additional refactoring of object and type classes
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@@ -25,28 +25,32 @@ class SPITObjectListener;
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class SPITObject {
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private:
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static unordered_map<string, SPITObject *> s_SPITObjects;
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static unordered_map<string, SPITObject *> s_SPITObjectsRemote;
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static unordered_map<string, SPITObject *> sSpitObjects;
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static unordered_map<string, SPITObject *> sSpitObjectsRemote;
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public:
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static SPITObject *getSPITObject(string p_ID);
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static const SPITObject &getSPITObjectRef(string p_ID);
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static bool addSPITObject(SPITObject *p_ptrSpitObject);
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static bool removeSPITObject(SPITObject *p_ptrSpitObject);
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static bool removeSPITObject(string p_SpitObjectID);
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static int getSPITObjectCount();
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static SPITObject *getSPITObject(const string &id);
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static const SPITObject &getSPITObjectRef(const string &id);
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static void addSPITObject(SPITObject &spitObject);
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static bool removeSPITObject(const SPITObject &spitObject);
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static bool removeSPITObject(const string & spitObjectID);
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static int getSPITObjectCount() {
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return sSpitObjects.size();
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}
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static SPITObject *getSPITObject(int p_Index);
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static const SPITObject &getSPITObjectRef(int p_Index);
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static void clearSPITObjects();
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static void clearUnconfirmedSPITObjects();
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static void setConfirmedFalse();
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static SPITObject *getSPITObjectRemote(string p_ID);
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static const SPITObject &getSPITObjectRemoteRef(string p_ID);
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static bool addSPITObjectRemote(SPITObject *p_ptrSpitObject);
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static bool removeSPITObjectRemote(SPITObject *p_ptrSpitObject);
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static bool removeSPITObjectRemote(string p_SpitObjectID);
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static int getSPITObjectRemoteCount();
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static SPITObject *getSPITObjectRemote(const string &id);
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static const SPITObject &getSPITObjectRemoteRef(const string &id);
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static void addSPITObjectRemote(SPITObject &spitObject);
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static bool removeSPITObjectRemote(const SPITObject &spitObject);
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static bool removeSPITObjectRemote(const string & spitObjectID);
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static int getSPITObjectRemoteCount() {
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return sSpitObjectsRemote.size();
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}
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static SPITObject *getSPITObjectRemote(int p_Index);
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static const SPITObject &getSPITObjectRemoteRef(int p_Index);
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static void clearSPITObjectsRemote();
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@@ -54,38 +58,34 @@ class SPITObject {
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static void eventProjectClosed();
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SPITObject();
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// SPITObject(const SPITObject& orig);
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~SPITObject();
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private:
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string m_ID;
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string m_Name;
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string m_SPITTypeID;
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string m_ServerParams;
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string m_Remark;
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bool m_Confirmed;
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bool m_Fixed;
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bool m_CreatedByClient;
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bool m_ServerRemote;
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bool m_ActionAssigned;
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bool m_ActionAssignedType; // Virtual construct
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long long m_FrameStart;
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long long m_FrameLength;
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long long m_FrameFadeInLength;
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long long m_FrameFadeOutLength;
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char m_ValueUse;
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int m_ValueFactor;
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int m_Track;
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long long m_Delay;
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long long m_Duration;
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string m_Name{};
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string m_SPITTypeID{};
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string m_ServerParams{};
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string m_Remark{};
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bool m_Confirmed{};
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bool m_Fixed{};
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bool m_CreatedByClient{};
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bool m_ServerRemote{};
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bool m_ActionAssigned{};
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bool m_ActionAssignedType{}; // Virtual construct
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long long m_FrameStart{};
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long long m_FrameLength{};
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long long m_FrameFadeInLength{};
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long long m_FrameFadeOutLength{};
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char m_ValueUse{0x01};
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int m_ValueFactor{1000000}; // Values are given in ppm -> 1000000 = 1/1;
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int m_Track{};
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long long m_Delay{};
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long long m_Duration{};
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bool m_PlayPrePosition;
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long long m_PlayTimeInsideFrames;
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int m_PlayValue;
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char m_PlayValueFlag;
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void initMembers();
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public:
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string getID() const { return m_ID; }
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string getName() const { return m_Name; }
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@@ -95,7 +95,7 @@ class SPITObject {
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/**
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* Returns if the SPITType triggers an action on the Server or on the client.
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* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
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* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType
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* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
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*/
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bool getServerRemote() const { return m_ServerRemote; }
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@@ -106,16 +106,16 @@ class SPITObject {
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*/
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bool getConfirmed() const { return m_Confirmed; }
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bool getFixed() const { return m_Fixed; }
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bool getCreatedByClient() { return m_CreatedByClient; }
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bool getCreatedByClient() const { return m_CreatedByClient; }
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/**
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* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.<br>
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* This is used when an action is associated with a SPITType. <br>
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* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.
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* This is used when an action is associated with a SPITType.
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* Then this action is done for every SPITObject with the SPITType.
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* @return true = an action is assigned for the SPITType.
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*/
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bool getActionAssignedType() const { return m_ActionAssignedType; }
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/** Returns if this SPITObject has an associated action or not.<br>
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* @return true = the user has asscociated an action with this SPITObject or <br>
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/** Returns if this SPITObject has an associated action or not.
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* @return true = the user has asscociated an action with this SPITObject or
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* the user has asscociated an action with the SPITType of this SPITObject
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*/
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bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
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@@ -136,18 +136,18 @@ class SPITObject {
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SPITType *ptrSPITType;
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if (m_ServerRemote == false) {
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ptrSPITType = SPITType::getSPITType(m_SPITTypeID);
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if (ptrSPITType == NULL)
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if (ptrSPITType == nullptr)
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return true;
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return ptrSPITType->getProjectIndepended();
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} else {
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ptrSPITType = SPITType::getSPITTypeRemote(m_SPITTypeID);
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if (ptrSPITType == NULL)
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if (ptrSPITType == nullptr)
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return true;
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return ptrSPITType->getProjectIndepended();
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}
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};
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void setID(string p_ID);
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void setID(const string &id);
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bool setConfirmed(bool p_Confirmed);
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void setCreatedByClient(bool p_CreatedByClient);
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bool setName(string p_Name);
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