refactor: simplifying project until runs on embedded system
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@@ -119,10 +119,6 @@ public:
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//----- SPITPlayer ------
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public:
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static fos::Mutex s_Mutex;
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static fos::Mutex* getMutex() {
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return &s_Mutex;
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}
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//list the SPITPlayers
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static unordered_map<string, SPITPlayer*> s_SPITPlayers; //all actual played objects
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static SPITPlayer* getSPITPlayer(string p_PlayerID); //if a player does not exist creates a new one
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