refactor: moving SPIT-App parts to main app
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@@ -4,150 +4,147 @@
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* and open the template in the editor.
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*/
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/*
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/*
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* SPITPlayer describes a virtual SPIT Player.
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* File: SPITPLayer.cpp
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* Author: Hagi
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*
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*
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* Created on 30. April 2019, 11:44
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*/
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#include "SPITPlayer.h"
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#include <vector>
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unordered_map<string, SPITPlayer*> SPITPlayer::s_SPITPlayers;
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unordered_map<string, SPITPlayer *> SPITPlayer::s_SPITPlayers;
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SPITPlayer* SPITPlayer::getSPITPlayer(string p_PlayerID) {
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{
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auto i = s_SPITPlayers.find(p_PlayerID);
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if (i == s_SPITPlayers.end()) {
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s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
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}
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i = s_SPITPlayers.find(p_PlayerID);
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if (i == s_SPITPlayers.end()) return NULL;
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return i->second;
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}
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SPITPlayer *SPITPlayer::getSPITPlayer(string p_PlayerID) {
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{
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auto i = s_SPITPlayers.find(p_PlayerID);
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if (i == s_SPITPlayers.end()) {
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s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
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}
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i = s_SPITPlayers.find(p_PlayerID);
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if (i == s_SPITPlayers.end())
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return NULL;
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return i->second;
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}
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}
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void SPITPlayer::clearPlayers() {
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;
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vector<SPITPlayer*> o_SPITPlayers;
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for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
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SPITPlayer* ptrSPITPlayer = i->second;
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o_SPITPlayers.push_back(ptrSPITPlayer);
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}
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for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) {
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SPITPlayer* ptrSPITPlayer = *i;
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delete ptrSPITPlayer;
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}
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o_SPITPlayers.clear();
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;
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vector<SPITPlayer *> o_SPITPlayers;
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for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
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SPITPlayer *ptrSPITPlayer = i->second;
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o_SPITPlayers.push_back(ptrSPITPlayer);
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}
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for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) {
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SPITPlayer *ptrSPITPlayer = *i;
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delete ptrSPITPlayer;
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}
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o_SPITPlayers.clear();
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}
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SPITPlayer::SPITPlayer(string p_PlayerID) {
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m_ID = p_PlayerID;
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s_SPITPlayers[p_PlayerID] = this;
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m_ID = p_PlayerID;
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s_SPITPlayers[p_PlayerID] = this;
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}
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SPITPlayer::~SPITPlayer() {
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PlaySPITType* ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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i = m_PlaySPITTypes.erase(i);
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delete ptrPlaySPITType;
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if (i == m_PlaySPITTypes.end()) {
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break;
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}
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}
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PlaySPITType *ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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i = m_PlaySPITTypes.erase(i);
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delete ptrPlaySPITType;
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if (i == m_PlaySPITTypes.end()) {
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break;
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}
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}
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}
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void SPITPlayer::setIsRunning(bool p_IsRunning) {
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m_IsRunning = p_IsRunning;
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m_IsRunning = p_IsRunning;
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}
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void SPITPlayer::setName(string p_Name) {
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m_Name = p_Name;
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m_Name = p_Name;
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}
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void SPITPlayer::setType(char p_Type) {
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m_Type = p_Type;
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m_Type = p_Type;
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}
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void SPITPlayer::setTime(long long p_Frames) {
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m_TimeFrames = p_Frames;
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m_TimeFrames = p_Frames;
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}
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unordered_map<string, SPITPlayer::PlaySPITType*>* SPITPlayer::getPlaySPITTypes() {
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return &m_PlaySPITTypes;
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unordered_map<string, SPITPlayer::PlaySPITType *> *SPITPlayer::getPlaySPITTypes() {
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return &m_PlaySPITTypes;
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}
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/**
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*
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*
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* @param p_SPITObjectID
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* @return true = new PlayObject added<br>
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* false = PlayObject exists
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* false = PlayObject exists
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*/
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SPITPlayer::PlaySPITType* SPITPlayer::addSPITType_Playing (string p_SPITTypeID) {
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PlaySPITType* ptrPlaySPITType;
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auto i = m_PlaySPITTypes.find(p_SPITTypeID);
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if (i == m_PlaySPITTypes.end()) {
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ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID);
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ptrPlaySPITType->setIsPlayed(true);
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ptrPlaySPITType->setIsNew(true);
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m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType;
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}
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else {
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ptrPlaySPITType = i->second;
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ptrPlaySPITType->setIsPlayed(true);
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}
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return ptrPlaySPITType;
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SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
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PlaySPITType *ptrPlaySPITType;
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auto i = m_PlaySPITTypes.find(p_SPITTypeID);
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if (i == m_PlaySPITTypes.end()) {
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ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID);
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ptrPlaySPITType->setIsPlayed(true);
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ptrPlaySPITType->setIsNew(true);
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m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType;
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} else {
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ptrPlaySPITType = i->second;
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ptrPlaySPITType->setIsPlayed(true);
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}
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return ptrPlaySPITType;
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}
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void SPITPlayer::startPlaySequence() {
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PlaySPITType* ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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ptrPlaySPITType->startPlaySequence();
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}
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PlaySPITType *ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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ptrPlaySPITType->startPlaySequence();
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}
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}
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void SPITPlayer::endPlaySequence() {
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PlaySPITType* ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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if (ptrPlaySPITType->getIsPlayed() == false) {
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i = m_PlaySPITTypes.erase(i);
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delete ptrPlaySPITType;
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if (i == m_PlaySPITTypes.end()) {
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break;
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}
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}
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}
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PlaySPITType *ptrPlaySPITType;
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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ptrPlaySPITType = i->second;
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if (ptrPlaySPITType->getIsPlayed() == false) {
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i = m_PlaySPITTypes.erase(i);
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delete ptrPlaySPITType;
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if (i == m_PlaySPITTypes.end()) {
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break;
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}
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}
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}
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}
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SPITPlayer::PlaySPITType::PlaySPITType() {
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}
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SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer* p_SPITPlayer, string p_SPITTypeID) {
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m_SPITTypeID = p_SPITTypeID;
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m_PlayerID = p_SPITPlayer->getID();
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m_PlayerName = p_SPITPlayer->getName();
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startPlaySequence();
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m_IsNew = true;
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SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
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m_SPITTypeID = p_SPITTypeID;
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m_PlayerID = p_SPITPlayer->getID();
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m_PlayerName = p_SPITPlayer->getName();
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startPlaySequence();
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m_IsNew = true;
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}
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SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType& orig) {
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m_SPITTypeID = orig.getSPITTypeID();
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m_IsPlayed = orig.getIsPlayed();
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m_IsNew = orig.getIsNew();
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SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType &orig) {
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m_SPITTypeID = orig.getSPITTypeID();
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m_IsPlayed = orig.getIsPlayed();
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m_IsNew = orig.getIsNew();
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m_PlayerID = orig.getPlayerID();
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m_PlayerName = orig.getPlayerName();
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m_PlayerRuns = orig.getPlayerIsRunning();
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m_PlayerID = orig.getPlayerID();
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m_PlayerName = orig.getPlayerName();
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m_PlayerRuns = orig.getPlayerIsRunning();
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m_Value = orig.getValue();
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m_Value = orig.getValue();
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}
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void SPITPlayer::PlaySPITType::startPlaySequence() {
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m_IsPlayed = false;
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m_IsNew = false;
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m_Value = 0;
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m_IsPlayed = false;
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m_IsNew = false;
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m_Value = 0;
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}
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