refactor: moving SPIT-App parts to main app

This commit is contained in:
2025-03-29 14:57:01 +01:00
parent 810264aa71
commit 2f5497c432
19 changed files with 6245 additions and 6516 deletions
+32 -30
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@@ -3,35 +3,37 @@
#include <string> #include <string>
using namespace std; using namespace std;
class SAD_DetectedServer;
class I_SAD_Client { class I_SAD_Client {
public: public:
/** /**
* If a new server was found by the ServerAutoDetect mechanism, this function is called.<br> * If a new server was found by the ServerAutoDetect mechanism, this function is called.<br>
* To do so the SAD_Client ServerAutoDetect has to be startet - see SAD_Client::startServerAutoDetect.<br> * To do so the SAD_Client ServerAutoDetect has to be startet - see SAD_Client::startServerAutoDetect.<br>
* If a server can be reached via several IP addresses, the IP address is selected according to the following preference:<br> * If a server can be reached via several IP addresses, the IP address is selected according to the following preference:<br>
* 1.) If a loopback address is available, it is used.<br> * 1.) If a loopback address is available, it is used.<br>
* 2.) If an IP4 address is available, it is used.<br> * 2.) If an IP4 address is available, it is used.<br>
* 3.) In the other cases the IP6 address is used.<br> * 3.) In the other cases the IP6 address is used.<br>
* @param p_ID the id of the server (every started server should generate an id) * @param p_ID the id of the server (every started server should generate an id)
* @param p_Name the name of the SPIT server * @param p_Name the name of the SPIT server
* @param p_ComputerName the Hostname of the cpmputer on which the SPIT server is running * @param p_ComputerName the Hostname of the cpmputer on which the SPIT server is running
* @param p_IP the selected ip address of the SPIT server * @param p_IP the selected ip address of the SPIT server
* @param p_Port the port of the SPIT server * @param p_Port the port of the SPIT server
* @param p_Addition sometimes server may have additional informations * @param p_Addition sometimes server may have additional informations
* @param p_IsIP4 the server ip is a ip4 address * @param p_IsIP4 the server ip is a ip4 address
*/ */
virtual void eventServerDetected(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4) = 0; virtual void eventServerDetected(SAD_DetectedServer &server) = 0;
/** /**
* If a SPITServer is not more found, this function is called. * If a SPITServer is not more found, this function is called.
* To do so the SAD_Client ServerAutoDetect has to be startet - see SAD_Client::startServerAutoDetect.<br> * To do so the SAD_Client ServerAutoDetect has to be startet - see SAD_Client::startServerAutoDetect.<br>
* @param p_ID the id of the server (every started server should generate an id) * @param p_ID the id of the server (every started server should generate an id)
* @param p_Name the name of the SPIT server * @param p_Name the name of the SPIT server
* @param p_ComputerName the Hostname of the cpmputer on which the SPIT server is running * @param p_ComputerName the Hostname of the cpmputer on which the SPIT server is running
* @param p_IP the selected ip address of the SPIT server * @param p_IP the selected ip address of the SPIT server
* @param p_Port the port of the SPIT server * @param p_Port the port of the SPIT server
* @param p_Addition sometimes server may have additional informations * @param p_Addition sometimes server may have additional informations
* @param p_IsIP4 the server ip is a ip4 address * @param p_IsIP4 the server ip is a ip4 address
*/ */
virtual void eventServerLost(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4) = 0; virtual void eventServerChanged(SAD_DetectedServer &server) = 0;
virtual void eventServerChanged(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4) = 0;
virtual void eventServerLost(SAD_DetectedServer &server) = 0;
}; };
-85
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@@ -1,85 +0,0 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: MySPITApp.h
* Author: Hagi
*
* Created on 17. April 2019, 18:24
*/
#ifndef MYSPITAPP_H
#define MYSPITAPP_H
#include "SPIT_Client.h"
#include <chrono>
#include <string>
#include "SPITType.h"
#include "SPITObject.h"
#include "SPITPlayer.h"
#include "SAD_DetectedServer.hpp"
using namespace std;
class MyApp {
public:
MyApp();
// Client's infos is set by the client
static string s_ClientName;
static string s_ProjectName;
void init();
private:
SPIT_Client _SpitClient; // pointer to an instance of the SPIT_Client, which do the main work for you
// Server's project infos filled by eventProjectReport
static string m_ServerProjectID;
static string m_ServerProjectName;
static int m_ServerFramesPerSecond; // set when the server reports his project, see eventProjectReport
// liveSHOWsoftware will use 44100 frames per second as time resolution
// All times are given in frames,
public:
static void onServerEvent(SPIT_Client::ServerEvent event, const SAD_DetectedServer &p_DetectedServer);
static void onConnectionStatus(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, int p_ConnectionStatus, int p_OldConnectionStatus);
//----- Project -----
static void onStartProjectTransfer();
static void onEndProjectTransfer();
static void onProjectReport(string p_ProjectID, string p_ProjectName, int p_FramesPerSeoond);
static void onProjectClosed(string p_ProjectID);
//----- SPITType -----
static bool onCheckSpitTypeVeto(SPIT_Message::ReportSPITType* p_ReportSPITType);
static void onSpitType(bool p_New, const SPITType &p_SPITType);
static void onSpitTypeRemote(bool p_New, const SPITType &p_SPITType);
static void onSpitTypeRemoved(const SPITType &p_SPITType);
static void onSpitTypeRemoteRemoved(const SPITType &p_SPITType);
//----- SPITObject -----
static bool onCheckSpitObjectVeto(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
static void onSpitObject(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject);
static void onSpitObjectRemote(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject);
static void onSpitObjectRemoved(const SPITType &p_SPITType, const SPITObject &p_SPITObject);
static void onSpitObjectRemoteRemoved(const SPITType &p_SPITType, const SPITObject &p_SPITObject);
//----- Play SPITObjects -----
static void onPlay(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames);
static void onPlaySpitType(string p_PlayerID, string p_SPITTypeID, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value);
//----- Server changes status of one of his REMOTE SPITObjects -----
// REMOTE only Server->Client RemoteObject's play status
static void onPlayRemoteObjectStatus(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value);
void sendRemoteObject(string p_SPITObjectID, int p_Valueppm = 0, char p_ValueFlag = 0x00);
//-----
void testLiveShowRemote();
//------ User's options normally should not be used, the server is master of things ------
public:
};
#endif /* MYSPITAPP_H */
+103 -122
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@@ -1,138 +1,119 @@
#pragma once #pragma once
#include "I_SAD_Client.hpp" #include "I_SAD_Client.hpp"
#include <list>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <list>
using namespace std; using namespace std;
class SAD_DetectedServer { class SAD_DetectedServer {
public: public:
SAD_DetectedServer(); SAD_DetectedServer();
SAD_DetectedServer(const SAD_DetectedServer& orig) { SAD_DetectedServer(const SAD_DetectedServer &orig) {
m_ID = orig.getID(); m_ID = orig.getID();
m_Name = orig.getName(); m_Name = orig.getName();
m_ComputerName = orig.getComputerName(); m_ComputerName = orig.getComputerName();
m_IP = orig.getIP(); m_IP = orig.getIP();
m_IPIsIP4 = orig.getIpIsIP4(); m_ClientIP = orig.getClientIP();
m_ClientIP = orig.getClientIP(); m_Port = orig.getPort();
m_Port = orig.getPort(); m_Additions = orig.getAdditions();
m_Additions = orig.getAdditions(); }
} ~SAD_DetectedServer();
~SAD_DetectedServer();
private:
string m_ID;
string m_Name;
string m_ComputerName;
string m_IP;
bool m_IPIsIP4;
string m_ClientIP;
string m_Port;
string m_Additions;
string m_ServerProjectName;
bool m_New;
bool m_Changed;
bool m_FoundAgain;
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getComputerName() const { return m_ComputerName; }
string getIP() const { return m_IP; }
bool getIpIsIP4() const { return m_IPIsIP4; }
string getPort() const { return m_Port; }
string getClientIP() const { return m_ClientIP; }
string getAdditions() const { return m_Additions; }
string getProjectName() const {return m_ServerProjectName;}
private:
void setID(string p_ID) { m_ID = p_ID; }
void setName(string p_Name) { m_Name = p_Name; }
void setComputerName(string p_ComputerName) { m_ComputerName = p_ComputerName; }
void setIP(string p_IP) { m_IP = p_IP; }
void setClientIP(string p_IP) { m_ClientIP = p_IP; }
void setPort(string p_Port) { m_Port = p_Port; }
void setAdditions(string p_Additions) { m_Additions = p_Additions;}
void setProjectName(string p_ServerProjectName);
void setIPIsIP4(bool p_IsIP4) { m_IPIsIP4 = p_IsIP4; } private:
bool getNew() const { return m_New; } string m_ID;
bool getChanged() const { return m_Changed; } string m_Name;
bool getFoundAgain() const { return m_FoundAgain; } string m_ComputerName;
void setChanged() { m_Changed = true; } string m_IP;
void setNew(bool p_New) { m_New = p_New; } string m_ClientIP;
void setFoundAgain() { m_FoundAgain = true; } string m_Port;
string m_Additions;
string m_ServerProjectName;
bool m_New;
bool m_Changed;
bool m_FoundAgain;
//SAD_Client m_ThreadSend will send to Multicast addresses public:
void startCycleSAD() { string getID() const { return m_ID; }
m_IPIsIP4 = false; string getName() const { return m_Name; }
m_Changed = false; string getComputerName() const { return m_ComputerName; }
m_FoundAgain = false; string getIP() const { return m_IP; }
m_New = false; string getPort() const { return m_Port; }
} string getClientIP() const { return m_ClientIP; }
//SAD_Client m_Thread_Send has paused in the meantime m_ThreadReceive may received messages from servers string getAdditions() const { return m_Additions; }
void endCycleSAD() { } string getProjectName() const { return m_ServerProjectName; }
private:
static unordered_map<string, SAD_DetectedServer*> s_DetectedServers;
public:
static const int PARAMINDEX_PRECODE = 0;
static const int PARAMINDEX_SPITTASKID = 1;
static const int PARAMINDEX_NAME = 2;
static const int PARAMINDEX_ID = 3;
static const int PARAMINDEX_COMPUTERNAME = 4;
static const int PARAMINDEX_PORT = 5;
static const int PARAMINDEX_CLIENTIP = 6;
static const int PARAMINDEX_ADDITIONS = 7;
static const int PARAMINDEX_SERVERPROJECTNAME = 8;
static const int PARAMINDEX_IP = 9;
/**
* Used by SAD_Client to add a found SPITServer - don't use this manually
* @param p_IsIP4 true = the server is reached via a IP4 address<br>false = the server is reahed via a IP6 address
* @param p_ServerID the id of the server, every instance of a SPITServer has an own id
* @param p_ServerParams the server's parameter
*/
static void addDetectedServer(bool p_IsIP4, string p_ServerID, string p_ServerParams[]);
/**
* Used by SAD_Client to remove a SPITServer - don't use this manually
* @param p_DetectedServer
*/
static void removeDetectedServer(SAD_DetectedServer* p_DetectedServer);
/**
* Used by SAD_Client to clear all found SPITServers - don't use this manually
*/
static void clearDetectedServers();
/**
* Used by SAD_Client internally - don't use this manually
*/
static void cycleStart();
/**
* Used by SAD_Client internally -don't use this manually
* @param p_SADClientInterface
*/
static void cycleEnd(I_SAD_Client& p_SADClientInterface);
/** private:
* Returns a reference of the DetectedServer with the id p_ServerID.<br> void setID(string p_ID) { m_ID = p_ID; }
* If no DetectedServer is found an eyception is thrown. void setName(string p_Name) { m_Name = p_Name; }
* @param p_ServerID the id of the SPITServer void setComputerName(string p_ComputerName) { m_ComputerName = p_ComputerName; }
* @return the reference of the SAD_DetectedServer instance with getID() == p_ServerID void setIP(string p_IP) { m_IP = p_IP; }
*/ void setClientIP(string p_IP) { m_ClientIP = p_IP; }
static const SAD_DetectedServer& getRefDetectedServer(string p_ServerID) { void setPort(string p_Port) { m_Port = p_Port; }
SAD_DetectedServer* ptrDetectedServer = NULL; void setAdditions(string p_Additions) { m_Additions = p_Additions; }
{ void setProjectName(string p_ServerProjectName);
auto i = s_DetectedServers.find(p_ServerID);
if (i != s_DetectedServers.end()) {
ptrDetectedServer = i->second;
}
if (ptrDetectedServer != NULL) {
return *ptrDetectedServer;
}
throw new exception(); bool getNew() const { return m_New; }
} bool getChanged() const { return m_Changed; }
} bool getFoundAgain() const { return m_FoundAgain; }
void setChanged() { m_Changed = true; }
void setNew(bool p_New) { m_New = p_New; }
void setFoundAgain() { m_FoundAgain = true; }
// SAD_Client m_ThreadSend will send to Multicast addresses
void startCycleSAD() {
m_Changed = false;
m_FoundAgain = false;
m_New = false;
}
private:
static unordered_map<string, SAD_DetectedServer *> s_DetectedServers;
public:
static const int PARAMINDEX_PRECODE = 0;
static const int PARAMINDEX_SPITTASKID = 1;
static const int PARAMINDEX_NAME = 2;
static const int PARAMINDEX_ID = 3;
static const int PARAMINDEX_COMPUTERNAME = 4;
static const int PARAMINDEX_PORT = 5;
static const int PARAMINDEX_CLIENTIP = 6;
static const int PARAMINDEX_ADDITIONS = 7;
static const int PARAMINDEX_SERVERPROJECTNAME = 8;
static const int PARAMINDEX_IP = 9;
/**
* Used by SAD_Client to add a found SPITServer - don't use this manually
* @param p_IsIP4 true = the server is reached via a IP4 address<br>false = the server is reahed via a IP6 address
* @param p_ServerID the id of the server, every instance of a SPITServer has an own id
* @param p_ServerParams the server's parameter
*/
static void addDetectedServer(string p_ServerID, string p_ServerParams[]);
/**
* Used by SAD_Client to remove a SPITServer - don't use this manually
* @param p_DetectedServer
*/
static void removeDetectedServer(SAD_DetectedServer &server);
/**
* Used by SAD_Client to clear all found SPITServers - don't use this manually
*/
static void clearDetectedServers();
/**
* Used by SAD_Client internally - don't use this manually
*/
static void cycleStart();
/**
* Used by SAD_Client internally -don't use this manually
* @param p_SADClientInterface
*/
static void cycleEnd(I_SAD_Client &p_SADClientInterface);
/**
* Returns a reference of the DetectedServer with the id p_ServerID.<br>
* If no DetectedServer is found an eyception is thrown.
* @param p_ServerID the id of the SPITServer
* @return the reference of the SAD_DetectedServer instance with getID() == p_ServerID
*/
static const SAD_DetectedServer &getRefDetectedServer(string p_ServerID);
}; };
+145 -145
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@@ -4,7 +4,7 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* File: SPITObject.h * File: SPITObject.h
* Author: Hagi * Author: Hagi
* *
@@ -14,8 +14,8 @@
#ifndef SPITOBJECT_H #ifndef SPITOBJECT_H
#define SPITOBJECT_H #define SPITOBJECT_H
#include "SPIT_Message.h"
#include "SPITType.h" #include "SPITType.h"
#include "SPIT_Message.h"
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
@@ -24,153 +24,153 @@ using namespace std;
class SPITObjectListener; class SPITObjectListener;
class SPITObject { class SPITObject {
private: private:
static unordered_map<string, SPITObject *> s_SPITObjects;
static unordered_map<string, SPITObject*> s_SPITObjects; static unordered_map<string, SPITObject *> s_SPITObjectsRemote;
static unordered_map<string, SPITObject*> s_SPITObjectsRemote;
public:
static SPITObject* getSPITObject(string p_ID);
static const SPITObject& getSPITObjectRef(string p_ID);
static bool addSPITObject(SPITObject* p_ptrSpitObject);
static bool removeSPITObject(SPITObject* p_ptrSpitObject);
static bool removeSPITObject(string p_SpitObjectID);
static int getSPITObjectCount();
static SPITObject* getSPITObject(int p_Index);
static const SPITObject& getSPITObjectRef(int p_Index);
static void clearSPITObjects();
static void clearUnconfirmedSPITObjects();
static void setConfirmedFalse();
static SPITObject* getSPITObjectRemote(string p_ID);
static const SPITObject& getSPITObjectRemoteRef(string p_ID);
static bool addSPITObjectRemote(SPITObject* p_ptrSpitObject);
static bool removeSPITObjectRemote(SPITObject* p_ptrSpitObject);
static bool removeSPITObjectRemote(string p_SpitObjectID);
static int getSPITObjectRemoteCount();
static SPITObject* getSPITObjectRemote(int p_Index);
static const SPITObject& getSPITObjectRemoteRef(int p_Index);
static void clearSPITObjectsRemote();
static void eventProjectClosed(); public:
static SPITObject *getSPITObject(string p_ID);
SPITObject(); static const SPITObject &getSPITObjectRef(string p_ID);
// SPITObject(const SPITObject& orig); static bool addSPITObject(SPITObject *p_ptrSpitObject);
~SPITObject(); static bool removeSPITObject(SPITObject *p_ptrSpitObject);
private: static bool removeSPITObject(string p_SpitObjectID);
string m_ID; static int getSPITObjectCount();
string m_Name; static SPITObject *getSPITObject(int p_Index);
string m_SPITTypeID; static const SPITObject &getSPITObjectRef(int p_Index);
string m_ServerParams; static void clearSPITObjects();
string m_Remark; static void clearUnconfirmedSPITObjects();
bool m_Confirmed; static void setConfirmedFalse();
bool m_Fixed;
bool m_CreatedByClient;
bool m_ServerRemote;
bool m_ActionAssigned;
bool m_ActionAssignedType; //Virtual construct
long long m_FrameStart;
long long m_FrameLength;
long long m_FrameFadeInLength;
long long m_FrameFadeOutLength;
char m_ValueUse;
int m_ValueFactor;
int m_Track;
long long m_Delay;
long long m_Duration;
bool m_PlayPrePosition;
long long m_PlayTimeInsideFrames;
int m_PlayValue;
char m_PlayValueFlag;
void initMembers();
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getRemark() const { return m_Remark; }
string getSPITTypeID() const { return m_SPITTypeID; }
string getServerParams() const { return m_ServerParams; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
bool getCreatedByClient() { return m_CreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.<br>
* This is used when an action is associated with a SPITType. <br>
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return m_ActionAssignedType; }
/** Returns if this SPITObject has an associated action or not.<br>
* @return true = the user has asscociated an action with this SPITObject or <br>
* the user has asscociated an action with the SPITType of this SPITObject
*/
bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
long long getFrameStart() const { return m_FrameStart; }
// contains the length of the SPITObject
long long getFrameLength() const { return m_FrameLength; }
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
char getValueUse() const { return m_ValueUse; }
int getValueFactor() const { return m_ValueFactor; }
int getTrack() const { return m_Track; }
long long getDelay() const { return m_Delay; } static SPITObject *getSPITObjectRemote(string p_ID);
long long getDuration() const { return m_Duration; } static const SPITObject &getSPITObjectRemoteRef(string p_ID);
static bool addSPITObjectRemote(SPITObject *p_ptrSpitObject);
bool getProjectIndepended() const { static bool removeSPITObjectRemote(SPITObject *p_ptrSpitObject);
SPITType* ptrSPITType; static bool removeSPITObjectRemote(string p_SpitObjectID);
if (m_ServerRemote == false) { static int getSPITObjectRemoteCount();
ptrSPITType = SPITType::getSPITType(m_SPITTypeID); static SPITObject *getSPITObjectRemote(int p_Index);
if (ptrSPITType == NULL) return true; static const SPITObject &getSPITObjectRemoteRef(int p_Index);
return ptrSPITType->getProjectIndepended(); static void clearSPITObjectsRemote();
}
else {
ptrSPITType = SPITType::getSPITTypeRemote(m_SPITTypeID);
if (ptrSPITType == NULL) return true;
return ptrSPITType->getProjectIndepended();
}
};
void setID(string p_ID); static void eventProjectClosed();
bool setConfirmed(bool p_Confirmed);
void setCreatedByClient(bool p_CreatedByClient);
bool setName(string p_Name);
bool setRemark(string p_Remark);
bool setServerParams(string p_ServerParams);
bool setSPITTypeID(string p_GroupName);
bool setServerRemote(bool p_BelongstoServer);
bool setActionAssignedType(bool p_ActionAssigned);
bool setActionAssigned(bool p_ActionAssigned);
bool setFixed(bool p_Fixed);
bool setFrameStart(long long p_FrameStart);
bool setFrameLength(long long p_FrameLength);
bool setFrameFadeInLength(long long p_FrameFadeInLength);
bool setFrameFadeOutLength(long long p_FrameFadeOutLength);
bool setValueUse(char p_ValueUse);
bool setValueFactor(int p_ValueFactor);
bool setTrack(int p_Track);
bool setDelay(long long p_Delay);
bool setDuration(long long p_Duration);
bool setMessageOP(SPIT_Message::ReportSPITObject* p_ReportSPITObject); SPITObject();
void fillMessageOP(SPIT_Message::ReportSPITObject* p_ReportSPITObject); // SPITObject(const SPITObject& orig);
void fillMessageOP(SPIT_Message::RemoveSPITObject* p_RemoveSPITObject); ~SPITObject();
private:
string m_ID;
string m_Name;
string m_SPITTypeID;
string m_ServerParams;
string m_Remark;
bool m_Confirmed;
bool m_Fixed;
bool m_CreatedByClient;
bool m_ServerRemote;
bool m_ActionAssigned;
bool m_ActionAssignedType; // Virtual construct
long long m_FrameStart;
long long m_FrameLength;
long long m_FrameFadeInLength;
long long m_FrameFadeOutLength;
char m_ValueUse;
int m_ValueFactor;
int m_Track;
long long m_Delay;
long long m_Duration;
bool m_PlayPrePosition;
long long m_PlayTimeInsideFrames;
int m_PlayValue;
char m_PlayValueFlag;
void initMembers();
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getRemark() const { return m_Remark; }
string getSPITTypeID() const { return m_SPITTypeID; }
string getServerParams() const { return m_ServerParams; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
bool getCreatedByClient() { return m_CreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.<br>
* This is used when an action is associated with a SPITType. <br>
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return m_ActionAssignedType; }
/** Returns if this SPITObject has an associated action or not.<br>
* @return true = the user has asscociated an action with this SPITObject or <br>
* the user has asscociated an action with the SPITType of this SPITObject
*/
bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
long long getFrameStart() const { return m_FrameStart; }
// contains the length of the SPITObject
long long getFrameLength() const { return m_FrameLength; }
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
char getValueUse() const { return m_ValueUse; }
int getValueFactor() const { return m_ValueFactor; }
int getTrack() const { return m_Track; }
long long getDelay() const { return m_Delay; }
long long getDuration() const { return m_Duration; }
bool getProjectIndepended() const {
SPITType *ptrSPITType;
if (m_ServerRemote == false) {
ptrSPITType = SPITType::getSPITType(m_SPITTypeID);
if (ptrSPITType == NULL)
return true;
return ptrSPITType->getProjectIndepended();
} else {
ptrSPITType = SPITType::getSPITTypeRemote(m_SPITTypeID);
if (ptrSPITType == NULL)
return true;
return ptrSPITType->getProjectIndepended();
}
};
void setID(string p_ID);
bool setConfirmed(bool p_Confirmed);
void setCreatedByClient(bool p_CreatedByClient);
bool setName(string p_Name);
bool setRemark(string p_Remark);
bool setServerParams(string p_ServerParams);
bool setSPITTypeID(string p_GroupName);
bool setServerRemote(bool p_BelongstoServer);
bool setActionAssignedType(bool p_ActionAssigned);
bool setActionAssigned(bool p_ActionAssigned);
bool setFixed(bool p_Fixed);
bool setFrameStart(long long p_FrameStart);
bool setFrameLength(long long p_FrameLength);
bool setFrameFadeInLength(long long p_FrameFadeInLength);
bool setFrameFadeOutLength(long long p_FrameFadeOutLength);
bool setValueUse(char p_ValueUse);
bool setValueFactor(int p_ValueFactor);
bool setTrack(int p_Track);
bool setDelay(long long p_Delay);
bool setDuration(long long p_Duration);
bool setMessageOP(SPIT_Message::ReportSPITObject *p_ReportSPITObject);
void fillMessageOP(SPIT_Message::ReportSPITObject *p_ReportSPITObject);
void fillMessageOP(SPIT_Message::RemoveSPITObject *p_RemoveSPITObject);
}; };
#endif /* SPITOBJECT_H */ #endif /* SPITOBJECT_H */
+71 -73
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@@ -4,7 +4,7 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* File: SPITPLayer.h * File: SPITPLayer.h
* Author: Hagi * Author: Hagi
* *
@@ -18,79 +18,77 @@
#include <unordered_map> #include <unordered_map>
class SPITPlayer { class SPITPlayer {
//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
public:
class PlaySPITType {
public:
PlaySPITType();
PlaySPITType(SPITPlayer* p_SPITPlayer, string p_SPITObjectID);
PlaySPITType(const PlaySPITType& orig);
string getSPITTypeID() const {
return m_SPITTypeID;
}
void startPlaySequence();
bool getIsNew() const { return m_IsNew; }
void setIsNew(bool p_IsNew) { m_IsNew = p_IsNew; }
bool getIsPlayed() const { return m_IsPlayed; }
void setIsPlayed(bool p_IsFound) { m_IsPlayed = p_IsFound; }
string getPlayerID() const { return m_PlayerID; }
string getPlayerName() const { return m_PlayerName; }
bool getPlayerIsRunning() const { return m_PlayerRuns; }
void setPlayerIsRunning(bool p_PlayerRuns) { m_PlayerRuns = p_PlayerRuns; }
void setValue(double p_Value) { m_Value = p_Value; }
void addValue(double p_Value, double p_ValueFactor) { m_Value += (p_Value * p_ValueFactor); }
double getValue() const { return m_Value; }
private:
string m_PlayerID;
string m_PlayerName;
bool m_PlayerRuns;
string m_SPITTypeID;
bool m_IsPlayed;
bool m_IsNew;
double m_Value;
};
//----- SPITPlayer ------
public:
//list the SPITPlayers
static unordered_map<string, SPITPlayer*> s_SPITPlayers; //all actual played objects
static SPITPlayer* getSPITPlayer(string p_PlayerID); //if a player does not exist creates a new one
static void clearPlayers();
SPITPlayer(string p_PlayerID);
virtual ~SPITPlayer();
void startPlaySequence(); //called by SPIT_Client::parsePlaySPITStart
PlaySPITType* addSPITType_Playing (string p_SPITTypeID); //called by SPIT_Client::parsePlaySPITStart
void endPlaySequence(); //called by SPIT_Client::parsePlaySPITEnd
string getID() { //----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
return m_ID; public:
} class PlaySPITType {
public:
unordered_map<string, PlaySPITType*>* getPlaySPITTypes(); PlaySPITType();
void setIsRunning(bool p_IsRunning); PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITObjectID);
bool getIsRunning() { return m_IsRunning; } PlaySPITType(const PlaySPITType &orig);
void setName(string p_Name);
string getName() { return m_Name; } string getSPITTypeID() const {
void setType(char p_Type); return m_SPITTypeID;
char getType() { return m_Type; } }
void setTime(long long p_Frames);
long long getTime() { return m_TimeFrames; } void startPlaySequence();
bool getIsNew() const { return m_IsNew; }
private: void setIsNew(bool p_IsNew) { m_IsNew = p_IsNew; }
string m_ID; bool getIsPlayed() const { return m_IsPlayed; }
string m_Name; void setIsPlayed(bool p_IsFound) { m_IsPlayed = p_IsFound; }
char m_Type; string getPlayerID() const { return m_PlayerID; }
unordered_map<string, PlaySPITType*> m_PlaySPITTypes; string getPlayerName() const { return m_PlayerName; }
bool m_IsRunning; bool getPlayerIsRunning() const { return m_PlayerRuns; }
long long m_TimeFrames; void setPlayerIsRunning(bool p_PlayerRuns) { m_PlayerRuns = p_PlayerRuns; }
void setValue(double p_Value) { m_Value = p_Value; }
void addValue(double p_Value, double p_ValueFactor) { m_Value += (p_Value * p_ValueFactor); }
double getValue() const { return m_Value; }
private:
string m_PlayerID;
string m_PlayerName;
bool m_PlayerRuns;
string m_SPITTypeID;
bool m_IsPlayed;
bool m_IsNew;
double m_Value;
};
//----- SPITPlayer ------
public:
// list the SPITPlayers
static unordered_map<string, SPITPlayer *> s_SPITPlayers; // all actual played objects
static SPITPlayer *getSPITPlayer(string p_PlayerID); // if a player does not exist creates a new one
static void clearPlayers();
SPITPlayer(string p_PlayerID);
virtual ~SPITPlayer();
void startPlaySequence(); // called by SPIT_Client::parsePlaySPITStart
PlaySPITType *addSPITType_Playing(string p_SPITTypeID); // called by SPIT_Client::parsePlaySPITStart
void endPlaySequence(); // called by SPIT_Client::parsePlaySPITEnd
string getID() {
return m_ID;
}
unordered_map<string, PlaySPITType *> *getPlaySPITTypes();
void setIsRunning(bool p_IsRunning);
bool getIsRunning() { return m_IsRunning; }
void setName(string p_Name);
string getName() { return m_Name; }
void setType(char p_Type);
char getType() { return m_Type; }
void setTime(long long p_Frames);
long long getTime() { return m_TimeFrames; }
private:
string m_ID;
string m_Name;
char m_Type;
unordered_map<string, PlaySPITType *> m_PlaySPITTypes;
bool m_IsRunning;
long long m_TimeFrames;
}; };
#endif /* SPITPLAYER_H */ #endif /* SPITPLAYER_H */
+126 -127
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@@ -4,7 +4,7 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* SPITSocket is the base class for WindowsSocket, UnixSocket,. * SPITSocket is the base class for WindowsSocket, UnixSocket,.
* Used by SPIT_Client and SAD_Client. * Used by SPIT_Client and SAD_Client.
* File: SPITSocket.h * File: SPITSocket.h
@@ -16,17 +16,17 @@
#ifndef SPITSOCKET_H #ifndef SPITSOCKET_H
#define SPITSOCKET_H #define SPITSOCKET_H
#include <string>
#include "esp_netif.h"
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include "Task.hpp" #include "Task.hpp"
#include "esp_log.h" #include "esp_log.h"
#include "esp_netif.h"
#include <arpa/inet.h>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <sys/socket.h>
#include <unistd.h>
using namespace std; using namespace std;
@@ -35,133 +35,132 @@ string createGUID();
/** Returns the name of the client's host computer*/ /** Returns the name of the client's host computer*/
string getClientHostName(); string getClientHostName();
class SPITSocket{ class SPITSocket {
public: public:
static const int FAMILY_IP4 = AF_INET; static const int FAMILY_IP4 = AF_INET;
/** /**
* IPAddress class is used to fetch all available IP addresses of the computer * IPAddress class is used to fetch all available IP addresses of the computer
* This is for internal usage * This is for internal usage
*/ */
struct IPAddress { struct IPAddress {
public: public:
IPAddress(const string& p_IPAddress, const string& p_SubnetMask) IPAddress(const string &p_IPAddress, const string &p_SubnetMask)
: m_IPAddress(p_IPAddress), m_SubnetMask(p_SubnetMask) { } : m_IPAddress(p_IPAddress), m_SubnetMask(p_SubnetMask) {}
const string m_IPAddress; const string m_IPAddress;
const string m_SubnetMask; const string m_SubnetMask;
/** /**
* Calculates the broadcast address from a ip4 address * Calculates the broadcast address from a ip4 address
* @param p_IPAddress the ip4 address * @param p_IPAddress the ip4 address
* @return returns the broadcast address * @return returns the broadcast address
*/ */
string getBroadcastIP4() const { string getBroadcastIP4() const {
struct in_addr broadcast; struct in_addr broadcast;
unsigned long ulIPAddress; unsigned long ulIPAddress;
unsigned long ulSubnetMask; unsigned long ulSubnetMask;
ulIPAddress = inet_addr(m_IPAddress.data()); ulIPAddress = inet_addr(m_IPAddress.data());
ulSubnetMask = inet_addr(m_SubnetMask.data()); ulSubnetMask = inet_addr(m_SubnetMask.data());
broadcast.s_addr = ulIPAddress | ~ulSubnetMask; broadcast.s_addr = ulIPAddress | ~ulSubnetMask;
return inet_ntoa(broadcast); return inet_ntoa(broadcast);
} }
}; };
const IPAddress mOwnIp; const IPAddress mOwnIp;
static IPAddress getAdaptersInfo(); static IPAddress getAdaptersInfo();
bool createSocket_UDP(); bool createSocket_UDP();
static const int INVALID_SOCKET = -1; static const int INVALID_SOCKET = -1;
private: private:
int m_UDPSocketIP4; int m_UDPSocketIP4;
public: public:
//-------- class -------------- //-------- class --------------
SPITSocket(IPAddress ip) : mOwnIp(ip) { SPITSocket(IPAddress ip) : mOwnIp(ip) {
m_UDPSocketIP4 = INVALID_SOCKET; m_UDPSocketIP4 = INVALID_SOCKET;
m_ServerIP = "";
m_ServerPort = "";
m_ClientIP = "";
m_ClientPort = "";
m_BoundClientPort = "";
m_BoundClientFamily = 0;
m_IsBound = false;
createSocket_UDP();
} m_ServerIP = "";
virtual ~SPITSocket() { m_ServerPort = "";
ESP_LOGD("UDP", "Shutting down ..."); m_ClientIP = "";
m_ClientPort = "";
if (m_UDPSocketIP4 != INVALID_SOCKET) { m_BoundClientPort = "";
shutdown(m_UDPSocketIP4, 2); m_BoundClientFamily = 0;
close(m_UDPSocketIP4);
m_UDPSocketIP4 = INVALID_SOCKET;
}
fos::Task::delayMs(100);
m_IsBound = false; m_IsBound = false;
} createSocket_UDP();
private: }
string m_ServerIP; virtual ~SPITSocket() {
string m_ServerPort; ESP_LOGD("UDP", "Shutting down ...");
string m_ClientIP;
string m_ClientPort; //port given by the user maybe "0"
string m_BoundClientPort; //port set after bind
int m_BoundClientFamily;
bool m_IsBound;
public: if (m_UDPSocketIP4 != INVALID_SOCKET) {
/** shutdown(m_UDPSocketIP4, 2);
* Sets the ip address and port for server and client. close(m_UDPSocketIP4);
* @param p_ServerIP m_UDPSocketIP4 = INVALID_SOCKET;
* @param p_ServerPort }
* @param p_ClientIP fos::Task::delayMs(100);
* @param p_ClientPort m_IsBound = false;
*/ }
void setConnectionParams(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort) {
m_ServerIP = p_ServerIP;
m_ServerPort = p_ServerPort;
m_ClientIP = p_ClientIP;
m_ClientPort = p_ClientPort;
}
/**
* Send a message to the server as set by setConnectionParams
* @param p_MessageBytes byte buffer containing the message
* @param p_MessageLength length of the messaeg
* @return
*/
int sendMessage(const char* p_MessageBytes, int p_MessageLength) {
if (m_ServerPort.length() <= 0)
return -1;
int intResult;
{
if (m_IsBound == false)
return -1;
intResult = sendMessageTo(m_BoundClientFamily, m_ServerIP, m_ServerPort, p_MessageBytes, p_MessageLength);
}
return intResult;
}
int receiveMessage(int p_InetFamily, char* p_Buffer, int p_BufferLength, string* p_ServerIP); private:
int setBroadcast(bool p_Broadcast); string m_ServerIP;
int bindSocket(string p_ServerIP, string p_ClientIP, string p_ClientPort); string m_ServerPort;
string m_ClientIP;
// * Internal usage - don't use this manually string m_ClientPort; // port given by the user maybe "0"
// * Use sendMessage instead string m_BoundClientPort; // port set after bind
int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_Port, const char* p_MessageBytes, int p_MessageLength); int m_BoundClientFamily;
bool m_IsBound;
string getServerIP() { return m_ServerIP; }
string getServerPort(){ return m_ServerPort; } public:
string getClientIP() { return m_ClientIP; } /**
string getClientPort() { return m_ClientPort; } * Sets the ip address and port for server and client.
string getBoundClientPort() { return m_BoundClientPort; } * @param p_ServerIP
void setBoundClientPort(string p_Port) { m_BoundClientPort = p_Port; } * @param p_ServerPort
void setBoundClientFamily(int p_Family) { m_BoundClientFamily = p_Family; } * @param p_ClientIP
int getBoundClientFamily() { return m_BoundClientFamily; } * @param p_ClientPort
void setIsBound(bool p_IsBound) { m_IsBound = p_IsBound; } */
bool getIsBound() { return m_IsBound; } void setConnectionParams(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort) {
m_ServerIP = p_ServerIP;
m_ServerPort = p_ServerPort;
m_ClientIP = p_ClientIP;
m_ClientPort = p_ClientPort;
}
/**
* Send a message to the server as set by setConnectionParams
* @param p_MessageBytes byte buffer containing the message
* @param p_MessageLength length of the messaeg
* @return
*/
int sendMessage(const char *p_MessageBytes, int p_MessageLength) {
if (m_ServerPort.length() <= 0)
return -1;
int intResult;
{
if (m_IsBound == false)
return -1;
intResult = sendMessageTo(m_BoundClientFamily, m_ServerIP, m_ServerPort, p_MessageBytes, p_MessageLength);
}
return intResult;
}
int receiveMessage(int p_InetFamily, char *p_Buffer, int p_BufferLength, string *p_ServerIP);
int setBroadcast(bool p_Broadcast);
int bindSocket(string p_ServerIP, string p_ClientIP, string p_ClientPort);
// * Internal usage - don't use this manually
// * Use sendMessage instead
int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_Port, const char *p_MessageBytes, int p_MessageLength);
string getServerIP() { return m_ServerIP; }
string getServerPort() { return m_ServerPort; }
string getClientIP() { return m_ClientIP; }
string getClientPort() { return m_ClientPort; }
string getBoundClientPort() { return m_BoundClientPort; }
void setBoundClientPort(string p_Port) { m_BoundClientPort = p_Port; }
void setBoundClientFamily(int p_Family) { m_BoundClientFamily = p_Family; }
int getBoundClientFamily() { return m_BoundClientFamily; }
void setIsBound(bool p_IsBound) { m_IsBound = p_IsBound; }
bool getIsBound() { return m_IsBound; }
}; };
#endif /* SPITSOCKET_H */ #endif /* SPITSOCKET_H */
+111 -113
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@@ -4,7 +4,7 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* File: SPITType.h * File: SPITType.h
* Author: Hagi * Author: Hagi
* *
@@ -24,119 +24,117 @@ using namespace std;
class SPITTypeListener; class SPITTypeListener;
class SPITType { class SPITType {
private: private:
static unordered_map<string, SPITType*> s_SPITTypes; static unordered_map<string, SPITType *> s_SPITTypes;
static unordered_map<string, SPITType*> s_SPITTypesRemote; static unordered_map<string, SPITType *> s_SPITTypesRemote;
public:
static SPITType* getSPITType(string p_ID);
static const SPITType& getSPITTypeRef(string p_ID);
static bool addSPITType(SPITType* p_ptrSpitType);
static bool removeSPITType(SPITType* p_ptrSpitType);
static int getSPITTypeCount();
static SPITType* getSPITType(int p_Index);
static const SPITType& getSPITTypeRef(int p_Index);
static void clearSPITTypes();
static void setConfirmedFalse();
static SPITType* getSPITTypeRemote(string p_ID); public:
static const SPITType& getSPITTypeRemoteRef(string p_ID); static SPITType *getSPITType(string p_ID);
static bool addSPITTypeRemote(SPITType* p_ptrSpitType); static const SPITType &getSPITTypeRef(string p_ID);
static bool removeSPITTypeRemote(SPITType* p_ptrSpitType); static bool addSPITType(SPITType *p_ptrSpitType);
static int getSPITTypeRemoteCount(); static bool removeSPITType(SPITType *p_ptrSpitType);
static SPITType* getSPITTypeRemote(int p_Index); static int getSPITTypeCount();
static const SPITType& getSPITTypeRemoteRef(int p_Index); static SPITType *getSPITType(int p_Index);
static void clearSPITTypesRemote(); static const SPITType &getSPITTypeRef(int p_Index);
static void clearSPITTypes();
static void eventProjectClosed(); static void setConfirmedFalse();
SPITType(); static SPITType *getSPITTypeRemote(string p_ID);
SPITType(string p_ID, string p_GroupName, string p_Name, bool p_Fixed, bool p_ProjectIndepended,long long p_DefaultDelay, long long p_DefaultDuration); static const SPITType &getSPITTypeRemoteRef(string p_ID);
// SPITType(const SPITType& orig); static bool addSPITTypeRemote(SPITType *p_ptrSpitType);
~SPITType(); static bool removeSPITTypeRemote(SPITType *p_ptrSpitType);
private: static int getSPITTypeRemoteCount();
static SPITType *getSPITTypeRemote(int p_Index);
bool m_Confirmed; static const SPITType &getSPITTypeRemoteRef(int p_Index);
string m_ID; static void clearSPITTypesRemote();
bool m_Fixed;
bool m_ServerRemote; static void eventProjectClosed();
bool m_ServerProjectIndepended;
string m_GroupName; SPITType();
string m_Name; SPITType(string p_ID, string p_GroupName, string p_Name, bool p_Fixed, bool p_ProjectIndepended, long long p_DefaultDelay, long long p_DefaultDuration);
long long m_DefaultDelay; // SPITType(const SPITType& orig);
long long m_DefaultDuration; ~SPITType();
bool m_CreatedByClient; //flag true = the SPITTyype is created by the client private:
//false = the SPITType is received from the server bool m_Confirmed;
string m_ID;
bool m_ActionAssigned; //This is a virtual flag if user associates an action with a SPITType. bool m_Fixed;
//Can be used to setActionAssigned for all SPITObjects with this SPITType bool m_ServerRemote;
bool m_ServerProjectIndepended;
void initMembers(); string m_GroupName;
string m_Name;
public: long long m_DefaultDelay;
string getID() const{ return m_ID; } long long m_DefaultDuration;
string getGroupName() const { return m_GroupName; }
string getName() const { return m_Name; } bool m_CreatedByClient; // flag true = the SPITTyype is created by the client
/** // false = the SPITType is received from the server
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br> bool m_ActionAssigned; // This is a virtual flag if user associates an action with a SPITType.
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType. // Can be used to setActionAssigned for all SPITObjects with this SPITType
*/
bool getServerRemote() const { void initMembers();
return m_ServerRemote;
} public:
string getID() const { return m_ID; }
bool getProjectIndepended() const { string getGroupName() const { return m_GroupName; }
return m_ServerProjectIndepended; string getName() const { return m_Name; }
} /**
/** * Returns if the SPITType triggers an action on the Server or on the client.
* This is used by the server and client to tell if the other side has registered the changes. * @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
* @return true = other side has registered the changes. * true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/ */
bool getConfirmed() const { return m_Confirmed; } bool getServerRemote() const {
bool getFixed() const { return m_Fixed; } return m_ServerRemote;
long long getDefaultDelay() const { return m_DefaultDelay; } }
long long getDefaultDuration() const { return m_DefaultDuration; }
bool getCreatedByClient() const { return m_CreatedByClient; } bool getProjectIndepended() const {
return m_ServerProjectIndepended;
/** }
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br> /**
* This can used to setActionAssigned to all SPITObjects with this SPITType.<br> * This is used by the server and client to tell if the other side has registered the changes.
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br> * @return true = other side has registered the changes.
* @return true = the user has associated an action with this SPITType. */
*/ bool getConfirmed() const { return m_Confirmed; }
bool getActionAssigned() const { bool getFixed() const { return m_Fixed; }
return m_ActionAssigned; long long getDefaultDelay() const { return m_DefaultDelay; }
} long long getDefaultDuration() const { return m_DefaultDuration; }
bool getCreatedByClient() const { return m_CreatedByClient; }
public: /**
void setID(string p_ID); * Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br>
bool setGroupName(string p_GroupName); * This can used to setActionAssigned to all SPITObjects with this SPITType.<br>
bool setName(string p_Name); * This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br>
bool setServerRemote(bool p_BelongstoServer); * @return true = the user has associated an action with this SPITType.
bool setProjectIndepended(bool p_ProjectIndepeneded); */
bool setConfirmed(bool p_Confirmed); bool getActionAssigned() const {
bool setFixed(bool p_Fixed); return m_ActionAssigned;
bool setDefaultDelay(long long p_Delay); }
bool setDefaultDuration(long long p_Duration);
public:
void setCreatedByClient(bool p_CreatedByClient); void setID(string p_ID);
bool setGroupName(string p_GroupName);
/** bool setName(string p_Name);
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br> bool setServerRemote(bool p_BelongstoServer);
* This can used to setActionAssigned to all SPITObjects with this SPITType.<br> bool setProjectIndepended(bool p_ProjectIndepeneded);
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br> bool setConfirmed(bool p_Confirmed);
* @return true = the m_ActionAssigned has changed. bool setFixed(bool p_Fixed);
*/ bool setDefaultDelay(long long p_Delay);
bool setActionAssigned(bool p_ActionAssigned); bool setDefaultDuration(long long p_Duration);
bool setMessageOP(SPIT_Message::ReportSPITType* p_ReportSPITType); void setCreatedByClient(bool p_CreatedByClient);
void fillMessageOP(SPIT_Message::ReportSPITType* p_ReportSPITType);
void fillMessageOP(SPIT_Message::RemoveSPITType* p_RemoveSPITType); /**
// static char* stringCopy(const char* p_String); * Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br>
* This can used to setActionAssigned to all SPITObjects with this SPITType.<br>
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br>
* @return true = the m_ActionAssigned has changed.
*/
bool setActionAssigned(bool p_ActionAssigned);
bool setMessageOP(SPIT_Message::ReportSPITType *p_ReportSPITType);
void fillMessageOP(SPIT_Message::ReportSPITType *p_ReportSPITType);
void fillMessageOP(SPIT_Message::RemoveSPITType *p_RemoveSPITType);
// static char* stringCopy(const char* p_String);
}; };
#endif /* SPITTYPE_H */ #endif /* SPITTYPE_H */
+310 -299
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@@ -4,7 +4,7 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* File: SPIT_Client.h * File: SPIT_Client.h
* Author: Hagi * Author: Hagi
* *
@@ -14,12 +14,12 @@
#ifndef SPIT_CLIENT_H #ifndef SPIT_CLIENT_H
#define SPIT_CLIENT_H #define SPIT_CLIENT_H
#include "SPITSocket.h"
#include "SAD_DetectedServer.hpp" #include "SAD_DetectedServer.hpp"
#include "SPIT_Message.h"
#include "SPITType.h"
#include "SPITObject.h" #include "SPITObject.h"
#include "SPITPlayer.h" #include "SPITPlayer.h"
#include "SPITSocket.h"
#include "SPITType.h"
#include "SPIT_Message.h"
#include <memory> #include <memory>
#include <vector> #include <vector>
@@ -27,316 +27,327 @@ using namespace std;
class SPIT_Client : I_SAD_Client { class SPIT_Client : I_SAD_Client {
public: public:
/** Maximal length of a SPITMessage*/ /** Maximal length of a SPITMessage*/
static const int MAXSPITMESSAGEBYTECOUNT = 512; static const int MAXSPITMESSAGEBYTECOUNT = 512;
enum ServerEvent {
Detect,
Lost,
Changed,
};
struct Callbacks { enum class ProjUpdate {
void(*onServerEvent)(ServerEvent event, const SAD_DetectedServer &p_DetectedServer); ServerLoaded,
void(*onConnectionStatus)(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, int p_ConnectionStatus, int p_OldConnectionStatus); StartTransfer,
void(*onStartProjectTransfer)(); EndTransfer,
void(*onEndProjectTransfer)(); ServerClosed,
void(*onProjectClosed)(string); };
void(*onProjectReport)(string p_ProjectID, string p_ProjectName, int p_FramesPerSeoond); enum class ServerEvent {
void(*onSpitType)(bool p_New, const SPITType &p_SPITType); Detect,
void(*onSpitTypeRemote)(bool p_New, const SPITType &p_SPITType); Lost,
void(*onSpitObject)(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject); Changed,
void(*onSpitObjectRemote)(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject); };
void(*onSpitTypeRemoved)(const SPITType &p_SPITType); enum class ObjectEvent {
void(*onSpitTypeRemoteRemoved)(const SPITType &p_SPITType); Created,
void(*onSpitObjectRemoved)(const SPITType &p_SPITType, const SPITObject &p_SPITObject); Changed,
void(*onSpitObjectRemoteRemoved)(const SPITType &p_SPITType, const SPITObject &p_SPITObject); Deleted
void(*onPlay)(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames); };
void(*onPlaySpitType)(string p_PlayerID, string p_SPITTypeID, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value);
void(*onPlayRemoteObjectStatus)(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value);
bool(*onCheckSpitTypeVeto)(SPIT_Message::ReportSPITType* p_ReportSPITType);
bool(*onCheckSpitObjectVeto)(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
};
//----- Connection Status ----- struct Callbacks {
public: void (*onServerEvent)(ServerEvent event, const SAD_DetectedServer &p_DetectedServer){};
/** No Connection established.<br>Either no connect tried or disconnected*/ void (*onConnectionStatus)(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, int p_ConnectionStatus, int p_OldConnectionStatus){};
static const int CONNECTION_NONE = 0; void (*onProjectUpdate)(ProjUpdate state, string projectId){};
/** Server has disconnected*/
static const int CONNECTION_NONESERVER = 1;
/** The connection is lost<br>Either because of a network crash or because the server no longer responds.*/
static const int CONNECTION_LOST = 2;
/** Connection to the serv er is established.*/
static const int CONNECTION_OK = 3;
/** A connection to the server is tried.*/
static const int CONNECTION_TRYCONNECTION = 4;
//------ PlayerType ------
public:
/** continous main player, time value can be used like a timecode.<br>The time value is the position in server's project.<br>A server should use only one main player.*/
static const char PLAYERTYPE_MAIN = 0x02;
/** continous player. This player plays SPIT objects sometime during the project.*/
static const char PLAYERTYPE_CONTINOUS = 0x01;
/** diescrete player. This player is used to transmit single discrete values.*/
static const char PLAYERTYPE_DISCRETE = 0x00;
//------ Value Flag ------ void (*onSpitType)(ObjectEvent event, const SPITType &p_SPITType){};
//------ used by sendRemoteObject void (*onSpitTypeRemote)(ObjectEvent event, const SPITType &p_SPITType){};
public: void (*onSpitObject)(ObjectEvent event, const SPITType &p_SPITType, const SPITObject &p_SPITObject){};
/**Set the given value directly*/ void (*onSpitObjectRemote)(ObjectEvent event, const SPITType &p_SPITType, const SPITObject &p_SPITObject){};
static const char VALUEFLAG_DIRECT = 0x00;
/**Increase the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_INCREASE = 0x01;
/**Decrease the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_DECREASE = 0x02;
//----- SPIT_Client ----- void (*onPlay)(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames){};
public: void (*onPlaySpitType)(string p_PlayerID, string p_SPITTypeID, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value){};
SPIT_Client(string name, string projName, Callbacks calls); void (*onPlayRemoteObjectStatus)(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value){};
virtual ~SPIT_Client(); bool (*onCheckSpitTypeVeto)(SPIT_Message::ReportSPITType *p_ReportSPITType){};
static int s_MAX_OVERTAKING_SPIT_MESSAGES; bool (*onCheckSpitObjectVeto)(SPIT_Message::ReportSPITObject *p_ReportSPITObject){};
private: };
Callbacks mCallbacks;
fos::TaskT<SPIT_Client&> * m_ThreadReceive{}; //----- Connection Status -----
bool m_StopReceiveSPITMessages; public:
/** No Connection established.<br>Either no connect tried or disconnected*/
static const int CONNECTION_NONE = 0;
/** Server has disconnected*/
static const int CONNECTION_NONESERVER = 1;
/** The connection is lost<br>Either because of a network crash or because the server no longer responds.*/
static const int CONNECTION_LOST = 2;
/** Connection to the serv er is established.*/
static const int CONNECTION_OK = 3;
/** A connection to the server is tried.*/
static const int CONNECTION_TRYCONNECTION = 4;
int m_ConnectionStatus; //------ PlayerType ------
bool m_DisconnectedByServer{}; //flag true = when server disconnects public:
string m_ID; /** continous main player, time value can be used like a timecode.<br>The time value is the position in server's project.<br>A server should use only one main player.*/
string m_Name; static const char PLAYERTYPE_MAIN = 0x02;
string m_ProjName; /** continous player. This player plays SPIT objects sometime during the project.*/
string m_ComputerName; static const char PLAYERTYPE_CONTINOUS = 0x01;
/** diescrete player. This player is used to transmit single discrete values.*/
static const char PLAYERTYPE_DISCRETE = 0x00;
string m_ClientProjectName; //------ Value Flag ------
//------ used by sendRemoteObject
unsigned char m_MessageNumber_Send; public:
int m_MessageNumber_Received; /**Set the given value directly*/
vector<SPIT_Message*> m_OvertakingSPIT_Messages; static const char VALUEFLAG_DIRECT = 0x00;
/**Increase the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_INCREASE = 0x01;
/**Decrease the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_DECREASE = 0x02;
//Server's info filled by parseConnectAnswer //----- SPIT_Client -----
string m_ServerID{}; public:
string m_ServerName{}; SPIT_Client(string name, string projName, Callbacks calls);
string m_ServerComputerName{}; virtual ~SPIT_Client();
int m_ServerStepTime{-1}; static int s_MAX_OVERTAKING_SPIT_MESSAGES;
//--- Server Project ---
string m_ServerProjectID;
string m_ServerProjectName;
int m_ServerFramesPerSecond;
public:
/** The ID of the client.<br>Every client instance should set an unique id*/
string getID() { return m_ID; }
/** The name of the client, should be set by the user app*/
string getName() { return m_Name; }
//----- Computer Params -----
/** The name of the client's host computer*/
string getComputerName() { return m_ComputerName; }
void setClientProjectName(string p_ClientProjectName) { m_ClientProjectName = p_ClientProjectName; }
string getClientProjectName() { return m_ClientProjectName; }
//connected Server Infos private:
/** The ID of the connected SPITServer*/ Callbacks mCallbacks;
string getServerID() { return m_ServerID; }
/** The host computername of the connected SPITServer*/
string getServerComputerName() { return m_ServerComputerName; }
/** The name of the connected SPITServer*/
string getServerName() { return m_ServerName; }
/** Expected Refreah Rate of the connectd SPITServer.<br> fos::TaskT<SPIT_Client &> *m_ThreadReceive{};
* When the server plays objects, it will do so at discrete time steps.<br> bool m_StopReceiveSPITMessages;
* Play events will take place in these time steps..
*/ int m_ConnectionStatus;
int getServerStepTime() { return m_ServerStepTime; } bool m_DisconnectedByServer{}; // flag true = when server disconnects
string m_ID;
/** Should be called when the client wants to close his project*/ string m_Name;
void clientProjectClose(); string m_ProjName;
/** string m_ComputerName;
* Should be called whenever the client has a project loaded
*/ string m_ClientProjectName;
void clientProjectLoaded();
unsigned char m_MessageNumber_Send;
/** int m_MessageNumber_Received;
* vector<SPIT_Message *> m_OvertakingSPIT_Messages;
* @param p_SPITTypeID
* @param p_ActionAssigned // Server's info filled by parseConnectAnswer
*/ string m_ServerID{};
void setActionSPITType(string p_SPITTypeID, bool p_ActionAssigned); string m_ServerName{};
void setActionSPITObject(string p_SPITObjectID, bool p_ActionAssigned); string m_ServerComputerName{};
int m_ServerStepTime{-1};
//--------------- SPITMessage ---------------
private: //--- Server Project ---
bool startReceiveSPITMessages(); string m_ServerProjectID;
void stopReceiveSPITMessages(); string m_ServerProjectName;
static void receiveSPITMessage(SPIT_Client& rM); int m_ServerFramesPerSecond;
// Reconnect to the server when connection is lost see eventConnectionStatus and eventServerDetected
public:
/** The ID of the client.<br>Every client instance should set an unique id*/
string getID() { return m_ID; }
/** The name of the client, should be set by the user app*/
string getName() { return m_Name; }
//----- Computer Params -----
/** The name of the client's host computer*/
string getComputerName() { return m_ComputerName; }
void setClientProjectName(string p_ClientProjectName) { m_ClientProjectName = p_ClientProjectName; }
string getClientProjectName() { return m_ClientProjectName; }
// connected Server Infos
/** The ID of the connected SPITServer*/
string getServerID() { return m_ServerID; }
/** The host computername of the connected SPITServer*/
string getServerComputerName() { return m_ServerComputerName; }
/** The name of the connected SPITServer*/
string getServerName() { return m_ServerName; }
/** Expected Refreah Rate of the connectd SPITServer.<br>
* When the server plays objects, it will do so at discrete time steps.<br>
* Play events will take place in these time steps..
*/
int getServerStepTime() { return m_ServerStepTime; }
/** Should be called when the client wants to close his project*/
void clientProjectClose();
/**
* Should be called whenever the client has a project loaded
*/
void clientProjectLoaded();
/**
*
* @param p_SPITTypeID
* @param p_ActionAssigned
*/
void setActionSPITType(string p_SPITTypeID, bool p_ActionAssigned);
void setActionSPITObject(string p_SPITObjectID, bool p_ActionAssigned);
//--------------- SPITMessage ---------------
private:
bool startReceiveSPITMessages();
void stopReceiveSPITMessages();
static void receiveSPITMessage(SPIT_Client &rM);
// Reconnect to the server when connection is lost see eventConnectionStatus and eventServerDetected
bool _doReconnect{}; // true = on eventServerDetected connect to the server identified by m_ServerID bool _doReconnect{}; // true = on eventServerDetected connect to the server identified by m_ServerID
public: public:
void fillHeader(SPIT_Message::Header* p_Header); void fillHeader(SPIT_Message::Header *p_Header);
int sendSPITMessage(SPIT_Message::OPPart& p_SPITMessageOPPart); int sendSPITMessage(SPIT_Message::OPPart &p_SPITMessageOPPart);
//--------------- ServerAutoDetection SAD --------------- //--------------- ServerAutoDetection SAD ---------------
public: public:
/** Starts the autodetection of SPITServers in the local network. If a connection is tried, the autodetection should be stopped before.*/ /** Starts the autodetection of SPITServers in the local network. If a connection is tried, the autodetection should be stopped before.*/
void startServerAutoDetect(); void startServerAutoDetect();
/** Stops the autodetection of SPITServers in the local network*/ /** Stops the autodetection of SPITServers in the local network*/
void stopServerAutoDetect(); void stopServerAutoDetect();
/** Called every time a new SPITServer is detetced in the local network */ /** Called every time a new SPITServer is detetced in the local network */
void eventServerDetected(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4); void eventServerDetected(SAD_DetectedServer &server);
/** Called every time a prior detected SPITServer is is no longer found.*/ /** Called every time a prior detected SPITServer is is no longer found.*/
void eventServerLost(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4); void eventServerLost(SAD_DetectedServer &server);
void eventServerChanged(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ProjectName, string p_ClientIP, bool p_IsIP4); void eventServerChanged(SAD_DetectedServer &server);
//--------------- Connection ---------------
public:
/**
* Tries a connection to the SPITServer
* @param p_ServerIP ip address of the SPITServer
* @param p_ServerPort port of the SPITServer
* @param p_ClientIP IP of the client
* @param p_ClientPort if "0" any free port will be used
* @param p_LoginName maybe some SPITServer need a login - liveSHOWsoftware will not.
* @param p_LoginPassword maybe some SPITServer need a login - liveSHOWsoftware will not
* @return true = the connection try is ok, SPITServer will answer with COnnectAnswer and an eventConnectionStatus will occur.<br>
* false = something is going wrong. (client could not bind)
*/
bool connect(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort, string p_LoginName = "", string p_LoginPassword = "");
/**
* Terminates the connection to the SPITServer.
*/
void disconnect();
private:
void disconnectInternal(int p_Cause);
void resetMessageNumberReceived();
void parseSPIT_Message(unique_ptr<SPIT_Message> p_SPITMessage);
void checkParseSPIT_Message(unique_ptr<SPIT_Message> p_SPITMessage);
void addOvertakingSPIT_Message(SPIT_Message* p_SPIT_Message);
void parseConnectAnswer(SPIT_Message::ConnectAnswer* p_ConnectAnswer);
void parseDisconnect(SPIT_Message::Disconnect* p_Disconnect);
void parseWatchdog(SPIT_Message::Watchdog* p_Watchdog);
void parseWatchdogAnswer(SPIT_Message::WatchdogAnswer* p_WatchdogAnswer);
public:
/** Used internally*/
void sendWatchdog();
/** Used internally. When the connection to the SPITServer is lost an eventConnectionStatus will occur*/
void eventWatchdogLost();
//--------------- SPIT Project ---------------
private:
void parseReportSPITProject(SPIT_Message::ReportSPITProject* p_ReportSPITProject);
void parseCloseSPITProject(SPIT_Message::CloseSPITProject* p_CloseSPITProject);
public:
/** Returns the SPITServer's project ID - may be the same as the project's name*/
string getServerProjectID();
/** Returns the SPITServer's project name*/
string getServerProjectName();
/** Returns frame rate per second. This is the time resolution in which the server transmits time data. The unit of time data is always frames.*/
int getServerFramesPerSecond();
private:
void parseRequestProjectTransfer(SPIT_Message::RequestProjectTransfer* p_RequestProjectTransfer);
void parseStartProjectTransfer(SPIT_Message::StartProjectTransfer* p_StartProjectTransfer);
void parseEndProjectTransfer(SPIT_Message::EndProjectTransfer* p_EndProjectTransfer);
public:
static void sendProject(SPIT_Client* p_PtrSPIT_Client);
// --------------- SPIT Types ---------------
public:
/**
* Creates a fixed SPITType for application actions that are always present and project independent.<br>
* Fixed SPIT types cannot be changed or deleted by the server.<br>
* These SPITTypes will be automatically added to the SPITType-List and sended to the server.
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids.
* @param p_GroupName a name which groups the actions/SPITTypes
* @param p_Name the name of the Action/SPITType
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @return the pointer to the new SPITType.
*/
SPITType* createSPITTypeFixed(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration);
/** //--------------- Connection ---------------
* Creates a SPITType for application actions.<br> public:
* These SPITTypes will be automatically added to the SPITType-List and sended to the server. /**
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids. * Tries a connection to the SPITServer
* @param p_GroupName a name which groups the actions/SPITTypes * @param p_ServerIP ip address of the SPITServer
* @param p_Name the name of the Action/SPITType * @param p_ServerPort port of the SPITServer
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd * @param p_ClientIP IP of the client
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd * @param p_ClientPort if "0" any free port will be used
* @param p_Fixed true = the server is not allowed to change this SPITType, false = the server may change or delete this SPITType * @param p_LoginName maybe some SPITServer need a login - liveSHOWsoftware will not.
* @param p_ProjectIndepended true = the SPITType belongs to a specific project, false = the SpitType always exists for every project * @param p_LoginPassword maybe some SPITServer need a login - liveSHOWsoftware will not
* @return the pointer to the new SPITType. * @return true = the connection try is ok, SPITServer will answer with COnnectAnswer and an eventConnectionStatus will occur.<br>
*/ * false = something is going wrong. (client could not bind)
SPITType* createSPITType(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration, bool p_Fixed, bool p_ProjectIndepended); */
private: bool connect(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort, string p_LoginName = "", string p_LoginPassword = "");
//receive SPITTypes /**
void parseReportSPITType(SPIT_Message::ReportSPITType* p_ReportSPITType); * Terminates the connection to the SPITServer.
void parseRemoveSPITType(SPIT_Message::RemoveSPITType* p_RemoveSPITType); */
int sendSPITTypeInternal(SPITType* p_SPITType); void disconnect();
public:
/**
* If a client wants to change a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the change.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
bool changeSPITType(SPITType* p_SPITType);
/**
* If a client wants to remove a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the deletion.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
int removeSPITType(string p_SPITTypeID);
public:
//--------------- SPIT Objects ---------------
private:
void parseReportSPITObject(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
void parseRemoveSPITObject(SPIT_Message::RemoveSPITObject* p_RemoveSPITObject);
int sendSPITObjectInternal(SPITObject* ptrSPITObject);
public:
/**
* When the client changes a SPITObject (normally the client should not do this), then it should send the changes to the SPITServer.<br>
* The SPITServer may discard the changes and an eventSPITObject occurs.<br>
* @param p_SPITObject the pointer to the changed SPITObject.
* @return 0 = sended, -1 = not sended
*/
bool changeSPITObject(SPITObject* p_SPITObject);
/**
* When the client removes a SPITObject (normally the client should not do this), then he should send it to the SPITServer.<br>
* The SPITServer may discard the deletion and an eventSPITObject occurs.<br>
* @param p_SPITObjectID the id of the SPITObject to remove.
* @return 0 = sended, -1 = not sended
*/
int removeSPITObject(string p_SPITObjectID);
public:
//--------------- Play SPIT Objects ---------------
private:
void parsePlaySPITStart(SPIT_Message::PlaySPITStart* p_PlaySPITStart);
void parsePlaySPITObject(SPIT_Message::PlaySPITObject* p_PlaySPITObject);
void parsePlaySPITEnd(SPIT_Message::PlaySPITEnd* p_PlaySPITEnd);
void parseReportPlayStatus(SPIT_Message::ReportPlayStatus* p_ReportPlayStatus);
public:
//--------- Remote ----------
void sendRemoteObject(string p_SPITObjectID, int p_Valueppm = 0, char p_ValueFlag = 0x00);
private: private:
static void processSocketTask(SPIT_Client & instance); void disconnectInternal(int p_Cause);
fos::TaskT<SPIT_Client &>* sThread{}; void resetMessageNumberReceived();
bool abortSearch{}; void parseSPIT_Message(unique_ptr<SPIT_Message> p_SPITMessage);
bool sAnswered{}; void checkParseSPIT_Message(unique_ptr<SPIT_Message> p_SPITMessage);
static fos::Semaphore sStartSad; void addOvertakingSPIT_Message(SPIT_Message *p_SPIT_Message);
SPITSocket * mSPITSocket; void parseConnectAnswer(SPIT_Message::ConnectAnswer *p_ConnectAnswer);
void answerWatchdog() { void parseDisconnect(SPIT_Message::Disconnect *p_Disconnect);
sAnswered = true; void parseWatchdog(SPIT_Message::Watchdog *p_Watchdog);
} void parseWatchdogAnswer(SPIT_Message::WatchdogAnswer *p_WatchdogAnswer);
public:
/** Used internally*/
void sendWatchdog();
/** Used internally. When the connection to the SPITServer is lost an eventConnectionStatus will occur*/
void eventWatchdogLost();
//--------------- SPIT Project ---------------
private:
void parseReportSPITProject(SPIT_Message::ReportSPITProject *p_ReportSPITProject);
void parseCloseSPITProject(SPIT_Message::CloseSPITProject *p_CloseSPITProject);
public:
/** Returns the SPITServer's project ID - may be the same as the project's name*/
string getServerProjectID();
/** Returns the SPITServer's project name*/
string getServerProjectName();
/** Returns frame rate per second. This is the time resolution in which the server transmits time data. The unit of time data is always frames.*/
int getServerFramesPerSecond();
private:
void parseRequestProjectTransfer(SPIT_Message::RequestProjectTransfer *p_RequestProjectTransfer);
void parseStartProjectTransfer(SPIT_Message::StartProjectTransfer *p_StartProjectTransfer);
void parseEndProjectTransfer(SPIT_Message::EndProjectTransfer *p_EndProjectTransfer);
public:
static void sendProject(SPIT_Client *p_PtrSPIT_Client);
// --------------- SPIT Types ---------------
public:
/**
* Creates a fixed SPITType for application actions that are always present and project independent.<br>
* Fixed SPIT types cannot be changed or deleted by the server.<br>
* These SPITTypes will be automatically added to the SPITType-List and sended to the server.
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids.
* @param p_GroupName a name which groups the actions/SPITTypes
* @param p_Name the name of the Action/SPITType
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @return the pointer to the new SPITType.
*/
SPITType *createSPITTypeFixed(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration);
/**
* Creates a SPITType for application actions.<br>
* These SPITTypes will be automatically added to the SPITType-List and sended to the server.
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids.
* @param p_GroupName a name which groups the actions/SPITTypes
* @param p_Name the name of the Action/SPITType
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @param p_Fixed true = the server is not allowed to change this SPITType, false = the server may change or delete this SPITType
* @param p_ProjectIndepended true = the SPITType belongs to a specific project, false = the SpitType always exists for every project
* @return the pointer to the new SPITType.
*/
SPITType *createSPITType(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration, bool p_Fixed, bool p_ProjectIndepended);
private:
// receive SPITTypes
void parseReportSPITType(SPIT_Message::ReportSPITType *p_ReportSPITType);
void parseRemoveSPITType(SPIT_Message::RemoveSPITType *p_RemoveSPITType);
int sendSPITTypeInternal(SPITType *p_SPITType);
public:
/**
* If a client wants to change a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the change.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
bool changeSPITType(SPITType *p_SPITType);
/**
* If a client wants to remove a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the deletion.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
int removeSPITType(string p_SPITTypeID);
public:
//--------------- SPIT Objects ---------------
private:
void parseReportSPITObject(SPIT_Message::ReportSPITObject *p_ReportSPITObject);
void parseRemoveSPITObject(SPIT_Message::RemoveSPITObject *p_RemoveSPITObject);
int sendSPITObjectInternal(SPITObject *ptrSPITObject);
public:
/**
* When the client changes a SPITObject (normally the client should not do this), then it should send the changes to the SPITServer.<br>
* The SPITServer may discard the changes and an eventSPITObject occurs.<br>
* @param p_SPITObject the pointer to the changed SPITObject.
* @return 0 = sended, -1 = not sended
*/
bool changeSPITObject(SPITObject *p_SPITObject);
/**
* When the client removes a SPITObject (normally the client should not do this), then he should send it to the SPITServer.<br>
* The SPITServer may discard the deletion and an eventSPITObject occurs.<br>
* @param p_SPITObjectID the id of the SPITObject to remove.
* @return 0 = sended, -1 = not sended
*/
int removeSPITObject(string p_SPITObjectID);
public:
//--------------- Play SPIT Objects ---------------
private:
void parsePlaySPITStart(SPIT_Message::PlaySPITStart *p_PlaySPITStart);
void parsePlaySPITObject(SPIT_Message::PlaySPITObject *p_PlaySPITObject);
void parsePlaySPITEnd(SPIT_Message::PlaySPITEnd *p_PlaySPITEnd);
void parseReportPlayStatus(SPIT_Message::ReportPlayStatus *p_ReportPlayStatus);
public:
//--------- Remote ----------
void sendRemoteObject(string p_SPITObjectID, int p_Valueppm = 0, char p_ValueFlag = 0x00);
private:
static void processSocketTask(SPIT_Client &instance);
fos::TaskT<SPIT_Client &> *sThread{};
bool abortSearch{};
bool sAnswered{};
static fos::Semaphore sStartSad;
SPITSocket *mSPITSocket;
void answerWatchdog() {
sAnswered = true;
}
}; };
#endif /* SPIT_CLIENT_H */ #endif /* SPIT_CLIENT_H */
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@@ -1,452 +0,0 @@
#include "MyApp.h"
#include "Task.hpp"
#include "esp_log.h"
#include "Semaphore.hpp"
#include "Queue.hpp"
#include <list>
const char *TAG = "SPIT";
MyApp::MyApp() :
_SpitClient (
s_ClientName, s_ProjectName,
{
.onServerEvent = onServerEvent,
.onConnectionStatus = onConnectionStatus,
.onStartProjectTransfer = onStartProjectTransfer,
.onEndProjectTransfer = onEndProjectTransfer,
.onProjectClosed = onProjectClosed,
.onProjectReport = onProjectReport,
.onSpitType = onSpitType,
.onSpitTypeRemote = onSpitTypeRemote,
.onSpitObject = onSpitObject,
.onSpitObjectRemote = onSpitObjectRemote,
.onSpitTypeRemoved = onSpitTypeRemoved,
.onSpitTypeRemoteRemoved = onSpitTypeRemoteRemoved,
.onSpitObjectRemoved = onSpitObjectRemoved,
.onSpitObjectRemoteRemoved = onSpitObjectRemoteRemoved,
.onPlay = onPlay,
.onPlaySpitType = onPlaySpitType,
.onPlayRemoteObjectStatus = onPlayRemoteObjectStatus,
.onCheckSpitTypeVeto = onCheckSpitTypeVeto,
.onCheckSpitObjectVeto = onCheckSpitObjectVeto,
}) {
}
string MyApp::m_ServerProjectID{};
string MyApp::m_ServerProjectName{};
int MyApp::m_ServerFramesPerSecond{44100}; // set when the server reports his project, see eventProjectReport
void MyApp::init() {
SPITType *ptrSPITType1Fix = _SpitClient.createSPITTypeFixed("MySPITAPP_Action1ID", "ActionGroupName", "Action1Name", 0, 0);
SPITType *ptrSPITType2Fix = _SpitClient.createSPITTypeFixed("MySPITAPP_Action2ID", "ActionGroupName", "Action2Name", 0, 0);
// When an action exist which should be done whenever a SPITObject with this SPITType is played,
// then you should 'setAssignedActionType' to true
_SpitClient.setActionSPITType(ptrSPITType1Fix->getID(), true);
_SpitClient.setActionSPITType(ptrSPITType2Fix->getID(), true);
_SpitClient.clientProjectLoaded();
_SpitClient.startServerAutoDetect();
}
void MyApp::onServerEvent(SPIT_Client::ServerEvent event, const SAD_DetectedServer &p_DetectedServer) {
switch (event)
{
case SPIT_Client::ServerEvent::Detect:
ESP_LOGI(TAG, "SERVER DETECTED");
ESP_LOGI(TAG, " Name: %s", p_DetectedServer.getName().data());
ESP_LOGI(TAG, " ID: %s", p_DetectedServer.getID().data());
ESP_LOGI(TAG, " Computer: %s", p_DetectedServer.getComputerName().data());
ESP_LOGI(TAG, " IP: %s", p_DetectedServer.getIP().data());
ESP_LOGI(TAG, " Port: %s", p_DetectedServer.getPort().data());
ESP_LOGI(TAG, " Addition: %s", p_DetectedServer.getAdditions().data());
ESP_LOGI(TAG, " ClientIP: %s", p_DetectedServer.getClientIP().data());
break;
case SPIT_Client::ServerEvent::Lost:
ESP_LOGW(TAG, "Server lost Name: %s IP: %s", p_DetectedServer.getName().data(), p_DetectedServer.getIP().data());
break;
case SPIT_Client::ServerEvent::Changed:
ESP_LOGW(TAG, "Server lost Name: %s IP: %s", p_DetectedServer.getName().data(), p_DetectedServer.getIP().data());
break;
default:
break;
}
}
//---------------------------------------
//---------- Connecting event ----------
void MyApp::onConnectionStatus(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, int p_ConnectionStatus, int p_OldConnectionStatus) {
ESP_LOGI(TAG, "MySPITApp: eventConnectionStatus %d ", p_ConnectionStatus);
}
//-----------------------------------------------------------
//---------- Server's Project events ------------------------
/**
* The Server reports his loaded project
* Called when
* a) the connection to the server is established.
* b) server load a new project
* c) server saves the project under a new name
* @param p_ProjectID the server project's id (maybe the filename of the project or a part o it or the same as p_ProjectName)
* @param p_ProjectName the server project's name
* @param p_FramesPerSeoond All times in SPIT are given in frames. FramesPerSecond can be used to convert frames to seconds....
*/
void MyApp::onProjectReport(string p_ProjectID, string p_ProjectName, int p_FramesPerSeoond) {
ESP_LOGI(TAG, "eventProjectReport ID: %s Name: %s FramesPerSecond: %d", p_ProjectID.data(), p_ProjectName.data(), p_FramesPerSeoond);
m_ServerProjectID = p_ProjectID;
m_ServerProjectName = p_ProjectName;
m_ServerFramesPerSecond = p_FramesPerSeoond;
// set the frames per second as the server - perhaps the client's time values have to be recalculated.
}
/**
* Called when the server closes his project.
* @param p_ProjectID the id of the project
* The server loads only one project at time-> the ID is not actually necessary
*/
void MyApp::onProjectClosed(string p_ProjectID) {
ESP_LOGI(TAG, "eventProjectClosed ID: %s", p_ProjectID.data());
// If we don't save SPITServer's project specific information
// perhaps close all SPITObjects and RemoteSPITObjects to avoid conflicts, when the SPITServer loads a new project
// SPITObject::clearSPITObjects();
// SPITObject::clearSPITObjectsRemote();
}
// The server starts the transfer of its project, that means
// All SPITTypes and SPITObjects available on the server are transferred in the following.
void MyApp::onStartProjectTransfer() {
ESP_LOGI(TAG, "eventStartProjectTransfer");
}
// The transfer of the server's SPITTypes and SPITObjects is finished.
void MyApp::onEndProjectTransfer() {
ESP_LOGI(TAG, "eventEndProjectTransfer");
}
//----------------------------------------------------
//--------- SPITType events ----------
/**
* The SPITCLientInterface (implemented by this) will be asked to veto the SPITType while SPIT_Client.parseReportSPITType.<br>
* @param p_ReportSPITType
* @return false = the SPITType is denied, true = the SPITType is accepted
*/
bool MyApp::onCheckSpitTypeVeto(SPIT_Message::ReportSPITType* p_ReportSPITType) {
if (p_ReportSPITType == NULL) return true;
SPITType* ptrSPITType;
ptrSPITType = SPITType::getSPITType(p_ReportSPITType->getID());
//Don't allow foreign SPITTypes
if (ptrSPITType == NULL) return false;
if (ptrSPITType->getCreatedByClient() == false) return false;
return true;
}
bool MyApp::onCheckSpitObjectVeto(SPIT_Message::ReportSPITObject* p_ReportSPITObject) {
if (p_ReportSPITObject == NULL) return true;
SPITType* ptrSPITType;
ptrSPITType = SPITType::getSPITType(p_ReportSPITObject->getSPITTypeID());
if (ptrSPITType == NULL) return false;
//Don't allow SPITObjects which refers to a SPITType which is not created by this client - other SPITTypes cannot be handled here
//if (ptrSPITType->getCreatedByClient() == false) return false;
// SPITObject* ptrSPITObject;
// ptrSPITObject = SPITObject::getSPITObject(p_ReportSPITOnject->getID());
//Don't allow foreign SPITTypes
// if (ptrSPITObject == NULL) return false;
return true;
}
/**
* Called when the server has created, loaded or changed a SPITType.
* May also occur when the server confirms a SPITType created or changed by the client.
* @param p_New true = server created a new SPITType
* false = server changed a existing SPITType
* @param p_SPITType a reference to a copy of the SPITType instance.
*/
void MyApp::onSpitType(bool p_New, const SPITType &p_SPITType) {
// fetch information of the SPITType
if (p_New) {
ESP_LOGD(TAG, "eventSPITType NEW");
} else {
ESP_LOGD(TAG, "eventSPITType CHANGED");
}
ESP_LOGI(TAG, " ID: %s GroupName: %s Name: %s confirmed: %d", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
// Check your actions
// Whenever you provide an action for this SPITType take this over in your code.
// call _SpitClient.setActionSPITType(p_SPITType.getID(), true);
// for our little excample as described in loadClientProject we do following
// This may be redundand, because we defined the SPITTypes as fixed, so the server can't change them
// But foe all SPITTypes which are not fixed we need to setActionSPITType
// if ("MySPITAPP_Action1ID" == p_SPITType.getID()) {
// _SpitClient.setActionSPITType(p_SPITType.getID(), true);
// }
// if ("MySPITAPP_Action2ID" == p_SPITType.getID()) {
// _SpitClient.setActionSPITType(p_SPITType.getID(), true);
// }
}
/**
* Called when the server has created or changed a Remote SPITType.
* Remote SPITType are used in Remote SPITObjects. A Remote SPITObject is used to remote control the SPITServer.
* @param p_New true = server created a new SPITType / false = server changed a existing SPITType
*/
void MyApp::onSpitTypeRemote(bool p_New, const SPITType &p_SPITType) {
if (p_New) {
ESP_LOGD(TAG, "eventSPITTypeRemote NEW");
} else {
// we had to inform all Remote SPITObjects using the p_SPITType
// perhaps the SPITObject uses information from the SPITType
SPITObject *ptrSPITObject;
int intSPITObjectCount;
intSPITObjectCount = SPITObject::getSPITObjectRemoteCount();
for (int intObject = 0; intObject < intSPITObjectCount; intObject++) {
ptrSPITObject = SPITObject::getSPITObjectRemote(intObject);
if (ptrSPITObject == NULL)
continue;
if (ptrSPITObject->getSPITTypeID() == p_SPITType.getID()) {
// call ecentSPITObjectRemote
onSpitObjectRemote(false, p_SPITType, *ptrSPITObject);
}
}
ESP_LOGD(TAG, "eventSPITTypeRemote CHANGED");
}
ESP_LOGD(TAG, "ID: %s GroupName: %s Name: %s confirmed: %d",
p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
// this is a remote SPITType, if you want you can list this for later remote use.
}
/**
* Called when the server has removed a SPITType.
* After this function has been exited the SPITType is emeoved from the SPITType-List and the pointer is deleted.
* So use the pointer immediately or use the copyconstructor to make a copy for extended use.
* You have to release the copy yourself later (delete ptr...)
*/
void MyApp::onSpitTypeRemoved(const SPITType &p_SPITType) {
ESP_LOGD(TAG, "eventSPITType Removed");
ESP_LOGD(TAG, " ID: %s GroupName: %s Name: %s\n", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data());
// Check your actions
// take the removal of the SPITType over in your code
// CAUTION: Deleted SPIT types can be added later again (perhaps per UNDO on the SPITServer)
//-> don't remove your assigned action immediately - keep it to reassign it later
}
/**
* Called when the server has removed a Remote SPITType.
* Remote SPITType are used in Remote SPITObjects. A Remote SPITObject is used to remote control the SPITServer.
* After this function has been exited the SPITType is emeoved from the Remote SPITType-List and the pointer is deleted.
* So use the pointer immediately or use the copyconstructor to make a copy for extended use.
* You have to release the copy yourself later (delete ptr...)
* @param p_SPITType a reference to a copy of the SPITType instance.
*/
void MyApp::onSpitTypeRemoteRemoved(const SPITType &p_SPITType) {
ESP_LOGD(TAG, "eventSPITTypeRemote Removed");
ESP_LOGD(TAG, " ID: %s GroupName: %s Name: %s\n", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data());
// This is a remote SPITType
// If you have listet this prior you should remove it from the list
}
/**
* Called when the server has created, loaded or changed a SPITObject.
* May also occur when the server confirms a SPITObject created by the client, what the client should never do!!.
* @param p_New true = server created a new SPITObject
* false = server changed a existing SPITObject
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void MyApp::onSpitObject(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
if (p_New) {
ESP_LOGI(TAG, "eventSPITObject NEW");
} else {
ESP_LOGD(TAG, "eventSPITObject CHANGED");
}
ESP_LOGI(TAG, " ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
// check your actions
// Whenever you provide an action for this SPITObject take this over in your code.
// call _SpitClient.setActionSPITObject(p_SPITObject.getID(), true);
// for our little excample as described in loadClientProject:
// We have only actions for SPITTypes - means every SPITObject with the associated "Actionx"-SPITTypes will trigger the action when it is played
//-> no need to do something here, because setActionSPITType has been set prior and the SPITObject will automatically inherits this
// SPITObjects with other SPITTypes asscciated will trigger no actions
}
/**
* Called when the server has created or changed a Remote SPITObject.
* A Remote SPITObject is used to remote control the SPITServer.
* @param p_New true = server created a new remote SPITObject
* false = server changed a existing remote SPITObject
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void MyApp::onSpitObjectRemote(bool p_New, const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
if (p_New) {
ESP_LOGI(TAG, "eventSPITObjectRemote NEW");
} else {
ESP_LOGD(TAG, "eventSPITObjectRemote CHANGED");
}
ESP_LOGI(TAG, " ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
// This is a remote SPITObject which can be used to remote control the server.
// If you want you can list this for later use
}
/**
* Called when the server has removed a SPITObject.
* After this function has been exited the SPITObject is emeoved from the SPITObject-List and the pointer is deleted.
* So use the pointer immediately or use the copyconstructor to make a copy for extended use.
* You have to release the copy yourself later (delete ptr...)
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void MyApp::onSpitObjectRemoved(const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
ESP_LOGD(TAG, "eventSPITObject Removed");
ESP_LOGD(TAG, " ID: %s Name: %s\n", p_SPITObject.getID().data(), p_SPITObject.getName().data());
// Check your actions
// take the removal of the SPITObject over in your code
// CAUTION: Deleted SPITObjects can be added later again (perhaps per UNDO on the SPITServer)
//-> don't remove your assigned action immediately - keep it to reassign it later
}
/**
* Called when the server has removed a Remote SPITObject.
* A Remote SPITObject is used to remote control the SPITServer.
* After this function has been exited the SPITObject is emeoved from the SPITObject-List and the pointer is deleted.
* So use the pointer immediately or use the copyconstructor to make a copy for extended use.
* You have to release the copy yourself later (delete ptr...)
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void MyApp::onSpitObjectRemoteRemoved(const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
ESP_LOGD(TAG, "eventSPITObjectRemote Removed");
ESP_LOGD(TAG, " ID: %s Name: %s\n", p_SPITObject.getID().data(), p_SPITObject.getName().data());
// This is a remote SPITObject
// If you have listet this prior you should remove it from the list
}
//--------------------------------------------------------------
//---------------- Playing SPITObjects ----------------
// Following is called when the SPITServer play SPITObjects.
// For every step the server does following sequence occurs:
// a) eventPlay
// b) several eventPlayObject for each actual played SPITObjectin this step
// NEXT STAP of the server
// a) eventPlay
// b) several eventPlayObject for each actual played SPITObject in this step
// ...
// SPITServer may use several methods for playing SPITObjects.
// e.g. liveSHOWsoftware has the timeline and jingles which plays objects, where the timeline the main player is.
// SPIT distinguishes between the different players. All eventPlay... functions contain the information which player plays the SPIT object.
void MyApp::onPlay(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames) {
ESP_LOGD(TAG, "eventPlay Player: %s Runs: %d Time: %lld", p_PlayerName.data(), p_PlayerIsRunning, p_TimeFrames);
switch (p_PlayerType) {
case SPIT_Client::PLAYERTYPE_MAIN:
// p_FrameTimes contains the position inside the server's project, we can use it like a timecode
int intMilliseconds;
intMilliseconds = (int)(((double)p_TimeFrames / (double)m_ServerFramesPerSecond) * 1000);
break;
case SPIT_Client::PLAYERTYPE_CONTINOUS:
// The olayer is playing only single Object sequences sometime during the project
break;
case SPIT_Client::PLAYERTYPE_DISCRETE:
// Only discrete values where submitted, e.g the fader position of remote faders.
break;
}
}
/**
* Called when the SPITServer plays a SPITObject. For every played SPITObject one eventPlayObject is called.
* You can decide here which action should be done or not.
*
* @param p_Started true = The SPITObject is newly played (e.g. in liveSHOWsoftware the cursor enters the SPITObject)
* @param p_Ended Das true = Playback of SPITObject finished (e.g. in liveSHOWsoftware the cursor has exited the SPIT object)
* @param p_SPITType the associated SPITType of p_SPITObject
* @param p_SPITObject the actual played or stopped SPITObject
* @param p_PlayObject contains information about the play status:
* frame where the cursor is inside the SPITObject
* whether the player is running or not
* the actual value of the SPITObject (in liveSHOWsoftware objects ma faded in or out or the main value is decreased, ..
*/
void MyApp::onPlaySpitType(string p_PlayerID, string p_SPITTypeID, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value) {
// double doubleValue = ((double)p_PlayObject.getValue() / 1000000) * ((double)p_PlayObject.getValueFactor() / 1000000);
ESP_LOGD(TAG, "eventPlayObject Player: %s is running: %d Object Started: %d Stopped: %d", p_PlayerID.data(), p_PlayerIsRunning, p_Started, p_Ended);
// ESP_LOGD(TAG, " SPITType: %s SPITObject: %s Position: %lld Value: %f\n", p_SPITTypeID.data(), p_SPITObject.getName().data(), p_PlayObject.getFrameInside(), doubleValue);
ESP_LOGD(TAG, " SPITType: %s Value: %f\n", p_SPITTypeID.data(), p_Value);
if (p_SPITTypeID == "MySPITAPP_Action1ID") { // do Action 1
// we can get some information about the play status
if (p_Started == true) {
ESP_LOGI(TAG, "MyApp AKTION 1 started Value: %f and running: %d", p_Value, p_PlayerIsRunning);
} else if (p_Ended == true) {
ESP_LOGI(TAG, "MyApp AKTION 1 ended"); // p_PlayObject.getFrameInside() is -1
} else {
ESP_LOGD(TAG, "MyApp AKTION 1 is played Value: %f and running: %d", p_Value, p_PlayerIsRunning);
}
} else if (p_SPITTypeID == "MySPITAPP_Action2ID") { // do Action 2
if (p_Started == true) {
ESP_LOGI(TAG, "AKTION 2 started Value: %f and running: %d", p_Value, p_PlayerIsRunning);
} else if (p_Ended == true) {
ESP_LOGI(TAG, "AKTION 2 ended"); // p_PlayObject.getFrameInside() is -1
} else {
ESP_LOGD(TAG, "AKTION 2 is played Value: %f and running: %d", p_Value, p_PlayerIsRunning);
}
}
}
//--------------------------------------------------------------
//---------------- Remote Control SPITServer ----------------
// The SPITServer has sent all possibilities to control it remotely - remote SPITObjects - see eventSPITObjectRemote
// Some of them may control functionality with values (fader psotions for loudness of sound, ...).
// When the server changes one of these value objects, it sends an eventPlayRemoteObjectStatus.
/**
* Called when a remote SpitObject which value function is changed by the server.
* This allows the Client to adjust its display for the remote command.
* @param p_SPITType the assigned remote SPITType of p_SPITObject
* @param p_SPITObject the remote SPITObject which is changed
* @param p_FrameInsideObject can be discarded
* @param p_Value the new value
*/
void MyApp::onPlayRemoteObjectStatus(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value) {
ESP_LOGD(TAG, "eventPlayRemoteObjectStatus RemoteSPITType: %s RemoteSPITObject: %s Position: %lld Value: %d", p_SPITType.getName().data(), p_SPITObject.getName().data(), p_FrameInsideObject, p_Value);
}
/**
* Send a remote control command to the SPITServer.
* There may be different command types:
* a) Some don't use value e.g. go to next scene, olay a jingle, ..
* b) Some use values e.g. the main sound fader
* @param p_SPITObjectID the id of the remote SPITObject (this represents the remote control command)
* @param p_Valueppm the value in ppm
* in case a) the value is ignored
* in case b) the value is used
* @param p_ValueFlag indicates how the server should use p_Valueppm:
* VALUEFLAG_DIRECT (0x00) The server will overwrite his existing value with p_Value
* VALUEFLAG_INCREASE (0x01) The server increases his existing value by p_Valueppm
* VALUEFLAG_DECREASE (0x01) The server decreases his existing value by p_Valueppm
*/
void MyApp::sendRemoteObject(string p_SPITObjectID, int p_Valueppm, char p_ValueFlag) {
_SpitClient.sendRemoteObject(p_SPITObjectID, p_Valueppm, p_ValueFlag);
}
void MyApp::testLiveShowRemote() {
// We jump to the next Scenebridge - no Value is needed
_SpitClient.sendRemoteObject("playControlStart");
}
+101 -145
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@@ -4,174 +4,130 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* SAD_DetectedServer holds information about SPIT Server detected by ServerAutoDetection (SAD). * SAD_DetectedServer holds information about SPIT Server detected by ServerAutoDetection (SAD).
* File: SAD_DetectedServer.cpp * File: SAD_DetectedServer.cpp
* Author: Hagi * Author: Hagi
* *
* Created on 4. Mai 2019, 13:51 * Created on 4. Mai 2019, 13:51
*/ */
#include "SAD_DetectedServer.hpp" #include "SAD_DetectedServer.hpp"
#include "esp_log.h" #include "esp_log.h"
static const char * TAG = "SpitSrv"; static const char *TAG = "SpitSrv";
unordered_map<string, SAD_DetectedServer*> SAD_DetectedServer::s_DetectedServers; unordered_map<string, SAD_DetectedServer *> SAD_DetectedServer::s_DetectedServers;
SAD_DetectedServer::~SAD_DetectedServer() { SAD_DetectedServer::~SAD_DetectedServer() {
} }
//----- Detected Server ----- //----- Detected Server -----
SAD_DetectedServer::SAD_DetectedServer() { SAD_DetectedServer::SAD_DetectedServer() {
m_ID = ""; m_ID = "";
m_Name = ""; m_Name = "";
m_ComputerName = ""; m_ComputerName = "";
m_ClientIP = ""; m_ClientIP = "";
m_Port = ""; m_Port = "";
m_Additions = ""; m_Additions = "";
m_IPIsIP4 = false;
} }
void SAD_DetectedServer::setProjectName(string p_ServerProjectName) { void SAD_DetectedServer::setProjectName(string p_ServerProjectName) {
if (m_ServerProjectName.compare(p_ServerProjectName) != 0) { if (m_ServerProjectName.compare(p_ServerProjectName) != 0) {
if (m_New == false) { if (m_New == false) {
m_Changed = true; m_Changed = true;
} }
} }
m_ServerProjectName = p_ServerProjectName; m_ServerProjectName = p_ServerProjectName;
} }
void SAD_DetectedServer::cycleStart() { void SAD_DetectedServer::cycleStart() {
for (auto i = s_DetectedServers.begin(); i != s_DetectedServers.end(); i++) { for (auto i = s_DetectedServers.begin(); i != s_DetectedServers.end(); i++) {
i->second->startCycleSAD(); i->second->startCycleSAD();
} }
} }
void SAD_DetectedServer::cycleEnd(I_SAD_Client& sadClient) { void SAD_DetectedServer::cycleEnd(I_SAD_Client &sadClient) {
list<SAD_DetectedServer*> o_LostServers; for (auto &srv : s_DetectedServers) {
list<SAD_DetectedServer*> o_NewServers; SAD_DetectedServer *ptrDetectedServer = srv.second;
list<SAD_DetectedServer*> o_ChangedServers; if (ptrDetectedServer->getFoundAgain() == false) {
SAD_DetectedServer* ptrDetectedServer; sadClient.eventServerLost(*ptrDetectedServer);
{ removeDetectedServer(*ptrDetectedServer);
for (auto i = s_DetectedServers.begin(); i != s_DetectedServers.end(); i++) { } else if (ptrDetectedServer->getNew()) {
ptrDetectedServer = i->second; ptrDetectedServer->setNew(false);
if (ptrDetectedServer->getFoundAgain() == false) { sadClient.eventServerDetected(*ptrDetectedServer);
o_LostServers.push_back(ptrDetectedServer); } else if (ptrDetectedServer->getChanged()) {
ptrDetectedServer->endCycleSAD(); sadClient.eventServerChanged(*ptrDetectedServer);
} }
else if (ptrDetectedServer->getNew()) { }
o_NewServers.push_back(ptrDetectedServer);
ptrDetectedServer->setNew(false);
ptrDetectedServer->endCycleSAD();
}
else if (ptrDetectedServer->getChanged()) {
o_ChangedServers.push_back(ptrDetectedServer);
ptrDetectedServer->endCycleSAD();
}
else {
ptrDetectedServer->endCycleSAD();
}
}
}
//Notify client interface about lost servers
for (auto i = o_LostServers.begin(); i != o_LostServers.end(); i++) {
ptrDetectedServer = *i;
sadClient.eventServerLost(ptrDetectedServer->getID(), ptrDetectedServer->getName(),
ptrDetectedServer->getComputerName(), ptrDetectedServer->getIP(), ptrDetectedServer->getPort(), ptrDetectedServer->getAdditions(),ptrDetectedServer->getProjectName(),
ptrDetectedServer->getClientIP(),
ptrDetectedServer->getIpIsIP4());
}
//Remove lost servers
for (auto i = o_LostServers.begin(); i != o_LostServers.end(); i++) {
ptrDetectedServer = *i;
removeDetectedServer(ptrDetectedServer);
}
o_LostServers.clear();
for (auto i = o_NewServers.begin(); i != o_NewServers.end(); i++) {
ptrDetectedServer = *i;
sadClient.eventServerDetected(ptrDetectedServer->getID(), ptrDetectedServer->getName(),
ptrDetectedServer->getComputerName(), ptrDetectedServer->getIP(), ptrDetectedServer->getPort(), ptrDetectedServer->getAdditions(),ptrDetectedServer->getProjectName(),
ptrDetectedServer->getClientIP(),
ptrDetectedServer->getIpIsIP4());
}
o_NewServers.clear();
for (auto i = o_ChangedServers.begin(); i != o_ChangedServers.end(); i++) {
ptrDetectedServer = *i;
sadClient.eventServerChanged(ptrDetectedServer->getID(), ptrDetectedServer->getName(),
ptrDetectedServer->getComputerName(), ptrDetectedServer->getIP(), ptrDetectedServer->getPort(), ptrDetectedServer->getAdditions(),ptrDetectedServer->getProjectName(),
ptrDetectedServer->getClientIP(),
ptrDetectedServer->getIpIsIP4());
}
o_ChangedServers.clear();
} }
/**
* Used by SAD_Client to add a found SPITServer - don't use this manually
* @param p_IsIP4 true = the server is reached via a IP4 address<br>false = the server is reahed via a IP6 address
* @param p_ServerID the id of the server, every instance of a SPITServer has an own id
* @param p_ServerParams the server's parameter
*/
void SAD_DetectedServer::addDetectedServer(bool p_IsIP4, string p_ServerID, string p_ServerParams[]) {
SAD_DetectedServer* ptrDetectedServer;
{
auto i = s_DetectedServers.find(p_ServerID);
if (i != s_DetectedServers.end()) {
ptrDetectedServer = i->second;
}
else {
ptrDetectedServer = new SAD_DetectedServer();
ptrDetectedServer->setID(p_ServerParams[PARAMINDEX_ID]);
ptrDetectedServer->setNew(true);
}
ptrDetectedServer->setFoundAgain();
//second prefer IP4 /**
if (p_IsIP4 == true) { * Used by SAD_Client to add a found SPITServer - don't use this manually
ptrDetectedServer->setIP(p_ServerParams[PARAMINDEX_IP]); * @param p_IsIP4 true = the server is reached via a IP4 address<br>false = the server is reahed via a IP6 address
ptrDetectedServer->setIPIsIP4(true); * @param p_ServerID the id of the server, every instance of a SPITServer has an own id
ptrDetectedServer->setClientIP(p_ServerParams[PARAMINDEX_CLIENTIP]); * @param p_ServerParams the server's parameter
} */
else if (ptrDetectedServer->getIpIsIP4() == false){ void SAD_DetectedServer::addDetectedServer(string p_ServerID, string p_ServerParams[]) {
ptrDetectedServer->setIP(p_ServerParams[PARAMINDEX_IP]); SAD_DetectedServer *ptrDetectedServer;
ptrDetectedServer->setClientIP(p_ServerParams[PARAMINDEX_CLIENTIP]); {
} auto i = s_DetectedServers.find(p_ServerID);
ptrDetectedServer->setName(p_ServerParams[PARAMINDEX_NAME]); if (i != s_DetectedServers.end()) {
ptrDetectedServer->setComputerName(p_ServerParams[PARAMINDEX_COMPUTERNAME]); ptrDetectedServer = i->second;
ptrDetectedServer->setPort(p_ServerParams[PARAMINDEX_PORT]); } else {
ptrDetectedServer->setAdditions(p_ServerParams[PARAMINDEX_ADDITIONS]); ptrDetectedServer = new SAD_DetectedServer();
ptrDetectedServer->setProjectName(p_ServerParams[PARAMINDEX_SERVERPROJECTNAME]); ptrDetectedServer->setID(p_ServerParams[PARAMINDEX_ID]);
ptrDetectedServer->setNew(true);
}
ptrDetectedServer->setFoundAgain();
s_DetectedServers[ptrDetectedServer->getID()] = ptrDetectedServer; // second prefer IP4
} ptrDetectedServer->setIP(p_ServerParams[PARAMINDEX_IP]);
} ptrDetectedServer->setClientIP(p_ServerParams[PARAMINDEX_CLIENTIP]);
/** ptrDetectedServer->setName(p_ServerParams[PARAMINDEX_NAME]);
* Used by SAD_Client to remove a SPITServer - don't use this manually ptrDetectedServer->setComputerName(p_ServerParams[PARAMINDEX_COMPUTERNAME]);
* @param p_DetectedServer ptrDetectedServer->setPort(p_ServerParams[PARAMINDEX_PORT]);
*/ ptrDetectedServer->setAdditions(p_ServerParams[PARAMINDEX_ADDITIONS]);
void SAD_DetectedServer::removeDetectedServer(SAD_DetectedServer* p_DetectedServer) { ptrDetectedServer->setProjectName(p_ServerParams[PARAMINDEX_SERVERPROJECTNAME]);
SAD_DetectedServer* o_DetectedServer;
{ s_DetectedServers[ptrDetectedServer->getID()] = ptrDetectedServer;
auto i = s_DetectedServers.find(p_DetectedServer->getID()); }
if (i != s_DetectedServers.end()) { }
o_DetectedServer = i->second; /**
i = s_DetectedServers.erase(i); * Used by SAD_Client to remove a SPITServer - don't use this manually
delete o_DetectedServer; * @param p_DetectedServer
} */
} void SAD_DetectedServer::removeDetectedServer(SAD_DetectedServer &server) {
} auto i = s_DetectedServers.find(server.getID());
if (i != s_DetectedServers.end()) {
/** SAD_DetectedServer *o_DetectedServer = i->second;
* Used by SAD_Client to clear all found SPITServers - don't use this manually i = s_DetectedServers.erase(i);
*/ delete o_DetectedServer;
}
}
/**
* Used by SAD_Client to clear all found SPITServers - don't use this manually
*/
void SAD_DetectedServer::clearDetectedServers() { void SAD_DetectedServer::clearDetectedServers() {
SAD_DetectedServer* ptrDetectedServer; for (auto i = s_DetectedServers.begin(); i != s_DetectedServers.end(); i++) {
{ SAD_DetectedServer *ptrDetectedServer = i->second;
for (auto i = s_DetectedServers.begin(); i != s_DetectedServers.end(); i++) { i = s_DetectedServers.erase(i);
ptrDetectedServer = i->second; delete ptrDetectedServer;
i = s_DetectedServers.erase(i); if (i == s_DetectedServers.end()) {
delete ptrDetectedServer; break;
if (i == s_DetectedServers.end()) { }
break; }
} }
}
} const SAD_DetectedServer &SAD_DetectedServer::getRefDetectedServer(string p_ServerID) {
} SAD_DetectedServer *ptrDetectedServer = nullptr;
auto i = s_DetectedServers.find(p_ServerID);
if (i != s_DetectedServers.end()) {
ptrDetectedServer = i->second;
}
if (ptrDetectedServer != NULL) {
return *ptrDetectedServer;
}
throw new exception();
}
File diff suppressed because it is too large Load Diff
+93 -96
View File
@@ -4,150 +4,147 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* SPITPlayer describes a virtual SPIT Player. * SPITPlayer describes a virtual SPIT Player.
* File: SPITPLayer.cpp * File: SPITPLayer.cpp
* Author: Hagi * Author: Hagi
* *
* Created on 30. April 2019, 11:44 * Created on 30. April 2019, 11:44
*/ */
#include "SPITPlayer.h" #include "SPITPlayer.h"
#include <vector> #include <vector>
unordered_map<string, SPITPlayer*> SPITPlayer::s_SPITPlayers; unordered_map<string, SPITPlayer *> SPITPlayer::s_SPITPlayers;
SPITPlayer* SPITPlayer::getSPITPlayer(string p_PlayerID) { SPITPlayer *SPITPlayer::getSPITPlayer(string p_PlayerID) {
{ {
auto i = s_SPITPlayers.find(p_PlayerID); auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) { if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID); s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
} }
i = s_SPITPlayers.find(p_PlayerID); i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) return NULL; if (i == s_SPITPlayers.end())
return i->second; return NULL;
} return i->second;
}
} }
void SPITPlayer::clearPlayers() { void SPITPlayer::clearPlayers() {
; ;
vector<SPITPlayer*> o_SPITPlayers; vector<SPITPlayer *> o_SPITPlayers;
for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) { for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
SPITPlayer* ptrSPITPlayer = i->second; SPITPlayer *ptrSPITPlayer = i->second;
o_SPITPlayers.push_back(ptrSPITPlayer); o_SPITPlayers.push_back(ptrSPITPlayer);
} }
for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) { for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) {
SPITPlayer* ptrSPITPlayer = *i; SPITPlayer *ptrSPITPlayer = *i;
delete ptrSPITPlayer; delete ptrSPITPlayer;
} }
o_SPITPlayers.clear(); o_SPITPlayers.clear();
} }
SPITPlayer::SPITPlayer(string p_PlayerID) { SPITPlayer::SPITPlayer(string p_PlayerID) {
m_ID = p_PlayerID; m_ID = p_PlayerID;
s_SPITPlayers[p_PlayerID] = this; s_SPITPlayers[p_PlayerID] = this;
} }
SPITPlayer::~SPITPlayer() { SPITPlayer::~SPITPlayer() {
PlaySPITType* ptrPlaySPITType; PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) { for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second; ptrPlaySPITType = i->second;
i = m_PlaySPITTypes.erase(i); i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType; delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) { if (i == m_PlaySPITTypes.end()) {
break; break;
} }
} }
} }
void SPITPlayer::setIsRunning(bool p_IsRunning) { void SPITPlayer::setIsRunning(bool p_IsRunning) {
m_IsRunning = p_IsRunning; m_IsRunning = p_IsRunning;
} }
void SPITPlayer::setName(string p_Name) { void SPITPlayer::setName(string p_Name) {
m_Name = p_Name; m_Name = p_Name;
} }
void SPITPlayer::setType(char p_Type) { void SPITPlayer::setType(char p_Type) {
m_Type = p_Type; m_Type = p_Type;
} }
void SPITPlayer::setTime(long long p_Frames) { void SPITPlayer::setTime(long long p_Frames) {
m_TimeFrames = p_Frames; m_TimeFrames = p_Frames;
} }
unordered_map<string, SPITPlayer::PlaySPITType*>* SPITPlayer::getPlaySPITTypes() { unordered_map<string, SPITPlayer::PlaySPITType *> *SPITPlayer::getPlaySPITTypes() {
return &m_PlaySPITTypes; return &m_PlaySPITTypes;
} }
/** /**
* *
* @param p_SPITObjectID * @param p_SPITObjectID
* @return true = new PlayObject added<br> * @return true = new PlayObject added<br>
* false = PlayObject exists * false = PlayObject exists
*/ */
SPITPlayer::PlaySPITType* SPITPlayer::addSPITType_Playing (string p_SPITTypeID) { SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
PlaySPITType* ptrPlaySPITType; PlaySPITType *ptrPlaySPITType;
auto i = m_PlaySPITTypes.find(p_SPITTypeID); auto i = m_PlaySPITTypes.find(p_SPITTypeID);
if (i == m_PlaySPITTypes.end()) { if (i == m_PlaySPITTypes.end()) {
ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID); ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID);
ptrPlaySPITType->setIsPlayed(true); ptrPlaySPITType->setIsPlayed(true);
ptrPlaySPITType->setIsNew(true); ptrPlaySPITType->setIsNew(true);
m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType; m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType;
} } else {
else { ptrPlaySPITType = i->second;
ptrPlaySPITType = i->second; ptrPlaySPITType->setIsPlayed(true);
ptrPlaySPITType->setIsPlayed(true); }
} return ptrPlaySPITType;
return ptrPlaySPITType;
} }
void SPITPlayer::startPlaySequence() { void SPITPlayer::startPlaySequence() {
PlaySPITType* ptrPlaySPITType; PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) { for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second; ptrPlaySPITType = i->second;
ptrPlaySPITType->startPlaySequence(); ptrPlaySPITType->startPlaySequence();
} }
} }
void SPITPlayer::endPlaySequence() { void SPITPlayer::endPlaySequence() {
PlaySPITType* ptrPlaySPITType; PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) { for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second; ptrPlaySPITType = i->second;
if (ptrPlaySPITType->getIsPlayed() == false) { if (ptrPlaySPITType->getIsPlayed() == false) {
i = m_PlaySPITTypes.erase(i); i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType; delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) { if (i == m_PlaySPITTypes.end()) {
break; break;
} }
} }
} }
} }
SPITPlayer::PlaySPITType::PlaySPITType() { SPITPlayer::PlaySPITType::PlaySPITType() {
} }
SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer* p_SPITPlayer, string p_SPITTypeID) { SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
m_SPITTypeID = p_SPITTypeID; m_SPITTypeID = p_SPITTypeID;
m_PlayerID = p_SPITPlayer->getID(); m_PlayerID = p_SPITPlayer->getID();
m_PlayerName = p_SPITPlayer->getName(); m_PlayerName = p_SPITPlayer->getName();
startPlaySequence(); startPlaySequence();
m_IsNew = true; m_IsNew = true;
} }
SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType& orig) { SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType &orig) {
m_SPITTypeID = orig.getSPITTypeID(); m_SPITTypeID = orig.getSPITTypeID();
m_IsPlayed = orig.getIsPlayed(); m_IsPlayed = orig.getIsPlayed();
m_IsNew = orig.getIsNew(); m_IsNew = orig.getIsNew();
m_PlayerID = orig.getPlayerID(); m_PlayerID = orig.getPlayerID();
m_PlayerName = orig.getPlayerName(); m_PlayerName = orig.getPlayerName();
m_PlayerRuns = orig.getPlayerIsRunning(); m_PlayerRuns = orig.getPlayerIsRunning();
m_Value = orig.getValue(); m_Value = orig.getValue();
} }
void SPITPlayer::PlaySPITType::startPlaySequence() { void SPITPlayer::PlaySPITType::startPlaySequence() {
m_IsPlayed = false; m_IsPlayed = false;
m_IsNew = false; m_IsNew = false;
m_Value = 0; m_Value = 0;
} }
+42 -42
View File
@@ -15,11 +15,11 @@
#include "SPITSocket.h" #include "SPITSocket.h"
#include "Task.hpp" #include "Task.hpp"
#include "esp/uuid.h"
#include "esp_log.h" #include "esp_log.h"
#include "esp_netif.h" #include "esp_netif.h"
#include "esp/uuid.h"
#include <unistd.h>
#include <string> #include <string>
#include <unistd.h>
using namespace std; using namespace std;
/** /**
@@ -43,14 +43,14 @@ bool SPITSocket::createSocket_UDP() {
} else { } else {
intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_REUSEADDR, (void *)&intOptionValue4, sizeof(intOptionValue4)); intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_REUSEADDR, (void *)&intOptionValue4, sizeof(intOptionValue4));
} }
if (intResult < 0) { if (intResult < 0) {
boolSuccess = false; boolSuccess = false;
} }
if (boolSuccess == true) { if (boolSuccess == true) {
struct timeval tv; struct timeval tv;
tv.tv_sec = 1; // seconds tv.tv_sec = 1; // seconds
tv.tv_usec = 0; // microseconds (0.0 sec) tv.tv_usec = 0; // microseconds (0.0 sec)
// This sets the receive timeout // This sets the receive timeout
setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)); setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
@@ -61,8 +61,8 @@ bool SPITSocket::createSocket_UDP() {
// fcntl(m_UDPSocketIP4, F_SETFL, intFlags | O_NONBLOCK); // fcntl(m_UDPSocketIP4, F_SETFL, intFlags | O_NONBLOCK);
// int intBufferSize = 2046 * 512; // int intBufferSize = 2046 * 512;
// intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVBUF, (void*)&intBufferSize, sizeof(intBufferSize)); // intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVBUF, (void*)&intBufferSize, sizeof(intBufferSize));
// intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_SNDBUF, (void*)&intBufferSize, sizeof(intBufferSize)); // intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_SNDBUF, (void*)&intBufferSize, sizeof(intBufferSize));
} }
return boolSuccess; return boolSuccess;
} }
@@ -186,8 +186,8 @@ int SPITSocket::sendMessageTo(int p_InetFamily, string p_ServerIP, string p_Serv
intResult = sendto(m_UDPSocketIP4, p_MessageBytes, p_MessageLength, 0, (const sockaddr *)&o_IP4SocketAddress, (socklen_t)intSocklen); intResult = sendto(m_UDPSocketIP4, p_MessageBytes, p_MessageLength, 0, (const sockaddr *)&o_IP4SocketAddress, (socklen_t)intSocklen);
if (intResult < 0) { if (intResult < 0) {
printf("UnixSocket::sendMessageTo IP4 sendto %s FAILED %s\n", p_ServerIP.data(), strerror(errno)); printf("UnixSocket::sendMessageTo IP4 sendto %s FAILED %s\n", p_ServerIP.data(), strerror(errno));
printf("UnixSocket::sendMessageTo ret=%d %s / %s / %d\n", intResult, printf("UnixSocket::sendMessageTo ret=%d %s / %s / %d\n", intResult,
p_ServerPort.data(), p_MessageBytes, p_MessageLength); p_ServerPort.data(), p_MessageBytes, p_MessageLength);
} }
freeaddrinfo(ptrAddressInfo); freeaddrinfo(ptrAddressInfo);
} }
@@ -196,23 +196,23 @@ int SPITSocket::sendMessageTo(int p_InetFamily, string p_ServerIP, string p_Serv
intResult = -1; intResult = -1;
} }
if (intResult < 0) { if (intResult < 0) {
return -1; return -1;
} }
return 0; return 0;
} }
/** /**
* Call this for receiving a message * Call this for receiving a message
* This will block until a message is received or the underlying socket is closed * This will block until a message is received or the underlying socket is closed
* @param p_InetFamily either AF_INET or AF_INET6<br> * @param p_InetFamily either AF_INET or AF_INET6<br>
* The SPITSocket creates two udp sockets, one for IP4 and one for IP6 * The SPITSocket creates two udp sockets, one for IP4 and one for IP6
* This parameter decides from which socket should a message recieved * This parameter decides from which socket should a message recieved
* @param p_Buffer the buffer containing the received message later. * @param p_Buffer the buffer containing the received message later.
* @param p_BufferLength the size of the buffer * @param p_BufferLength the size of the buffer
* @param p_ServerIP a pointer to a string, when a messages is received the string will contain the ip address of the sender/server * @param p_ServerIP a pointer to a string, when a messages is received the string will contain the ip address of the sender/server
* if p_ServerIP is NULL - no detection of the server will be done. * if p_ServerIP is NULL - no detection of the server will be done.
* @return * @return
*/ */
int SPITSocket::receiveMessage(int p_InetFamily, char *p_Buffer, int p_BufferLength, string *p_ServerIP) { int SPITSocket::receiveMessage(int p_InetFamily, char *p_Buffer, int p_BufferLength, string *p_ServerIP) {
int intResult = -1; int intResult = -1;
// ADDRINFO *AI; // ADDRINFO *AI;
@@ -226,7 +226,7 @@ int SPITSocket::receiveMessage(int p_InetFamily, char *p_Buffer, int p_BufferLen
} }
intSocklen = sizeof(o_IP4SocketAddress); intSocklen = sizeof(o_IP4SocketAddress);
memset(&o_IP4SocketAddress, 0, intSocklen); memset(&o_IP4SocketAddress, 0, intSocklen);
intResult = recvfrom(m_UDPSocketIP4, (void *)p_Buffer, p_BufferLength, 0 , (sockaddr *)&o_IP4SocketAddress, (socklen_t *)&intSocklen); intResult = recvfrom(m_UDPSocketIP4, (void *)p_Buffer, p_BufferLength, 0, (sockaddr *)&o_IP4SocketAddress, (socklen_t *)&intSocklen);
if (intResult >= 0) { if (intResult >= 0) {
if (p_ServerIP != NULL) { if (p_ServerIP != NULL) {
char bufferIP4[INET_ADDRSTRLEN]; char bufferIP4[INET_ADDRSTRLEN];
@@ -239,7 +239,6 @@ int SPITSocket::receiveMessage(int p_InetFamily, char *p_Buffer, int p_BufferLen
return intResult; return intResult;
} }
SPITSocket::IPAddress SPITSocket::getAdaptersInfo() { SPITSocket::IPAddress SPITSocket::getAdaptersInfo() {
// iterate over active interfaces, and print out IPs // iterate over active interfaces, and print out IPs
esp_netif_t *netif = NULL; esp_netif_t *netif = NULL;
@@ -261,12 +260,12 @@ SPITSocket::IPAddress SPITSocket::getAdaptersInfo() {
} }
string createGUID() { string createGUID() {
// uuid_t id; // uuid_t id;
// uuid_generate(id); // uuid_generate(id);
// char *guid_string = new char[100]; // char *guid_string = new char[100];
// uuid_unparse(id, guid_string); // uuid_unparse(id, guid_string);
// string stringGUID = guid_string; // string stringGUID = guid_string;
// return stringGUID; // return stringGUID;
uuid_t uu; uuid_t uu;
char uu_str[UUID_STR_LEN]; char uu_str[UUID_STR_LEN];
@@ -274,15 +273,16 @@ string createGUID() {
uuid_generate(uu); uuid_generate(uu);
uuid_unparse(uu, uu_str); uuid_unparse(uu, uu_str);
string stringGUID = uu_str; string stringGUID = uu_str;
return stringGUID; return stringGUID;
} }
/** The name of the client's host computer*/ /** The name of the client's host computer*/
string getClientHostName() { string getClientHostName() {
string stringHostName = ""; string stringHostName = "";
const char * hostname; const char *hostname;
esp_netif_get_hostname(esp_netif_get_default_netif(), &hostname); esp_netif_get_hostname(esp_netif_get_default_netif(), &hostname);
if (hostname != nullptr) { if (hostname != nullptr) {
stringHostName = hostname; stringHostName = hostname;
} }
return stringHostName;; return stringHostName;
;
} }
+419 -411
View File
@@ -4,447 +4,455 @@
* and open the template in the editor. * and open the template in the editor.
*/ */
/* /*
* SPITType describes a SPIT Type * SPITType describes a SPIT Type
* File: SPITType.cpp * File: SPITType.cpp
* Author: Hagi * Author: Hagi
* *
* Created on 8. April 2019, 08:40 * Created on 8. April 2019, 08:40
*/ */
#include "SPITType.h" #include "SPITType.h"
#include "esp_log.h" #include "esp_log.h"
static const char * TAG = "SPIT"; static const char *TAG = "SPIT";
unordered_map<string, SPITType*> SPITType::s_SPITTypes; unordered_map<string, SPITType *> SPITType::s_SPITTypes;
unordered_map<string, SPITType*> SPITType::s_SPITTypesRemote; unordered_map<string, SPITType *> SPITType::s_SPITTypesRemote;
SPITType* SPITType::getSPITType(string p_ID) {
{
auto i = s_SPITTypes.find(p_ID);
if (i == s_SPITTypes.end()) {
return NULL;
}
return i->second;
}
}
/**
* Returns the reference of the SPITType with ID == p_ID.<br>
* Throws an exception if no SPITType is not found.<br>
* @param p_ID the ID
* @return reference of the SPITType with ID == p_ID
*/
const SPITType& SPITType::getSPITTypeRef(string p_ID) {
{
auto i = s_SPITTypes.find(p_ID);
if (i == s_SPITTypes.end()) {
throw "SPITType no SPITType with given ID";
}
return *(i->second);
}
}
SPITType* SPITType::getSPITTypeRemote(string p_ID) { SPITType *SPITType::getSPITType(string p_ID) {
{ {
auto i = s_SPITTypesRemote.find(p_ID); auto i = s_SPITTypes.find(p_ID);
if (i == s_SPITTypesRemote.end()) { if (i == s_SPITTypes.end()) {
return NULL; return NULL;
} }
return i->second; return i->second;
} }
} }
/** /**
* Returns the reference of the remote SPITType with ID == p_ID.<br> * Returns the reference of the SPITType with ID == p_ID.<br>
* Throws an exception if no SPITType is not found.<br> * Throws an exception if no SPITType is not found.<br>
* @param p_ID the ID * @param p_ID the ID
* @return reference of the SPITType with ID == p_ID * @return reference of the SPITType with ID == p_ID
*/ */
const SPITType& SPITType::getSPITTypeRemoteRef(string p_ID) { const SPITType &SPITType::getSPITTypeRef(string p_ID) {
{ {
auto i = s_SPITTypesRemote.find(p_ID); auto i = s_SPITTypes.find(p_ID);
if (i == s_SPITTypesRemote.end()) { if (i == s_SPITTypes.end()) {
throw "Remote SPITType no SPITType with given ID"; throw "SPITType no SPITType with given ID";
} }
return *(i->second); return *(i->second);
} }
} }
bool SPITType::addSPITType(SPITType* p_ptrSpitType) { SPITType *SPITType::getSPITTypeRemote(string p_ID) {
if (p_ptrSpitType == NULL) return false; {
{ auto i = s_SPITTypesRemote.find(p_ID);
s_SPITTypes[p_ptrSpitType->getID()] = p_ptrSpitType; if (i == s_SPITTypesRemote.end()) {
return true; return NULL;
} }
} return i->second;
bool SPITType::addSPITTypeRemote(SPITType* p_ptrSpitType) { }
if (p_ptrSpitType == NULL) return false; }
{ /**
s_SPITTypesRemote[p_ptrSpitType->getID()] = p_ptrSpitType; * Returns the reference of the remote SPITType with ID == p_ID.<br>
return true; * Throws an exception if no SPITType is not found.<br>
} * @param p_ID the ID
} * @return reference of the SPITType with ID == p_ID
bool SPITType::removeSPITType(SPITType* p_ptrSpitType) { */
if (p_ptrSpitType == NULL) return false; const SPITType &SPITType::getSPITTypeRemoteRef(string p_ID) {
{ {
auto i = s_SPITTypes.find(p_ptrSpitType->getID()); auto i = s_SPITTypesRemote.find(p_ID);
if (i == s_SPITTypes.end()) { if (i == s_SPITTypesRemote.end()) {
return false; throw "Remote SPITType no SPITType with given ID";
} }
i = s_SPITTypes.erase(i); return *(i->second);
return true; }
} }
}
bool SPITType::removeSPITTypeRemote(SPITType* p_ptrSpitType) {
if (p_ptrSpitType == NULL) return false;
{
auto i = s_SPITTypesRemote.find(p_ptrSpitType->getID());
if (i == s_SPITTypesRemote.end()) {
return false;
}
i = s_SPITTypesRemote.erase(i);
return true;
}
}
int SPITType::getSPITTypeCount() { bool SPITType::addSPITType(SPITType *p_ptrSpitType) {
return s_SPITTypes.size(); if (p_ptrSpitType == NULL)
} return false;
int SPITType::getSPITTypeRemoteCount() { {
return s_SPITTypesRemote.size(); s_SPITTypes[p_ptrSpitType->getID()] = p_ptrSpitType;
} return true;
SPITType* SPITType::getSPITType(int p_Index) { }
SPITType* ptrSPITType = NULL; }
{ bool SPITType::addSPITTypeRemote(SPITType *p_ptrSpitType) {
if (p_Index < s_SPITTypes.size()) { if (p_ptrSpitType == NULL)
unordered_map<string, SPITType*>::iterator i = next(s_SPITTypes.begin(), p_Index); return false;
ptrSPITType = i->second; {
} s_SPITTypesRemote[p_ptrSpitType->getID()] = p_ptrSpitType;
return ptrSPITType; return true;
} }
} }
/** bool SPITType::removeSPITType(SPITType *p_ptrSpitType) {
* Returns a reference to the SPITType at position p_Index.<br> if (p_ptrSpitType == NULL)
* Throws an exception if p_Index is out of range.<br> return false;
* @param p_Index position {
* @return the reference of the SPITType at position. auto i = s_SPITTypes.find(p_ptrSpitType->getID());
*/ if (i == s_SPITTypes.end()) {
const SPITType& SPITType::getSPITTypeRef(int p_Index) { return false;
SPITType* ptrSPITType = NULL; }
{ i = s_SPITTypes.erase(i);
if (p_Index >= 0 && p_Index < s_SPITTypes.size()) { return true;
unordered_map<string, SPITType*>::iterator i = next(s_SPITTypes.begin(), p_Index); }
ptrSPITType = i->second; }
return *ptrSPITType; bool SPITType::removeSPITTypeRemote(SPITType *p_ptrSpitType) {
} if (p_ptrSpitType == NULL)
else { return false;
throw "SPITType index out of range"; {
} auto i = s_SPITTypesRemote.find(p_ptrSpitType->getID());
} if (i == s_SPITTypesRemote.end()) {
} return false;
SPITType* SPITType::getSPITTypeRemote(int p_Index) { }
SPITType* ptrSPITType = NULL; i = s_SPITTypesRemote.erase(i);
{ return true;
if (p_Index < s_SPITTypesRemote.size()) { }
unordered_map<string, SPITType*>::iterator i = next(s_SPITTypesRemote.begin(), p_Index); }
ptrSPITType = i->second;
} int SPITType::getSPITTypeCount() {
return ptrSPITType; return s_SPITTypes.size();
} }
} int SPITType::getSPITTypeRemoteCount() {
/** return s_SPITTypesRemote.size();
* Returns a reference to the remote SPITType at position p_Index.<br> }
* Throws an exception if p_Index is out of range.<br> SPITType *SPITType::getSPITType(int p_Index) {
* @param p_Index position SPITType *ptrSPITType = NULL;
* @return the reference of the SPITType at position. {
*/ if (p_Index < s_SPITTypes.size()) {
const SPITType& SPITType::getSPITTypeRemoteRef(int p_Index) { unordered_map<string, SPITType *>::iterator i = next(s_SPITTypes.begin(), p_Index);
SPITType* ptrSPITType = NULL; ptrSPITType = i->second;
{ }
if (p_Index >= 0 && p_Index < s_SPITTypesRemote.size()) { return ptrSPITType;
unordered_map<string, SPITType*>::iterator i = next(s_SPITTypesRemote.begin(), p_Index); }
ptrSPITType = i->second; }
return *ptrSPITType; /**
} * Returns a reference to the SPITType at position p_Index.<br>
else { * Throws an exception if p_Index is out of range.<br>
throw "Remote SPITType index out of range"; * @param p_Index position
} * @return the reference of the SPITType at position.
} */
} const SPITType &SPITType::getSPITTypeRef(int p_Index) {
SPITType *ptrSPITType = NULL;
void SPITType::clearSPITTypes() { {
SPITType* ptrSPITType; if (p_Index >= 0 && p_Index < s_SPITTypes.size()) {
{ unordered_map<string, SPITType *>::iterator i = next(s_SPITTypes.begin(), p_Index);
for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) { ptrSPITType = i->second;
ptrSPITType = i->second; return *ptrSPITType;
i = s_SPITTypes.erase(i); } else {
delete ptrSPITType; throw "SPITType index out of range";
if (i == s_SPITTypes.end()) { }
break; }
} }
} SPITType *SPITType::getSPITTypeRemote(int p_Index) {
} SPITType *ptrSPITType = NULL;
} {
void SPITType::clearSPITTypesRemote() { if (p_Index < s_SPITTypesRemote.size()) {
SPITType* ptrSPITType; unordered_map<string, SPITType *>::iterator i = next(s_SPITTypesRemote.begin(), p_Index);
{ ptrSPITType = i->second;
for (auto i = s_SPITTypesRemote.begin(); i != s_SPITTypesRemote.end(); i++) { }
ptrSPITType = i->second; return ptrSPITType;
i = s_SPITTypesRemote.erase(i); }
delete ptrSPITType; }
if (i == s_SPITTypesRemote.end()) { /**
break; * Returns a reference to the remote SPITType at position p_Index.<br>
} * Throws an exception if p_Index is out of range.<br>
} * @param p_Index position
} * @return the reference of the SPITType at position.
} */
const SPITType &SPITType::getSPITTypeRemoteRef(int p_Index) {
void SPITType::eventProjectClosed() { SPITType *ptrSPITType = NULL;
SPITType* ptrSPITType; {
for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) { if (p_Index >= 0 && p_Index < s_SPITTypesRemote.size()) {
ptrSPITType = i->second; unordered_map<string, SPITType *>::iterator i = next(s_SPITTypesRemote.begin(), p_Index);
if (ptrSPITType->getCreatedByClient() == true) { ptrSPITType = i->second;
continue; return *ptrSPITType;
} } else {
i = s_SPITTypes.erase(i); throw "Remote SPITType index out of range";
delete ptrSPITType; }
if (i == s_SPITTypes.end()) { }
break; }
}
} void SPITType::clearSPITTypes() {
//Remote SPITType *ptrSPITType;
for (auto i = s_SPITTypesRemote.begin(); i != s_SPITTypesRemote.end(); i++) { {
ptrSPITType = i->second; for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) {
i = s_SPITTypesRemote.erase(i); ptrSPITType = i->second;
delete ptrSPITType; i = s_SPITTypes.erase(i);
if (i == s_SPITTypesRemote.end()) { delete ptrSPITType;
break; if (i == s_SPITTypes.end()) {
} break;
} }
} }
}
}
void SPITType::clearSPITTypesRemote() {
SPITType *ptrSPITType;
{
for (auto i = s_SPITTypesRemote.begin(); i != s_SPITTypesRemote.end(); i++) {
ptrSPITType = i->second;
i = s_SPITTypesRemote.erase(i);
delete ptrSPITType;
if (i == s_SPITTypesRemote.end()) {
break;
}
}
}
}
void SPITType::eventProjectClosed() {
SPITType *ptrSPITType;
for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) {
ptrSPITType = i->second;
if (ptrSPITType->getCreatedByClient() == true) {
continue;
}
i = s_SPITTypes.erase(i);
delete ptrSPITType;
if (i == s_SPITTypes.end()) {
break;
}
}
// Remote
for (auto i = s_SPITTypesRemote.begin(); i != s_SPITTypesRemote.end(); i++) {
ptrSPITType = i->second;
i = s_SPITTypesRemote.erase(i);
delete ptrSPITType;
if (i == s_SPITTypesRemote.end()) {
break;
}
}
}
/**
* Sets confirmed = false for all SPITTypes.<br>
* This should be called when the client has loaded a project.<br>
*/
void SPITType::setConfirmedFalse() {
SPITType *ptrSPITType;
{
for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) {
ptrSPITType = i->second;
ptrSPITType->setConfirmed(false);
}
}
}
/**
* Sets confirmed = false for all SPITTypes.<br>
* This should be called when the client has loaded a project.<br>
*/
void SPITType::setConfirmedFalse() {
SPITType* ptrSPITType;
{
for (auto i = s_SPITTypes.begin(); i != s_SPITTypes.end(); i++) {
ptrSPITType = i->second;
ptrSPITType->setConfirmed(false);
}
}
}
SPITType::SPITType() { SPITType::SPITType() {
initMembers(); initMembers();
} }
/* /*
SPITType::SPITType(const SPITType& orig) { SPITType::SPITType(const SPITType& orig) {
m_Confirmed = orig.getConfirmed(); m_Confirmed = orig.getConfirmed();
m_DefaultDelay = orig.getDefaultDelay(); m_DefaultDelay = orig.getDefaultDelay();
m_DefaultDuration = orig.getDefaultDuration(); m_DefaultDuration = orig.getDefaultDuration();
m_Fixed = orig.getFixed(); m_Fixed = orig.getFixed();
m_GroupName = orig.getGroupName(); m_GroupName = orig.getGroupName();
m_ID = orig.getID(); m_ID = orig.getID();
m_Name = orig.getName(); m_Name = orig.getName();
m_ServerProjectIndepended = orig.getProjectIndepended(); m_ServerProjectIndepended = orig.getProjectIndepended();
m_ServerRemote = orig.getServerRemote(); m_ServerRemote = orig.getServerRemote();
} }
*/ */
SPITType::SPITType(string p_ID, string p_GroupName, string p_Name, bool p_Fixed, bool p_ProjectIndepended,long long p_DefaultDelay, long long p_DefaultDuration) { SPITType::SPITType(string p_ID, string p_GroupName, string p_Name, bool p_Fixed, bool p_ProjectIndepended, long long p_DefaultDelay, long long p_DefaultDuration) {
initMembers(); initMembers();
m_ActionAssigned = false; m_ActionAssigned = false;
m_Confirmed = false; m_Confirmed = false;
m_ID = p_ID; m_ID = p_ID;
m_GroupName = p_GroupName; m_GroupName = p_GroupName;
m_Name = p_Name; m_Name = p_Name;
m_Fixed = p_Fixed; m_Fixed = p_Fixed;
m_ServerProjectIndepended = p_ProjectIndepended; m_ServerProjectIndepended = p_ProjectIndepended;
m_DefaultDelay = p_DefaultDelay; m_DefaultDelay = p_DefaultDelay;
m_DefaultDuration = p_DefaultDuration; m_DefaultDuration = p_DefaultDuration;
} }
SPITType::~SPITType() { SPITType::~SPITType() {
} }
void SPITType::initMembers() { void SPITType::initMembers() {
m_Confirmed = false; m_Confirmed = false;
m_DefaultDelay = 0; m_DefaultDelay = 0;
m_DefaultDuration = 0; m_DefaultDuration = 0;
m_Fixed = false; m_Fixed = false;
m_GroupName = ""; m_GroupName = "";
m_ID = createGUID(); m_ID = createGUID();
m_Name = ""; m_Name = "";
m_ServerProjectIndepended = false; m_ServerProjectIndepended = false;
m_ServerRemote = false; m_ServerRemote = false;
} }
void SPITType::setCreatedByClient(bool p_CreatedByClient) { void SPITType::setCreatedByClient(bool p_CreatedByClient) {
m_CreatedByClient = p_CreatedByClient; m_CreatedByClient = p_CreatedByClient;
} }
void SPITType::setID(string p_ID) {
m_ID = p_ID;
}
void SPITType::setID(string p_ID) { /**
m_ID = p_ID; * This is used by the server and client to tell if the other side has registered the changes.
} * @param p_Confirmed
* @return if m_Confirmed has changed
/** */
* This is used by the server and client to tell if the other side has registered the changes. bool SPITType::setConfirmed(bool p_Confirmed) {
* @param p_Confirmed if (m_Confirmed == p_Confirmed)
* @return if m_Confirmed has changed return false;
*/ m_Confirmed = p_Confirmed;
bool SPITType::setConfirmed(bool p_Confirmed) { return true;
if (m_Confirmed == p_Confirmed) return false; }
m_Confirmed = p_Confirmed;
return true;
}
bool SPITType::setGroupName(string p_GroupName) {
if (m_GroupName == p_GroupName) return false;
m_GroupName = p_GroupName;
m_Confirmed = false;
return true;
}
bool SPITType::setName(string p_Name) {
if (m_Name == p_Name) return false;
m_Name = p_Name;
m_Confirmed = false;
return true;
}
bool SPITType::setServerRemote(bool p_BelongstoServer) {
if (m_ServerRemote == p_BelongstoServer) return false;
m_ServerRemote = p_BelongstoServer;
m_Confirmed = false;
return true;
}
bool SPITType::setProjectIndepended(bool p_ProjectIndepended) {
if (m_ServerProjectIndepended == p_ProjectIndepended) return false;
m_ServerProjectIndepended = p_ProjectIndepended;
m_Confirmed = false;
return true;
}
bool SPITType::setFixed(bool p_Fixed) {
if (m_Fixed == p_Fixed) return false;
m_Fixed = p_Fixed;
m_Confirmed = false;
return true;
}
bool SPITType::setDefaultDelay(long long p_Delay) {
if (m_DefaultDelay == p_Delay) return false;
m_DefaultDelay = p_Delay;
m_Confirmed = false;
return true;
}
bool SPITType::setDefaultDuration(long long p_Duration) {
if (m_DefaultDuration == p_Duration) return false;
m_DefaultDuration = p_Duration;
m_Confirmed = false;
return true;
}
/**
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br>
* This can used to setActionAssigned to all SPITObjects with this SPITType.<br>
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br>
* @return true = the m_ActionAssigned has changed.
*/
bool SPITType::setActionAssigned(bool p_ActionAssigned) {
if (m_ActionAssigned == p_ActionAssigned) return false;
m_ActionAssigned = p_ActionAssigned;
m_Confirmed = false;
return true;
}
/** bool SPITType::setGroupName(string p_GroupName) {
* Set the content of the SPITType as received from the server if (m_GroupName == p_GroupName)
* @param p_ReportSPITType return false;
* @return true = the SPITType is changed<br> m_GroupName = p_GroupName;
* false = the SPITType is NOT changed, because it is not allowed to change. m_Confirmed = false;
*/ return true;
bool SPITType::setMessageOP(SPIT_Message::ReportSPITType* p_ReportSPITType) { }
bool boolChangeAllowed; bool SPITType::setName(string p_Name) {
bool boolChanged = false; if (m_Name == p_Name)
return false;
if (m_CreatedByClient == true && m_Fixed == true) { m_Name = p_Name;
boolChangeAllowed = false; m_Confirmed = false;
} return true;
else { }
boolChangeAllowed = true; bool SPITType::setServerRemote(bool p_BelongstoServer) {
} if (m_ServerRemote == p_BelongstoServer)
return false;
//Confirmation should be changable m_ServerRemote = p_BelongstoServer;
if (m_CreatedByClient) { m_Confirmed = false;
//Server reports a client created SPITType -> the type is confirmed return true;
m_Confirmed = true; }
} bool SPITType::setProjectIndepended(bool p_ProjectIndepended) {
else { if (m_ServerProjectIndepended == p_ProjectIndepended)
//type is NOT client created -> the client has to confirm the SPITtype return false;
m_Confirmed = p_ReportSPITType->getConfirmed(); m_ServerProjectIndepended = p_ProjectIndepended;
} m_Confirmed = false;
if (m_DefaultDelay != p_ReportSPITType->getDelay()) { return true;
if (boolChangeAllowed == false) throw new exception(); }
m_DefaultDelay = p_ReportSPITType->getDelay(); bool SPITType::setFixed(bool p_Fixed) {
boolChanged = true; if (m_Fixed == p_Fixed)
} return false;
if (m_DefaultDuration != p_ReportSPITType->getDuration()) { m_Fixed = p_Fixed;
if (boolChangeAllowed == false) throw new exception(); m_Confirmed = false;
m_DefaultDuration = p_ReportSPITType->getDuration(); return true;
boolChanged = true; }
} bool SPITType::setDefaultDelay(long long p_Delay) {
if (m_Fixed != p_ReportSPITType->getFixed()) { if (m_DefaultDelay == p_Delay)
if (boolChangeAllowed == false) throw new exception(); return false;
m_Fixed = p_ReportSPITType->getFixed(); m_DefaultDelay = p_Delay;
boolChanged = true; m_Confirmed = false;
} return true;
if (m_GroupName != p_ReportSPITType->getGroupName()) { }
if (boolChangeAllowed == false) throw new exception(); bool SPITType::setDefaultDuration(long long p_Duration) {
m_GroupName = p_ReportSPITType->getGroupName(); if (m_DefaultDuration == p_Duration)
boolChanged = true; return false;
} m_DefaultDuration = p_Duration;
if (m_ID != p_ReportSPITType->getID()) { m_Confirmed = false;
if (boolChangeAllowed == false) throw new exception(); return true;
m_ID = p_ReportSPITType->getID(); }
boolChanged = true;
} /**
if (m_Name != p_ReportSPITType->getName()) { * Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.<br>
if (boolChangeAllowed == false) throw new exception(); * This can used to setActionAssigned to all SPITObjects with this SPITType.<br>
m_Name = p_ReportSPITType->getName(); * This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.<br>
boolChanged = true; * @return true = the m_ActionAssigned has changed.
} */
if (m_ServerProjectIndepended != p_ReportSPITType->getServerProjectIndepended()) { bool SPITType::setActionAssigned(bool p_ActionAssigned) {
if (boolChangeAllowed == false) throw new exception(); if (m_ActionAssigned == p_ActionAssigned)
m_ServerProjectIndepended = p_ReportSPITType->getServerProjectIndepended(); return false;
boolChanged = true; m_ActionAssigned = p_ActionAssigned;
} m_Confirmed = false;
if (m_ServerRemote != p_ReportSPITType->getServerRemote()) { return true;
if (boolChangeAllowed == false) throw new exception(); }
m_ServerRemote = p_ReportSPITType->getServerRemote();
boolChanged = true; /**
} * Set the content of the SPITType as received from the server
return boolChanged; * @param p_ReportSPITType
} * @return true = the SPITType is changed<br>
* false = the SPITType is NOT changed, because it is not allowed to change.
void SPITType::fillMessageOP(SPIT_Message::ReportSPITType* ptrSMReportSPITType) { */
ptrSMReportSPITType->setConfirmed(m_Confirmed); bool SPITType::setMessageOP(SPIT_Message::ReportSPITType *p_ReportSPITType) {
ptrSMReportSPITType->setDelay(m_DefaultDelay); bool boolChangeAllowed;
ptrSMReportSPITType->setDuration(m_DefaultDuration); bool boolChanged = false;
ptrSMReportSPITType->setFixed(m_Fixed);
ptrSMReportSPITType->setGroupName(m_GroupName); if (m_CreatedByClient == true && m_Fixed == true) {
ptrSMReportSPITType->setID(m_ID); boolChangeAllowed = false;
ptrSMReportSPITType->setName(m_Name); } else {
ptrSMReportSPITType->setServerProjectIndepended(m_ServerProjectIndepended); boolChangeAllowed = true;
ptrSMReportSPITType->setServerRemote(m_ServerRemote); }
}
void SPITType::fillMessageOP(SPIT_Message::RemoveSPITType* ptrSMRemoveSPITType) { // Confirmation should be changable
ptrSMRemoveSPITType->setID(m_ID); if (m_CreatedByClient) {
} // Server reports a client created SPITType -> the type is confirmed
m_Confirmed = true;
} else {
// type is NOT client created -> the client has to confirm the SPITtype
m_Confirmed = p_ReportSPITType->getConfirmed();
}
if (m_DefaultDelay != p_ReportSPITType->getDelay()) {
if (boolChangeAllowed == false)
throw new exception();
m_DefaultDelay = p_ReportSPITType->getDelay();
boolChanged = true;
}
if (m_DefaultDuration != p_ReportSPITType->getDuration()) {
if (boolChangeAllowed == false)
throw new exception();
m_DefaultDuration = p_ReportSPITType->getDuration();
boolChanged = true;
}
if (m_Fixed != p_ReportSPITType->getFixed()) {
if (boolChangeAllowed == false)
throw new exception();
m_Fixed = p_ReportSPITType->getFixed();
boolChanged = true;
}
if (m_GroupName != p_ReportSPITType->getGroupName()) {
if (boolChangeAllowed == false)
throw new exception();
m_GroupName = p_ReportSPITType->getGroupName();
boolChanged = true;
}
if (m_ID != p_ReportSPITType->getID()) {
if (boolChangeAllowed == false)
throw new exception();
m_ID = p_ReportSPITType->getID();
boolChanged = true;
}
if (m_Name != p_ReportSPITType->getName()) {
if (boolChangeAllowed == false)
throw new exception();
m_Name = p_ReportSPITType->getName();
boolChanged = true;
}
if (m_ServerProjectIndepended != p_ReportSPITType->getServerProjectIndepended()) {
if (boolChangeAllowed == false)
throw new exception();
m_ServerProjectIndepended = p_ReportSPITType->getServerProjectIndepended();
boolChanged = true;
}
if (m_ServerRemote != p_ReportSPITType->getServerRemote()) {
if (boolChangeAllowed == false)
throw new exception();
m_ServerRemote = p_ReportSPITType->getServerRemote();
boolChanged = true;
}
return boolChanged;
}
void SPITType::fillMessageOP(SPIT_Message::ReportSPITType *ptrSMReportSPITType) {
ptrSMReportSPITType->setConfirmed(m_Confirmed);
ptrSMReportSPITType->setDelay(m_DefaultDelay);
ptrSMReportSPITType->setDuration(m_DefaultDuration);
ptrSMReportSPITType->setFixed(m_Fixed);
ptrSMReportSPITType->setGroupName(m_GroupName);
ptrSMReportSPITType->setID(m_ID);
ptrSMReportSPITType->setName(m_Name);
ptrSMReportSPITType->setServerProjectIndepended(m_ServerProjectIndepended);
ptrSMReportSPITType->setServerRemote(m_ServerRemote);
}
void SPITType::fillMessageOP(SPIT_Message::RemoveSPITType *ptrSMRemoveSPITType) {
ptrSMRemoveSPITType->setID(m_ID);
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+356 -13
View File
@@ -27,6 +27,33 @@ struct {
const char *changingPosition = /* <mqttPrefix>/ */ "watch/changingPosition"; const char *changingPosition = /* <mqttPrefix>/ */ "watch/changingPosition";
} MqttTopics; } MqttTopics;
struct {
const char *expectedServer = "";
struct {
const char *group = "CatasWatchMovement";
const char *startShuffle = "ActionStartShuffle";
const char *moveToX[6] = {
"ActionMoveTo1",
"ActionMoveTo2",
"ActionMoveTo3",
"ActionMoveTo4",
"ActionMoveTo5",
"ActionMoveTo6",
};
} Provided;
struct {
const char *changingPos = "ChangingPositionScene";
const char *inPosX[6] = {
"InPosition1Scene",
"InPosition2Scene",
"InPosition3Scene",
"InPosition4Scene",
"InPosition5Scene",
"InPosition6Scene",
};
} Expected;
} SpitTypes;
// ToDo: // ToDo:
// - MQTT Integration // - MQTT Integration
// - OTA // - OTA
@@ -36,8 +63,8 @@ struct {
#include "watchMain.hpp" #include "watchMain.hpp"
string MyApp::s_ClientName = "CatasWatchDev"; string ClientName = "CatasWatchDev";
string MyApp::s_ProjectName = "CatastrphicProj"; string ProjectName = "CatastrphicProj";
extern "C" { // This switch allows the ROS C-implementation to find this main extern "C" { // This switch allows the ROS C-implementation to find this main
void app_main(void); void app_main(void);
@@ -59,8 +86,18 @@ enum class MoveType {
Shuffle, Shuffle,
Demo Demo
}; };
enum class ResponseType {
StepAt,
StartMoving,
};
struct MoveCommand { struct MoveCommand {
MoveType type; MoveType type;
// 1..6
uint8_t pos;
};
struct Arrived {
ResponseType type;
// 1..6
uint8_t pos; uint8_t pos;
}; };
struct PictoIllumCommand { struct PictoIllumCommand {
@@ -68,6 +105,7 @@ struct PictoIllumCommand {
}; };
static fos::Queue<MoveCommand> commandQueue(8); static fos::Queue<MoveCommand> commandQueue(8);
static fos::Queue<Arrived> responseQueue(8);
static fos::Queue<PictoIllumCommand> pictoIllumQue(2); static fos::Queue<PictoIllumCommand> pictoIllumQue(2);
DeviceState activeState; DeviceState activeState;
@@ -346,6 +384,7 @@ static void dmxSocketTask(int addrFamily) {
} }
fos::Semaphore etherActive; fos::Semaphore etherActive;
fos::Semaphore spitProjectFinish;
/** Event handler for IP_EVENT_ETH_GOT_IP */ /** Event handler for IP_EVENT_ETH_GOT_IP */
static void got_ip_event_handler(void *arg, esp_event_base_t event_base, static void got_ip_event_handler(void *arg, esp_event_base_t event_base,
@@ -587,9 +626,11 @@ void MovementTask() {
"Running Stepper by %i steps with prof=%i a=%.2f w=%.2f", "Running Stepper by %i steps with prof=%i a=%.2f w=%.2f",
delta, activeState.profile, activeState.accel, activeState.speed); delta, activeState.profile, activeState.accel, activeState.speed);
pictoIllumQue.enqueue(std::make_unique<PictoIllumCommand>(0)); pictoIllumQue.enqueue(std::make_unique<PictoIllumCommand>(0));
responseQueue.enqueue(std::make_unique<Arrived>(ResponseType::StartMoving, 0));
stepper.moveBy(delta * std::numbers::pi / 3, stepper.moveBy(delta * std::numbers::pi / 3,
activeState.profile, activeState.accel, activeState.speed); activeState.profile, activeState.accel, activeState.speed);
pictoIllumQue.enqueue(std::make_unique<PictoIllumCommand>(newPos)); pictoIllumQue.enqueue(std::make_unique<PictoIllumCommand>(newPos));
responseQueue.enqueue(std::make_unique<Arrived>(ResponseType::StepAt, newPos));
activeState.pictogram = newPos; activeState.pictogram = newPos;
} }
} else if (cmd->type == MoveType::Demo) { } else if (cmd->type == MoveType::Demo) {
@@ -616,20 +657,322 @@ void MovementTask() {
} }
} }
} }
struct LocalSpitObj {
string iD;
string groupName;
string name;
};
std::map<string, MoveCommand> ProvidedSpitActions;
std::map<string, string> ExpectedObjects;
void onServerEvent(SPIT_Client::ServerEvent event, const SAD_DetectedServer &p_DetectedServer) {
switch (event) {
case SPIT_Client::ServerEvent::Detect:
ESP_LOGI(TAG, "SERVER DETECTED");
ESP_LOGI(TAG, " Name: %s", p_DetectedServer.getName().data());
ESP_LOGI(TAG, " ID: %s", p_DetectedServer.getID().data());
ESP_LOGI(TAG, " Computer: %s", p_DetectedServer.getComputerName().data());
ESP_LOGI(TAG, " IP: %s", p_DetectedServer.getIP().data());
ESP_LOGI(TAG, " Port: %s", p_DetectedServer.getPort().data());
ESP_LOGI(TAG, " Addition: %s", p_DetectedServer.getAdditions().data());
ESP_LOGI(TAG, " ClientIP: %s", p_DetectedServer.getClientIP().data());
break;
case SPIT_Client::ServerEvent::Lost:
ESP_LOGW(TAG, "Server lost Name: %s IP: %s", p_DetectedServer.getName().data(), p_DetectedServer.getIP().data());
break;
case SPIT_Client::ServerEvent::Changed:
ESP_LOGW(TAG, "Server lost Name: %s IP: %s", p_DetectedServer.getName().data(), p_DetectedServer.getIP().data());
break;
default:
break;
}
}
void onConnectionStatus(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, int p_ConnectionStatus, int p_OldConnectionStatus) {
ESP_LOGI(TAG, "MySPITApp: eventConnectionStatus %d ", p_ConnectionStatus);
}
// The transfer of the server's SPITTypes and SPITObjects is finished.
void onProjectUpdate(SPIT_Client::ProjUpdate state, string projectId) {
switch (state) {
case SPIT_Client::ProjUpdate::ServerLoaded:
ESP_LOGI(TAG, "eventProjectReport ID: %s ", projectId.data());
break;
case SPIT_Client::ProjUpdate::StartTransfer:
ESP_LOGI(TAG, "eventStartProjectTransfer");
break;
case SPIT_Client::ProjUpdate::EndTransfer:
ESP_LOGI(TAG, "eventEndProjectTransfer");
spitProjectFinish.give();
break;
case SPIT_Client::ProjUpdate::ServerClosed:
ESP_LOGI(TAG, "eventProjectClosed ID: %s", projectId.data());
// If we don't save SPITServer's project specific information
// perhaps close all SPITObjects and RemoteSPITObjects to avoid conflicts, when the SPITServer loads a new project
// SPITObject::clearSPITObjects();
// SPITObject::clearSPITObjectsRemote();
break;
default:
break;
}
}
/**
* The SPITCLientInterface (implemented by this) will be asked to veto the SPITType while SPIT_Client.parseReportSPITType.<br>
* @param p_ReportSPITType
* @return false = the SPITType is denied, true = the SPITType is accepted
*/
bool onCheckSpitTypeVeto(SPIT_Message::ReportSPITType *p_ReportSPITType) {
if (p_ReportSPITType == NULL)
return true;
SPITType *ptrSPITType;
ptrSPITType = SPITType::getSPITType(p_ReportSPITType->getID());
// Don't allow foreign SPITTypes
if (ptrSPITType == NULL)
return false;
if (ptrSPITType->getCreatedByClient() == false)
return false;
return true;
}
bool onCheckSpitObjectVeto(SPIT_Message::ReportSPITObject *p_ReportSPITObject) {
if (p_ReportSPITObject == NULL)
return true;
SPITType *ptrSPITType = SPITType::getSPITType(p_ReportSPITObject->getSPITTypeID());
if (ptrSPITType == NULL)
return false;
// Don't allow SPITObjects which refers to a SPITType which is not created by this client - other SPITTypes cannot be handled here
if (ptrSPITType->getCreatedByClient() == false)
return false;
SPITObject *ptrSPITObject = SPITObject::getSPITObject(p_ReportSPITObject->getID());
// Don't allow foreign SPITTypes
if (ptrSPITObject == NULL)
return false;
return true;
}
// Called when the server has created, loaded, changed or deleted a SPITType.
// May also occur when the server confirms a SPITType created or changed by the client.
void onSpitType(SPIT_Client::ObjectEvent event, const SPITType &p_SPITType) {
if (event == SPIT_Client::ObjectEvent::Created) {
// Whenever you provide an action for this SPITType take this over in your code.
// call _SpitClient.setActionSPITType(p_SPITType.getID(), true);
ESP_LOGI(TAG, "NEW SPIT-Type ID: %s GroupName: %s Name: %s confirmed: %d", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
auto typeName = p_SPITType.getName();
if (ExpectedObjects.contains(typeName)) {
ExpectedObjects[typeName] = p_SPITType.getID();
}
} else if (event == SPIT_Client::ObjectEvent::Changed) {
ESP_LOGI(TAG, "SPIT-Type CHANGED ID: %s GroupName: %s Name: %s confirmed: %d", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
} else if (event == SPIT_Client::ObjectEvent::Deleted) {
ESP_LOGI(TAG, "SPIT-Type Removed ID: %s GroupName: %s Name: %s\n", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data());
}
}
/**
* Called when the server has created or changed a Remote SPITType.
* Remote SPITType are used in Remote SPITObjects. A Remote SPITObject is used to remote control the SPITServer.
* @param p_New true = server created a new SPITType / false = server changed a existing SPITType
*/
void onSpitTypeRemote(SPIT_Client::ObjectEvent event, const SPITType &p_SPITType) {
if (event == SPIT_Client::ObjectEvent::Created) {
ESP_LOGI(TAG, "NEW SPIT-REMOTE-Type ID: %s GroupName: %s Name: %s confirmed: %d", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
} else if (event == SPIT_Client::ObjectEvent::Changed) {
// we had to inform all Remote SPITObjects using the p_SPITType
// perhaps the SPITObject uses information from the SPITType
SPITObject *ptrSPITObject;
int intSPITObjectCount;
intSPITObjectCount = SPITObject::getSPITObjectRemoteCount();
for (int intObject = 0; intObject < intSPITObjectCount; intObject++) {
ptrSPITObject = SPITObject::getSPITObjectRemote(intObject);
if (ptrSPITObject == NULL)
continue;
if (ptrSPITObject->getSPITTypeID() == p_SPITType.getID()) {
// call ecentSPITObjectRemote
// onSpitObjectRemote(SPIT_Client::ObjectEvent::Changed, p_SPITType, *ptrSPITObject);
}
}
ESP_LOGI(TAG, "SPIT-REMOTE-Type CHANGED ID: %s GroupName: %s Name: %s confirmed: %d", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data(), p_SPITType.getConfirmed());
} else if (event == SPIT_Client::ObjectEvent::Deleted) {
ESP_LOGD(TAG, "SPIT-REMOTE-Type Removed ID: %s GroupName: %s Name: %s\n", p_SPITType.getID().data(), p_SPITType.getGroupName().data(), p_SPITType.getName().data());
}
}
/**
* Called when the server has created, loaded or changed a SPITObject.
* May also occur when the server confirms a SPITObject created by the client, what the client should never do!!.
* false = server changed a existing SPITObject
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void onSpitObject(SPIT_Client::ObjectEvent event, const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
if (event == SPIT_Client::ObjectEvent::Created) {
ESP_LOGI(TAG, "NEW SPIT-Object ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
// check your actions
// Whenever you provide an action for this SPITObject take this over in your code.
// call _SpitClient.setActionSPITObject(p_SPITObject.getID(), true);
// for our little excample as described in loadClientProject:
// We have only actions for SPITTypes - means every SPITObject with the associated "Actionx"-SPITTypes will trigger the action when it is played
//-> no need to do something here, because setActionSPITType has been set prior and the SPITObject will automatically inherits this
// SPITObjects with other SPITTypes asscciated will trigger no actions
} else if (event == SPIT_Client::ObjectEvent::Changed) {
ESP_LOGI(TAG, "SPIT-Object CHANGED ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
} else if (event == SPIT_Client::ObjectEvent::Deleted) {
ESP_LOGD(TAG, "SPIT-Object Removed ID: %s Name: %s\n", p_SPITObject.getID().data(), p_SPITObject.getName().data());
// Check your actions
// take the removal of the SPITObject over in your code
// CAUTION: Deleted SPITObjects can be added later again (perhaps per UNDO on the SPITServer)
//-> don't remove your assigned action immediately - keep it to reassign it later
}
}
/**
* Called when the server has created or changed a Remote SPITObject.
* A Remote SPITObject is used to remote control the SPITServer.
* @param p_New true = server created a new remote SPITObject
* false = server changed a existing remote SPITObject
* @param p_SPITType a reference to a copy of the associated SPITType instance.
* @param p_SPITObject a reference to a copy of the SPITObject instance.
*/
void onSpitObjectRemote(SPIT_Client::ObjectEvent event, const SPITType &p_SPITType, const SPITObject &p_SPITObject) {
if (event == SPIT_Client::ObjectEvent::Created) {
ESP_LOGI(TAG, "NEW SPIT-REMOTE-Object ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
// This is a remote SPITObject which can be used to remote control the server.
// If you want you can list this for later use
} else if (event == SPIT_Client::ObjectEvent::Changed) {
ESP_LOGI(TAG, "SPIT-REMOTE-Object CHANGED ID: %s Name: %s -> SPITType: %s", p_SPITObject.getID().data(), p_SPITObject.getName().data(), p_SPITType.getName().data());
} else if (event == SPIT_Client::ObjectEvent::Deleted) {
ESP_LOGD(TAG, "SPIT-REMOTE-Object Removed ID: %s Name: %s\n", p_SPITObject.getID().data(), p_SPITObject.getName().data());
// This is a remote SPITObject
// If you have listet this prior you should remove it from the list
}
}
// SPITServer may use several methods for playing SPITObjects.
// e.g. liveSHOWsoftware has the timeline and jingles which plays objects, where the timeline the main player is.
// SPIT distinguishes between the different players. All eventPlay... functions contain the information which player plays the SPIT object.
void onPlay(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames) {
ESP_LOGD(TAG, "eventPlay Player: %s Runs: %d Time: %lld", p_PlayerName.data(), p_PlayerIsRunning, p_TimeFrames);
switch (p_PlayerType) {
case SPIT_Client::PLAYERTYPE_MAIN:
// p_FrameTimes contains the position inside the server's project, we can use it like a timecode
// int intMilliseconds = (int)(((double)p_TimeFrames / (double)m_ServerFramesPerSecond) * 1000);
break;
case SPIT_Client::PLAYERTYPE_CONTINOUS:
// The olayer is playing only single Object sequences sometime during the project
break;
case SPIT_Client::PLAYERTYPE_DISCRETE:
// Only discrete values where submitted, e.g the fader position of remote faders.
break;
}
}
/**
* Called when the SPITServer plays a SPITObject. For every played SPITObject one eventPlayObject is called.
* You can decide here which action should be done or not.
*/
void onPlaySpitType(string p_PlayerID, string spitTypeId, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value) {
// double doubleValue = ((double)p_PlayObject.getValue() / 1000000) * ((double)p_PlayObject.getValueFactor() / 1000000);
ESP_LOGD(TAG, "eventPlayObject Player: %s is running: %d Object Started: %d Stopped: %d", p_PlayerID.data(), p_PlayerIsRunning, p_Started, p_Ended);
// ESP_LOGD(TAG, " SPITType: %s SPITObject: %s Position: %lld Value: %f\n", spitTypeId.data(), p_SPITObject.getName().data(), p_PlayObject.getFrameInside(), doubleValue);
ESP_LOGD(TAG, " SPITType: %s Value: %f\n", spitTypeId.data(), p_Value);
if (!ProvidedSpitActions.contains(spitTypeId)) {
ESP_LOGE(TAG, "SPIT ID %s is not accepted", spitTypeId.c_str());
return;
}
if (p_Started == true) {
auto command = ProvidedSpitActions[spitTypeId];
ESP_LOGI(TAG, "Player: %s is running: %s Object", p_PlayerID.data(), spitTypeId.c_str());
commandQueue.enqueue(std::make_unique<MoveCommand>(command));
ESP_LOGI(TAG, "MyApp AKTION 1 started Value: %f and running: %d", p_Value, p_PlayerIsRunning);
}
}
/**
* Called when a remote SpitObject which value function is changed by the server.
* This allows the Client to adjust its display for the remote command.
* @param p_SPITType the assigned remote SPITType of p_SPITObject
* @param p_SPITObject the remote SPITObject which is changed
* @param p_FrameInsideObject can be discarded
* @param p_Value the new value
*/
void onPlayRemoteObjectStatus(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value) {
ESP_EARLY_LOGI(TAG, "eventPlayRemoteObjectStatus RemoteSPITType: %s RemoteSPITObject: %s Position: %lld Value: %d", p_SPITType.getName().data(), p_SPITObject.getName().data(), p_FrameInsideObject, p_Value);
}
void SpitClientApp() { void SpitClientApp() {
ESP_LOGI(TAG, "Starting SPIT task"); ESP_LOGI(TAG, "Starting SPIT task");
auto ptrMyApp = std::make_unique<MyApp>();
auto &provided = SpitTypes.Provided;
auto &expected = SpitTypes.Expected;
std::vector<LocalSpitObj> ProvidedObj;
ProvidedSpitActions[provided.startShuffle] = MoveCommand{.type = MoveType::Shuffle, .pos = 0};
ProvidedObj.push_back(LocalSpitObj{.iD = provided.startShuffle, .groupName = provided.group, .name = provided.startShuffle});
ExpectedObjects[expected.changingPos] = "";
for (size_t i = 0; i < 6; i++) {
ProvidedObj.push_back(LocalSpitObj{.iD = provided.moveToX[i], .groupName = provided.group, .name = provided.moveToX[i]});
ProvidedSpitActions[provided.moveToX[i]] = MoveCommand{.type = MoveType::StepTo, .pos = (uint8_t)(i + 1)};
ExpectedObjects[expected.inPosX[i]] = "";
}
// load a client project and start auto detection of SPITServers SPIT_Client spitClient(ClientName, ProjectName,
ptrMyApp->init(); {
.onServerEvent = onServerEvent,
while (true) { .onConnectionStatus = onConnectionStatus,
fos::Task::delayMs(10000); .onProjectUpdate = onProjectUpdate,
ESP_LOGI(TAG, "Test LiveShow"); .onSpitType = onSpitType,
ptrMyApp->testLiveShowRemote(); //This is an excample how to remote control the liveSHOWsoftware .onSpitTypeRemote = onSpitTypeRemote,
} .onSpitObject = onSpitObject,
.onSpitObjectRemote = onSpitObjectRemote,
.onPlay = onPlay,
.onPlaySpitType = onPlaySpitType,
.onPlayRemoteObjectStatus = onPlayRemoteObjectStatus,
.onCheckSpitTypeVeto = onCheckSpitTypeVeto,
.onCheckSpitObjectVeto = onCheckSpitObjectVeto,
});
for (auto &obj : ProvidedObj) {
SPITType *ptrSPITType1Fix = spitClient.createSPITTypeFixed(obj.iD, obj.groupName, obj.name, 0, 0);
spitClient.setActionSPITType(ptrSPITType1Fix->getID(), true); // should be executed whenever a SPITObject with this SPITType is played
}
spitClient.clientProjectLoaded();
spitClient.startServerAutoDetect();
spitProjectFinish.take();
string serverProjectID = spitClient.getServerProjectID();
string serverProjectName = spitClient.getClientProjectName();
int serverFramesPerSecond = spitClient.getServerFramesPerSecond(); // set when the server reports his project, see eventProjectReport
ESP_LOGI(TAG, "eventProjectReport ID: %s Name: %s FramesPerSecond: %d", serverProjectID.data(), serverProjectName.data(), serverFramesPerSecond);
for (auto &&obj : ExpectedObjects) {
if (obj.second == "") {
ESP_LOGE(TAG, "No matching Remote ID for %s", obj.first.c_str());
}
}
while (true) {
fos::Task::delayMs(10000);
ESP_LOGI(TAG, "Test LiveShow");
auto res = responseQueue.dequeue();
if (res->type == ResponseType::StartMoving) {
spitClient.sendRemoteObject(ExpectedObjects[expected.changingPos]);
} else if (res->type == ResponseType::StepAt) {
spitClient.sendRemoteObject(ExpectedObjects[expected.inPosX[res->pos - 1]]);
}
}
} }
void app_main(void) { void app_main(void) {
@@ -651,7 +994,7 @@ void app_main(void) {
static fos::TaskT<int> telnetSocket(telnetSocketTask, ipVersion, "tcpServer", 4096); static fos::TaskT<int> telnetSocket(telnetSocketTask, ipVersion, "tcpServer", 4096);
static fos::TaskT<int> dmxNode(dmxSocketTask, ipVersion, "dmxNode", 4096); static fos::TaskT<int> dmxNode(dmxSocketTask, ipVersion, "dmxNode", 4096);
// static Task otaUpdate(SystemFunctions::OtaTaskEntry, "otaTask", 8192); // static Task otaUpdate(SystemFunctions::OtaTaskEntry, "otaTask", 8192);
static fos::Task spit(SpitClientApp,"SpitClient"); static fos::Task spit(SpitClientApp, "SpitClient");
auto &store = NvsApi::getInstance(); auto &store = NvsApi::getInstance();
auto logger = store.getValue(ConfigKeys.syslogDest); auto logger = store.getValue(ConfigKeys.syslogDest);
+10 -2
View File
@@ -36,7 +36,6 @@
#include "Processor.hpp" #include "Processor.hpp"
#include "nvsFunctions.hpp" #include "nvsFunctions.hpp"
#include "mqttClient.hpp" #include "mqttClient.hpp"
#include "MyApp.h"
// #include "esp_chip_info.h" // #include "esp_chip_info.h"
// #include "esp_flash.h" // #include "esp_flash.h"
@@ -51,4 +50,13 @@
// #include "systemFunctions.hpp" // #include "systemFunctions.hpp"
// #include <inttypes.h> // #include <inttypes.h>
// #include <sys/param.h> // #include <sys/param.h>
// #include <unistd.h> // #include <unistd.h>
#include "SAD_DetectedServer.hpp"
#include "SPITObject.h"
#include "SPITPlayer.h"
#include "SPITType.h"
#include "SPIT_Client.h"
#include <chrono>
#include <string>
#include <map>