feature: Project builds with integrated SPIT client (however with some exclusions)
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@@ -20,9 +20,6 @@
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using namespace std;
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int main();
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class MyApp : SPIT_ClientInterface {
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public:
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MyApp();
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@@ -30,10 +27,6 @@ public:
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//Client's infos is set by the client
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static string s_ClientName;
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static string s_ClientProjectID;
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static string s_ClientProjectName;
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static int s_ClientDefaultFramesPerSecond;
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void loadClientProject();
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private:
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@@ -53,6 +46,8 @@ private:
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string m_ServerProjectID;
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string m_ServerProjectName;
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int m_ServerFramesPerSecond; //set when the server reports his project, see eventProjectReport
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//liveSHOWsoftware will use 44100 frames per second as time resolution
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//All times are given in frames,
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//Reconnect to the server when connection is lost see eventConnectionStatus and eventServerDetected
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bool m_FlagReconnect; //true = on eventServerDetected connect to the server identified by m_ServerID
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@@ -63,8 +58,8 @@ private:
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public:
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//---------- SPIT_ClientInterface -------------
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string getClientProjectID(); //should return the client's project id, maybe the same as project name
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string getClientProjectName(); //should return the client's project name
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string getClientProjectName();
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//----- ServerAutoDetection -----
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void startServerAutoDetect(); //starts the autodetection of SPITServers in the local network area (see eventServerDetected)
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void stopServerAutoDetect(); //stopps the autodetection
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@@ -15,12 +15,7 @@
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#define SPIT_CLIENT_H
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#include "_SPITMACROS.h"
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#if defined OS_WINDOWS
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#include "WindowsSocket.h"
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#endif
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#if defined OS_MAC || defined OS_LINUX
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#include "UnixSocket.h"
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#endif
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#include "SPITSocket.h"
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#include "SAD_Client.h"
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@@ -35,9 +30,6 @@
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#include "SPITPlayer.h"
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#include <chrono>
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//#include <thread>
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using namespace std;
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//static char nullChar[] = "\0";
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@@ -15,9 +15,6 @@
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#define UNIXSOCKET_H
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#include "_SPITMACROS.h"
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#if defined(OS_MAC) || defined(OS_LINUX)
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#include <ifaddrs.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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@@ -50,7 +47,6 @@ public:
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int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_ServerPort, const char* p_MessageBytes, int p_MessageLength);
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int receiveMessage(int p_InetFamily, char* p_Buffer, int p_BufferLength, string* p_ServerIP);
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};
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#endif
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#endif /* UNIXSOCKET_H */
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@@ -1,53 +0,0 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: WindowsSocket.h
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* Author: Hagi
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*
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* Created on 11. April 2019, 08:36
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*/
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#ifndef WINDOWSSOCKET_H
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#define WINDOWSSOCKET_H
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#include "_SPITMACROS.h"
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#if defined(OS_WINDOWS)
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#include "WindowsSocket.h"
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#include <WinSock2.h>
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#include <iphlpapi.h>
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#include <ws2tcpip.h>
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#include <thread>
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#include "SPITSocket.h"
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using namespace std;
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class WindowsSocket : public SPITSocket{
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public:
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WindowsSocket();
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virtual ~WindowsSocket();
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private:
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SOCKET m_UDPSocketIP4;
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SOCKET m_UDPSocketIP6;
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public:
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void getAdaptersInfo();
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string getBroadcastIP4(IPAddress* p_IPAdress);
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int setBroadcast(bool p_Broadcast);
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static int init();
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static int cleanUp();
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bool createSocket_UDP();
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int bindSocket(string p_ClientIP, string p_ClientPort);
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int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_ServerPort, const char* p_MessageBytes, int p_MessageLength);
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int receiveMessage(int p_InetFamily, char* p_Buffer, int p_BufferLength, string* p_ServerIP);
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};
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#endif
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#endif /* WINDOWSSOCKET_H */
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@@ -1,57 +1,18 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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#pragma once
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/*
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* File: _SPITMACROS.h
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* Author: Hagi
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*
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* Created on 13. April 2019, 13:37
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*/
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#include <unistd.h>
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// #include <uuid/uuid.h>
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#ifndef _SPITMACROS_H
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#define _SPITMACROS_H
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//To compile for a specific operating system, you must change the precompiler comments.
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//In windows Ws2_32.lib Iphlpapi.lib (in gcc: -liphlpapi -lole32) should be added to the linker options
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#ifndef OS_WINDOWS
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// #define OS_WINDOWS
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// #include <WinSock2.h> //include this here, because it must be included before string.h .. is included
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#endif
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#ifndef OS_MAC
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// #define OS_MAC
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// #include <unistd.h>
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// #include<uuid/uuid.h>
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#endif
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#ifndef OS_LINUX
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#define OS_LINUX
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#include <unistd.h>
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#include<uuid/uuid.h>
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#endif
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//To output debug information (printf calls in the code)
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//you must set or comment out this precompiler definition
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// To output debug information (printf calls in the code)
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// you must set or comment out this precompiler definition
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#ifndef DEBUGOUTPUT
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#define DEBUGOUTPUT
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#define DEBUGOUTPUT
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#endif
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#include <string>
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using namespace std;
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//--------- OS specific functions ---------
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/** Returns an guid */
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string createGUID();
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/** Returns the name of the client's host computer*/
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string getClientHostName();
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#endif /* _SPITMACROS_H */
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