feature: Project builds with integrated SPIT client (however with some exclusions)
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@@ -20,9 +20,6 @@
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using namespace std;
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int main();
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class MyApp : SPIT_ClientInterface {
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public:
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MyApp();
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@@ -30,10 +27,6 @@ public:
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//Client's infos is set by the client
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static string s_ClientName;
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static string s_ClientProjectID;
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static string s_ClientProjectName;
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static int s_ClientDefaultFramesPerSecond;
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void loadClientProject();
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private:
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@@ -53,6 +46,8 @@ private:
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string m_ServerProjectID;
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string m_ServerProjectName;
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int m_ServerFramesPerSecond; //set when the server reports his project, see eventProjectReport
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//liveSHOWsoftware will use 44100 frames per second as time resolution
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//All times are given in frames,
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//Reconnect to the server when connection is lost see eventConnectionStatus and eventServerDetected
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bool m_FlagReconnect; //true = on eventServerDetected connect to the server identified by m_ServerID
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@@ -63,8 +58,8 @@ private:
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public:
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//---------- SPIT_ClientInterface -------------
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string getClientProjectID(); //should return the client's project id, maybe the same as project name
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string getClientProjectName(); //should return the client's project name
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string getClientProjectName();
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//----- ServerAutoDetection -----
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void startServerAutoDetect(); //starts the autodetection of SPITServers in the local network area (see eventServerDetected)
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void stopServerAutoDetect(); //stopps the autodetection
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