feature: Add SPIT-Source as is
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: WindowsSocket.h
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* Author: Hagi
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*
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* Created on 11. April 2019, 08:36
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*/
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#ifndef WINDOWSSOCKET_H
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#define WINDOWSSOCKET_H
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#include "_SPITMACROS.h"
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#if defined(OS_WINDOWS)
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#include "WindowsSocket.h"
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#include <WinSock2.h>
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#include <iphlpapi.h>
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#include <ws2tcpip.h>
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#include <thread>
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#include "SPITSocket.h"
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using namespace std;
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class WindowsSocket : public SPITSocket{
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public:
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WindowsSocket();
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virtual ~WindowsSocket();
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private:
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SOCKET m_UDPSocketIP4;
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SOCKET m_UDPSocketIP6;
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public:
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void getAdaptersInfo();
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string getBroadcastIP4(IPAddress* p_IPAdress);
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int setBroadcast(bool p_Broadcast);
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static int init();
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static int cleanUp();
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bool createSocket_UDP();
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int bindSocket(string p_ClientIP, string p_ClientPort);
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int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_ServerPort, const char* p_MessageBytes, int p_MessageLength);
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int receiveMessage(int p_InetFamily, char* p_Buffer, int p_BufferLength, string* p_ServerIP);
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};
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#endif
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#endif /* WINDOWSSOCKET_H */
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