including light effects from different project

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2024-12-15 22:46:44 +01:00
parent e4621f8ad8
commit 6db9bd85a5
20 changed files with 1533 additions and 43 deletions
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/**
* @file color.hpp
* @author Gustice
* @brief
*
* @copyright Copyright (c) 2024
*/
#pragma once
#include <cassert>
#include <cstdint>
#include <cstring>
#include <type_traits>
/// No Waveform definition
extern uint8_t const *const noWave;
/**
* @brief Color class
*
* @details Defines color data and common operations with color objects
* \li Supports RGB with overlapping white channel (e.g. SK6812-LED)
* \li Supports Operator overloading with '+' and '*' (Combined operation with MixWith)
* \li Return formatted data stream that can be directly sent to an LED
*/
class Color {
private:
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t white;
public:
struct Rgbw {
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t white;
};
struct Rgb {
uint8_t red;
uint8_t green;
uint8_t blue;
};
/// @brief Construct a new Color object
/// @details Default color will be Black \ref _ctBlack
Color(void) {
set(0, 0, 0, 0);
};
/// @brief Copy-Construct a new Color object
Color(const Color & c) {
red = c.red;
green = c.green;
blue = c.blue;
white = c.white;
};
/// @brief Construct a new Color object according to rgb color-channel-values
/// @details This constructor also takes an overlapping white channel
/// @param r Red channel
/// @param g Green channel
/// @param b Blue channel
/// @param w White channel (zero by default if not assigned)
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { set(r, g, b, w); };
/// @brief Set the Color object according to rgb color-channel values
/// @param r Red channel
/// @param g Green channel
/// @param b Blue channel
/// @param w White channel (zero by default if not assigned)
void set(uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) {
red = r;
green = g;
blue = b;
white = w;
}
/// @brief Returns Color as Color_t structure
/// @return Color_t Color
template <typename T>
T getColor(void) const {
if constexpr (std::is_same<T, Rgbw>::value) {
return {red, green, blue, white};
} else if constexpr (std::is_same<T, Rgb>::value) {
return {red, green, blue};
} else {
throw "wrong type";
}
}
uint8_t getRed() { return red; };
uint8_t getGreen() { return green; };
uint8_t getBlue() { return blue; };
uint8_t getWhite() { return white; };
/// @brief Scaling and overlaying with given color.
/// @param c2 Color 2
/// @param k scaling factor
/// @return Overlayed Color
Color mixWith(const Color c2, uint8_t k = 0x7F) {
auto t(c2);
*this = (*this * (UINT8_MAX - k)) + (t * k);
return *this;
}
/// @brief Writes Color as formatted byte stream to location
/// @param color
template <typename T>
void writeByteStreamTo(uint8_t raw[sizeof(T)]) const {
if constexpr (std::is_same<T, Rgbw>::value) {
raw[0] = blue;
raw[1] = green;
raw[2] = red;
raw[3] = white;
} else if constexpr (std::is_same<T, Rgb>::value) {
raw[0] = blue;
raw[1] = green;
raw[2] = red;
} else {
throw "wrong type";
}
}
/// @brief Assign overload
Color operator=(const Color &c2) {
red = c2.red;
green = c2.green;
blue = c2.blue;
white = c2.white;
return *this;
}
/// @brief Checks if both color values are equal
bool operator==(Color const &c2) const {
return ((blue == c2.blue) && (green == c2.green) &&
(red == c2.red) && (white == c2.white));
}
/// @brief Checks if both color values are not equal
bool operator!=(Color const &c2) const {
return ((blue != c2.blue) || (green != c2.green) ||
(red != c2.red) || (white != c2.white));
}
/// @brief Scale color by scaling each color-channel by given factor
/// @param c1 Color
/// @param k Scale-factor uint8_t.Max is full-scale
/// @return Scaled Color
Color operator*(uint8_t k) {
red = (uint8_t)((uint16_t)red * k / 0xFF);
green = (uint8_t)((uint16_t)green * k / 0xFF);
blue = (uint8_t)((uint16_t)blue * k / 0xFF);
white = (uint8_t)((uint16_t)white * k / 0xFF);
return *this;
}
/// @brief Overlaying to colors my adding each color channel value
/// @note Colors channels should not overlap since there is no automatic ratio correction.
/// Use *-Operator first in order to scale each color value a a way that no overflow can occur
/// @param c2 Color 2
/// @return Overlayed Color
Color operator+(Color c2) {
red = red + c2.red;
green = green + c2.green;
blue = blue + c2.blue;
white = white + c2.white;
return *this;
}
};
static_assert(sizeof(Color) == 4 && "Color Type is to big");
/// Null color object
extern const Color *noColor;
/// Used old color agreement (if no color pointer)
extern const Color *oldColor;
/// Black color object constant
extern const Color CBlack;
/// Red color object constant
extern const Color CRed;
/// Green color object constant
extern const Color CGreen;
/// Blue color object constant
extern const Color CBlue;
/// Magenta color object constant
extern const Color CMagenta;
/// Cyan color object constant
extern const Color CCyan;
/// Yellow color object constant
extern const Color CYellow;
/// White color object constant
extern const Color CWhite;
/// Warm white color object constant (with higher red channel value)
extern const Color CWarmWhite;
/// Black color object constant (with higher green channel value)
extern const Color CColdWhite;
/// Black color object constant (with higher blue channel value)
extern const Color CSpookyWhite;