Adding NVS to project
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/**
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* @file utils.hpp
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* @author Gustice
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* @brief Template
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*
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* @copyright Copyright (c) 2024
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*/
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#pragma once
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#include <cassert>
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#include <exception>
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#include <string>
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#include <vector>
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#include <cstdint>
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/**
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* @brief Common interface for character streams
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*/
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class CharStream {
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public:
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/// @brief Read method
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/// @return string
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virtual std::string read() = 0;
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/// @brief Write character
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/// @param c character to write
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virtual void write(char c) = 0;
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/// @brief Write string
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/// @param str string to write
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virtual void write(std::string str) = 0;
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};
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/**
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* @brief Common interface
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*/
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class ByteStream {
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/// @brief Read method
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/// @return series of bytes
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virtual std::vector<uint8_t> read() = 0;
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/// @brief write single byte
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/// @param b byte to write
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virtual void write(uint8_t b) = 0;
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/// @brief write series of bytes
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/// @param data series to write
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virtual void write(std::vector<uint8_t> data) = 0;
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};
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/**
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* @brief Base for constructs that allow only one concurrently active instance
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*
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* @tparam T
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* @note needs a `T * T::SingleActive<T>::active{};` definition in source
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*/
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template <typename T>
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class SingleActive {
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static bool active;
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public:
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/// @brief Constructor, memorizes if already on instance was successfully build
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SingleActive() {
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if (active) {
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throw "Instance already active";
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}
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assert(active == false && "Constructor my only be run if no instance active");
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active = true;
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}
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/// @brief Destructor, clears memory of existing instance
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~SingleActive() {
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assert(active == true && "Destructor my only be run on active instance");
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active = false;
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}
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// Disable move and assignment
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SingleActive(SingleActive &other) = delete;
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void operator=(const SingleActive &) = delete;
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};
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