refactor: Heavy refactoring to modern code style

This commit is contained in:
2025-04-03 21:31:08 +02:00
parent 04a8904cbe
commit 9ebbedb04a
32 changed files with 2360 additions and 4112 deletions
+22 -57
View File
@@ -13,57 +13,30 @@
*/
#include "SPITPlayer.h"
#include "esp_log.h"
#include <memory>
#include <vector>
unordered_map<string, SPITPlayer *> SPITPlayer::s_SPITPlayers;
using namespace std;
SPITPlayer *SPITPlayer::getSPITPlayer(string p_PlayerID) {
{
auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
}
i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end())
return NULL;
return i->second;
}
}
unordered_map<string, unique_ptr<SPITPlayer>> SPITPlayer::s_SPITPlayers;
void SPITPlayer::clearPlayers() {
;
vector<SPITPlayer *> o_SPITPlayers;
for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
SPITPlayer *ptrSPITPlayer = i->second;
o_SPITPlayers.push_back(ptrSPITPlayer);
SPITPlayer &SPITPlayer::getSPITPlayer(string p_PlayerID) {
auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = make_unique<SPITPlayer>(p_PlayerID);
}
for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) {
SPITPlayer *ptrSPITPlayer = *i;
delete ptrSPITPlayer;
}
o_SPITPlayers.clear();
return *s_SPITPlayers.at(p_PlayerID);
}
SPITPlayer::SPITPlayer(string p_PlayerID) {
m_ID = p_PlayerID;
s_SPITPlayers[p_PlayerID] = this;
}
SPITPlayer::~SPITPlayer() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) {
break;
}
}
m_PlaySPITTypes.clear();
}
unordered_map<string, SPITPlayer::PlaySPITType *> *SPITPlayer::getPlaySPITTypes() {
return &m_PlaySPITTypes;
}
/**
*
* @param p_SPITObjectID
@@ -72,46 +45,38 @@ unordered_map<string, SPITPlayer::PlaySPITType *> *SPITPlayer::getPlaySPITTypes(
*/
SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
PlaySPITType *ptrPlaySPITType;
auto i = m_PlaySPITTypes.find(p_SPITTypeID);
if (i == m_PlaySPITTypes.end()) {
ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID);
ptrPlaySPITType->setIsPlayed(true);
ptrPlaySPITType->setIsNew(true);
m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType;
auto playSpitType = make_unique<PlaySPITType>(this, p_SPITTypeID);
ptrPlaySPITType = playSpitType.get();
m_PlaySPITTypes[p_SPITTypeID] = move(playSpitType);
} else {
ptrPlaySPITType = i->second;
ptrPlaySPITType->setIsPlayed(true);
ptrPlaySPITType = i->second.get();
}
ptrPlaySPITType->setIsPlayed(true);
return ptrPlaySPITType;
}
void SPITPlayer::startPlaySequence() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
PlaySPITType *ptrPlaySPITType = i->second.get();
ptrPlaySPITType->startPlaySequence();
}
}
void SPITPlayer::endPlaySequence() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
if (ptrPlaySPITType->getIsPlayed() == false) {
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end();) {
if (i->second.get()->getIsPlayed() == false) {
i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) {
break;
}
} else {
++i;
}
}
}
SPITPlayer::PlaySPITType::PlaySPITType() {
}
SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
m_IsNew = true;
m_SPITTypeID = p_SPITTypeID;
m_PlayerID = p_SPITPlayer->getID();
m_PlayerName = p_SPITPlayer->getName();