including ArtNet feature from different Project
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// Please include ArtnetEther.h to use Artnet on the platform
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// which can use both WiFi and Ethernet
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#include <ArtnetEther.h>
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// this is also valid for other platforms which can use only Ethernet
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// #include <Artnet.h>
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// Ethernet stuff
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const IPAddress ip(192, 168, 0, 201);
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uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB};
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ArtnetReceiver artnet;
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uint32_t universe1 = 1; // 0 - 15
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uint32_t universe2 = 2; // 0 - 15
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void callback(const uint8_t* data, const uint16_t size) {
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// you can also use pre-defined callbacks
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}
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void setup() {
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Serial.begin(115200);
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Ethernet.begin(mac, ip);
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artnet.begin();
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// artnet.subscribe_net(0); // optionally you can change
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// artnet.subscribe_subnet(0); // optionally you can change
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// if Artnet packet comes to this universe, this function is called
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artnet.subscribe(universe1, [&](const uint8_t* data, const uint16_t size) {
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Serial.print("artnet data (universe : ");
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Serial.print(universe1);
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Serial.print(", size = ");
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Serial.print(size);
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Serial.print(") :");
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for (size_t i = 0; i < size; ++i) {
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Serial.print(data[i]);
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Serial.print(",");
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}
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Serial.println();
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});
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// you can also use pre-defined callbacks
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artnet.subscribe(universe2, callback);
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}
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void loop() {
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artnet.parse(); // check if artnet packet has come and execute callback
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}
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