added utils from different project
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@@ -0,0 +1,33 @@
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if __name__ == "__main__": # If the Helper.py file is run directly
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print("This is a modul and should be imported")
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import math
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class Stepper:
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# step as degrees
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Step : float
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# step as radiant
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StepRad : float
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# steps for full resolution
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Steps : int
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# microsteps per step
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Resolution : int
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def __init__(self, step, res):
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self.Step = step
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self.Steps = 360 / step
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self.StepRad = math.pi * step/180
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self.Resolution = res
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class QuadWave:
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Sine : []
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Cosine : []
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def __init__(self, resolution):
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sine = []
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cosine = []
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s = 2 * math.pi / resolution
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for i in range(resolution):
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sine.append(math.sin(s * i))
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cosine.append(math.cos(s * i))
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self.Sine = sine
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self.Cosine = cosine
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@@ -0,0 +1,180 @@
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if __name__ == "__main__": # If the Helper.py file is run directly
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print("This is a modul and should be imported")
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import math
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class Generator:
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dT = 0
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aMax = 0
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wMax = 0 # v = a * t
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# s = a * t^2 / 2
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# s = v * t
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def __init__(self, stpr, dt, a, v):
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self.stepper = stpr
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self.dT = dt
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self.aMax = a
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self.wMax = v
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def __initVars(self):
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self.__pArr = [0]
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self.__wArr = [0]
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self.__tArr = [0]
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self.__t = 0
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def __appendPoint(self, p, w, t):
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self.__wArr.append(w)
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self.__pArr.append(p)
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self.__tArr.append(t)
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def __accelUntil(self, a, wInit, check):
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t = 0
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pX = self.__pArr[-1]
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while True:
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w = wInit + a * t
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p = pX + wInit * t + a * t**2 / 2
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if check(w, p):
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break
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self.__appendPoint(p, w, self.__t + t)
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t = t + self.dT
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self.__t = self.__t + t
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def __getStopDistance(self, a, w):
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tDec = w / a
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pDec = a * tDec**2 / 2
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return (pDec, tDec)
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def __moveUntil(self, wM, pEnd):
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t = 0
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pX = self.__pArr[-1]
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while True:
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p = pX + wM * t
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if p > pEnd:
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break
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self.__appendPoint(p, wM, self.__t + t)
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t = t + self.dT
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self.__t = self.__t + t
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def __buildUpSwing(self, a, vM, swings):
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t = 0
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pX = self.__pArr[-1]
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TwMax = vM / a
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tau = 2*math.pi
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sTau = swings*tau
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while True:
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t = t + self.dT
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env = a * t
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p = math.sin(sTau*t/TwMax) * env * TwMax/sTau
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w = (p-self.__pArr[-1])/self.dT
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if w > self.wMax:
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break
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self.__appendPoint(p, w, self.__t + t)
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self.__t = self.__t + t
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def __transformToStepper(self) :
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stp = self.stepper.StepRad
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res = stp / self.stepper.Resolution
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oArr = map(lambda x : int((x % stp) / res), self.__pArr)
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oArr = list(oArr)
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return {"p": self.__pArr, "w": self.__wArr, "t": self.__tArr, "pE": self.__pArr[-1], "T": self.__t, "o": oArr}
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def __smoothSubStep(self, delta, aM, wM):
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(pDec,_) = self.__getStopDistance(aM, wM)
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if (pDec < (delta - self.__pArr[-1])/2):
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# t0..t1: acceleration to max velocity
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self.__accelUntil(aM, 0, lambda w,p : w > wM)
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# t1..t2: movement to until almost destination
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self.__moveUntil(wM, delta - pDec)
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# t2..r3: deceleration until destination
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self.__accelUntil(-aM, wM, lambda w,p : w < 0)
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else:
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# t0..t1: acceleration until center is reached
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pCen = ((delta - self.__pArr[-1]) /2 + self.__pArr[-1])
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self.__accelUntil(aM, 0, lambda w,p : p > pCen)
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# t2..r3: deceleration until destination
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self.__accelUntil(-aM, self.__wArr[-1], lambda w,p : w < 0)
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def createSmoothStep(self, delta):
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self.__initVars()
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(pDec,_) = self.__getStopDistance(self.aMax, self.wMax)
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if (pDec < delta/2):
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# t0..t1: acceleration to max velocity
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self.__accelUntil(self.aMax, 0, lambda w,p : w > self.wMax)
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# t1..t2: movement to until almost destination
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self.__moveUntil(self.wMax, delta - pDec)
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# t2..r3: deceleration until destination
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self.__accelUntil(-self.aMax, self.wMax, lambda w,p : w < 0)
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else:
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# t0..t1: acceleration until center is reached
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pCen = (self.__pArr[-1]) + delta /2
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self.__accelUntil(self.aMax, 0, lambda w,p : p > pCen)
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# t2..r3: deceleration until destination
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self.__accelUntil(-self.aMax, self.__wArr[-1] , lambda w,p : w < 0)
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return self.__transformToStepper()
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def createBuildUpStep(self, delta):
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self.__initVars()
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# t0..t1: increasing swing
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self.__buildUpSwing(self.aMax/4, self.wMax, 3)
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(pDec,_) = self.__getStopDistance(self.aMax, self.wMax)
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# t1..t2: movement to until almost destination
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self.__moveUntil(self.wMax, delta - pDec)
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# t2..r3: deceleration until destination
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self.__accelUntil(-self.aMax, self.wMax, lambda w,p : w < 0)
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return self.__transformToStepper()
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def createRapidStartSwingInEnd(self, delta):
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self.__initVars()
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(pDec,_) = self.__getStopDistance(self.aMax, self.wMax)
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# t0..t1: acceleration to max velocity
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self.__accelUntil(self.aMax*2, 0, lambda w,p : w > self.wMax*2)
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# t1..r2: deceleration until moving speed
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self.__accelUntil(-self.aMax, self.wMax*2, lambda w,p : w < self.wMax )
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# t2..t3: movement to until destination (override)
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self.__moveUntil(self.wMax, delta)
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# t3..t4: deceleration
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self.__accelUntil(-self.aMax, self.wMax, lambda w,p : w < 0)
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pCen = delta + (self.__pArr[-1] - delta) /2
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self.__accelUntil(-self.aMax, 0, lambda w,p : p < pCen )
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self.__accelUntil(self.aMax, self.__wArr[-1], lambda w,p : w > 0)
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return self.__transformToStepper()
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def createJumpInTarget(self, delta):
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self.__initVars()
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jumpInRange = math.pi/3
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deltaPre = delta - jumpInRange
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self.__smoothSubStep(deltaPre, self.aMax, self.wMax)
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jumpInSteps = [jumpInRange/2, jumpInRange/3, jumpInRange/6]
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nextPoint = deltaPre
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for step in jumpInSteps:
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nextPoint = nextPoint + step
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self.__smoothSubStep(nextPoint, self.aMax*10, self.wMax*2)
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return self.__transformToStepper()
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