/** * @file spitRepoTest.cpp * @author Gustice * @brief */ #include "doctest/doctest.h" #include #include #include "spit_client.hpp" using namespace spit; using namespace std; class ClientMock { public: void onServerEvent(SClient::ServerEvent event, const SadDetectedServer &detectedServer) { } void onConnectionStatus(string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus) { } void onProjectUpdate(SClient::ProjUpdate state, string projectId) { } void onSpitType(SClient::ObjectEvent event, bool isRemote, const SType &spitType) { } void onSpitObject(SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject) { } void onPlay(string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames) { } void onPlaySpitType(string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value) { } void onPlayRemoteObjectStatus(const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value) { } bool onCheckSpitTypeVeto(bool knownType, bool createdByClient) { } bool onCheckSpitObjectVeto(bool knownType) { } }; class SocketMock : public ISocket { public: SocketMock(IpAddress ip) : ISocket(ip) {} int sendMessage(const char *message, int length) override { } int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const override { } void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) override { } int bindSocket(string clientIp, string clientPort) override { } int setBroadcast(bool broadcast) const override { } int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) override { } }; class SpitClientFix { protected: static ClientMock client; ISocket::IpAddress ip{"10.10.0.1", "255.255.255.0"}; SocketMock socket{ip}; SClient::Callbacks callbacks{ .onServerEvent = [&](SClient::ServerEvent event, const SadDetectedServer &detectedServer){client.onServerEvent(event, detectedServer);} , .onConnectionStatus = [&](string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus){client.onConnectionStatus(serverID, serverComputerName, serverName, serverStepTime, connectionStatus, oldConnectionStatus);} , .onProjectUpdate = [&](SClient::ProjUpdate state, string projectId){client.onProjectUpdate(state, projectId);} , .onSpitType = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType){client.onSpitType(event, isRemote, spitType);} , .onSpitObject = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject){client.onSpitObject(event, isRemote, spitType, spitObject);} , .onPlay = [&](string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames){client.onPlay(playerID, playerName, playerType, playerIsRunning, timeFrames);} , .onPlaySpitType = [&](string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value){client.onPlaySpitType(playerID, spitTypeID, playerIsRunning, started, ended, value);} , .onPlayRemoteObjectStatus = [&](const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value){client.onPlayRemoteObjectStatus( spitType, spitObject, p_FrameInsideObject, value);} , .onCheckSpitTypeVeto = [&](bool knownType, bool createdByClient){return client.onCheckSpitTypeVeto(knownType, createdByClient);} , .onCheckSpitObjectVeto = [&](bool knownType){return client.onCheckSpitObjectVeto(knownType);} }; SClient sut{"sut", "sutProj", socket, callbacks}; }; TEST_CASE_FIXTURE(SpitClientFix, "Typical use case") { }