852 lines
25 KiB
C++
852 lines
25 KiB
C++
/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: SPIT_Message.h
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* Author: Hagi
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*
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* Created on 3. April 2019, 08:51
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*/
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#ifndef SPIT_MESSAGE_H
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#define SPIT_MESSAGE_H
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#include <cstdlib>
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#include <string>
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#include <optional>
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#include <memory>
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#include <vector>
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using namespace std;
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static const string SPITID = "#spit#";
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class SPIT_Message {
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//----------- Header -----------
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public:
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class Header {
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public:
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static constexpr int BYTESLENGTH = 99;
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virtual ~Header();
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Header(const Header &orig);
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Header();
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// Members
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private:
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string m_SPITID;
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int m_SPITVersion{SPITVERSION};
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unsigned char m_MessageNumber{};
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int m_BytesCount{BYTESLENGTH};
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string m_ServerID{};
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string m_ClientID{};
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int m_OPFlag;
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int m_ParseOffset{};
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public:
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string getSPITID() const { return m_SPITID; }
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int getSPITVersion() const { return m_SPITVersion; }
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unsigned char getMessageNumber() const { return m_MessageNumber; }
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int getBytesCount() const { return m_BytesCount; }
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string getServerID() const { return m_ServerID; }
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string getClientID() const { return m_ClientID; }
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int getOPFlag() const { return m_OPFlag; }
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// Receive
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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Header(int p_SPITVersion, int p_OPFlag);
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void setMessageNumber(unsigned char p_MessageNumber);
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void setServerID(string p_ServerID);
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void setClientID(string p_ID);
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void setOPFlag(int p_OPFlag);
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bool fillBytes(char *p_Bytes, int p_ByteCount);
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};
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//----------- OPPart -----------
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public:
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class OPPart {
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// Members
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protected:
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Header *m_Header;
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int m_ParseOffset;
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int m_BytesCount;
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private:
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void initMembers();
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public:
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virtual ~OPPart();
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// OPPart(const OPPart& orig);
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Header *getHeader() const { return m_Header; }
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int getBytesCount() const { return m_BytesCount; }
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const string getServerID() const {
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if (m_Header == NULL)
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return "";
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return m_Header->getServerID();
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}
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const string getClientID() const {
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if (m_Header == NULL)
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return "";
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return m_Header->getClientID();
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}
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int getOPFlag() const {
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if (m_Header == NULL)
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return -1;
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return m_Header->getOPFlag();
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}
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// Receive
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public:
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OPPart(Header *p_Header, int p_OPFlag);
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void setHeader(Header *p_Header);
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virtual bool parse(char *p_Bytes, int p_ByteCounth) = 0;
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// Send
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public:
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OPPart();
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virtual bool fillBytes(char *p_Bytes, int p_ByteCount) = 0;
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};
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//----------- SPIT_Message -----------
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public:
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static const int SPITVERSION = 1;
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// SPIT_Object value usage
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static const char VALUEUSE_DISCARD = 0x00; // value of SPITObejct is not used
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static const char VALUEUSE_INRANGE = 0x01; // value of SPITOBject in range 0 - 1000000ppm
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static const char VALUEUSE_OVERRIDE = 0x02; // value can be overridden
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// SPIT Player type
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static const char PLAYERTYPE_MAIN = 0x02;
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static const char PLAYERTYPE_CONTINIOUS = 0x01;
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static const char PLAYERTYPE_DISCRETE = 0x00;
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// PlayObject value usage
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static const char VALUEFLAG_DIRECT = 0x00; // use the vlue direct
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static const char VALUEFLAG_INCREASE = 0x01; // increase the value
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static const char VALUEFLAG_DECREASE = 0x02; // decrease the value
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SPIT_Message() = default;
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virtual ~SPIT_Message();
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// SPIT_Message(const SPIT_Message& orig);
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// Members
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private:
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char *m_MessageBytes{};
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int m_MessageByteCount{};
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Header *m_Header{};
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OPPart * m_OPPart{};
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bool m_MessageBytesCreated{};
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// Receive
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public:
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SPIT_Message(char *msgBytes, int msgSize);
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const Header *getHeader() const { return m_Header; }
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int getOPFlag() const {
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if (m_Header == NULL)
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return -1;
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return m_Header->getOPFlag();
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}
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const OPPart *getOPPart() const { return m_OPPart; }
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int getMesageByteCount() const { return m_MessageByteCount; }
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OPPart *parse();
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// Send
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public:
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SPIT_Message(OPPart *p_OPPart);
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bool fillBytes();
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const char *getMessageBytes();
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//------------------------------ Connection ----------------------------------
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//----------- Connect -----------
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public:
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class Connect : public OPPart {
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public:
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static const int OPFLAG = 1;
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static const int BYTESLENGTH = 304;
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private:
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string m_ClientComputerName;
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string m_ClientName;
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string m_LoginName;
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string m_LoginPassword;
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string m_ServerIP;
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int m_ServerPort;
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void initMembers();
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public:
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~Connect();
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// Connect(const Connect& orig);
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// Receive
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public:
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Connect(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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const string getClientComputerName() const { return m_ClientComputerName; }
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const string getClientName() const { return m_ClientName; }
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const string getLoginName() const { return m_LoginName; }
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const string getLoginPassword() const { return m_LoginPassword; }
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const string getServerIP() const { return m_ServerIP; }
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int getServerPort() const { return m_ServerPort; }
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// Send
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public:
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Connect();
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void setClientComputerName(string p_ComputerName);
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void setClientName(string p_ClientName);
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void setLoginName(string p_LoginName);
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void setLoginPassword(string p_LoginPassword);
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void setServerIP(string p_ServerIP);
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void setServerPort(int p_ServerPort);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- ConnectAnswer -----------
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class ConnectAnswer : public OPPart {
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public:
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static const int OPFLAG = 2;
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static const int BYTESLENGTH = 137;
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private:
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string m_ServerComputerName;
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string m_ServerName;
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bool m_Connected;
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int m_StepTime; // ms step size the Server will send play sequences
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void initMembers();
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public:
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~ConnectAnswer();
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ConnectAnswer(const ConnectAnswer &orig);
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// Receive
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ConnectAnswer(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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const string getServerComputerName() const { return m_ServerComputerName; }
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const string getServerName() const { return m_ServerName; }
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bool getConnected() const { return m_Connected; }
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int getStepTime() const { return m_StepTime; }
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// Send
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public:
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ConnectAnswer();
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void setServerComputerName(string p_ServerComputerName);
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void setServerName(string p_ContollerName);
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void setConnected(bool p_Connected);
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void setStepTime(int p_StepTime_ms);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- Disconnect -----------
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class Disconnect : public OPPart {
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public:
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static const int OPFLAG = 3;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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public:
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~Disconnect();
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Disconnect(const Disconnect &orig);
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// Receive
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Disconnect(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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public:
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Disconnect();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- Watchdog -----------
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class Watchdog : public OPPart {
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public:
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static const int OPFLAG = 8;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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public:
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~Watchdog();
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Watchdog(const Watchdog &orig);
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// Receive
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Watchdog(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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public:
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Watchdog();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- WatchdogAnswer -----------
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class WatchdogAnswer : public OPPart {
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public:
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static const int OPFLAG = 9;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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// Receive
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public:
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~WatchdogAnswer();
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WatchdogAnswer(const WatchdogAnswer &orig);
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WatchdogAnswer(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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public:
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WatchdogAnswer();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//------------------------------ SPITProject ----------------------------------
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//----------- ReportSPITProject -----------
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class ReportSPITProject : public OPPart {
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public:
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static const int OPFLAG = 11;
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static const int BYTESLENGTH = 113;
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private:
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string m_ProjectID;
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string m_ProjectName;
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int m_FramesPerSecond; // Frames per second
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void initMembers();
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// Receive
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public:
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~ReportSPITProject();
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ReportSPITProject(const ReportSPITProject &orig);
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ReportSPITProject(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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const string getProjectID() const {
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return m_ProjectID;
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}
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const string getProjectName() const {
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return m_ProjectName;
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}
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int getFramesPerSecond() const {
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return m_FramesPerSecond;
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}
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// Send
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ReportSPITProject();
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void setProjectID(string p_ClientID);
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void setProjectName(string p_ClientName);
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void setFramesPerSecond(const int p_FramesPerSecond);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- CloseSPITProject -----------
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class CloseSPITProject : public OPPart {
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public:
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static const int OPFLAG = 13;
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static const int BYTESLENGTH = 45;
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private:
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string m_ProjectID;
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void initMembers();
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public:
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~CloseSPITProject();
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CloseSPITProject(const CloseSPITProject &orig);
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// Receive
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CloseSPITProject(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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const string getProjectID() const {
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return m_ProjectID;
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}
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// Send
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public:
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CloseSPITProject();
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void setProjectID(string p_ClientID);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- StartProjectTransfer -----------
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class RequestProjectTransfer : public OPPart {
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public:
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static const int OPFLAG = 15;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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public:
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~RequestProjectTransfer();
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RequestProjectTransfer(const RequestProjectTransfer &orig);
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// Receive
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RequestProjectTransfer(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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public:
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RequestProjectTransfer();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- StartProjectTransfer -----------
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class StartProjectTransfer : public OPPart {
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public:
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static const int OPFLAG = 16;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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public:
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~StartProjectTransfer();
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StartProjectTransfer(const StartProjectTransfer &orig);
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// Receive
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StartProjectTransfer(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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public:
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StartProjectTransfer();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- EndProjectTransfer -----------
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class EndProjectTransfer : public OPPart {
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public:
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static const int OPFLAG = 17;
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static const int BYTESLENGTH = 4;
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private:
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void initMembers();
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public:
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~EndProjectTransfer();
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EndProjectTransfer(const EndProjectTransfer &orig);
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// Receive
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EndProjectTransfer(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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// Send
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EndProjectTransfer();
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//---------------------------- SPIT_Types ----------------------------------
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//----------- ReportSPITType -----------
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class ReportSPITType : public OPPart {
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public:
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static const int OPFLAG = 21;
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static const int BYTESLENGTH = 168;
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private:
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bool m_Confirmed;
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string m_SPITTypeID;
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bool m_Fixed;
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bool m_ServerRemote;
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bool m_ServerProjectIndepended;
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string m_SPITTypeGroupName;
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string m_SPITTypeName;
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long long m_Delay;
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long long m_Duration;
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void initMembers();
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public:
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~ReportSPITType();
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ReportSPITType(const ReportSPITType &orig);
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// Receive
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ReportSPITType(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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bool getConfirmed() const {
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return m_Confirmed;
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}
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const string getID() const {
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return m_SPITTypeID;
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}
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bool getFixed() const {
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return m_Fixed;
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}
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bool getServerRemote() const {
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return m_ServerRemote;
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}
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bool getServerProjectIndepended() const {
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return m_ServerProjectIndepended;
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}
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const string getGroupName() const {
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return m_SPITTypeGroupName;
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}
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const string getName() const {
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return m_SPITTypeName;
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}
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long long getDelay() const {
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return m_Delay;
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}
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long long getDuration() const {
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return m_Duration;
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}
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// Send
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public:
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ReportSPITType();
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void setConfirmed(bool p_Confirmed);
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void setID(string p_ID);
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void setFixed(bool p_Fixed);
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void setServerRemote(bool p_IsServerRemote);
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void setServerProjectIndepended(bool p_ProjectIndpended);
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void setGroupName(string p_GroupName);
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void setName(string p_Name);
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void setDelay(long long p_Delay);
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void setDuration(long long p_Duration);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//----------- RemoveSPITType -----------
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class RemoveSPITType : public OPPart {
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public:
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static const int OPFLAG = 23;
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static const int BYTESLENGTH = 45;
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private:
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string m_SPITTypeID;
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void initMembers();
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public:
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~RemoveSPITType();
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RemoveSPITType(const RemoveSPITType &orig);
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// Receive
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RemoveSPITType(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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const string getID() const {
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return m_SPITTypeID;
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}
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// Send
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RemoveSPITType();
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void setID(string p_ID);
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bool fillBytes(char *msgBytes, int p_ByteCount);
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};
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//---------------------------- SPITObjects ----------------------------------
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//----------- ReportSPITObject -----------
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class ReportSPITObject : public OPPart {
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public:
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static const int OPFLAG = 31;
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static const int BYTESLENGTH = 339;
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private:
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bool m_Confirmed;
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string m_SPITObjectID;
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bool m_Fixed;
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bool m_ServerRemote;
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string m_SPITObjectName;
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string m_SPITTypeID;
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string m_ServerParams;
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long long m_FrameStart;
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long long m_FrameLength;
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long long m_FrameFadeInLength;
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long long m_FrameFadeOutLength;
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int m_ValueFactor;
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char m_ValueUse;
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int m_Track;
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string m_Remark;
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long long m_Delay;
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long long m_Duration;
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bool m_ActionAssigned;
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void initMembers();
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public:
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~ReportSPITObject();
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ReportSPITObject(const ReportSPITObject &orig);
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// Receive
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ReportSPITObject(Header *p_Header);
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bool parse(char *p_Bytes, int p_ByteCount);
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bool getConfirmed() const { return m_Confirmed; }
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const string getID() const { return m_SPITObjectID; }
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bool getFixed() const { return m_Fixed; }
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bool getServerRemote() const { return m_ServerRemote; }
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const string getName() const { return m_SPITObjectName; }
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const string getSPITTypeID() const { return m_SPITTypeID; }
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const string getServerParams() const { return m_ServerParams; }
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long long getFrameStart() const { return m_FrameStart; }
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long long getFrameLength() const { return m_FrameLength; }
|
|
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
|
|
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
|
|
int getValueFactor() const { return m_ValueFactor; }
|
|
char getValueUse() const { return m_ValueUse; }
|
|
int getTrack() const { return m_Track; }
|
|
const string getRemark() const { return m_Remark; }
|
|
long long getDelay() const { return m_Delay; }
|
|
long long getDuration() const { return m_Duration; }
|
|
bool getActionAssigned() const { return m_ActionAssigned; }
|
|
// Send
|
|
public:
|
|
ReportSPITObject();
|
|
|
|
void setConfirmed(bool p_Confirmed);
|
|
void setID(string p_ID);
|
|
void setFixed(bool p_Fixed);
|
|
void setServerRemote(bool p_IsRemote);
|
|
void setName(string p_Name);
|
|
void setSPITTypeID(string p_ID);
|
|
void setServerParams(string p_Parameters);
|
|
void setFrameStart(long long p_StartTime);
|
|
void setFrameLength(long long p_Length);
|
|
void setFrameFadeInLength(long long p_FadeInTime);
|
|
void setFrameFadeOutLength(long long p_FadeOutTime);
|
|
void setValueFactor(int p_Volume);
|
|
void setValueUse(char p_ValueUse);
|
|
void setTrack(int p_Track);
|
|
void setRemark(string p_Description);
|
|
void setDelay(long long p_Delay);
|
|
void setDuration(long long p_Duration);
|
|
void setActionAssigned(bool p_ActionAssigned);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//----------- RemoveSPITObject -----------
|
|
|
|
class RemoveSPITObject : public OPPart {
|
|
public:
|
|
static const int OPFLAG = 33;
|
|
static const int BYTESLENGTH = 45;
|
|
|
|
private:
|
|
string m_SPITObjectID;
|
|
|
|
void initMembers();
|
|
|
|
public:
|
|
~RemoveSPITObject();
|
|
RemoveSPITObject(const RemoveSPITObject &orig);
|
|
// Receive
|
|
RemoveSPITObject(Header *p_Header);
|
|
bool parse(char *p_Bytes, int p_ByteCount);
|
|
|
|
const string getID() const {
|
|
return m_SPITObjectID;
|
|
}
|
|
// Send
|
|
public:
|
|
RemoveSPITObject();
|
|
void setID(string p_ID);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//---------------------------- SPITPlayer ----------------------------------
|
|
|
|
//----------- PlaySPITStart -----------
|
|
|
|
class PlaySPITStart : public OPPart {
|
|
public:
|
|
static const int OPFLAG = 37;
|
|
static const int BYTESLENGTH = 119;
|
|
|
|
private:
|
|
string m_PlayerID;
|
|
string m_PlayerName;
|
|
char m_PlayerType;
|
|
bool m_PlayerIsRunning;
|
|
long long m_Time; // Frames
|
|
|
|
void initMembers();
|
|
|
|
public:
|
|
~PlaySPITStart();
|
|
PlaySPITStart(const PlaySPITStart &orig);
|
|
// Receive
|
|
PlaySPITStart(Header *p_Header);
|
|
bool parse(char *p_Bytes, int p_ByteCount);
|
|
|
|
const string getPlayerID() const { return m_PlayerID; }
|
|
const string getPlayerName() const { return m_PlayerName; }
|
|
char getPlayerType() const { return m_PlayerType; }
|
|
bool getPlayerIsRunning() const { return m_PlayerIsRunning; }
|
|
long long getTime() const { return m_Time; }
|
|
|
|
// Send
|
|
public:
|
|
PlaySPITStart();
|
|
|
|
void setPlayerID(string p_PlayerID);
|
|
void setPlayerName(string p_PlayerName);
|
|
void setPlayerType(char p_PlayerType);
|
|
void setPlayerIsRunning(bool p_IsPlaying);
|
|
void setTime(long long p_Time);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//----------- PlaySPITObject -----------
|
|
|
|
class PlaySPITObject : public OPPart {
|
|
public:
|
|
static const int OPFLAG = 38;
|
|
static const int BYTESLENGTH = 100;
|
|
|
|
private:
|
|
string m_PlayerID;
|
|
string m_SPITObjectID;
|
|
long long m_FrameInsideObject; // Frames
|
|
bool m_PlayPrePosition;
|
|
int m_Value;
|
|
char m_ValueFlag;
|
|
|
|
void initMembers();
|
|
|
|
public:
|
|
~PlaySPITObject();
|
|
PlaySPITObject(const PlaySPITObject &orig);
|
|
// Receive
|
|
PlaySPITObject(Header *p_Header);
|
|
bool parse(char *p_Bytes, int p_ByteCount);
|
|
|
|
const string getPlayerID() const { return m_PlayerID; }
|
|
const string getSPITObjectID() const { return m_SPITObjectID; }
|
|
long long getFrameInsideObject() const { return m_FrameInsideObject; }
|
|
bool getPlayPrePosition() const { return m_PlayPrePosition; }
|
|
int getValue() const { return m_Value; }
|
|
char getValueFlag() const { return m_ValueFlag; }
|
|
// Send
|
|
PlaySPITObject();
|
|
|
|
void setPlayerID(string p_PlayerID);
|
|
void setID(string p_ID);
|
|
void setFrameInsideObject(long long p_TimeInside);
|
|
void setPlayPrePosition(bool p_PlayOldPosition);
|
|
void setValue(int p_Value);
|
|
void setValueFlag(char p_ValueFlag);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//----------- PlaySPITEnd -----------
|
|
class PlaySPITEnd : public OPPart {
|
|
public:
|
|
static const int OPFLAG = 39;
|
|
static const int BYTESLENGTH = 45;
|
|
|
|
private:
|
|
string m_PlayerID;
|
|
|
|
void initMembers();
|
|
|
|
public:
|
|
~PlaySPITEnd();
|
|
PlaySPITEnd(const PlaySPITEnd &orig);
|
|
// Receive
|
|
PlaySPITEnd(Header *p_Header);
|
|
bool parse(char *p_Bytes, int p_ByteCount);
|
|
|
|
const string getPlayerID() const { return m_PlayerID; }
|
|
// Send
|
|
public:
|
|
PlaySPITEnd();
|
|
void setPlayerID(string p_PlayerID);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//----------- ReportPlayStatus -----------
|
|
|
|
class ReportPlayStatus : public OPPart {
|
|
public:
|
|
static const int OPFLAG = 40;
|
|
static const int BYTESLENGTH = 57;
|
|
|
|
private:
|
|
string m_SPITObjectID;
|
|
long long m_FrameInsideObject; // Frames
|
|
int m_Value;
|
|
|
|
void initMembers();
|
|
|
|
public:
|
|
~ReportPlayStatus();
|
|
ReportPlayStatus(const ReportPlayStatus &orig);
|
|
// Receive
|
|
ReportPlayStatus(Header *p_Header);
|
|
bool parse(char *p_Bytes, int p_ByteCount);
|
|
|
|
const string getID() const { return m_SPITObjectID; }
|
|
long long getFrameInsideObject() const { return m_FrameInsideObject; }
|
|
int getValue() const { return m_Value; }
|
|
// Send
|
|
ReportPlayStatus();
|
|
|
|
void setID(string p_ID);
|
|
void setFrameInsideObject(long long p_TimeInside);
|
|
void setValue(int p_Value);
|
|
bool fillBytes(char *msgBytes, int p_ByteCount);
|
|
};
|
|
|
|
//----------------------- static helper functions ----------------------------
|
|
public:
|
|
static bool isSystemLittleEndian();
|
|
static optional<int> getInt(char *bytes, int size, int& offset);
|
|
static optional<long long> getLong(char *bytes, int size, int &offset);
|
|
static optional<bool> getBoolean(char *bytes, int size, int& offset);
|
|
static optional<char> getByte(char *bytes, int size, int& offset);
|
|
static int setInt(int value, char *bytes, int size, int offset);
|
|
static int setLong(long long value, char *bytes, int size, int offset);
|
|
static int setBoolean(bool value, char *bytes, int size, int offset);
|
|
static int setByte(int value, char *bytes, int size, int offset);
|
|
|
|
/**
|
|
* Returns the string char* of the part of the byte sequence (0x00 null terminated).
|
|
* @param p_Bytes the byte array
|
|
* @param offset the startposition of strings bytes
|
|
* @param p_Length the length of the string included the null terminate byte (0x00).<br>
|
|
* The length of the string will be p_Length -1.
|
|
*/
|
|
static optional<string> getString(char *bytes, int size, int &offset, int maxLength);
|
|
|
|
/**
|
|
* Fill the p_String in the byte array.<br>
|
|
* If p_String length is greater than p_Length -1, the p_String will be truncated.
|
|
* CAUTION the return value should be freed after use.
|
|
* @param p_String the string
|
|
* @param p_Bytes the byte array where the string is filled
|
|
* @param p_Offset the offset inside the byte array
|
|
* @param p_Length the maximal length of the string included the null character.<br>
|
|
* @throws Exception if p_String == NULL, p_Bytes == NULL<br>
|
|
* p_Offset less than 0<br>
|
|
* p_ByteCount less than p_Offset + p_Length
|
|
* @return p_Length
|
|
*/
|
|
static int setString(string p_String, char *p_Bytes, int p_ByteCount, int p_Offset, int p_Length);
|
|
/**
|
|
* Compares two strings for equality.
|
|
* @param p_String1 string terminated by null character
|
|
* @param p_String2 string terminated by null character
|
|
* @return true if both strings are equal<br>
|
|
* false if the strings are NULL or not equal or not terminated by "\0"
|
|
*/
|
|
// static bool stringEqual(const char* p_String1, const char* p_String2);
|
|
// static char* stringCopy(const char* p_String);
|
|
static char *createByteArray(const OPPart &p_OPPart, int *p_BytesCount);
|
|
};
|
|
#endif /* SPIT_MESSAGE_H */
|