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1NiM-WatingRoom-WatchContro…/components/spit/uTest/spitClientTest.cpp
T

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C++

/**
* @file spitRepoTest.cpp
* @author Gustice
* @brief
*/
#include "doctest/doctest.h"
#include <fmt/core.h>
#include <iostream>
#include "spit_client.hpp"
using namespace spit;
using namespace std;
class ClientMock {
public:
void onServerEvent(SClient::ServerEvent event, const SadDetectedServer &detectedServer) {
}
void onConnectionStatus(string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus) {
}
void onProjectUpdate(SClient::ProjUpdate state, string projectId) {
}
void onSpitType(SClient::ObjectEvent event, bool isRemote, const SType &spitType) {
}
void onSpitObject(SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject) {
}
void onPlay(string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames) {
}
void onPlaySpitType(string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value) {
}
void onPlayRemoteObjectStatus(const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value) {
}
bool onCheckSpitTypeVeto(bool knownType, bool createdByClient) {
}
bool onCheckSpitObjectVeto(bool knownType) {
}
};
class SocketMock : public ISocket {
public:
SocketMock(IpAddress ip) : ISocket(ip) {}
int sendMessage(const char *message, int length) override {
}
int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const override {
}
void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) override {
}
int bindSocket(string clientIp, string clientPort) override {
}
int setBroadcast(bool broadcast) const override {
}
int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) override {
}
};
class SpitClientFix {
protected:
static ClientMock client;
ISocket::IpAddress ip{"10.10.0.1", "255.255.255.0"};
SocketMock socket{ip};
SClient::Callbacks callbacks{
.onServerEvent = [&](SClient::ServerEvent event, const SadDetectedServer &detectedServer){client.onServerEvent(event, detectedServer);} ,
.onConnectionStatus = [&](string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus){client.onConnectionStatus(serverID, serverComputerName, serverName, serverStepTime, connectionStatus, oldConnectionStatus);} ,
.onProjectUpdate = [&](SClient::ProjUpdate state, string projectId){client.onProjectUpdate(state, projectId);} ,
.onSpitType = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType){client.onSpitType(event, isRemote, spitType);} ,
.onSpitObject = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject){client.onSpitObject(event, isRemote, spitType, spitObject);} ,
.onPlay = [&](string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames){client.onPlay(playerID, playerName, playerType, playerIsRunning, timeFrames);} ,
.onPlaySpitType = [&](string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value){client.onPlaySpitType(playerID, spitTypeID, playerIsRunning, started, ended, value);} ,
.onPlayRemoteObjectStatus = [&](const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value){client.onPlayRemoteObjectStatus( spitType, spitObject, p_FrameInsideObject, value);} ,
.onCheckSpitTypeVeto = [&](bool knownType, bool createdByClient){return client.onCheckSpitTypeVeto(knownType, createdByClient);} ,
.onCheckSpitObjectVeto = [&](bool knownType){return client.onCheckSpitObjectVeto(knownType);}
};
SClient sut{"sut", "sutProj", socket, callbacks};
};
TEST_CASE_FIXTURE(SpitClientFix, "Typical use case") {
}