102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* SPITPlayer describes a virtual SPIT Player.
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* File: SPITPLayer.cpp
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* Author: Hagi
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*
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* Created on 30. April 2019, 11:44
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*/
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#include "SPITPlayer.h"
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#include "esp_log.h"
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#include <memory>
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#include <vector>
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using namespace std;
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unordered_map<string, unique_ptr<SPITPlayer>> SPITPlayer::s_SPITPlayers;
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SPITPlayer &SPITPlayer::getSPITPlayer(string p_PlayerID) {
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auto i = s_SPITPlayers.find(p_PlayerID);
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if (i == s_SPITPlayers.end()) {
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s_SPITPlayers[p_PlayerID] = make_unique<SPITPlayer>(p_PlayerID);
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}
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return *s_SPITPlayers.at(p_PlayerID);
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}
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SPITPlayer::SPITPlayer(string p_PlayerID) {
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m_ID = p_PlayerID;
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}
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SPITPlayer::~SPITPlayer() {
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m_PlaySPITTypes.clear();
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}
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/**
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*
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* @param p_SPITObjectID
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* @return true = new PlayObject added<br>
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* false = PlayObject exists
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*/
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SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
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PlaySPITType *ptrPlaySPITType;
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auto i = m_PlaySPITTypes.find(p_SPITTypeID);
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if (i == m_PlaySPITTypes.end()) {
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auto playSpitType = make_unique<PlaySPITType>(this, p_SPITTypeID);
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ptrPlaySPITType = playSpitType.get();
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m_PlaySPITTypes[p_SPITTypeID] = move(playSpitType);
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} else {
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ptrPlaySPITType = i->second.get();
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}
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ptrPlaySPITType->setIsPlayed(true);
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return ptrPlaySPITType;
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}
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void SPITPlayer::startPlaySequence() {
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
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PlaySPITType *ptrPlaySPITType = i->second.get();
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ptrPlaySPITType->startPlaySequence();
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}
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}
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void SPITPlayer::endPlaySequence() {
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for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end();) {
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if (i->second.get()->getIsPlayed() == false) {
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i = m_PlaySPITTypes.erase(i);
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} else {
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++i;
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}
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}
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}
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SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
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m_IsNew = true;
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m_SPITTypeID = p_SPITTypeID;
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m_PlayerID = p_SPITPlayer->getID();
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m_PlayerName = p_SPITPlayer->getName();
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startPlaySequence();
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m_IsNew = true;
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}
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SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType &orig) {
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m_SPITTypeID = orig.getSPITTypeID();
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m_IsPlayed = orig.getIsPlayed();
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m_IsNew = orig.getIsNew();
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m_PlayerID = orig.getPlayerID();
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m_PlayerName = orig.getPlayerName();
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m_PlayerRuns = orig.getPlayerIsRunning();
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m_Value = orig.getValue();
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}
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void SPITPlayer::PlaySPITType::startPlaySequence() {
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m_IsPlayed = false;
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m_IsNew = false;
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m_Value = 0;
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} |