refactor/bringup: Bringup full project

moving SPIT-App parts to main app
LiveShowDemoProject added
Debugging motor movements
This commit is contained in:
2025-03-29 14:57:01 +01:00
parent 810264aa71
commit 04a8904cbe
63 changed files with 9220 additions and 6605 deletions
+145 -145
View File
@@ -4,7 +4,7 @@
* and open the template in the editor.
*/
/*
/*
* File: SPITObject.h
* Author: Hagi
*
@@ -14,8 +14,8 @@
#ifndef SPITOBJECT_H
#define SPITOBJECT_H
#include "SPIT_Message.h"
#include "SPITType.h"
#include "SPIT_Message.h"
#include <string>
#include <unordered_map>
@@ -24,153 +24,153 @@ using namespace std;
class SPITObjectListener;
class SPITObject {
private:
static unordered_map<string, SPITObject*> s_SPITObjects;
static unordered_map<string, SPITObject*> s_SPITObjectsRemote;
public:
static SPITObject* getSPITObject(string p_ID);
static const SPITObject& getSPITObjectRef(string p_ID);
static bool addSPITObject(SPITObject* p_ptrSpitObject);
static bool removeSPITObject(SPITObject* p_ptrSpitObject);
static bool removeSPITObject(string p_SpitObjectID);
static int getSPITObjectCount();
static SPITObject* getSPITObject(int p_Index);
static const SPITObject& getSPITObjectRef(int p_Index);
static void clearSPITObjects();
static void clearUnconfirmedSPITObjects();
static void setConfirmedFalse();
static SPITObject* getSPITObjectRemote(string p_ID);
static const SPITObject& getSPITObjectRemoteRef(string p_ID);
static bool addSPITObjectRemote(SPITObject* p_ptrSpitObject);
static bool removeSPITObjectRemote(SPITObject* p_ptrSpitObject);
static bool removeSPITObjectRemote(string p_SpitObjectID);
static int getSPITObjectRemoteCount();
static SPITObject* getSPITObjectRemote(int p_Index);
static const SPITObject& getSPITObjectRemoteRef(int p_Index);
static void clearSPITObjectsRemote();
private:
static unordered_map<string, SPITObject *> s_SPITObjects;
static unordered_map<string, SPITObject *> s_SPITObjectsRemote;
static void eventProjectClosed();
SPITObject();
// SPITObject(const SPITObject& orig);
~SPITObject();
private:
string m_ID;
string m_Name;
string m_SPITTypeID;
string m_ServerParams;
string m_Remark;
bool m_Confirmed;
bool m_Fixed;
bool m_CreatedByClient;
bool m_ServerRemote;
bool m_ActionAssigned;
bool m_ActionAssignedType; //Virtual construct
long long m_FrameStart;
long long m_FrameLength;
long long m_FrameFadeInLength;
long long m_FrameFadeOutLength;
char m_ValueUse;
int m_ValueFactor;
int m_Track;
long long m_Delay;
long long m_Duration;
bool m_PlayPrePosition;
long long m_PlayTimeInsideFrames;
int m_PlayValue;
char m_PlayValueFlag;
void initMembers();
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getRemark() const { return m_Remark; }
string getSPITTypeID() const { return m_SPITTypeID; }
string getServerParams() const { return m_ServerParams; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
bool getCreatedByClient() { return m_CreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.<br>
* This is used when an action is associated with a SPITType. <br>
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return m_ActionAssignedType; }
/** Returns if this SPITObject has an associated action or not.<br>
* @return true = the user has asscociated an action with this SPITObject or <br>
* the user has asscociated an action with the SPITType of this SPITObject
*/
bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
long long getFrameStart() const { return m_FrameStart; }
// contains the length of the SPITObject
long long getFrameLength() const { return m_FrameLength; }
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
char getValueUse() const { return m_ValueUse; }
int getValueFactor() const { return m_ValueFactor; }
int getTrack() const { return m_Track; }
public:
static SPITObject *getSPITObject(string p_ID);
static const SPITObject &getSPITObjectRef(string p_ID);
static bool addSPITObject(SPITObject *p_ptrSpitObject);
static bool removeSPITObject(SPITObject *p_ptrSpitObject);
static bool removeSPITObject(string p_SpitObjectID);
static int getSPITObjectCount();
static SPITObject *getSPITObject(int p_Index);
static const SPITObject &getSPITObjectRef(int p_Index);
static void clearSPITObjects();
static void clearUnconfirmedSPITObjects();
static void setConfirmedFalse();
long long getDelay() const { return m_Delay; }
long long getDuration() const { return m_Duration; }
bool getProjectIndepended() const {
SPITType* ptrSPITType;
if (m_ServerRemote == false) {
ptrSPITType = SPITType::getSPITType(m_SPITTypeID);
if (ptrSPITType == NULL) return true;
return ptrSPITType->getProjectIndepended();
}
else {
ptrSPITType = SPITType::getSPITTypeRemote(m_SPITTypeID);
if (ptrSPITType == NULL) return true;
return ptrSPITType->getProjectIndepended();
}
};
static SPITObject *getSPITObjectRemote(string p_ID);
static const SPITObject &getSPITObjectRemoteRef(string p_ID);
static bool addSPITObjectRemote(SPITObject *p_ptrSpitObject);
static bool removeSPITObjectRemote(SPITObject *p_ptrSpitObject);
static bool removeSPITObjectRemote(string p_SpitObjectID);
static int getSPITObjectRemoteCount();
static SPITObject *getSPITObjectRemote(int p_Index);
static const SPITObject &getSPITObjectRemoteRef(int p_Index);
static void clearSPITObjectsRemote();
void setID(string p_ID);
bool setConfirmed(bool p_Confirmed);
void setCreatedByClient(bool p_CreatedByClient);
bool setName(string p_Name);
bool setRemark(string p_Remark);
bool setServerParams(string p_ServerParams);
bool setSPITTypeID(string p_GroupName);
bool setServerRemote(bool p_BelongstoServer);
bool setActionAssignedType(bool p_ActionAssigned);
bool setActionAssigned(bool p_ActionAssigned);
bool setFixed(bool p_Fixed);
bool setFrameStart(long long p_FrameStart);
bool setFrameLength(long long p_FrameLength);
bool setFrameFadeInLength(long long p_FrameFadeInLength);
bool setFrameFadeOutLength(long long p_FrameFadeOutLength);
bool setValueUse(char p_ValueUse);
bool setValueFactor(int p_ValueFactor);
bool setTrack(int p_Track);
bool setDelay(long long p_Delay);
bool setDuration(long long p_Duration);
static void eventProjectClosed();
bool setMessageOP(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
void fillMessageOP(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
void fillMessageOP(SPIT_Message::RemoveSPITObject* p_RemoveSPITObject);
SPITObject();
// SPITObject(const SPITObject& orig);
~SPITObject();
private:
string m_ID;
string m_Name;
string m_SPITTypeID;
string m_ServerParams;
string m_Remark;
bool m_Confirmed;
bool m_Fixed;
bool m_CreatedByClient;
bool m_ServerRemote;
bool m_ActionAssigned;
bool m_ActionAssignedType; // Virtual construct
long long m_FrameStart;
long long m_FrameLength;
long long m_FrameFadeInLength;
long long m_FrameFadeOutLength;
char m_ValueUse;
int m_ValueFactor;
int m_Track;
long long m_Delay;
long long m_Duration;
bool m_PlayPrePosition;
long long m_PlayTimeInsideFrames;
int m_PlayValue;
char m_PlayValueFlag;
void initMembers();
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getRemark() const { return m_Remark; }
string getSPITTypeID() const { return m_SPITTypeID; }
string getServerParams() const { return m_ServerParams; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType<br>
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
bool getCreatedByClient() { return m_CreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.<br>
* This is used when an action is associated with a SPITType. <br>
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return m_ActionAssignedType; }
/** Returns if this SPITObject has an associated action or not.<br>
* @return true = the user has asscociated an action with this SPITObject or <br>
* the user has asscociated an action with the SPITType of this SPITObject
*/
bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
long long getFrameStart() const { return m_FrameStart; }
// contains the length of the SPITObject
long long getFrameLength() const { return m_FrameLength; }
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
char getValueUse() const { return m_ValueUse; }
int getValueFactor() const { return m_ValueFactor; }
int getTrack() const { return m_Track; }
long long getDelay() const { return m_Delay; }
long long getDuration() const { return m_Duration; }
bool getProjectIndepended() const {
SPITType *ptrSPITType;
if (m_ServerRemote == false) {
ptrSPITType = SPITType::getSPITType(m_SPITTypeID);
if (ptrSPITType == NULL)
return true;
return ptrSPITType->getProjectIndepended();
} else {
ptrSPITType = SPITType::getSPITTypeRemote(m_SPITTypeID);
if (ptrSPITType == NULL)
return true;
return ptrSPITType->getProjectIndepended();
}
};
void setID(string p_ID);
bool setConfirmed(bool p_Confirmed);
void setCreatedByClient(bool p_CreatedByClient);
bool setName(string p_Name);
bool setRemark(string p_Remark);
bool setServerParams(string p_ServerParams);
bool setSPITTypeID(string p_GroupName);
bool setServerRemote(bool p_BelongstoServer);
bool setActionAssignedType(bool p_ActionAssigned);
bool setActionAssigned(bool p_ActionAssigned);
bool setFixed(bool p_Fixed);
bool setFrameStart(long long p_FrameStart);
bool setFrameLength(long long p_FrameLength);
bool setFrameFadeInLength(long long p_FrameFadeInLength);
bool setFrameFadeOutLength(long long p_FrameFadeOutLength);
bool setValueUse(char p_ValueUse);
bool setValueFactor(int p_ValueFactor);
bool setTrack(int p_Track);
bool setDelay(long long p_Delay);
bool setDuration(long long p_Duration);
bool setMessageOP(SPIT_Message::ReportSPITObject *p_ReportSPITObject);
void fillMessageOP(SPIT_Message::ReportSPITObject *p_ReportSPITObject);
void fillMessageOP(SPIT_Message::RemoveSPITObject *p_RemoveSPITObject);
};
#endif /* SPITOBJECT_H */