refactor/bringup: Bringup full project
moving SPIT-App parts to main app LiveShowDemoProject added Debugging motor movements
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@@ -4,7 +4,7 @@
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* and open the template in the editor.
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*/
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/*
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/*
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* File: SPITPLayer.h
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* Author: Hagi
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*
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@@ -18,79 +18,77 @@
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#include <unordered_map>
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class SPITPlayer {
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//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
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public:
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class PlaySPITType {
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public:
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PlaySPITType();
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PlaySPITType(SPITPlayer* p_SPITPlayer, string p_SPITObjectID);
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PlaySPITType(const PlaySPITType& orig);
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string getSPITTypeID() const {
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return m_SPITTypeID;
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}
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void startPlaySequence();
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bool getIsNew() const { return m_IsNew; }
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void setIsNew(bool p_IsNew) { m_IsNew = p_IsNew; }
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bool getIsPlayed() const { return m_IsPlayed; }
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void setIsPlayed(bool p_IsFound) { m_IsPlayed = p_IsFound; }
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string getPlayerID() const { return m_PlayerID; }
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string getPlayerName() const { return m_PlayerName; }
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bool getPlayerIsRunning() const { return m_PlayerRuns; }
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void setPlayerIsRunning(bool p_PlayerRuns) { m_PlayerRuns = p_PlayerRuns; }
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void setValue(double p_Value) { m_Value = p_Value; }
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void addValue(double p_Value, double p_ValueFactor) { m_Value += (p_Value * p_ValueFactor); }
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double getValue() const { return m_Value; }
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private:
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string m_PlayerID;
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string m_PlayerName;
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bool m_PlayerRuns;
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string m_SPITTypeID;
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bool m_IsPlayed;
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bool m_IsNew;
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double m_Value;
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};
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//----- SPITPlayer ------
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public:
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//list the SPITPlayers
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static unordered_map<string, SPITPlayer*> s_SPITPlayers; //all actual played objects
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static SPITPlayer* getSPITPlayer(string p_PlayerID); //if a player does not exist creates a new one
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static void clearPlayers();
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SPITPlayer(string p_PlayerID);
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virtual ~SPITPlayer();
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void startPlaySequence(); //called by SPIT_Client::parsePlaySPITStart
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PlaySPITType* addSPITType_Playing (string p_SPITTypeID); //called by SPIT_Client::parsePlaySPITStart
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void endPlaySequence(); //called by SPIT_Client::parsePlaySPITEnd
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string getID() {
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return m_ID;
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}
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unordered_map<string, PlaySPITType*>* getPlaySPITTypes();
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void setIsRunning(bool p_IsRunning);
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bool getIsRunning() { return m_IsRunning; }
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void setName(string p_Name);
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string getName() { return m_Name; }
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void setType(char p_Type);
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char getType() { return m_Type; }
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void setTime(long long p_Frames);
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long long getTime() { return m_TimeFrames; }
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private:
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string m_ID;
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string m_Name;
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char m_Type;
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unordered_map<string, PlaySPITType*> m_PlaySPITTypes;
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bool m_IsRunning;
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long long m_TimeFrames;
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//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
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public:
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class PlaySPITType {
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public:
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PlaySPITType();
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PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITObjectID);
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PlaySPITType(const PlaySPITType &orig);
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string getSPITTypeID() const {
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return m_SPITTypeID;
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}
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void startPlaySequence();
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bool getIsNew() const { return m_IsNew; }
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void setIsNew(bool p_IsNew) { m_IsNew = p_IsNew; }
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bool getIsPlayed() const { return m_IsPlayed; }
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void setIsPlayed(bool p_IsFound) { m_IsPlayed = p_IsFound; }
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string getPlayerID() const { return m_PlayerID; }
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string getPlayerName() const { return m_PlayerName; }
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bool getPlayerIsRunning() const { return m_PlayerRuns; }
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void setPlayerIsRunning(bool p_PlayerRuns) { m_PlayerRuns = p_PlayerRuns; }
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void setValue(double p_Value) { m_Value = p_Value; }
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void addValue(double p_Value, double p_ValueFactor) { m_Value += (p_Value * p_ValueFactor); }
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double getValue() const { return m_Value; }
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private:
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string m_PlayerID;
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string m_PlayerName;
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bool m_PlayerRuns;
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string m_SPITTypeID;
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bool m_IsPlayed;
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bool m_IsNew;
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double m_Value;
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};
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//----- SPITPlayer ------
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public:
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// list the SPITPlayers
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static unordered_map<string, SPITPlayer *> s_SPITPlayers; // all actual played objects
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static SPITPlayer *getSPITPlayer(string p_PlayerID); // if a player does not exist creates a new one
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static void clearPlayers();
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SPITPlayer(string p_PlayerID);
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virtual ~SPITPlayer();
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void startPlaySequence(); // called by SPIT_Client::parsePlaySPITStart
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PlaySPITType *addSPITType_Playing(string p_SPITTypeID); // called by SPIT_Client::parsePlaySPITStart
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void endPlaySequence(); // called by SPIT_Client::parsePlaySPITEnd
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string getID() {
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return m_ID;
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}
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unordered_map<string, PlaySPITType *> *getPlaySPITTypes();
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void setIsRunning(bool p_IsRunning) { m_IsRunning = p_IsRunning; }
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void setName(string p_Name) { m_Name = p_Name; }
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void setType(char p_Type) { m_Type = p_Type; }
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void setTime(long long p_Frames) { m_TimeFrames = p_Frames; }
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bool getIsRunning() { return m_IsRunning; }
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string getName() { return m_Name; }
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char getType() { return m_Type; }
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long long getTime() { return m_TimeFrames; }
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private:
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string m_ID;
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string m_Name;
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char m_Type;
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unordered_map<string, PlaySPITType *> m_PlaySPITTypes;
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bool m_IsRunning;
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long long m_TimeFrames;
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};
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#endif /* SPITPLAYER_H */
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