refactor: Heavy refactoring of SPIT

This commit is contained in:
2025-11-11 01:01:10 +01:00
parent a18ddf2cb1
commit 3afaf3848f
26 changed files with 2166 additions and 2329 deletions
@@ -1,150 +0,0 @@
#pragma once
#include <list>
#include <memory>
#include <string>
#include <unordered_map>
using namespace std;
class SAD_DetectedServer;
class I_SAD_Client {
public:
virtual void eventServerDetected(SAD_DetectedServer &server) = 0;
virtual void eventServerChanged(SAD_DetectedServer &server) = 0;
virtual void eventServerLost(SAD_DetectedServer &server) = 0;
};
class SAD_DetectedServer {
public:
SAD_DetectedServer(string p_Name, string p_ID, string p_ComputerName,
string p_IP, string p_Port, string p_ClientIP,
string p_Additions, string projName)
: m_Name(p_Name),
m_ID(p_ID),
m_ComputerName(p_ComputerName),
m_IP(p_IP),
m_Port(p_Port),
m_ClientIP(p_ClientIP),
m_Additions(p_Additions),
m_ServerProjectName(projName) {
}
private:
string m_Name{};
string m_ID{};
string m_ComputerName{};
string m_IP{};
string m_Port{};
string m_ClientIP{};
string m_Additions{};
string m_ServerProjectName{};
bool m_New{true};
bool m_Changed{};
bool m_FoundAgain{};
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getComputerName() const { return m_ComputerName; }
string getIP() const { return m_IP; }
string getPort() const { return m_Port; }
string getClientIP() const { return m_ClientIP; }
string getAdditions() const { return m_Additions; }
string getProjectName() const { return m_ServerProjectName; }
bool getNew() const { return m_New; }
bool getChanged() const { return m_Changed; }
bool getFoundAgain() const { return m_FoundAgain; }
void setChanged() { m_Changed = true; }
void setKnown() { m_New = false; }
void setFoundAgain() { m_FoundAgain = true; }
void updateProjectName(string newProjectName) {
m_ServerProjectName = newProjectName;
if (m_ServerProjectName != newProjectName) {
m_Changed = true;
}
}
// SAD_Client m_ThreadSend will send to Multicast addresses
void resetFlags() {
m_Changed = false;
m_FoundAgain = false;
m_New = false;
}
private:
static unordered_map<string, unique_ptr<SAD_DetectedServer>> sKnownServers;
public:
static constexpr int PARAMINDEX_PRECODE = 0;
static constexpr int PARAMINDEX_SPITTASKID = 1;
static constexpr int PARAMINDEX_NAME = 2;
static constexpr int PARAMINDEX_ID = 3;
static constexpr int PARAMINDEX_COMPUTERNAME = 4;
static constexpr int PARAMINDEX_PORT = 5;
static constexpr int PARAMINDEX_CLIENTIP = 6;
static constexpr int PARAMINDEX_ADDITIONS = 7;
static constexpr int PARAMINDEX_SERVERPROJECTNAME = 8;
static constexpr int PARAMINDEX_IP = 9;
/**
* Used by SAD_Client to add a found SPITServer - don't use this manually
* @param id the id of the server, every instance of a SPITServer has an own id
* @param p_ServerParams the server's parameter
*/
static void addDetectedServer(unique_ptr<SAD_DetectedServer> detected) {
if (auto i = sKnownServers.find(detected->getID()); i != sKnownServers.end()) {
auto &known = *(i->second.get());
known.setFoundAgain();
if (detected->getProjectName() != known.getProjectName()) {
known.updateProjectName(detected->getProjectName());
}
return;
}
sKnownServers[detected->getID()] = move(detected);
}
static void removeDetectedServer(SAD_DetectedServer &server) {
auto i = sKnownServers.find(server.getID());
if (i != sKnownServers.end()) {
sKnownServers.erase(i);
}
}
static void clearDetectedServers() {
sKnownServers.clear();
}
static void resetServerFlags() {
for (auto &srv : sKnownServers) {
srv.second->resetFlags();
}
}
/**
* Used by SAD_Client internally -don't use this manually
* @param p_SADClientInterface
*/
static void evaluateDetectedServers(I_SAD_Client &sadClient) {
for (auto &srv : sKnownServers) {
SAD_DetectedServer &known = *srv.second;
if (known.getNew()) {
known.setKnown();
sadClient.eventServerDetected(known);
} else if (known.getChanged()) {
sadClient.eventServerChanged(known);
} else if (known.getFoundAgain() == false) {
sadClient.eventServerLost(known);
removeDetectedServer(known);
}
}
}
/**
* Returns a reference of the DetectedServer with the id p_ServerID.<br>
* If no DetectedServer is found an eyception is thrown.
* @param p_ServerID the id of the SPITServer
* @return the reference of the SAD_DetectedServer instance with getID() == p_ServerID
*/
static const SAD_DetectedServer &getRefDetectedServer(const string &id) {
return *sKnownServers.at(id);
}
};
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: SPITObject.h
* Author: Hagi
*
* Created on 9. April 2019, 12:11
*/
#ifndef SPITOBJECT_H
#define SPITOBJECT_H
#include "SPITType.h"
#include "spit_message.hpp"
#include "spit_repo.hpp"
using namespace std;
using namespace spit;
class SPITObjectListener;
class SPITObject {
public:
static void clearUnconfirmedSPITObjects(SpitRepo<SPITObject> &repo);
static void setConfirmedFalse(SpitRepo<SPITObject> &repo);
static void eventProjectClosed(SpitRepo<SPITObject> &repo, SpitRepo<SPITObject> &remoteRepo);
SPITObject(string p_ID);
private:
string m_ID;
string m_Name{};
string m_SPITTypeID{};
string m_ServerParams{};
string m_Remark{};
bool m_Confirmed{};
bool m_Fixed{};
bool m_CreatedByClient{};
bool m_ServerRemote{};
bool m_ActionAssigned{};
bool m_ActionAssignedType{}; // Virtual construct
long long m_FrameStart{};
long long m_FrameLength{};
long long m_FrameFadeInLength{};
long long m_FrameFadeOutLength{};
char m_ValueUse{0x01};
int m_ValueFactor{1000000}; // Values are given in ppm -> 1000000 = 1/1;
int m_Track{};
long long m_Delay{};
long long m_Duration{};
bool m_PlayPrePosition;
long long m_PlayTimeInsideFrames;
int m_PlayValue;
char m_PlayValueFlag;
public:
string getID() const { return m_ID; }
string getName() const { return m_Name; }
string getRemark() const { return m_Remark; }
string getSPITTypeID() const { return m_SPITTypeID; }
string getServerParams() const { return m_ServerParams; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
bool getCreatedByClient() const { return m_CreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.
* This is used when an action is associated with a SPITType.
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return m_ActionAssignedType; }
/** Returns if this SPITObject has an associated action or not.
* @return true = the user has asscociated an action with this SPITObject or
* the user has asscociated an action with the SPITType of this SPITObject
*/
bool getActionAssigned() const { return m_ActionAssigned || m_ActionAssignedType; }
long long getFrameStart() const { return m_FrameStart; }
// contains the length of the SPITObject
long long getFrameLength() const { return m_FrameLength; }
long long getFrameFadeInLength() const { return m_FrameFadeInLength; }
long long getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
char getValueUse() const { return m_ValueUse; }
int getValueFactor() const { return m_ValueFactor; }
int getTrack() const { return m_Track; }
long long getDelay() const { return m_Delay; }
long long getDuration() const { return m_Duration; }
bool getProjectIndepended(SpitRepo<SPITType> &repo, SpitRepo<SPITType> &remoteRepo) const {
SPITType *ptrSPITType;
if (m_ServerRemote == false) {
ptrSPITType = repo.getEntry(m_SPITTypeID);
if (ptrSPITType == nullptr)
return true;
return ptrSPITType->getProjectIndepended();
} else {
ptrSPITType = remoteRepo.getEntry(m_SPITTypeID);
if (ptrSPITType == nullptr)
return true;
return ptrSPITType->getProjectIndepended();
}
};
bool setConfirmed(bool p_Confirmed);
void setCreatedByClient(bool p_CreatedByClient) { m_CreatedByClient = p_CreatedByClient; }
bool setName(string p_Name);
bool setRemark(string p_Remark);
bool setServerParams(string p_ServerParams);
bool setSPITTypeID(string p_GroupName);
bool setServerRemote(bool p_BelongstoServer);
bool setActionAssignedType(bool p_ActionAssigned);
bool setActionAssigned(bool p_ActionAssigned);
bool setFixed(bool p_Fixed);
bool setFrameStart(long long p_FrameStart);
bool setFrameLength(long long p_FrameLength);
bool setFrameFadeInLength(long long p_FrameFadeInLength);
bool setFrameFadeOutLength(long long p_FrameFadeOutLength);
bool setValueUse(char p_ValueUse);
bool setValueFactor(int p_ValueFactor);
bool setTrack(int p_Track);
bool setDelay(long long p_Delay);
bool setDuration(long long p_Duration);
bool setMessageOP(Message::ReportObject *p_ReportSPITObject);
void fillMessageOP(Message::ReportObject &p_ReportSPITObject);
void fillMessageOP(Message::RemoveObject &p_RemoveSPITObject);
};
#endif /* SPITOBJECT_H */
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: SPITPLayer.h
* Author: Hagi
*
* Created on 30. April 2019, 11:44
*/
#ifndef SPITPLAYER_H
#define SPITPLAYER_H
#include "SPITObject.h"
#include <unordered_map>
class SPITPlayer {
//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
public:
class PlaySPITType {
public:
PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITObjectID);
PlaySPITType(const PlaySPITType &orig);
string getSPITTypeID() const { return m_SPITTypeID; }
void startPlaySequence();
bool getIsNew() const { return m_IsNew; }
void setIsNew(bool p_IsNew) { m_IsNew = p_IsNew; }
bool getIsPlayed() const { return m_IsPlayed; }
void setIsPlayed(bool p_IsFound) { m_IsPlayed = p_IsFound; }
string getPlayerID() const { return m_PlayerID; }
string getPlayerName() const { return m_PlayerName; }
bool getPlayerIsRunning() const { return m_PlayerRuns; }
void setPlayerIsRunning(bool p_PlayerRuns) { m_PlayerRuns = p_PlayerRuns; }
void setValue(double p_Value) { m_Value = p_Value; }
void addValue(double p_Value, double p_ValueFactor) { m_Value += (p_Value * p_ValueFactor); }
double getValue() const { return m_Value; }
private:
string m_PlayerID;
string m_PlayerName;
bool m_PlayerRuns;
string m_SPITTypeID;
bool m_IsPlayed;
bool m_IsNew;
double m_Value;
};
//----- SPITPlayer ------
public:
// list the SPITPlayers
static unordered_map<string, unique_ptr<SPITPlayer>> s_SPITPlayers; // all actual played objects
static SPITPlayer &getSPITPlayer(string p_PlayerID); // if a player does not exist creates a new one
static void clearPlayers() { s_SPITPlayers.clear(); }
SPITPlayer(string p_PlayerID);
virtual ~SPITPlayer();
void startPlaySequence(); // called by SPIT_Client::parsePlaySPITStart
PlaySPITType *addSPITType_Playing(string p_SPITTypeID); // called by SPIT_Client::parsePlaySPITStart
void endPlaySequence(); // called by SPIT_Client::parsePlaySPITEnd
string getID() {
return m_ID;
}
unordered_map<string, unique_ptr<PlaySPITType>> &getPlaySPITTypes() { return m_PlaySPITTypes; }
void setIsRunning(bool p_IsRunning) { m_IsRunning = p_IsRunning; }
void setName(string p_Name) { m_Name = p_Name; }
void setType(char p_Type) { m_Type = p_Type; }
void setTime(long long p_Frames) { m_TimeFrames = p_Frames; }
bool getIsRunning() const { return m_IsRunning; }
string getName() const { return m_Name; }
char getType() const { return m_Type; }
long long getTime() const { return m_TimeFrames; }
private:
string m_ID;
string m_Name;
char m_Type;
unordered_map<string, unique_ptr<PlaySPITType>> m_PlaySPITTypes;
bool m_IsRunning;
long long m_TimeFrames;
};
#endif /* SPITPLAYER_H */
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITSocket is the base class for WindowsSocket, UnixSocket,.
* Used by SPIT_Client and SAD_Client.
* File: SPITSocket.h
* Author: Hagi
*
* Created on 12. April 2019, 15:40
*/
#ifndef SPITSOCKET_H
#define SPITSOCKET_H
#include "Task.hpp"
#include "esp_log.h"
#include "esp_netif.h"
#include <arpa/inet.h>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <sys/socket.h>
#include <unistd.h>
using namespace std;
/** Returns an guid */
string createGUID();
/** Returns the name of the client's host computer*/
string getClientHostName();
class SPITSocket {
public:
static const int FAMILY_IP4 = AF_INET;
/**
* IPAddress class is used to fetch all available IP addresses of the computer
* This is for internal usage
*/
struct IPAddress {
public:
IPAddress(const string &p_IPAddress, const string &p_SubnetMask)
: m_IPAddress(p_IPAddress), m_SubnetMask(p_SubnetMask) {}
const string m_IPAddress;
const string m_SubnetMask;
/**
* Calculates the broadcast address from a ip4 address
* @param p_IPAddress the ip4 address
* @return returns the broadcast address
*/
string getBroadcastIP4() const {
struct in_addr broadcast;
unsigned long ulIPAddress;
unsigned long ulSubnetMask;
ulIPAddress = inet_addr(m_IPAddress.data());
ulSubnetMask = inet_addr(m_SubnetMask.data());
broadcast.s_addr = ulIPAddress | ~ulSubnetMask;
return inet_ntoa(broadcast);
}
};
const IPAddress mOwnIp;
static IPAddress getAdaptersInfo();
bool createSocket_UDP();
static const int INVALID_SOCKET = -1;
private:
int m_UDPSocketIP4;
public:
//-------- class --------------
SPITSocket(IPAddress ip) : mOwnIp(ip) {
m_UDPSocketIP4 = INVALID_SOCKET;
createSocket_UDP();
}
virtual ~SPITSocket() {
ESP_LOGD("UDP", "Shutting down ...");
if (m_UDPSocketIP4 != INVALID_SOCKET) {
shutdown(m_UDPSocketIP4, 2);
close(m_UDPSocketIP4);
m_UDPSocketIP4 = INVALID_SOCKET;
}
fos::Task::delayMs(100);
m_IsBound = false;
}
private:
string m_ServerIP{};
string m_ServerPort{};
string m_ClientIP{};
string m_ClientPort{}; // port given by the user maybe "0"
string m_BoundClientPort{}; // port set after bind
bool m_IsBound{};
public:
// Sets the ip address and port for server and client.
void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) {
m_ServerIP = serverIp;
m_ServerPort = serverPort;
m_ClientIP = clientIp;
m_ClientPort = clientPort;
}
/**
* Send a message to the server as set by setConnectionParams
* @param message byte buffer containing the message
* @param length length of the message
* @return
*/
int sendMessage(const char *message, int length) {
if (m_ServerPort.length() <= 0) {
return -1;
}
if (m_IsBound == false) {
return -1;
}
int intResult = sendMessageTo(m_ServerIP, m_ServerPort, message, length);
return intResult;
}
int receiveMessage(char *p_Buffer, int p_BufferLength, string *serverIp) const;
int setBroadcast(bool p_Broadcast) const;
int bindSocket(string clientIp, string clientPort);
int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength);
string getServerIP() const { return m_ServerIP; }
string getServerPort() const { return m_ServerPort; }
string getClientIP() const { return m_ClientIP; }
string getClientPort() const { return m_ClientPort; }
string getBoundClientPort() const { return m_BoundClientPort; }
void setBoundClientPort(const string &p_Port) { m_BoundClientPort = p_Port; }
void setIsBound(bool p_IsBound) { m_IsBound = p_IsBound; }
bool getIsBound() const { return m_IsBound; }
private:
};
#endif /* SPITSOCKET_H */
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: SPITType.h
* Author: Hagi
*
* Created on 8. April 2019, 08:40
*/
#ifndef SPITTYPE_H
#define SPITTYPE_H
#include "SPITSocket.h"
#include "spit_message.hpp"
#include "spit_repo.hpp"
using namespace std;
using namespace spit;
class SPITTypeListener;
class SPITType {
public:
static void setConfirmedFalse(SpitRepo<SPITType> &repo);
static void eventProjectClosed(SpitRepo<SPITType> &repo, SpitRepo<SPITType> &remoteRepo);
SPITType(string p_ID);
SPITType(string p_ID, string p_GroupName, string p_Name, bool p_Fixed, bool p_ProjectIndepended, long long p_DefaultDelay, long long p_DefaultDuration);
private:
bool m_Confirmed{};
string m_ID;
bool m_Fixed{};
bool m_ServerRemote{};
bool m_ServerProjectIndepended{};
string m_GroupName{};
string m_Name{};
long long m_DefaultDelay{};
long long m_DefaultDuration{};
bool m_CreatedByClient; // flag true = the SPITTyype is created by the client
// false = the SPITType is received from the server
bool m_ActionAssigned; // This is a virtual flag if user associates an action with a SPITType.
// Can be used to setActionAssigned for all SPITObjects with this SPITType
public:
string getID() const { return m_ID; }
string getGroupName() const { return m_GroupName; }
string getName() const { return m_Name; }
/**
* Returns if the SPITType triggers an action on the Server or on the client.
* @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType
* true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
*/
bool getServerRemote() const { return m_ServerRemote; }
bool getProjectIndepended() const { return m_ServerProjectIndepended; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return m_Confirmed; }
bool getFixed() const { return m_Fixed; }
long long getDefaultDelay() const { return m_DefaultDelay; }
long long getDefaultDuration() const { return m_DefaultDuration; }
bool getCreatedByClient() const { return m_CreatedByClient; }
/**
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.
* This can used to setActionAssigned to all SPITObjects with this SPITType.
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.
* @return true = the user has associated an action with this SPITType.
*/
bool getActionAssigned() const {
return m_ActionAssigned;
}
bool setGroupName(const string &p_GroupName);
bool setName(const string &p_Name);
bool setServerRemote(bool p_BelongstoServer);
bool setProjectIndepended(bool p_ProjectIndepeneded);
bool setConfirmed(bool p_Confirmed);
bool setFixed(bool p_Fixed);
bool setDefaultDelay(long long p_Delay);
bool setDefaultDuration(long long p_Duration);
void setCreatedByClient(bool p_CreatedByClient);
/**
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.
* This can used to setActionAssigned to all SPITObjects with this SPITType.
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.
* @return true = the m_ActionAssigned has changed.
*/
bool setActionAssigned(bool p_ActionAssigned);
bool setMessageOP(Message::ReportType &reportSpitType);
void fillMessageOP(Message::ReportType &smReportSpitType) const;
void fillMessageOP(Message::RemoveType &smRemoveSpitType) const;
};
#endif /* SPITTYPE_H */
@@ -0,0 +1,155 @@
#pragma once
#include <list>
#include <memory>
#include <string>
#include <unordered_map>
using namespace std;
namespace spit {
class SadDetectedServer;
class ISadClient {
public:
virtual void eventServerDetected(SadDetectedServer &server) = 0;
virtual void eventServerChanged(SadDetectedServer &server) = 0;
virtual void eventServerLost(SadDetectedServer &server) = 0;
};
class SadDetectedServer {
public:
SadDetectedServer(string name, string iD, string computerName,
string iP, string port, string clientIP,
string additions, string projName)
: mName(name),
mID(iD),
mComputerName(computerName),
mIP(iP),
mPort(port),
mClientIP(clientIP),
mAdditions(additions),
mServerProjectName(projName) {
}
private:
string mName{};
string mID{};
string mComputerName{};
string mIP{};
string mPort{};
string mClientIP{};
string mAdditions{};
string mServerProjectName{};
bool mNew{true};
bool mChanged{};
bool mFoundAgain{};
public:
string getID() const { return mID; }
string getName() const { return mName; }
string getComputerName() const { return mComputerName; }
string getIP() const { return mIP; }
string getPort() const { return mPort; }
string getClientIP() const { return mClientIP; }
string getAdditions() const { return mAdditions; }
string getProjectName() const { return mServerProjectName; }
bool getNew() const { return mNew; }
bool getChanged() const { return mChanged; }
bool getFoundAgain() const { return mFoundAgain; }
void setChanged() { mChanged = true; }
void setKnown() { mNew = false; }
void setFoundAgain() { mFoundAgain = true; }
void updateProjectName(string newProjectName) {
mServerProjectName = newProjectName;
if (mServerProjectName != newProjectName) {
mChanged = true;
}
}
// SAD_Client mThreadSend will send to Multicast addresses
void resetFlags() {
mChanged = false;
mFoundAgain = false;
mNew = false;
}
private:
static unordered_map<string, unique_ptr<SadDetectedServer>> sKnownServers;
public:
enum ParamIndex {
PARAM_PRECODE = 0,
PARAM_SPITTASKID = 1,
PARAM_NAME = 2,
PARAM_ID = 3,
PARAM_COMPUTERNAME = 4,
PARAM_PORT = 5,
PARAM_CLIENTIP = 6,
PARAM_ADDITIONS = 7,
PARAM_SERVERPROJECTNAME = 8,
PARAM_IP = 9,
};
/**
* Used by SAD_Client to add a found SPITServer - don't use this manually
* @param id the id of the server, every instance of a SPITServer has an own id
* @param p_ServerParams the server's parameter
*/
static void addDetectedServer(unique_ptr<SadDetectedServer> detected) {
if (auto i = sKnownServers.find(detected->getID()); i != sKnownServers.end()) {
auto &known = *(i->second.get());
known.setFoundAgain();
if (detected->getProjectName() != known.getProjectName()) {
known.updateProjectName(detected->getProjectName());
}
return;
}
sKnownServers[detected->getID()] = move(detected);
}
static void removeDetectedServer(SadDetectedServer &server) {
auto i = sKnownServers.find(server.getID());
if (i != sKnownServers.end()) {
sKnownServers.erase(i);
}
}
static void clearDetectedServers() {
sKnownServers.clear();
}
static void resetServerFlags() {
for (auto &srv : sKnownServers) {
srv.second->resetFlags();
}
}
/**
* Used by SAD_Client internally -don't use this manually
*/
static void evaluateDetectedServers(ISadClient &sadClient) {
for (auto &srv : sKnownServers) {
SadDetectedServer &known = *srv.second;
if (known.getNew()) {
known.setKnown();
sadClient.eventServerDetected(known);
} else if (known.getChanged()) {
sadClient.eventServerChanged(known);
} else if (known.getFoundAgain() == false) {
sadClient.eventServerLost(known);
removeDetectedServer(known);
}
}
}
/**
* Returns a reference of the DetectedServer with the id p_ServerID.<br>
* If no DetectedServer is found an eyception is thrown.
* @param id the id of the SPITServer
* @return the reference of the SadDetectedServer instance with getID() == p_ServerID
*/
static const SadDetectedServer &getRefDetectedServer(const string &id) {
return *sKnownServers.at(id);
}
};
}
@@ -1,34 +1,21 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
#pragma once
/*
* File: SPIT_Client.h
* Author: Hagi
*
* Created on 7. April 2019, 08:50
*/
#ifndef SPIT_CLIENT_H
#define SPIT_CLIENT_H
#include "SAD_DetectedServer.hpp"
#include "SPITObject.h"
#include "SPITPlayer.h"
#include "SPITSocket.h"
#include "SPITType.h"
#include "sad_DetectedServer.hpp"
#include "spit_object.hpp"
#include "spit_player.hpp"
#include "spit_socket.hpp"
#include "spit_type.hpp"
#include "spit_message.hpp"
#include "spit_repo.hpp"
#include <memory>
#include <vector>
#include <functional>
using namespace std;
using namespace spit;
class SPIT_Client : I_SAD_Client {
namespace spit {
class SClient : ISadClient {
public:
/** Maximal length of a SPITMessage*/
static const int MAXSPITMESSAGEBYTECOUNT = 512;
@@ -58,17 +45,16 @@ class SPIT_Client : I_SAD_Client {
};
struct Callbacks {
void (*onServerEvent)(ServerEvent event, const SAD_DetectedServer &p_DetectedServer){};
void (*onConnectionStatus)(string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime, Connection p_ConnectionStatus, Connection p_OldConnectionStatus){};
void (*onProjectUpdate)(ProjUpdate state, string projectId){};
void (*onSpitType)(ObjectEvent event, bool isRemote, const SPITType &p_SPITType){};
void (*onSpitObject)(ObjectEvent event, bool isRemote, const SPITType &p_SPITType, const SPITObject &p_SPITObject){};
void (*onPlay)(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_PlayerIsRunning, long long p_TimeFrames){};
void (*onPlaySpitType)(string p_PlayerID, string p_SPITTypeID, bool p_PlayerIsRunning, bool p_Started, bool p_Ended, double p_Value){};
void (*onPlayRemoteObjectStatus)(const SPITType &p_SPITType, const SPITObject &p_SPITObject, long long p_FrameInsideObject, int p_Value){};
bool (*onCheckSpitTypeVeto)(bool knownType, bool createdByClient){};
bool (*onCheckSpitObjectVeto)(bool knownType){};
function<void(ServerEvent event, const SadDetectedServer &detectedServer)> onServerEvent;
function<void(string serverID, string serverComputerName, string serverName, int serverStepTime, Connection connectionStatus, Connection oldConnectionStatus)> onConnectionStatus;
function<void(ProjUpdate state, string projectId)> onProjectUpdate;
function<void(ObjectEvent event, bool isRemote, const SType &spitType)> onSpitType;
function<void(ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject)> onSpitObject;
function<void(string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames)> onPlay;
function<void(string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value)> onPlaySpitType;
function<void(const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value)> onPlayRemoteObjectStatus;
function<bool(bool knownType, bool createdByClient)> onCheckSpitTypeVeto;
function<bool(bool knownType)> onCheckSpitObjectVeto;
};
//------ PlayerType ------
@@ -91,65 +77,65 @@ class SPIT_Client : I_SAD_Client {
static constexpr char VALUEFLAG_DECREASE = 0x02;
static constexpr int MAX_OVERTAKING_SPIT_MESSAGES = 10;
//----- SPIT_Client -----
//----- SClient -----
public:
SPIT_Client(string name, string projName, Callbacks calls);
virtual ~SPIT_Client();
SClient(string name, string projName, ISocket &socket, Callbacks calls);
virtual ~SClient();
private:
Callbacks mCallbacks;
fos::TaskT<SPIT_Client &> *m_ThreadReceive{};
bool m_StopReceiveSPITMessages{};
fos::TaskT<SClient &> *mThreadReceive{};
bool mStopReceiveMessages{};
Connection m_ConnectionStatus{Connection::None};
bool m_DisconnectedByServer{}; // flag true = when server disconnects
string m_ID;
string m_Name;
string m_ProjName;
string m_ComputerName;
Connection mConnectionStatus{Connection::None};
bool mDisconnectedByServer{}; // flag true = when server disconnects
string mID;
string mName;
string mProjName;
string mComputerName;
string m_ClientProjectName;
string mClientProjectName;
uint8_t m_MessageNumber_Send{1};
int m_MessageNumber_Received{-1}; // set to -1 because the first received message will set the number (1..255)
vector<unique_ptr<Message>> m_OvertakingSPIT_Messages;
uint8_t mMessageNumberSend{1};
int mMessageNumberReceived{-1}; // set to -1 because the first received message will set the number (1..255)
vector<unique_ptr<Message>> mOvertakingMessages;
// Server's info filled by parseConnectAnswer
string m_ServerID{};
string m_ServerName{};
string m_ServerComputerName{};
int m_ServerStepTime{-1};
string mServerID{};
string mServerName{};
string mServerComputerName{};
int mServerStepTime{-1};
//--- Server Project ---
string m_ServerProjectID;
string m_ServerProjectName;
int m_ServerFramesPerSecond;
string mServerProjectID;
string mServerProjectName;
int mServerFramesPerSecond;
public:
/** The ID of the client.<br>Every client instance should set an unique id*/
string getID() { return m_ID; }
string getID() { return mID; }
/** The name of the client, should be set by the user app*/
string getName() { return m_Name; }
string getName() { return mName; }
//----- Computer Params -----
/** The name of the client's host computer*/
string getComputerName() { return m_ComputerName; }
void setClientProjectName(string p_ClientProjectName) { m_ClientProjectName = p_ClientProjectName; }
string getClientProjectName() { return m_ClientProjectName; }
string getComputerName() { return mComputerName; }
void setClientProjectName(string clientProjectName) { mClientProjectName = clientProjectName; }
string getClientProjectName() { return mClientProjectName; }
// connected Server Infos
/** The ID of the connected SPITServer*/
string getServerID() { return m_ServerID; }
string getServerID() { return mServerID; }
/** The host computername of the connected SPITServer*/
string getServerComputerName() { return m_ServerComputerName; }
string getServerComputerName() { return mServerComputerName; }
/** The name of the connected SPITServer*/
string getServerName() { return m_ServerName; }
string getServerName() { return mServerName; }
/** Expected Refreah Rate of the connectd SPITServer.<br>
* When the server plays objects, it will do so at discrete time steps.<br>
* Play events will take place in these time steps..
*/
int getServerStepTime() { return m_ServerStepTime; }
int getServerStepTime() { return mServerStepTime; }
/** Should be called when the client wants to close his project*/
void clientProjectClose();
@@ -158,21 +144,16 @@ class SPIT_Client : I_SAD_Client {
*/
void clientProjectLoaded();
/**
*
* @param p_SPITTypeID
* @param p_ActionAssigned
*/
void setActionSPITType(string p_SPITTypeID, bool p_ActionAssigned);
void setActionSPITObject(string p_SPITObjectID, bool p_ActionAssigned);
void setActionSPITType(string spitypeID, bool actionAssigned);
void setActionSPITObject(string objectID, bool actionAssigned);
//--------------- SPITMessage ---------------
private:
bool startReceiveSPITMessages();
void stopReceiveSPITMessages();
static void receiveSPITMessage(SPIT_Client &rM);
static void receiveSPITMessage(SClient &rM);
// Reconnect to the server when connection is lost see eventConnectionStatus and eventServerDetected
bool _doReconnect{}; // true = on eventServerDetected connect to the server identified by m_ServerID
bool _doReconnect{}; // true = on eventServerDetected connect to the server identified by mServerID
public:
int sendSPITMessage(Message::OPPart & spitMessageOPPart);
@@ -183,10 +164,10 @@ class SPIT_Client : I_SAD_Client {
/** Stops the autodetection of SPITServers in the local network*/
void stopServerAutoDetect();
/** Called every time a new SPITServer is detetced in the local network */
void eventServerDetected(SAD_DetectedServer &server);
void eventServerDetected(SadDetectedServer &server);
/** Called every time a prior detected SPITServer is is no longer found.*/
void eventServerLost(SAD_DetectedServer &server);
void eventServerChanged(SAD_DetectedServer &server);
void eventServerLost(SadDetectedServer &server);
void eventServerChanged(SadDetectedServer &server);
//--------------- Connection ---------------
public:
@@ -201,22 +182,22 @@ class SPIT_Client : I_SAD_Client {
* @return true = the connection try is ok, SPITServer will answer with COnnectAnswer and an eventConnectionStatus will occur.<br>
* false = something is going wrong. (client could not bind)
*/
bool connect(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort, string p_LoginName = "", string p_LoginPassword = "");
bool connect(string serverIP, string serverPort, string clientIP, string clientPort, string loginName = "", string loginPassword = "");
/**
* Terminates the connection to the SPITServer.
*/
void disconnect();
private:
void disconnectInternal(Connection p_Cause);
void disconnectInternal(Connection cause);
void resetMessageNumberReceived();
void parseSPIT_Message(unique_ptr<Message> p_SPITMessage);
void checkParseSPIT_Message(unique_ptr<Message> p_SPITMessage);
void addOvertakingSPIT_Message(unique_ptr<Message> p_SPIT_Message);
void parseConnectAnswer(Message::ConnectAnswer &p_ConnectAnswer);
void parseDisconnect(Message::Disconnect &p_Disconnect);
void parseWatchdog(Message::Watchdog &p_Watchdog);
void parseWatchdogAnswer(Message::WatchdogAnswer &p_WatchdogAnswer);
void parseMessage(unique_ptr<Message> message);
void checkParseMessage(unique_ptr<Message> message);
void addOvertakingMessage(unique_ptr<Message> message);
void parseConnectAnswer(Message::ConnectAnswer &message);
void parseDisconnect(Message::Disconnect &message);
void parseWatchdog(Message::Watchdog &message);
void parseWatchdogAnswer(Message::WatchdogAnswer &message);
public:
/** Used internally*/
@@ -225,8 +206,8 @@ class SPIT_Client : I_SAD_Client {
void eventWatchdogLost();
//--------------- SPIT Project ---------------
private:
void parseReportSPITProject(Message::ReportProject &p_ReportSPITProject);
void parseCloseSPITProject(Message::CloseProject &p_CloseSPITProject);
void parseReportProject(Message::ReportProject &message);
void parseCloseProject(Message::CloseProject &message);
public:
/** Returns the SPITServer's project ID - may be the same as the project's name*/
@@ -237,12 +218,12 @@ class SPIT_Client : I_SAD_Client {
int getServerFramesPerSecond();
private:
void parseRequestProjectTransfer(Message::RequestProjectTransfer &p_RequestProjectTransfer);
void parseStartProjectTransfer(Message::StartProjectTransfer &p_StartProjectTransfer);
void parseEndProjectTransfer(Message::EndProjectTransfer &p_EndProjectTransfer);
void parseRequestProjectTransfer(Message::RequestProjectTransfer &message);
void parseStartProjectTransfer(Message::StartProjectTransfer &message);
void parseEndProjectTransfer(Message::EndProjectTransfer &message);
public:
static void sendProject(SPIT_Client *p_PtrSPIT_Client);
static void sendProject(SClient *p_PtrSClient);
// --------------- SPIT Types ---------------
public:
@@ -257,7 +238,7 @@ class SPIT_Client : I_SAD_Client {
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @return the pointer to the new SPITType.
*/
SPITType *createSPITTypeFixed(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration);
SType *createSPITTypeFixed(string iD, string groupName, string name, uint64_t defaultDelay, uint64_t defaultDuration);
/**
* Creates a SPITType for application actions.<br>
@@ -271,80 +252,80 @@ class SPIT_Client : I_SAD_Client {
* @param p_ProjectIndepended true = the SPITType belongs to a specific project, false = the SpitType always exists for every project
* @return the pointer to the new SPITType.
*/
SPITType *createSPITType(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration, bool p_Fixed, bool p_ProjectIndepended);
SType *createSPITType(string iD, string groupName, string name, uint64_t defaultDelay, uint64_t defaultDuration, bool fixed, bool projectIndepended);
private:
// receive SPITTypes
void parseReportSPITType(Message::ReportType &p_ReportSPITType);
void parseRemoveSPITType(Message::RemoveType &p_RemoveSPITType);
int sendSPITTypeInternal(SPITType &p_SPITType);
void parseReportSPITType(Message::ReportType &message);
void parseRemoveSPITType(Message::RemoveType &message);
int sendSPITTypeInternal(SType &spitType);
public:
/**
* If a client wants to change a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the change.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @param spitypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
bool changeSPITType(SPITType *p_SPITType);
bool changeSPITType(SType *spitType);
/**
* If a client wants to remove a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the deletion.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @param spitypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
int removeSPITType(string p_SPITTypeID);
int removeSPITType(string spitypeID);
public:
//--------------- SPIT Objects ---------------
private:
void parseReportSPITObject(Message::ReportObject &p_ReportSPITObject);
void parseRemoveSPITObject(Message::RemoveObject &p_RemoveSPITObject);
int sendSPITObjectInternal(SPITObject *ptrSPITObject);
void parseReportSPITObject(Message::ReportObject &message);
void parseRemoveSPITObject(Message::RemoveObject &message);
int sendSPITObjectInternal(SObject *ptrObject);
public:
/**
* When the client changes a SPITObject (normally the client should not do this), then it should send the changes to the SPITServer.<br>
* The SPITServer may discard the changes and an eventSPITObject occurs.<br>
* @param p_SPITObject the pointer to the changed SPITObject.
* @param spitObject the pointer to the changed SPITObject.
* @return 0 = sended, -1 = not sended
*/
bool changeSPITObject(SPITObject *p_SPITObject);
bool changeSPITObject(SObject *spitObject);
/**
* When the client removes a SPITObject (normally the client should not do this), then he should send it to the SPITServer.<br>
* The SPITServer may discard the deletion and an eventSPITObject occurs.<br>
* @param p_SPITObjectID the id of the SPITObject to remove.
* @param objectID the id of the SPITObject to remove.
* @return 0 = sended, -1 = not sended
*/
int removeSPITObject(string p_SPITObjectID);
int removeSPITObject(string objectID);
public:
//--------------- Play SPIT Objects ---------------
private:
void parsePlaySPITStart(Message::PlayStart &p_PlaySPITStart);
void parsePlaySPITObject(Message::PlayObject &p_PlaySPITObject);
void parsePlaySPITEnd(Message::PlayEnd &p_PlaySPITEnd);
void parseReportPlayStatus(Message::ReportPlayStatus &p_ReportPlayStatus);
void parsePlaySPITStart(Message::PlayStart &message);
void parsePlaySPITObject(Message::PlayObject &message);
void parsePlaySPITEnd(Message::PlayEnd &message);
void parseReportPlayStatus(Message::ReportPlayStatus &message);
public:
//--------- Remote ----------
void sendRemoteObject(string p_SPITObjectID, int p_Valueppm = 0, char p_ValueFlag = 0x00);
void sendRemoteObject(string objectID, int valuePpm = 0, char valueFlag = 0x00);
private:
static void processSocketTask(SPIT_Client &instance);
fos::TaskT<SPIT_Client &> *sThread{};
static void processSocketTask(SClient &instance);
fos::TaskT<SClient &> *sThread{};
bool mAbortSearch{};
bool sAnswered{};
static fos::Semaphore sStartSad;
SPITSocket *mSPITSocket;
ISocket &mSocket;
void answerWatchdog() {
sAnswered = true;
}
SpitRepo<SPITObject> mSpitObjects;
SpitRepo<SPITObject> mRemoteSpitObjects;
SpitRepo<SPITType> mSpitTypes;
SpitRepo<SPITType> mRemoteSpitTypes;
SpitRepo<SObject> mSpitObjects;
SpitRepo<SObject> mRemoteSpitObjects;
SpitRepo<SType> mSpitTypes;
SpitRepo<SType> mRemoteSpitTypes;
};
#endif /* SPIT_CLIENT_H */
}
+191 -203
View File
@@ -1,15 +1,3 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: Message.h
* Author: Hagi
*
* Created on 3. April 2019, 08:51
*/
#pragma once
#include <cstdlib>
@@ -37,8 +25,8 @@ class Message {
int mVersion{SPITVERSION};
unsigned char mMessageNumber{};
int mBytesCount{BYTESLENGTH};
string mServerID{};
string mClientID{};
string mServerId{};
string mClientId{};
int mOpFlag{-1};
int mParseOffset{};
@@ -47,8 +35,8 @@ class Message {
int getSPITVersion() const { return mVersion; }
unsigned char getMessageNumber() const { return mMessageNumber; }
int getBytesCount() const { return mBytesCount; }
string getServerID() const { return mServerID; }
string getClientID() const { return mClientID; }
string getServerID() const { return mServerId; }
string getClientID() const { return mClientId; }
int getType() const { return mOpFlag; }
// Receive
@@ -56,9 +44,9 @@ class Message {
// Send
Header(int p_SPITVersion, int pOpFlag);
void setMessageNumber(unsigned char p_MessageNumber) { mMessageNumber = p_MessageNumber; }
void setServerID(string p_ID) { mServerID = p_ID; }
void setClientID(string p_ID) { mClientID = p_ID; }
void setMessageNumber(unsigned char messageNumber) { mMessageNumber = messageNumber; }
void setServerID(string iD) { mServerId = iD; }
void setClientID(string iD) { mClientId = iD; }
void setOPFlag(int pOpFlag) { mOpFlag = pOpFlag; }
bool fillBytes(std::vector<char> &message);
};
@@ -112,7 +100,7 @@ class Message {
}
// Receive
OPPart(unique_ptr<Header> p_Header, int pOpFlag, int size);
OPPart(unique_ptr<Header> header, int pOpFlag, int size);
void setHeader(int opFlag);
virtual bool parse(const std::vector<char> &message) = 0;
@@ -145,22 +133,22 @@ class Message {
// Members
private:
unique_ptr<OPPart> m_OPPart{};
unique_ptr<OPPart> oPPart{};
// Receive
public:
Message(std::vector<char> message);
const Header *getHeader() const { return m_OPPart->getHeader(); }
const Header *getHeader() const { return oPPart->getHeader(); }
int getType() const {
if (!m_OPPart || !m_OPPart->getHeader()) {
if (!oPPart || !oPPart->getHeader()) {
return -1;
}
return m_OPPart->getHeader()->getType();
return oPPart->getHeader()->getType();
}
const OPPart *getOPPart() const { return m_OPPart.get(); }
const OPPart *getOPPart() const { return oPPart.get(); }
template<typename T>
T &getAs() const { return *reinterpret_cast<T *>(m_OPPart.get()); }
T &getAs() const { return *reinterpret_cast<T *>(oPPart.get()); }
private:
bool parse(std::vector<char> message);
@@ -179,31 +167,31 @@ class Message {
static constexpr int BYTESLENGTH = 304;
private:
string m_ClientComputerName{};
string m_ClientName{};
string m_LoginName{};
string m_LoginPassword{};
string m_ServerIP{};
int m_ServerPort{};
string mClientComputerName{};
string mClientName{};
string mLoginName{};
string mLoginPassword{};
string mServerIp{};
int mServerPort{};
public:
// Receive
Connect(unique_ptr<Header> p_Header);
Connect(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
string getClientComputerName() const { return m_ClientComputerName; }
string getClientName() const { return m_ClientName; }
string getLoginName() const { return m_LoginName; }
string getLoginPassword() const { return m_LoginPassword; }
string getServerIP() const { return m_ServerIP; }
int getServerPort() const { return m_ServerPort; }
string getClientComputerName() const { return mClientComputerName; }
string getClientName() const { return mClientName; }
string getLoginName() const { return mLoginName; }
string getLoginPassword() const { return mLoginPassword; }
string getServerIP() const { return mServerIp; }
int getServerPort() const { return mServerPort; }
// Send
Connect(string p_ComputerName, string p_ClientName);
void setLoginName(string p_LoginName) { m_LoginName = p_LoginName; }
void setLoginPassword(string p_LoginPassword) { m_LoginPassword = p_LoginPassword; }
void setServerIP(string p_ServerIP) { m_ServerIP = p_ServerIP; }
void setLoginName(string p_LoginName) { mLoginName = p_LoginName; }
void setLoginPassword(string p_LoginPassword) { mLoginPassword = p_LoginPassword; }
void setServerIP(string p_ServerIP) { mServerIp = p_ServerIP; }
void setServerPort(int p_ServerPort);
bool fillBytes(std::vector<char> &message);
};
@@ -216,28 +204,28 @@ class Message {
static constexpr int BYTESLENGTH = 137;
private:
string m_ServerComputerName{};
string m_ServerName{};
bool m_Connected{};
int m_StepTime{40}; // ms step size the Server will send play sequences
string mServerComputerName{};
string mServerName{};
bool mConnected{};
int mStepTime{40}; // ms step size the Server will send play sequences
public:
ConnectAnswer(const ConnectAnswer &orig);
// Receive
ConnectAnswer(unique_ptr<Header> p_Header);
ConnectAnswer(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getServerComputerName() const { return m_ServerComputerName; }
const string getServerName() const { return m_ServerName; }
bool getConnected() const { return m_Connected; }
int getStepTime() const { return m_StepTime; }
const string getServerComputerName() const { return mServerComputerName; }
const string getServerName() const { return mServerName; }
bool getConnected() const { return mConnected; }
int getStepTime() const { return mStepTime; }
// Send
ConnectAnswer();
void setServerComputerName(string p_ServerComputerName) { m_ServerComputerName = p_ServerComputerName; }
void setServerName(string p_ServerName) { m_ServerName = p_ServerName; }
void setConnected(bool p_Connected) { m_Connected = p_Connected; }
void setServerComputerName(string p_ServerComputerName) { mServerComputerName = p_ServerComputerName; }
void setServerName(string p_ServerName) { mServerName = p_ServerName; }
void setConnected(bool p_Connected) { mConnected = p_Connected; }
void setStepTime(int p_StepTime_ms);
bool fillBytes(std::vector<char> &message);
};
@@ -251,7 +239,7 @@ class Message {
Disconnect(const Disconnect &orig);
// Receive
Disconnect(unique_ptr<Header> p_Header);
Disconnect(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
@@ -268,7 +256,7 @@ class Message {
Watchdog(const Watchdog &orig);
// Receive
Watchdog(unique_ptr<Header> p_Header);
Watchdog(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
@@ -285,7 +273,7 @@ class Message {
// Receive
WatchdogAnswer(const WatchdogAnswer &orig);
WatchdogAnswer(unique_ptr<Header> p_Header);
WatchdogAnswer(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
@@ -303,22 +291,22 @@ class Message {
static constexpr int BYTESLENGTH = 113;
private:
string m_ProjectID{};
string m_ProjectName{};
int m_FramesPerSecond{1000}; // Frames per second
string mProjectID{};
string mProjectName{};
int mFramesPerSecond{1000}; // Frames per second
// Receive
public:
ReportProject(const ReportProject &orig);
ReportProject(unique_ptr<Header> p_Header);
ReportProject(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getProjectID() const { return m_ProjectID; }
const string getProjectName() const { return m_ProjectName; }
int getFramesPerSecond() const { return m_FramesPerSecond; }
const string getProjectID() const { return mProjectID; }
const string getProjectName() const { return mProjectName; }
int getFramesPerSecond() const { return mFramesPerSecond; }
// Send
ReportProject(string p_ProjectID, string p_ProjectName);
void setFramesPerSecond(const int p_FramesPerSecond) { m_FramesPerSecond = p_FramesPerSecond; }
void setFramesPerSecond(const int p_FramesPerSecond) { mFramesPerSecond = p_FramesPerSecond; }
bool fillBytes(std::vector<char> &message);
};
@@ -330,15 +318,15 @@ class Message {
static constexpr int BYTESLENGTH = 45;
private:
string m_ProjectID{};
string mProjectID{};
public:
CloseProject(const CloseProject &orig);
// Receive
CloseProject(unique_ptr<Header> p_Header);
CloseProject(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getProjectID() const {
return m_ProjectID;
return mProjectID;
}
// Send
CloseProject(string projectID);
@@ -353,7 +341,7 @@ class Message {
RequestProjectTransfer(const RequestProjectTransfer &orig);
// Receive
RequestProjectTransfer(unique_ptr<Header> p_Header);
RequestProjectTransfer(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
RequestProjectTransfer();
@@ -369,7 +357,7 @@ class Message {
StartProjectTransfer(const StartProjectTransfer &orig);
// Receive
StartProjectTransfer(unique_ptr<Header> p_Header);
StartProjectTransfer(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
StartProjectTransfer();
@@ -384,7 +372,7 @@ class Message {
EndProjectTransfer(const EndProjectTransfer &orig);
// Receive
EndProjectTransfer(unique_ptr<Header> p_Header);
EndProjectTransfer(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
// Send
EndProjectTransfer();
@@ -400,43 +388,43 @@ class Message {
static constexpr int BYTESLENGTH = 168;
private:
bool m_Confirmed{};
string m_SPITTypeID{};
bool m_Fixed{};
bool m_ServerRemote{};
bool m_ServerProjectIndepended{};
string m_SPITTypeGroupName{};
string m_SPITTypeName{};
uint64_t m_Delay{};
uint64_t m_Duration{};
bool mConfirmed{};
string mSPITTypeID{};
bool mFixed{};
bool mServerRemote{};
bool mServerProjectIndepended{};
string mTypeGroupName{};
string mSPITTypeName{};
uint64_t mDelay{};
uint64_t mDuration{};
public:
ReportType(const ReportType &orig);
// Receive
ReportType(unique_ptr<Header> p_Header);
ReportType(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
bool getConfirmed() const { return m_Confirmed; }
const string getID() const { return m_SPITTypeID; }
bool getFixed() const { return m_Fixed; }
bool getServerRemote() const { return m_ServerRemote; }
bool getServerProjectIndepended() const { return m_ServerProjectIndepended; }
const string getGroupName() const { return m_SPITTypeGroupName; }
const string getName() const { return m_SPITTypeName; }
uint64_t getDelay() const { return m_Delay; }
uint64_t getDuration() const { return m_Duration; }
bool getConfirmed() const { return mConfirmed; }
const string getID() const { return mSPITTypeID; }
bool getFixed() const { return mFixed; }
bool getServerRemote() const { return mServerRemote; }
bool getServerProjectIndepended() const { return mServerProjectIndepended; }
const string getGroupName() const { return mTypeGroupName; }
const string getName() const { return mSPITTypeName; }
uint64_t getDelay() const { return mDelay; }
uint64_t getDuration() const { return mDuration; }
// Send
ReportType();
void setConfirmed(bool p_Confirmed) { m_Confirmed = p_Confirmed; }
void setID(string p_ID) { m_SPITTypeID = p_ID; }
void setFixed(bool p_Fixed) { m_Fixed = p_Fixed; }
void setServerRemote(bool p_IsServerRemote) { m_ServerRemote = p_IsServerRemote; }
void setServerProjectIndepended(bool p_ProjectIndpended) { m_ServerProjectIndepended = p_ProjectIndpended; }
void setGroupName(string p_GroupName) { m_SPITTypeGroupName = p_GroupName; }
void setName(string p_Name) { m_SPITTypeName = p_Name; }
void setDelay(uint64_t p_Delay) { m_Delay = p_Delay; }
void setDuration(uint64_t p_Duration) { m_Duration = p_Duration; }
void setConfirmed(bool p_Confirmed) { mConfirmed = p_Confirmed; }
void setID(string iD) { mSPITTypeID = iD; }
void setFixed(bool p_Fixed) { mFixed = p_Fixed; }
void setServerRemote(bool p_IsServerRemote) { mServerRemote = p_IsServerRemote; }
void setServerProjectIndepended(bool p_ProjectIndpended) { mServerProjectIndepended = p_ProjectIndpended; }
void setGroupName(string p_GroupName) { mTypeGroupName = p_GroupName; }
void setName(string p_Name) { mSPITTypeName = p_Name; }
void setDelay(uint64_t p_Delay) { mDelay = p_Delay; }
void setDuration(uint64_t p_Duration) { mDuration = p_Duration; }
bool fillBytes(std::vector<char> &message);
};
@@ -449,19 +437,19 @@ class Message {
static constexpr int BYTESLENGTH = 45;
private:
string m_SPITTypeID{};
string mSPITTypeID{};
public:
RemoveType(const RemoveType &orig);
// Receive
RemoveType(unique_ptr<Header> p_Header);
RemoveType(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getID() const { return m_SPITTypeID; }
const string getID() const { return mSPITTypeID; }
// Send
RemoveType();
void setID(string p_ID) { m_SPITTypeID = p_ID; }
void setID(string iD) { mSPITTypeID = iD; }
bool fillBytes(std::vector<char> &message);
};
@@ -475,71 +463,71 @@ class Message {
static constexpr int BYTESLENGTH = 339;
private:
bool m_Confirmed{};
string m_SPITObjectID{};
bool m_Fixed{};
bool m_ServerRemote{};
string m_SPITObjectName{};
string m_SPITTypeID{};
string m_ServerParams{};
uint64_t m_FrameStart{};
uint64_t m_FrameLength{};
uint64_t m_FrameFadeInLength{};
uint64_t m_FrameFadeOutLength{};
int m_ValueFactor{};
char m_ValueUse{VALUEUSE_DISCARD};
int m_Track{};
string m_Remark{};
uint64_t m_Delay{};
uint64_t m_Duration{};
bool m_ActionAssigned{};
bool mConfirmed{};
string mSPITObjectID{};
bool mFixed{};
bool mServerRemote{};
string mSPITObjectName{};
string mSPITTypeID{};
string mServerParams{};
uint64_t mFrameStart{};
uint64_t mFrameLength{};
uint64_t mFrameFadeInLength{};
uint64_t mFrameFadeOutLength{};
int mValueFactor{};
char mValueUse{VALUEUSE_DISCARD};
int mTrack{};
string mRemark{};
uint64_t mDelay{};
uint64_t mDuration{};
bool mActionAssigned{};
public:
ReportObject(const ReportObject &orig);
// Receive
ReportObject(unique_ptr<Header> p_Header);
ReportObject(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
bool getConfirmed() const { return m_Confirmed; }
const string getID() const { return m_SPITObjectID; }
bool getFixed() const { return m_Fixed; }
bool getServerRemote() const { return m_ServerRemote; }
const string getName() const { return m_SPITObjectName; }
const string getSPITTypeID() const { return m_SPITTypeID; }
const string getServerParams() const { return m_ServerParams; }
uint64_t getFrameStart() const { return m_FrameStart; }
uint64_t getFrameLength() const { return m_FrameLength; }
uint64_t getFrameFadeInLength() const { return m_FrameFadeInLength; }
uint64_t getFrameFadeOutLength() const { return m_FrameFadeOutLength; }
int getValueFactor() const { return m_ValueFactor; }
char getValueUse() const { return m_ValueUse; }
int getTrack() const { return m_Track; }
const string getRemark() const { return m_Remark; }
uint64_t getDelay() const { return m_Delay; }
uint64_t getDuration() const { return m_Duration; }
bool getActionAssigned() const { return m_ActionAssigned; }
bool getConfirmed() const { return mConfirmed; }
const string getID() const { return mSPITObjectID; }
bool getFixed() const { return mFixed; }
bool getServerRemote() const { return mServerRemote; }
const string getName() const { return mSPITObjectName; }
const string getSPITTypeID() const { return mSPITTypeID; }
const string getServerParams() const { return mServerParams; }
uint64_t getFrameStart() const { return mFrameStart; }
uint64_t getFrameLength() const { return mFrameLength; }
uint64_t getFrameFadeInLength() const { return mFrameFadeInLength; }
uint64_t getFrameFadeOutLength() const { return mFrameFadeOutLength; }
int getValueFactor() const { return mValueFactor; }
char getValueUse() const { return mValueUse; }
int getTrack() const { return mTrack; }
const string getRemark() const { return mRemark; }
uint64_t getDelay() const { return mDelay; }
uint64_t getDuration() const { return mDuration; }
bool getActionAssigned() const { return mActionAssigned; }
// Send
public:
ReportObject();
void setConfirmed(bool p_Confirmed) { m_Confirmed = p_Confirmed; };
void setID(string p_ID) { m_SPITObjectID = p_ID; };
void setFixed(bool p_Fixed) { m_Fixed = p_Fixed; };
void setServerRemote(bool p_IsRemote) { m_ServerRemote = p_IsRemote; };
void setName(string p_Name) { m_SPITObjectName = p_Name; };
void setSPITTypeID(string p_ID) { m_SPITTypeID = p_ID; };
void setServerParams(string p_Parameters) { m_ServerParams = p_Parameters; };
void setFrameStart(uint64_t p_StartTime) { m_FrameStart = p_StartTime; };
void setFrameLength(uint64_t p_Length) { m_FrameLength = p_Length; };
void setFrameFadeInLength(uint64_t p_FadeInTime) { m_FrameFadeInLength = p_FadeInTime; };
void setFrameFadeOutLength(uint64_t p_FadeOutTime) { m_FrameFadeOutLength = p_FadeOutTime; };
void setValueFactor(int p_Volume) { m_ValueFactor = p_Volume; };
void setValueUse(char p_ValueUse) { m_ValueUse = p_ValueUse; };
void setTrack(int p_Track) { m_Track = p_Track; };
void setRemark(string p_Description) { m_Remark = p_Description; };
void setConfirmed(bool p_Confirmed) { mConfirmed = p_Confirmed; };
void setID(string iD) { mSPITObjectID = iD; };
void setFixed(bool p_Fixed) { mFixed = p_Fixed; };
void setServerRemote(bool p_IsRemote) { mServerRemote = p_IsRemote; };
void setName(string p_Name) { mSPITObjectName = p_Name; };
void setSPITTypeID(string iD) { mSPITTypeID = iD; };
void setServerParams(string p_Parameters) { mServerParams = p_Parameters; };
void setFrameStart(uint64_t p_StartTime) { mFrameStart = p_StartTime; };
void setFrameLength(uint64_t p_Length) { mFrameLength = p_Length; };
void setFrameFadeInLength(uint64_t p_FadeInTime) { mFrameFadeInLength = p_FadeInTime; };
void setFrameFadeOutLength(uint64_t p_FadeOutTime) { mFrameFadeOutLength = p_FadeOutTime; };
void setValueFactor(int p_Volume) { mValueFactor = p_Volume; };
void setValueUse(char p_ValueUse) { mValueUse = p_ValueUse; };
void setTrack(int p_Track) { mTrack = p_Track; };
void setRemark(string p_Description) { mRemark = p_Description; };
void setDelay(uint64_t p_Delay);
void setDuration(uint64_t p_Duration);
void setActionAssigned(bool p_ActionAssigned) { m_ActionAssigned = p_ActionAssigned; }
void setActionAssigned(bool p_ActionAssigned) { mActionAssigned = p_ActionAssigned; }
bool fillBytes(std::vector<char> &message);
};
@@ -551,19 +539,19 @@ class Message {
static constexpr int BYTESLENGTH = 45;
private:
string m_SPITObjectID{};
string mSPITObjectID{};
public:
RemoveObject(const RemoveObject &orig);
// Receive
RemoveObject(unique_ptr<Header> p_Header);
RemoveObject(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getID() const { return m_SPITObjectID; }
const string getID() const { return mSPITObjectID; }
// Send
public:
RemoveObject();
void setID(string p_ID) { m_SPITObjectID = p_ID; }
void setID(string iD) { mSPITObjectID = iD; }
bool fillBytes(std::vector<char> &message);
};
@@ -577,28 +565,28 @@ class Message {
static constexpr int BYTESLENGTH = 119;
private:
string m_PlayerID{};
string m_PlayerName{};
char m_PlayerType{};
bool m_PlayerIsRunning{};
uint64_t m_Time; // Frames
string mPlayerID{};
string mPlayerName{};
char mPlayerType{};
bool mPlayerIsRunning{};
uint64_t mTime; // Frames
public:
PlayStart(const PlayStart &orig);
// Receive
PlayStart(unique_ptr<Header> p_Header);
PlayStart(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getPlayerID() const { return m_PlayerID; }
const string getPlayerName() const { return m_PlayerName; }
char getPlayerType() const { return m_PlayerType; }
bool getPlayerIsRunning() const { return m_PlayerIsRunning; }
uint64_t getTime() const { return m_Time; }
const string getPlayerID() const { return mPlayerID; }
const string getPlayerName() const { return mPlayerName; }
char getPlayerType() const { return mPlayerType; }
bool getPlayerIsRunning() const { return mPlayerIsRunning; }
uint64_t getTime() const { return mTime; }
// Send
PlayStart(string p_PlayerID, string p_PlayerName, char p_PlayerType);
void setPlayerIsRunning(bool p_IsPlaying) { m_PlayerIsRunning = p_IsPlaying; }
void setTime(uint64_t p_Time) { m_Time = p_Time; }
void setPlayerIsRunning(bool p_IsPlaying) { mPlayerIsRunning = p_IsPlaying; }
void setTime(uint64_t p_Time) { mTime = p_Time; }
bool fillBytes(std::vector<char> &message);
};
@@ -610,34 +598,34 @@ class Message {
static constexpr int BYTESLENGTH = 100;
private:
string m_PlayerID{};
string m_SPITObjectID{};
uint64_t m_FrameInsideObject{}; // Frames
bool m_PlayPrePosition{};
int m_Value{};
char m_ValueFlag{VALUEFLAG_DIRECT};
string mPlayerID{};
string mSPITObjectID{};
uint64_t mFrameInsideObject{}; // Frames
bool mPlayPrePosition{};
int mValue{};
char mValueFlag{VALUEFLAG_DIRECT};
public:
PlayObject(const PlayObject &orig);
// Receive
PlayObject(unique_ptr<Header> p_Header);
PlayObject(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getPlayerID() const { return m_PlayerID; }
const string getSPITObjectID() const { return m_SPITObjectID; }
uint64_t getFrameInsideObject() const { return m_FrameInsideObject; }
bool getPlayPrePosition() const { return m_PlayPrePosition; }
int getValue() const { return m_Value; }
char getValueFlag() const { return m_ValueFlag; }
const string getPlayerID() const { return mPlayerID; }
const string getSPITObjectID() const { return mSPITObjectID; }
uint64_t getFrameInsideObject() const { return mFrameInsideObject; }
bool getPlayPrePosition() const { return mPlayPrePosition; }
int getValue() const { return mValue; }
char getValueFlag() const { return mValueFlag; }
// Send
PlayObject();
void setPlayerID(string p_PlayerID) { m_PlayerID = p_PlayerID; }
void setID(string p_ID) { m_SPITObjectID = p_ID; }
void setFrameInsideObject(uint64_t p_TimeInside) { m_FrameInsideObject = p_TimeInside; }
void setPlayPrePosition(bool p_PlayOldPosition) { m_PlayPrePosition = p_PlayOldPosition; }
void setValue(int p_Value) { m_Value = p_Value; }
void setValueFlag(char p_ValueFlag) { m_ValueFlag = p_ValueFlag; }
void setPlayerID(string p_PlayerID) { mPlayerID = p_PlayerID; }
void setID(string iD) { mSPITObjectID = iD; }
void setFrameInsideObject(uint64_t p_TimeInside) { mFrameInsideObject = p_TimeInside; }
void setPlayPrePosition(bool p_PlayOldPosition) { mPlayPrePosition = p_PlayOldPosition; }
void setValue(int p_Value) { mValue = p_Value; }
void setValueFlag(char p_ValueFlag) { mValueFlag = p_ValueFlag; }
bool fillBytes(std::vector<char> &message);
};
@@ -648,14 +636,14 @@ class Message {
static constexpr int BYTESLENGTH = 45;
private:
string m_PlayerID{};
string mPlayerID{};
public:
PlayEnd(const PlayEnd &orig);
// Receive
PlayEnd(unique_ptr<Header> p_Header);
PlayEnd(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getPlayerID() const { return m_PlayerID; }
const string getPlayerID() const { return mPlayerID; }
// Send
PlayEnd(string p_PlayerID);
@@ -669,23 +657,23 @@ class Message {
static constexpr int BYTESLENGTH = 57;
private:
string m_SPITObjectID{};
uint64_t m_FrameInsideObject{};
int m_Value{};
string mSPITObjectID{};
uint64_t mFrameInsideObject{};
int mValue{};
public:
ReportPlayStatus(const ReportPlayStatus &orig);
// Receive
ReportPlayStatus(unique_ptr<Header> p_Header);
ReportPlayStatus(unique_ptr<Header> header);
bool parse(const std::vector<char> &message);
const string getID() const { return m_SPITObjectID; }
uint64_t getFrameInsideObject() const { return m_FrameInsideObject; }
int getValue() const { return m_Value; }
const string getID() const { return mSPITObjectID; }
uint64_t getFrameInsideObject() const { return mFrameInsideObject; }
int getValue() const { return mValue; }
// Send
ReportPlayStatus();
void setID(string p_ID);
void setID(string iD);
void setFrameInsideObject(uint64_t p_TimeInside);
void setValue(int p_Value);
bool fillBytes(std::vector<char> &message);
+122
View File
@@ -0,0 +1,122 @@
#pragma once
#include "spit_type.hpp"
#include "spit_message.hpp"
#include "spit_repo.hpp"
using namespace std;
namespace spit {
class SObjectListener;
class SObject {
public:
template <typename T>
struct Property {
friend SObject;
Property(bool &confirmed)
: rConfirmed(confirmed) {
}
bool set(const T& val) {
if (mValue == val)
return false;
mValue = val;
rConfirmed = false;
return true;
}
T get () const {
return mValue;
}
private:
bool & rConfirmed;
T mValue{};
};
Property<string> Name{mConfirmed};
Property<string> Remark{mConfirmed};
Property<string> ServerParams{mConfirmed};
Property<string> SPITTypeID{mConfirmed};
// Returns if the SPITType triggers an action on the Server or on the client.
// @return false = the action is triggered on the client The client waits for the server to play objects of this SPITType
// true = the action is triggered on the server. The server waits for the client to play objects of this SPITType.
Property<bool> ServerRemote{mConfirmed};
Property<bool> Fixed{mConfirmed};
Property<uint64_t> FrameStart{mConfirmed};
Property<uint64_t> FrameLength{mConfirmed};
Property<uint64_t> FrameFadeInLength{mConfirmed};
Property<uint64_t> FrameFadeOutLength{mConfirmed};
Property<char> ValueUse{mConfirmed};
Property<int> ValueFactor{mConfirmed};
Property<int> Track{mConfirmed};
Property<uint64_t> Delay{mConfirmed};
Property<uint64_t> Duration{mConfirmed};
static void clearUnconfirmedObjects(SpitRepo<SObject> &repo);
static void setConfirmedFalse(SpitRepo<SObject> &repo);
static void eventProjectClosed(SpitRepo<SObject> &repo, SpitRepo<SObject> &remoteRepo);
SObject(string iD) {
mID = iD;
}
private:
string mID;
bool mConfirmed{};
bool mCreatedByClient{};
bool mActionAssigned{};
bool mActionAssignedType{}; // Virtual construct
char mValueUse{0x01};
int mValueFactor{1000000}; // Values are given in ppm -> 1000000 = 1/1;
bool mPlayPrePosition;
uint64_t mPlayTimeInsideFrames;
int mPlayValue;
char mPlayValueFlag;
public:
string getID() const { return mID; }
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @return true = other side has registered the changes.
*/
bool getConfirmed() const { return mConfirmed; }
bool getCreatedByClient() const { return mCreatedByClient; }
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.
* This is used when an action is associated with a SPITType.
* Then this action is done for every SObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool getActionAssignedType() const { return mActionAssignedType; }
/** Returns if this SObject has an associated action or not.
* @return true = the user has asscociated an action with this SObject or
* the user has asscociated an action with the SPITType of this SObject
*/
bool getActionAssigned() const { return mActionAssigned || mActionAssignedType; }
bool getProjectIndepended(SpitRepo<SType> &repo, SpitRepo<SType> &remoteRepo) const {
SType *ptrSPITType;
if (ServerRemote.get() == false) {
ptrSPITType = repo.getEntry(SPITTypeID.get());
if (ptrSPITType == nullptr)
return true;
return ptrSPITType->ProjectIndepended.get();
} else {
ptrSPITType = remoteRepo.getEntry(SPITTypeID.get());
if (ptrSPITType == nullptr)
return true;
return ptrSPITType->ProjectIndepended.get();
}
};
bool setConfirmed(bool confirmed);
void setCreatedByClient(bool createdByClient) { mCreatedByClient = createdByClient; }
bool setActionAssignedType(bool actionAssigned);
bool setActionAssigned(bool actionAssigned);
bool setMessageOP(Message::ReportObject *message);
void fillMessageOP(Message::ReportObject &message);
void fillMessageOP(Message::RemoveObject &message);
};
}
+80
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@@ -0,0 +1,80 @@
#pragma once
#include "spit_object.hpp"
#include <unordered_map>
namespace spit {
class SPlayer {
//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
public:
class PlayType {
public:
PlayType(SPlayer *spitPlayer, string spitObjectID);
PlayType(const PlayType &orig);
string getSPITTypeID() const { return mSpitTypeID; }
void startPlaySequence();
bool getIsNew() const { return mIsNew; }
void setIsNew(bool isNew) { mIsNew = isNew; }
bool getIsPlayed() const { return mIsPlayed; }
void setIsPlayed(bool p_IsFound) { mIsPlayed = p_IsFound; }
string getPlayerID() const { return mPlayerID; }
string getPlayerName() const { return mPlayerName; }
bool getPlayerIsRunning() const { return mPlayerRuns; }
void setPlayerIsRunning(bool playerRuns) { mPlayerRuns = playerRuns; }
void setValue(double value) { mValue = value; }
void addValue(double value, double valueFactor) { mValue += (value * valueFactor); }
double getValue() const { return mValue; }
private:
string mPlayerID;
string mPlayerName;
bool mPlayerRuns;
string mSpitTypeID;
bool mIsPlayed;
bool mIsNew;
double mValue;
};
//----- SPlayer ------
public:
// list the SPITPlayers
static unordered_map<string, unique_ptr<SPlayer>> sSpitPlayers; // all actual played objects
static SPlayer &getSPITPlayer(string pPlayerID); // if a player does not exist creates a new one
static void clearPlayers() { sSpitPlayers.clear(); }
SPlayer(string pPlayerID);
virtual ~SPlayer();
void startPlaySequence(); // called by SPIT_Client::parsePlaySPITStart
PlayType *addTypePlaying(string spitTypeID); // called by SPIT_Client::parsePlaySPITStart
void endPlaySequence(); // called by SPIT_Client::parsePlaySPITEnd
string getID() {
return mId;
}
unordered_map<string, unique_ptr<PlayType>> &getPlaySPITTypes() { return mPlaySPITTypes; }
void setIsRunning(bool isRunning) { mIsRunning = isRunning; }
void setName(string name) { mName = name; }
void setType(char type) { mType = type; }
void setTime(uint64_t frames) { mTimeFrames = frames; }
bool getIsRunning() const { return mIsRunning; }
string getName() const { return mName; }
char getType() const { return mType; }
uint64_t getTime() const { return mTimeFrames; }
private:
string mId;
string mName;
char mType;
unordered_map<string, unique_ptr<PlayType>> mPlaySPITTypes;
bool mIsRunning;
uint64_t mTimeFrames;
};
}
+1
View File
@@ -1,4 +1,5 @@
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
+149
View File
@@ -0,0 +1,149 @@
#pragma once
#include "Task.hpp"
#include "esp_log.h"
#include "esp_netif.h"
#include <arpa/inet.h>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <sys/socket.h>
#include <unistd.h>
using namespace std;
namespace spit {
/** Returns an guid */
string createGUID();
/** Returns the name of the client's host computer*/
string getClientHostName();
class ISocket {
public:
/**
* IpAddress class is used to fetch all available IP addresses of the computer
* This is for internal usage
*/
struct IpAddress {
public:
IpAddress(const string &iPAddress, const string &subnetMask)
: mIpAddress(iPAddress), mSubnetMask(subnetMask) {}
const string mIpAddress;
const string mSubnetMask;
/**
* Calculates the broadcast address from a ip4 address
* @param iPAddress the ip4 address
* @return returns the broadcast address
*/
string getBroadcastIP4() const {
struct in_addr broadcast;
unsigned long ipAddress;
unsigned long subnetMask;
ipAddress = inet_addr(mIpAddress.data());
subnetMask = inet_addr(mSubnetMask.data());
broadcast.s_addr = ipAddress | ~subnetMask;
return inet_ntoa(broadcast);
}
};
const IpAddress mOwnIp;
ISocket(IpAddress ip)
: mOwnIp(ip) {}
virtual int sendMessage(const char *message, int length) = 0;
virtual int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const =0;
virtual void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) =0;
virtual int bindSocket(string clientIp, string clientPort) =0;
virtual int setBroadcast(bool broadcast) const =0;
virtual int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) =0;
bool getIsBound() const { return mIsBound; }
protected:
bool mIsBound{};
};
class Socket : public ISocket {
public:
static const int FAMILY_IP4 = AF_INET;
static IpAddress getAdaptersInfo();
bool createSocketUdp();
static const int INVALID_SOCKET = -1;
private:
int mUdpSocketIp4;
public:
//-------- class --------------
Socket(IpAddress ip) : ISocket(ip) {
mUdpSocketIp4 = INVALID_SOCKET;
createSocketUdp();
}
virtual ~Socket() {
ESP_LOGD("UDP", "Shutting down ...");
if (mUdpSocketIp4 != INVALID_SOCKET) {
shutdown(mUdpSocketIp4, 2);
close(mUdpSocketIp4);
mUdpSocketIp4 = INVALID_SOCKET;
}
fos::Task::delayMs(100);
mIsBound = false;
}
private:
string mServerIP{};
string mServerPort{};
string mClientIp{};
string mClientPort{}; // port given by the user maybe "0"
string mBoundClientPort{}; // port set after bind
public:
// Sets the ip address and port for server and client.
void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) override {
mServerIP = serverIp;
mServerPort = serverPort;
mClientIp = clientIp;
mClientPort = clientPort;
}
/**
* Send a message to the server as set by setConnectionParams
* @param message byte buffer containing the message
* @param length length of the message
* @return
*/
int sendMessage(const char *message, int length) override {
if (mServerPort.length() <= 0) {
return -1;
}
if (mIsBound == false) {
return -1;
}
int intResult = sendMessageTo(mServerIP, mServerPort, message, length);
return intResult;
}
int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const override;
int setBroadcast(bool broadcast) const override;
int bindSocket(string clientIp, string clientPort) override;
int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) override;
string getServerIP() const { return mServerIP; }
string getServerPort() const { return mServerPort; }
string getClientIP() const { return mClientIp; }
string getClientPort() const { return mClientPort; }
string getBoundClientPort() const { return mBoundClientPort; }
void setBoundClientPort(const string &port) { mBoundClientPort = port; }
void setIsBound(bool isBound) { mIsBound = isBound; }
private:
};
}
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#pragma once
#include "spit_socket.hpp"
#include "spit_message.hpp"
#include "spit_repo.hpp"
using namespace std;
namespace spit {
class STypeListener;
class SType {
public:
template <typename T>
struct Property {
friend SType;
Property(bool &confirmed)
: rConfirmed(confirmed) {
}
bool set(const T& val) {
if (mValue == val)
return false;
mValue = val;
rConfirmed = false;
return true;
}
T get () const {
return mValue;
}
private:
bool & rConfirmed;
T mValue{};
};
Property<string> GroupName{mConfirmed};
Property<string> Name{mConfirmed};
Property<bool> Fixed{mConfirmed};
Property<bool> ProjectIndepended{mConfirmed};
// Returns if the SType triggers an action on the Server or on the client.
// @return false = the action is triggered on the client The client waits for the server to play objects of this SType
// true = the action is triggered on the server. The server waits for the client to play objects of this SType.
Property<bool> ServerRemote{mConfirmed};
Property<uint64_t> DefaultDelay{mConfirmed};
Property<uint64_t> DefaultDuration{mConfirmed};
// Virtual construct - means ActionAssigned for STypes is is not implemented in SPITProtocol.
// This can used to setActionAssigned to all SPITObjects with this SType.
// This may be used in the case when the same action should be done for every SPITObject with this SType associated.
// @return true = the user has associated an action with this SType.
Property<bool> ActionAssigned{mConfirmed};
// Sets confirmed = false for all STypes.
// This should be called when the client has loaded a project.
static void setConfirmedFalse(SpitRepo<SType> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); i++) {
i->second->setConfirmed(false);
}
}
static void eventProjectClosed(SpitRepo<SType> &repo, SpitRepo<SType> &remoteRepo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end();) {
SType *ptrSType = i->second.get();
if (ptrSType->getCreatedByClient() == true) {
i++;
continue;
}
i = entries.erase(i);
}
// Remote
remoteRepo.clearEntries();
}
SType(string iD) {
mID = iD;
}
SType(string iD, string grpName, string name, bool fixed, bool projectIndependent, uint64_t delay, uint64_t duration) {
mConfirmed = false;
mID = iD;
ActionAssigned.set(false);
GroupName.set(grpName);
Name.set(name);
Fixed.set(fixed);
ProjectIndepended.set(projectIndependent);
DefaultDelay.set(delay);
DefaultDuration.set(duration);
}
private:
bool mConfirmed{};
string mID;
bool mCreatedByClient; // flag true = the SPITTyype is created by the client
// false = the SType is received from the server
public:
string getID() const { return mID; }
// This is used by the server and client to tell if the other side has registered the changes.
// @return true = other side has registered the changes.
bool getConfirmed() const { return mConfirmed; }
bool getCreatedByClient() const { return mCreatedByClient; }
void setCreatedByClient(bool createdByClient) { mCreatedByClient = createdByClient; }
// Set the content of the SType as received from the server
// @param p_ReportSType
// @return true = the SType is changed
// false = the SType is NOT changed, because it is not allowed to change.
bool setMessageOP(Message::ReportType &message) {
bool changeAllowed;
if ((mCreatedByClient == true) && (Fixed.get() == true)) {
changeAllowed = false;
} else {
changeAllowed = true;
}
// Confirmation should be changeable
if (mCreatedByClient) {
// Server reports a client created SType -> the type is confirmed
mConfirmed = true;
} else {
// type is NOT client created -> the client has to confirm the SPITtype
mConfirmed = message.getConfirmed();
}
if (changeAllowed == false) {
return false;
}
bool changed = false;
if (DefaultDelay.mValue != message.getDelay()) {
DefaultDelay.mValue = message.getDelay();
changed = true;
}
if (DefaultDuration.mValue != message.getDuration()) {
DefaultDuration.mValue = message.getDuration();
changed = true;
}
if (Fixed.mValue != message.getFixed()) {
Fixed.mValue = message.getFixed();
changed = true;
}
if (GroupName.mValue != message.getGroupName()) {
GroupName.mValue = message.getGroupName();
changed = true;
}
if (mID != message.getID()) {
mID = message.getID();
changed = true;
}
if (Name.mValue != message.getName()) {
Name.mValue = message.getName();
changed = true;
}
if (ProjectIndepended.mValue != message.getServerProjectIndepended()) {
ProjectIndepended.mValue = message.getServerProjectIndepended();
changed = true;
}
if (ServerRemote.mValue != message.getServerRemote()) {
ServerRemote.mValue = message.getServerRemote();
changed = true;
}
return changed;
}
void fillMessageOP(Message::ReportType &message) const {
message.setConfirmed(mConfirmed);
message.setDelay(DefaultDelay.mValue);
message.setDuration(DefaultDuration.mValue);
message.setFixed(Fixed.mValue);
message.setGroupName(GroupName.mValue);
message.setID(mID);
message.setName(Name.mValue);
message.setServerProjectIndepended(ProjectIndepended.mValue);
message.setServerRemote(ServerRemote.mValue);
}
void fillMessageOP(Message::RemoveType &message) const {
message.setID(mID);
}
// This is used by the server and client to tell if the other side has registered the changes.
// @param confirmed
// @return if mConfirmed has changed
bool setConfirmed(bool confirmed) {
if (mConfirmed == confirmed)
return false;
mConfirmed = confirmed;
return true;
}
};
}
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITObject describes a SPIT Object
* File: SPITObject.cpp
* Author: Hagi
*
* Created on 9. April 2019, 12:11
*/
#include "SPITObject.h"
#include "SPITSocket.h"
#include "esp_log.h"
/**
* clears all unconfirmed SPITObjects not created by this SPIT_Client.
*/
void SPITObject::clearUnconfirmedSPITObjects(SpitRepo<SPITObject> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end();) {
SPITObject *ptrSPITObject = i->second.get();
if (ptrSPITObject->getCreatedByClient() == false && ptrSPITObject->getConfirmed() == false) {
i = entries.erase(i);
} else {
i++;
}
}
}
void SPITObject::eventProjectClosed(SpitRepo<SPITObject> &repo, SpitRepo<SPITObject> &remoteRepo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); ) {
SPITObject *ptrSPITObject = i->second.get();
if (ptrSPITObject->getCreatedByClient() == true) {
i++;
continue;
}
i = entries.erase(i);
}
// Remote
remoteRepo.clearEntries();
}
/**
* sets confirmed = false for all SPITObjects.
* This should be called when the client has loaded a project.
*/
void SPITObject::setConfirmedFalse(SpitRepo<SPITObject> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); i++) {
i->second->setConfirmed(false);
}
}
SPITObject::SPITObject(string p_ID) {
m_ID = p_ID;
}
bool SPITObject::setMessageOP(Message::ReportObject *p_ReportSPITObject) {
bool boolChangeAllowed;
bool boolChanged = false;
if (m_CreatedByClient == true && m_Fixed == true) {
boolChangeAllowed = false;
} else {
boolChangeAllowed = true;
}
// Confirmation should be changable
if (m_CreatedByClient) {
// Server reports a client created SPITType -> the type is confirmed
m_Confirmed = true;
} else {
// type is NOT client created -> the client has to confirm the SPITtype
m_Confirmed = p_ReportSPITObject->getConfirmed();
}
if (m_Delay != p_ReportSPITObject->getDelay()) {
if (boolChangeAllowed == false) {
return false;
}
m_Delay = p_ReportSPITObject->getDelay();
boolChanged = true;
}
if (m_Duration != p_ReportSPITObject->getDuration()) {
if (boolChangeAllowed == false) {
return false;
}
m_Duration = p_ReportSPITObject->getDuration();
boolChanged = true;
}
if (m_Fixed != p_ReportSPITObject->getFixed()) {
if (boolChangeAllowed == false) {
return false;
}
m_Fixed = p_ReportSPITObject->getFixed();
boolChanged = true;
}
if (m_FrameFadeInLength != p_ReportSPITObject->getFrameFadeInLength()) {
if (boolChangeAllowed == false) {
return false;
}
m_FrameFadeInLength = p_ReportSPITObject->getFrameFadeInLength();
boolChanged = true;
}
if (m_FrameFadeOutLength != p_ReportSPITObject->getFrameFadeOutLength()) {
if (boolChangeAllowed == false) {
return false;
}
m_FrameFadeOutLength = p_ReportSPITObject->getFrameFadeOutLength();
boolChanged = true;
}
if (m_FrameLength != p_ReportSPITObject->getFrameLength()) {
if (boolChangeAllowed == false) {
return false;
}
m_FrameLength = p_ReportSPITObject->getFrameLength();
boolChanged = true;
}
if (m_FrameStart != p_ReportSPITObject->getFrameStart()) {
if (boolChangeAllowed == false) {
return false;
}
m_FrameStart = p_ReportSPITObject->getFrameStart();
boolChanged = true;
}
if (m_Remark != p_ReportSPITObject->getRemark()) {
if (boolChangeAllowed == false) {
return false;
}
m_Remark = p_ReportSPITObject->getRemark();
boolChanged = true;
}
if (m_ID != p_ReportSPITObject->getID()) {
if (boolChangeAllowed == false) {
return false;
}
m_ID = p_ReportSPITObject->getID();
boolChanged = true;
}
if (m_Name != p_ReportSPITObject->getName()) {
if (boolChangeAllowed == false) {
return false;
}
m_Name = p_ReportSPITObject->getName();
boolChanged = true;
}
if (m_SPITTypeID != p_ReportSPITObject->getSPITTypeID()) {
if (boolChangeAllowed == false) {
return false;
}
m_SPITTypeID = p_ReportSPITObject->getSPITTypeID();
boolChanged = true;
}
if (m_ServerParams != p_ReportSPITObject->getServerParams()) {
if (boolChangeAllowed == false) {
return false;
}
m_ServerParams = p_ReportSPITObject->getServerParams();
boolChanged = true;
}
if (m_ServerRemote != p_ReportSPITObject->getServerRemote()) {
if (boolChangeAllowed == false) {
return false;
}
m_ServerRemote = p_ReportSPITObject->getServerRemote();
boolChanged = true;
}
if (m_Track != p_ReportSPITObject->getTrack()) {
if (boolChangeAllowed == false) {
return false;
}
m_Track = p_ReportSPITObject->getTrack();
boolChanged = true;
}
if (m_ValueFactor != p_ReportSPITObject->getValueFactor()) {
if (boolChangeAllowed == false) {
return false;
}
m_ValueFactor = p_ReportSPITObject->getValueFactor();
boolChanged = true;
}
if (m_ValueUse != p_ReportSPITObject->getValueUse()) {
if (boolChangeAllowed == false) {
return false;
}
m_ValueUse = p_ReportSPITObject->getValueUse();
boolChanged = true;
}
return boolChanged;
}
void SPITObject::fillMessageOP(Message::ReportObject &p_ReportSPITObject) {
p_ReportSPITObject.setActionAssigned(getActionAssigned()); // Action can be assigned to type or to this object
p_ReportSPITObject.setConfirmed(m_Confirmed);
p_ReportSPITObject.setDelay(m_Delay);
p_ReportSPITObject.setDuration(m_Duration);
p_ReportSPITObject.setFixed(m_Fixed);
p_ReportSPITObject.setFrameFadeInLength(m_FrameFadeInLength);
p_ReportSPITObject.setFrameFadeOutLength(m_FrameFadeOutLength);
p_ReportSPITObject.setFrameLength(m_FrameLength);
p_ReportSPITObject.setFrameStart(m_FrameStart);
p_ReportSPITObject.setID(m_ID);
p_ReportSPITObject.setName(m_Name);
p_ReportSPITObject.setRemark(m_Remark);
p_ReportSPITObject.setSPITTypeID(m_SPITTypeID);
p_ReportSPITObject.setServerParams(m_ServerParams);
p_ReportSPITObject.setServerRemote(m_ServerRemote);
p_ReportSPITObject.setTrack(m_Track);
p_ReportSPITObject.setValueFactor(m_ValueFactor);
p_ReportSPITObject.setValueUse(m_ValueUse);
}
void SPITObject::fillMessageOP(Message::RemoveObject &p_RemoveSPITObject) {
p_RemoveSPITObject.setID(m_ID);
}
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @param p_Confirmed
* @return if m_Confirmed has changed
*/
bool SPITObject::setConfirmed(bool p_Confirmed) {
if (m_Confirmed == p_Confirmed)
return false;
m_Confirmed = p_Confirmed;
return true;
}
bool SPITObject::setName(string p_Name) {
if (m_Name == p_Name)
return false;
m_Name = p_Name;
m_Confirmed = false;
return true;
}
bool SPITObject::setRemark(string p_Remark) {
if (m_Remark == p_Remark)
return false;
m_Remark = p_Remark;
m_Confirmed = false;
return true;
}
bool SPITObject::setServerParams(string p_ServerParams) {
if (m_ServerParams == p_ServerParams)
return false;
m_ServerParams = p_ServerParams;
m_Confirmed = false;
return true;
}
bool SPITObject::setSPITTypeID(string p_SPITTypeID) {
if (m_SPITTypeID == p_SPITTypeID)
return false;
m_SPITTypeID = p_SPITTypeID;
m_Confirmed = false;
return true;
}
bool SPITObject::setServerRemote(bool p_BelongstoServer) {
if (m_ServerRemote == p_BelongstoServer)
return false;
m_ServerRemote = p_BelongstoServer;
m_Confirmed = false;
return true;
}
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.
* This is used when an action is associated with a SPITType.
* Then this action is done for every SPITObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool SPITObject::setActionAssignedType(bool p_ActionAssigned) {
if (m_ActionAssignedType == p_ActionAssigned)
return false;
bool boolOldActionAssigend;
boolOldActionAssigend = getActionAssigned();
m_ActionAssignedType = p_ActionAssigned;
if (getActionAssigned() == boolOldActionAssigend)
return false;
m_Confirmed = false;
return true;
}
bool SPITObject::setActionAssigned(bool p_ActionAssigned) {
if (m_ActionAssigned == p_ActionAssigned)
return false;
bool boolOldActionAssigend;
boolOldActionAssigend = getActionAssigned();
m_ActionAssigned = p_ActionAssigned;
if (getActionAssigned() == boolOldActionAssigend)
return false;
m_Confirmed = false;
return true;
}
bool SPITObject::setFixed(bool p_Fixed) {
if (m_Fixed == p_Fixed)
return false;
m_Fixed = p_Fixed;
m_Confirmed = false;
return true;
}
bool SPITObject::setFrameStart(long long p_FrameStart) {
if (m_FrameStart == p_FrameStart)
return false;
m_FrameStart = p_FrameStart;
m_Confirmed = false;
return true;
}
bool SPITObject::setFrameLength(long long p_FrameLength) {
if (m_FrameLength == p_FrameLength)
return false;
m_FrameLength = p_FrameLength;
m_Confirmed = false;
return true;
}
bool SPITObject::setFrameFadeInLength(long long p_FrameFadeInLength) {
if (m_FrameFadeInLength == p_FrameFadeInLength)
return false;
m_FrameFadeInLength = p_FrameFadeInLength;
m_Confirmed = false;
return true;
}
bool SPITObject::setFrameFadeOutLength(long long p_FrameFadeOutLength) {
if (m_FrameFadeOutLength == p_FrameFadeOutLength)
return false;
m_FrameFadeOutLength = p_FrameFadeOutLength;
m_Confirmed = false;
return true;
}
bool SPITObject::setValueUse(char p_ValueUse) {
if (m_ValueUse == p_ValueUse)
return false;
m_ValueUse = p_ValueUse;
m_Confirmed = false;
return true;
}
bool SPITObject::setValueFactor(int p_ValueFactor) {
if (m_ValueFactor == p_ValueFactor)
return false;
m_ValueFactor = p_ValueFactor;
m_Confirmed = false;
return true;
}
bool SPITObject::setTrack(int p_Track) {
if (m_Track == p_Track)
return false;
m_Track = p_Track;
m_Confirmed = false;
return true;
}
bool SPITObject::setDelay(long long p_Delay) {
if (m_Delay == p_Delay)
return false;
m_Delay = p_Delay;
m_Confirmed = false;
return true;
}
bool SPITObject::setDuration(long long p_Duration) {
if (m_Duration == p_Duration)
return false;
m_Duration = p_Duration;
m_Confirmed = false;
return true;
}
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITPlayer describes a virtual SPIT Player.
* File: SPITPLayer.cpp
* Author: Hagi
*
* Created on 30. April 2019, 11:44
*/
#include "SPITPlayer.h"
#include "esp_log.h"
#include <memory>
#include <vector>
using namespace std;
unordered_map<string, unique_ptr<SPITPlayer>> SPITPlayer::s_SPITPlayers;
SPITPlayer &SPITPlayer::getSPITPlayer(string p_PlayerID) {
auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = make_unique<SPITPlayer>(p_PlayerID);
}
return *s_SPITPlayers.at(p_PlayerID);
}
SPITPlayer::SPITPlayer(string p_PlayerID) {
m_ID = p_PlayerID;
}
SPITPlayer::~SPITPlayer() {
m_PlaySPITTypes.clear();
}
/**
*
* @param p_SPITObjectID
* @return true = new PlayObject added<br>
* false = PlayObject exists
*/
SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
PlaySPITType *ptrPlaySPITType;
auto i = m_PlaySPITTypes.find(p_SPITTypeID);
if (i == m_PlaySPITTypes.end()) {
auto playSpitType = make_unique<PlaySPITType>(this, p_SPITTypeID);
ptrPlaySPITType = playSpitType.get();
m_PlaySPITTypes[p_SPITTypeID] = move(playSpitType);
} else {
ptrPlaySPITType = i->second.get();
}
ptrPlaySPITType->setIsPlayed(true);
return ptrPlaySPITType;
}
void SPITPlayer::startPlaySequence() {
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
PlaySPITType *ptrPlaySPITType = i->second.get();
ptrPlaySPITType->startPlaySequence();
}
}
void SPITPlayer::endPlaySequence() {
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end();) {
if (i->second.get()->getIsPlayed() == false) {
i = m_PlaySPITTypes.erase(i);
} else {
++i;
}
}
}
SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
m_IsNew = true;
m_SPITTypeID = p_SPITTypeID;
m_PlayerID = p_SPITPlayer->getID();
m_PlayerName = p_SPITPlayer->getName();
startPlaySequence();
m_IsNew = true;
}
SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType &orig) {
m_SPITTypeID = orig.getSPITTypeID();
m_IsPlayed = orig.getIsPlayed();
m_IsNew = orig.getIsNew();
m_PlayerID = orig.getPlayerID();
m_PlayerName = orig.getPlayerName();
m_PlayerRuns = orig.getPlayerIsRunning();
m_Value = orig.getValue();
}
void SPITPlayer::PlaySPITType::startPlaySequence() {
m_IsPlayed = false;
m_IsNew = false;
m_Value = 0;
}
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITType describes a SPIT Type
* File: SPITType.cpp
* Author: Hagi
*
* Created on 8. April 2019, 08:40
*/
#include "SPITType.h"
#include "esp_log.h"
using namespace spit;
static const char *TAG = "SPIT";
void SPITType::eventProjectClosed(SpitRepo<SPITType> &repo, SpitRepo<SPITType> &remoteRepo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end();) {
SPITType *ptrSPITType = i->second.get();
if (ptrSPITType->getCreatedByClient() == true) {
i++;
continue;
}
i = entries.erase(i);
}
// Remote
remoteRepo.clearEntries();
}
/**
* Sets confirmed = false for all SPITTypes.
* This should be called when the client has loaded a project.
*/
void SPITType::setConfirmedFalse(SpitRepo<SPITType> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); i++) {
i->second->setConfirmed(false);
}
}
SPITType::SPITType(string p_ID) {
m_ID = p_ID;
}
SPITType::SPITType(string id, string grpName, string name, bool fixed, bool projectIndependent, long long defaultDelay, long long defaultDuration) {
m_ActionAssigned = false;
m_Confirmed = false;
m_ID = id;
m_GroupName = grpName;
m_Name = name;
m_Fixed = fixed;
m_ServerProjectIndepended = projectIndependent;
m_DefaultDelay = defaultDelay;
m_DefaultDuration = defaultDuration;
}
void SPITType::setCreatedByClient(bool p_CreatedByClient) {
m_CreatedByClient = p_CreatedByClient;
}
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @param p_Confirmed
* @return if m_Confirmed has changed
*/
bool SPITType::setConfirmed(bool p_Confirmed) {
if (m_Confirmed == p_Confirmed)
return false;
m_Confirmed = p_Confirmed;
return true;
}
bool SPITType::setGroupName(const string &p_GroupName) {
if (m_GroupName == p_GroupName)
return false;
m_GroupName = p_GroupName;
m_Confirmed = false;
return true;
}
bool SPITType::setName(const string &p_Name) {
if (m_Name == p_Name)
return false;
m_Name = p_Name;
m_Confirmed = false;
return true;
}
bool SPITType::setServerRemote(bool p_BelongstoServer) {
if (m_ServerRemote == p_BelongstoServer)
return false;
m_ServerRemote = p_BelongstoServer;
m_Confirmed = false;
return true;
}
bool SPITType::setProjectIndepended(bool p_ProjectIndepended) {
if (m_ServerProjectIndepended == p_ProjectIndepended)
return false;
m_ServerProjectIndepended = p_ProjectIndepended;
m_Confirmed = false;
return true;
}
bool SPITType::setFixed(bool p_Fixed) {
if (m_Fixed == p_Fixed)
return false;
m_Fixed = p_Fixed;
m_Confirmed = false;
return true;
}
bool SPITType::setDefaultDelay(long long p_Delay) {
if (m_DefaultDelay == p_Delay)
return false;
m_DefaultDelay = p_Delay;
m_Confirmed = false;
return true;
}
bool SPITType::setDefaultDuration(long long p_Duration) {
if (m_DefaultDuration == p_Duration)
return false;
m_DefaultDuration = p_Duration;
m_Confirmed = false;
return true;
}
/**
* Virtual construct - means ActionAssigned for SPITTypes is is not implemented in SPITProtocol.
* This can used to setActionAssigned to all SPITObjects with this SPITType.
* This may be used in the case when the same action should be done for every SPITObject with this SPITType associated.
* @return true = the m_ActionAssigned has changed.
*/
bool SPITType::setActionAssigned(bool p_ActionAssigned) {
if (m_ActionAssigned == p_ActionAssigned)
return false;
m_ActionAssigned = p_ActionAssigned;
m_Confirmed = false;
return true;
}
/**
* Set the content of the SPITType as received from the server
* @param p_ReportSPITType
* @return true = the SPITType is changed
* false = the SPITType is NOT changed, because it is not allowed to change.
*/
bool SPITType::setMessageOP(Message::ReportType &reportSpitType) {
bool boolChangeAllowed;
bool boolChanged = false;
if (m_CreatedByClient == true && m_Fixed == true) {
boolChangeAllowed = false;
} else {
boolChangeAllowed = true;
}
// Confirmation should be changeable
if (m_CreatedByClient) {
// Server reports a client created SPITType -> the type is confirmed
m_Confirmed = true;
} else {
// type is NOT client created -> the client has to confirm the SPITtype
m_Confirmed = reportSpitType.getConfirmed();
}
if (m_DefaultDelay != reportSpitType.getDelay()) {
if (boolChangeAllowed == false) {
return false;
}
m_DefaultDelay = reportSpitType.getDelay();
boolChanged = true;
}
if (m_DefaultDuration != reportSpitType.getDuration()) {
if (boolChangeAllowed == false) {
return false;
}
m_DefaultDuration = reportSpitType.getDuration();
boolChanged = true;
}
if (m_Fixed != reportSpitType.getFixed()) {
if (boolChangeAllowed == false) {
return false;
}
m_Fixed = reportSpitType.getFixed();
boolChanged = true;
}
if (m_GroupName != reportSpitType.getGroupName()) {
if (boolChangeAllowed == false) {
return false;
}
m_GroupName = reportSpitType.getGroupName();
boolChanged = true;
}
if (m_ID != reportSpitType.getID()) {
if (boolChangeAllowed == false) {
return false;
}
m_ID = reportSpitType.getID();
boolChanged = true;
}
if (m_Name != reportSpitType.getName()) {
if (boolChangeAllowed == false) {
return false;
}
m_Name = reportSpitType.getName();
boolChanged = true;
}
if (m_ServerProjectIndepended != reportSpitType.getServerProjectIndepended()) {
if (boolChangeAllowed == false) {
return false;
}
m_ServerProjectIndepended = reportSpitType.getServerProjectIndepended();
boolChanged = true;
}
if (m_ServerRemote != reportSpitType.getServerRemote()) {
if (boolChangeAllowed == false) {
return false;
}
m_ServerRemote = reportSpitType.getServerRemote();
boolChanged = true;
}
return boolChanged;
}
void SPITType::fillMessageOP(Message::ReportType &smReportSpitType) const {
smReportSpitType.setConfirmed(m_Confirmed);
smReportSpitType.setDelay(m_DefaultDelay);
smReportSpitType.setDuration(m_DefaultDuration);
smReportSpitType.setFixed(m_Fixed);
smReportSpitType.setGroupName(m_GroupName);
smReportSpitType.setID(m_ID);
smReportSpitType.setName(m_Name);
smReportSpitType.setServerProjectIndepended(m_ServerProjectIndepended);
smReportSpitType.setServerRemote(m_ServerRemote);
}
void SPITType::fillMessageOP(Message::RemoveType &smRemoveSpitType) const {
smRemoveSpitType.setID(m_ID);
}
File diff suppressed because it is too large Load Diff
+162 -177
View File
@@ -1,18 +1,3 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* Message contains all SPIT messages.
* A Message contains a Header and an OPPart.
*
* File: Message.cpp
* Author: Hagi
*
* Created on 3. April 2019, 08:51
*/
#include "spit_message.hpp"
@@ -47,76 +32,76 @@ bool Message::parse(std::vector<char> message) {
// parse OP
switch (header->getType()) {
case Message::Connect::OPFLAG: { // Connection
m_OPPart = make_unique<Connect>(move(header));
oPPart = make_unique<Connect>(move(header));
} break;
case Message::ConnectAnswer::OPFLAG: {
m_OPPart = make_unique<ConnectAnswer>(move(header));
oPPart = make_unique<ConnectAnswer>(move(header));
} break;
case Disconnect::OPFLAG: {
m_OPPart = make_unique<Disconnect>(move(header));
oPPart = make_unique<Disconnect>(move(header));
} break;
case Watchdog::OPFLAG: {
m_OPPart = make_unique<Watchdog>(move(header));
oPPart = make_unique<Watchdog>(move(header));
} break;
case WatchdogAnswer::OPFLAG: {
m_OPPart = make_unique<WatchdogAnswer>(move(header));
oPPart = make_unique<WatchdogAnswer>(move(header));
} break;
case ReportProject::OPFLAG: { // SpitProject
m_OPPart = make_unique<ReportProject>(move(header));
oPPart = make_unique<ReportProject>(move(header));
} break;
case CloseProject::OPFLAG: {
m_OPPart = make_unique<CloseProject>(move(header));
oPPart = make_unique<CloseProject>(move(header));
} break;
case RequestProjectTransfer::OPFLAG: {
m_OPPart = make_unique<RequestProjectTransfer>(move(header));
oPPart = make_unique<RequestProjectTransfer>(move(header));
} break;
case StartProjectTransfer::OPFLAG: {
m_OPPart = make_unique<StartProjectTransfer>(move(header));
oPPart = make_unique<StartProjectTransfer>(move(header));
} break;
case EndProjectTransfer::OPFLAG: {
m_OPPart = make_unique<EndProjectTransfer>(move(header));
oPPart = make_unique<EndProjectTransfer>(move(header));
} break;
case ReportType::OPFLAG: { // SpitType
m_OPPart = make_unique<ReportType>(move(header));
oPPart = make_unique<ReportType>(move(header));
} break;
case RemoveType::OPFLAG: {
m_OPPart = make_unique<RemoveType>(move(header));
oPPart = make_unique<RemoveType>(move(header));
} break;
case ReportObject::OPFLAG: { // SpitObject
m_OPPart = make_unique<ReportObject>(move(header));
oPPart = make_unique<ReportObject>(move(header));
} break;
case RemoveObject::OPFLAG: {
m_OPPart = make_unique<RemoveObject>(move(header));
oPPart = make_unique<RemoveObject>(move(header));
} break;
case PlayStart::OPFLAG: { // PlaySpitObjects
m_OPPart = make_unique<PlayStart>(move(header));
oPPart = make_unique<PlayStart>(move(header));
} break;
case PlayObject::OPFLAG: {
m_OPPart = make_unique<PlayObject>(move(header));
oPPart = make_unique<PlayObject>(move(header));
} break;
case PlayEnd::OPFLAG: {
m_OPPart = make_unique<PlayEnd>(move(header));
oPPart = make_unique<PlayEnd>(move(header));
} break;
case ReportPlayStatus::OPFLAG: {
m_OPPart = make_unique<ReportPlayStatus>(move(header));
oPPart = make_unique<ReportPlayStatus>(move(header));
} break;
default:
return false;
}
return m_OPPart->parse(message);
return oPPart->parse(message);
}
//---------- Send ----------
std::vector<char> Message::createMessage(OPPart &p_OPPart) {
if (!p_OPPart.getHeader()) {
std::vector<char> Message::createMessage(OPPart &oPPart) {
if (!oPPart.getHeader()) {
return {};
}
try {
int totalSize = Header::BYTESLENGTH + p_OPPart.getBytesCount();
int totalSize = Header::BYTESLENGTH + oPPart.getBytesCount();
std::vector<char> msgByts(totalSize);
p_OPPart.fillBytes(msgByts);
oPPart.fillBytes(msgByts);
return msgByts;
} catch (...) {
ESP_LOGE(TAG, "Failed to allocate memory");
@@ -128,8 +113,8 @@ std::vector<char> Message::createMessage(OPPart &p_OPPart) {
Message::Header::Header(const Header &orig) {
mID = &SPITID[0];
mMessageNumber = orig.getMessageNumber();
mServerID = orig.getServerID();
mClientID = orig.getClientID();
mServerId = orig.getServerID();
mClientId = orig.getClientID();
}
Message::Header::Header() {
@@ -152,8 +137,8 @@ bool Message::Header::parse(const std::vector<char> &message) {
if (mBytesCount < 0) {
return false;
}
mServerID = getString(message, mParseOffset, 41).value();
mClientID = getString(message, mParseOffset, 41).value();
mServerId = getString(message, mParseOffset, 41).value();
mClientId = getString(message, mParseOffset, 41).value();
mOpFlag = message[mParseOffset++] & 0xFF;
} catch (...) {
ESP_LOGE(TAG, "failed to parse Header");
@@ -176,8 +161,8 @@ bool Message::Header::fillBytes(std::vector<char> &message) {
mParseOffset += setInt(SPITVERSION, message, mParseOffset);
mParseOffset += setByte(mMessageNumber, message, mParseOffset);
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(mServerID, message, mParseOffset, 41);
mParseOffset += setString(mClientID, message, mParseOffset, 41);
mParseOffset += setString(mServerId, message, mParseOffset, 41);
mParseOffset += setString(mClientId, message, mParseOffset, 41);
mParseOffset += setByte(mOpFlag, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create Header");
@@ -226,12 +211,12 @@ bool Message::Connect::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_ClientComputerName = getString(message, mParseOffset, 64).value();
m_ClientName = getString(message, mParseOffset, 64).value();
m_LoginName = getString(message, mParseOffset, 64).value();
m_LoginPassword = getString(message, mParseOffset, 64).value();
m_ServerIP = getString(message, mParseOffset, 40).value();
m_ServerPort = getInt(message, mParseOffset).value();
mClientComputerName = getString(message, mParseOffset, 64).value();
mClientName = getString(message, mParseOffset, 64).value();
mLoginName = getString(message, mParseOffset, 64).value();
mLoginPassword = getString(message, mParseOffset, 64).value();
mServerIp = getString(message, mParseOffset, 40).value();
mServerPort = getInt(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse Connect message");
return false;
@@ -240,17 +225,17 @@ bool Message::Connect::parse(const std::vector<char> &message) {
}
// Send
Message::Connect::Connect(string p_ComputerName, string p_ClientName)
Message::Connect::Connect(string pComputerName, string pClientName)
: OPPart(BYTESLENGTH),
m_ClientComputerName(p_ComputerName),
m_ClientName(p_ClientName) {
mClientComputerName(pComputerName),
mClientName(pClientName) {
setHeader(OPFLAG);
mParseOffset = Header::BYTESLENGTH;
}
void Message::Connect::setServerPort(int p_ServerPort) {
if (p_ServerPort < 0 || p_ServerPort > 65535)
p_ServerPort = 0;
m_ServerPort = p_ServerPort;
mServerPort = p_ServerPort;
}
bool Message::Connect::fillBytes(std::vector<char> &message) {
if (!mHeader) {
@@ -261,12 +246,12 @@ bool Message::Connect::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_ClientComputerName, message, mParseOffset, 64);
mParseOffset += setString(m_ClientName, message, mParseOffset, 64);
mParseOffset += setString(m_LoginName, message, mParseOffset, 64);
mParseOffset += setString(m_LoginPassword, message, mParseOffset, 64);
mParseOffset += setString(m_ServerIP, message, mParseOffset, 40);
mParseOffset += setInt(m_ServerPort, message, mParseOffset);
mParseOffset += setString(mClientComputerName, message, mParseOffset, 64);
mParseOffset += setString(mClientName, message, mParseOffset, 64);
mParseOffset += setString(mLoginName, message, mParseOffset, 64);
mParseOffset += setString(mLoginPassword, message, mParseOffset, 64);
mParseOffset += setString(mServerIp, message, mParseOffset, 40);
mParseOffset += setInt(mServerPort, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create Connect message");
return false;
@@ -289,10 +274,10 @@ bool Message::ConnectAnswer::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_ServerComputerName = getString(message, mParseOffset, 64).value();
m_ServerName = getString(message, mParseOffset, 64).value();
m_StepTime = getInt(message, mParseOffset).value();
m_Connected = getBoolean(message, mParseOffset).value();
mServerComputerName = getString(message, mParseOffset, 64).value();
mServerName = getString(message, mParseOffset, 64).value();
mStepTime = getInt(message, mParseOffset).value();
mConnected = getBoolean(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse ConnectAnswer message");
return false;
@@ -309,7 +294,7 @@ Message::ConnectAnswer::ConnectAnswer()
void Message::ConnectAnswer::setStepTime(int p_StepTime_ms) {
if (p_StepTime_ms < 0)
p_StepTime_ms = 1;
m_StepTime = p_StepTime_ms;
mStepTime = p_StepTime_ms;
}
bool Message::ConnectAnswer::fillBytes(std::vector<char> &message) {
if (!mHeader) {
@@ -320,10 +305,10 @@ bool Message::ConnectAnswer::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_ServerComputerName, message, mParseOffset, 64);
mParseOffset += setString(m_ServerName, message, mParseOffset, 64);
mParseOffset += setInt(m_StepTime, message, mParseOffset);
mParseOffset += setBoolean(m_Connected, message, mParseOffset);
mParseOffset += setString(mServerComputerName, message, mParseOffset, 64);
mParseOffset += setString(mServerName, message, mParseOffset, 64);
mParseOffset += setInt(mStepTime, message, mParseOffset);
mParseOffset += setBoolean(mConnected, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create ConnectAnswer message");
return false;
@@ -478,9 +463,9 @@ bool Message::ReportProject::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_ProjectID = getString(message, mParseOffset, 41).value();
m_ProjectName = getString(message, mParseOffset, 64).value();
m_FramesPerSecond = getInt(message, mParseOffset).value();
mProjectID = getString(message, mParseOffset, 41).value();
mProjectName = getString(message, mParseOffset, 64).value();
mFramesPerSecond = getInt(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse ReportProject message");
return false;
@@ -490,8 +475,8 @@ bool Message::ReportProject::parse(const std::vector<char> &message) {
// Send
Message::ReportProject::ReportProject(string p_ProjectID, string p_ProjectName)
: OPPart(BYTESLENGTH),
m_ProjectID(p_ProjectID),
m_ProjectName(p_ProjectName) {
mProjectID(p_ProjectID),
mProjectName(p_ProjectName) {
setHeader(OPFLAG);
mParseOffset = Header::BYTESLENGTH;
}
@@ -505,9 +490,9 @@ bool Message::ReportProject::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_ProjectID, message, mParseOffset, 41);
mParseOffset += setString(m_ProjectName, message, mParseOffset, 64);
mParseOffset += setInt(m_FramesPerSecond, message, mParseOffset);
mParseOffset += setString(mProjectID, message, mParseOffset, 41);
mParseOffset += setString(mProjectName, message, mParseOffset, 64);
mParseOffset += setInt(mFramesPerSecond, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create ReportProject message");
return false;
@@ -531,7 +516,7 @@ bool Message::CloseProject::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_ProjectID = getString(message, mParseOffset, 41).value();
mProjectID = getString(message, mParseOffset, 41).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse CloseProject message");
return false;
@@ -541,7 +526,7 @@ bool Message::CloseProject::parse(const std::vector<char> &message) {
// Send
Message::CloseProject::CloseProject(string projectID)
: OPPart(BYTESLENGTH),
m_ProjectID(projectID) {
mProjectID(projectID) {
setHeader(OPFLAG);
mParseOffset = Header::BYTESLENGTH;
}
@@ -555,7 +540,7 @@ bool Message::CloseProject::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_ProjectID, message, mParseOffset, 41);
mParseOffset += setString(mProjectID, message, mParseOffset, 41);
} catch (...) {
ESP_LOGE(TAG, "failed to create CloseProject message");
return false;
@@ -714,15 +699,15 @@ bool Message::ReportType::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_Confirmed = getBoolean(message, mParseOffset).value();
m_SPITTypeID = getString(message, mParseOffset, 41).value();
m_Fixed = getBoolean(message, mParseOffset).value();
m_ServerRemote = getBoolean(message, mParseOffset).value();
m_ServerProjectIndepended = getBoolean(message, mParseOffset).value();
m_SPITTypeGroupName = getString(message, mParseOffset, 39).value();
m_SPITTypeName = getString(message, mParseOffset, 64).value();
m_Delay = getLong(message, mParseOffset).value();
m_Duration = getLong(message, mParseOffset).value();
mConfirmed = getBoolean(message, mParseOffset).value();
mSPITTypeID = getString(message, mParseOffset, 41).value();
mFixed = getBoolean(message, mParseOffset).value();
mServerRemote = getBoolean(message, mParseOffset).value();
mServerProjectIndepended = getBoolean(message, mParseOffset).value();
mTypeGroupName = getString(message, mParseOffset, 39).value();
mSPITTypeName = getString(message, mParseOffset, 64).value();
mDelay = getLong(message, mParseOffset).value();
mDuration = getLong(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse ReportType message");
return false;
@@ -745,15 +730,15 @@ bool Message::ReportType::fillBytes(std::vector<char> &message) {
try {
mParseOffset = mHeader->BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setBoolean(m_Confirmed, message, mParseOffset);
mParseOffset += setString(m_SPITTypeID, message, mParseOffset, 41);
mParseOffset += setBoolean(m_Fixed, message, mParseOffset);
mParseOffset += setBoolean(m_ServerRemote, message, mParseOffset);
mParseOffset += setBoolean(m_ServerProjectIndepended, message, mParseOffset);
mParseOffset += setString(m_SPITTypeGroupName, message, mParseOffset, 39);
mParseOffset += setString(m_SPITTypeName, message, mParseOffset, 64);
mParseOffset += setLong(m_Delay, message, mParseOffset);
mParseOffset += setLong(m_Duration, message, mParseOffset);
mParseOffset += setBoolean(mConfirmed, message, mParseOffset);
mParseOffset += setString(mSPITTypeID, message, mParseOffset, 41);
mParseOffset += setBoolean(mFixed, message, mParseOffset);
mParseOffset += setBoolean(mServerRemote, message, mParseOffset);
mParseOffset += setBoolean(mServerProjectIndepended, message, mParseOffset);
mParseOffset += setString(mTypeGroupName, message, mParseOffset, 39);
mParseOffset += setString(mSPITTypeName, message, mParseOffset, 64);
mParseOffset += setLong(mDelay, message, mParseOffset);
mParseOffset += setLong(mDuration, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create ReportType message");
return false;
@@ -777,7 +762,7 @@ bool Message::RemoveType::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_SPITTypeID = getString(message, mParseOffset, 41).value();
mSPITTypeID = getString(message, mParseOffset, 41).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse RemoveType message");
return false;
@@ -800,7 +785,7 @@ bool Message::RemoveType::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_SPITTypeID, message, mParseOffset, 41);
mParseOffset += setString(mSPITTypeID, message, mParseOffset, 41);
} catch (...) {
ESP_LOGE(TAG, "failed to create RemoveType message");
return false;
@@ -825,24 +810,24 @@ bool Message::ReportObject::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_Confirmed = getBoolean(message, mParseOffset).value();
m_SPITObjectID = getString(message, mParseOffset, 41).value();
m_Fixed = getBoolean(message, mParseOffset).value();
m_ServerRemote = getBoolean(message, mParseOffset).value();
m_SPITObjectName = getString(message, mParseOffset, 64).value();
m_SPITTypeID = getString(message, mParseOffset, 41).value();
m_ServerParams = getString(message, mParseOffset, 64).value();
m_FrameStart = getLong(message, mParseOffset).value();
m_FrameLength = getLong(message, mParseOffset).value();
m_FrameFadeInLength = getLong(message, mParseOffset).value();
m_FrameFadeOutLength = getLong(message, mParseOffset).value();
m_ValueFactor = getInt(message, mParseOffset).value();
m_ValueUse = getByte(message, mParseOffset).value();
m_Track = getInt(message, mParseOffset).value();
m_Remark = getString(message, mParseOffset, 64).value();
m_Delay = getLong(message, mParseOffset).value();
m_Duration = getLong(message, mParseOffset).value();
m_ActionAssigned = getBoolean(message, mParseOffset).value();
mConfirmed = getBoolean(message, mParseOffset).value();
mSPITObjectID = getString(message, mParseOffset, 41).value();
mFixed = getBoolean(message, mParseOffset).value();
mServerRemote = getBoolean(message, mParseOffset).value();
mSPITObjectName = getString(message, mParseOffset, 64).value();
mSPITTypeID = getString(message, mParseOffset, 41).value();
mServerParams = getString(message, mParseOffset, 64).value();
mFrameStart = getLong(message, mParseOffset).value();
mFrameLength = getLong(message, mParseOffset).value();
mFrameFadeInLength = getLong(message, mParseOffset).value();
mFrameFadeOutLength = getLong(message, mParseOffset).value();
mValueFactor = getInt(message, mParseOffset).value();
mValueUse = getByte(message, mParseOffset).value();
mTrack = getInt(message, mParseOffset).value();
mRemark = getString(message, mParseOffset, 64).value();
mDelay = getLong(message, mParseOffset).value();
mDuration = getLong(message, mParseOffset).value();
mActionAssigned = getBoolean(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse ReportObject message");
return false;
@@ -858,12 +843,12 @@ Message::ReportObject::ReportObject() : OPPart(BYTESLENGTH) {
void Message::ReportObject::setDelay(uint64_t p_Delay) {
if (p_Delay < 0)
p_Delay = 0;
m_Delay = p_Delay;
mDelay = p_Delay;
}
void Message::ReportObject::setDuration(uint64_t p_Duration) {
if (p_Duration < 0)
p_Duration = 0;
m_Duration = p_Duration;
mDuration = p_Duration;
}
bool Message::ReportObject::fillBytes(std::vector<char> &message) {
@@ -875,24 +860,24 @@ bool Message::ReportObject::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setBoolean(m_Confirmed, message, mParseOffset);
mParseOffset += setString(m_SPITObjectID, message, mParseOffset, 41);
mParseOffset += setBoolean(m_Fixed, message, mParseOffset);
mParseOffset += setBoolean(m_ServerRemote, message, mParseOffset);
mParseOffset += setString(m_SPITObjectName, message, mParseOffset, 64);
mParseOffset += setString(m_SPITTypeID, message, mParseOffset, 41);
mParseOffset += setString(m_ServerParams, message, mParseOffset, 64);
mParseOffset += setLong(m_FrameStart, message, mParseOffset);
mParseOffset += setLong(m_FrameLength, message, mParseOffset);
mParseOffset += setLong(m_FrameFadeInLength, message, mParseOffset);
mParseOffset += setLong(m_FrameFadeOutLength, message, mParseOffset);
mParseOffset += setInt(m_ValueFactor, message, mParseOffset);
mParseOffset += setByte(m_ValueUse, message, mParseOffset);
mParseOffset += setInt(m_Track, message, mParseOffset);
mParseOffset += setString(m_Remark, message, mParseOffset, 64);
mParseOffset += setLong(m_Delay, message, mParseOffset);
mParseOffset += setLong(m_Duration, message, mParseOffset);
mParseOffset += setBoolean(m_ActionAssigned, message, mParseOffset);
mParseOffset += setBoolean(mConfirmed, message, mParseOffset);
mParseOffset += setString(mSPITObjectID, message, mParseOffset, 41);
mParseOffset += setBoolean(mFixed, message, mParseOffset);
mParseOffset += setBoolean(mServerRemote, message, mParseOffset);
mParseOffset += setString(mSPITObjectName, message, mParseOffset, 64);
mParseOffset += setString(mSPITTypeID, message, mParseOffset, 41);
mParseOffset += setString(mServerParams, message, mParseOffset, 64);
mParseOffset += setLong(mFrameStart, message, mParseOffset);
mParseOffset += setLong(mFrameLength, message, mParseOffset);
mParseOffset += setLong(mFrameFadeInLength, message, mParseOffset);
mParseOffset += setLong(mFrameFadeOutLength, message, mParseOffset);
mParseOffset += setInt(mValueFactor, message, mParseOffset);
mParseOffset += setByte(mValueUse, message, mParseOffset);
mParseOffset += setInt(mTrack, message, mParseOffset);
mParseOffset += setString(mRemark, message, mParseOffset, 64);
mParseOffset += setLong(mDelay, message, mParseOffset);
mParseOffset += setLong(mDuration, message, mParseOffset);
mParseOffset += setBoolean(mActionAssigned, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create ReportObject message");
return false;
@@ -915,7 +900,7 @@ bool Message::RemoveObject::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_SPITObjectID = getString(message, mParseOffset, 41).value();
mSPITObjectID = getString(message, mParseOffset, 41).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse RemoveObject message");
return false;
@@ -938,7 +923,7 @@ bool Message::RemoveObject::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_SPITObjectID, message, mParseOffset, 41);
mParseOffset += setString(mSPITObjectID, message, mParseOffset, 41);
} catch (...) {
ESP_LOGE(TAG, "failed to create RemoveObject message");
return false;
@@ -963,11 +948,11 @@ bool Message::PlayStart::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_PlayerID = getString(message, mParseOffset, 41).value();
m_PlayerName = getString(message, mParseOffset, 64).value();
m_PlayerType = getByte(message, mParseOffset).value();
m_PlayerIsRunning = getBoolean(message, mParseOffset).value();
m_Time = getLong(message, mParseOffset).value();
mPlayerID = getString(message, mParseOffset, 41).value();
mPlayerName = getString(message, mParseOffset, 64).value();
mPlayerType = getByte(message, mParseOffset).value();
mPlayerIsRunning = getBoolean(message, mParseOffset).value();
mTime = getLong(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse PlayStart message");
return false;
@@ -978,9 +963,9 @@ bool Message::PlayStart::parse(const std::vector<char> &message) {
// Send
Message::PlayStart::PlayStart(string p_PlayerID, string p_PlayerName, char p_PlayerType)
: OPPart(BYTESLENGTH),
m_PlayerID(p_PlayerID),
m_PlayerName(p_PlayerName),
m_PlayerType(p_PlayerType) {
mPlayerID(p_PlayerID),
mPlayerName(p_PlayerName),
mPlayerType(p_PlayerType) {
setHeader(OPFLAG);
mParseOffset = Header::BYTESLENGTH;
}
@@ -994,11 +979,11 @@ bool Message::PlayStart::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_PlayerID, message, mParseOffset, 41);
mParseOffset += setString(m_PlayerName, message, mParseOffset, 64);
mParseOffset += setByte(m_PlayerType, message, mParseOffset);
mParseOffset += setBoolean(m_PlayerIsRunning, message, mParseOffset);
mParseOffset += setLong(m_Time, message, mParseOffset);
mParseOffset += setString(mPlayerID, message, mParseOffset, 41);
mParseOffset += setString(mPlayerName, message, mParseOffset, 64);
mParseOffset += setByte(mPlayerType, message, mParseOffset);
mParseOffset += setBoolean(mPlayerIsRunning, message, mParseOffset);
mParseOffset += setLong(mTime, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create PlayStart message");
return false;
@@ -1022,12 +1007,12 @@ bool Message::PlayObject::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_PlayerID = getString(message, mParseOffset, 41).value();
m_SPITObjectID = getString(message, mParseOffset, 41).value();
m_FrameInsideObject = getLong(message, mParseOffset).value();
m_PlayPrePosition = getBoolean(message, mParseOffset).value();
m_Value = getInt(message, mParseOffset).value();
m_ValueFlag = getByte(message, mParseOffset).value();
mPlayerID = getString(message, mParseOffset, 41).value();
mSPITObjectID = getString(message, mParseOffset, 41).value();
mFrameInsideObject = getLong(message, mParseOffset).value();
mPlayPrePosition = getBoolean(message, mParseOffset).value();
mValue = getInt(message, mParseOffset).value();
mValueFlag = getByte(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse PlayObject message");
return false;
@@ -1049,12 +1034,12 @@ bool Message::PlayObject::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_PlayerID, message, mParseOffset, 41);
mParseOffset += setString(m_SPITObjectID, message, mParseOffset, 41);
mParseOffset += setLong(m_FrameInsideObject, message, mParseOffset);
mParseOffset += setBoolean(m_PlayPrePosition, message, mParseOffset);
mParseOffset += setInt(m_Value, message, mParseOffset);
mParseOffset += setByte(m_ValueFlag, message, mParseOffset);
mParseOffset += setString(mPlayerID, message, mParseOffset, 41);
mParseOffset += setString(mSPITObjectID, message, mParseOffset, 41);
mParseOffset += setLong(mFrameInsideObject, message, mParseOffset);
mParseOffset += setBoolean(mPlayPrePosition, message, mParseOffset);
mParseOffset += setInt(mValue, message, mParseOffset);
mParseOffset += setByte(mValueFlag, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create PlayObject message");
return false;
@@ -1078,7 +1063,7 @@ bool Message::PlayEnd::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_PlayerID = getString(message, mParseOffset, 41).value();
mPlayerID = getString(message, mParseOffset, 41).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse PlayEnd message");
return false;
@@ -1088,7 +1073,7 @@ bool Message::PlayEnd::parse(const std::vector<char> &message) {
// Send
Message::PlayEnd::PlayEnd(string p_PlayerID)
: OPPart(BYTESLENGTH),
m_PlayerID(p_PlayerID) {
mPlayerID(p_PlayerID) {
setHeader(OPFLAG);
mParseOffset = Header::BYTESLENGTH;
}
@@ -1102,7 +1087,7 @@ bool Message::PlayEnd::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_PlayerID, message, mParseOffset, 41);
mParseOffset += setString(mPlayerID, message, mParseOffset, 41);
} catch (...) {
ESP_LOGE(TAG, "failed to create PlayEnd message");
return false;
@@ -1126,9 +1111,9 @@ bool Message::ReportPlayStatus::parse(const std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mBytesCount = getInt(message, mParseOffset).value();
m_SPITObjectID = getString(message, mParseOffset, 41).value();
m_FrameInsideObject = getLong(message, mParseOffset).value();
m_Value = getInt(message, mParseOffset).value();
mSPITObjectID = getString(message, mParseOffset, 41).value();
mFrameInsideObject = getLong(message, mParseOffset).value();
mValue = getInt(message, mParseOffset).value();
} catch (...) {
ESP_LOGE(TAG, "failed to parse ReportPlayStatus message");
return false;
@@ -1142,13 +1127,13 @@ Message::ReportPlayStatus::ReportPlayStatus() : OPPart(BYTESLENGTH) {
}
void Message::ReportPlayStatus::setID(string p_ID) {
m_SPITObjectID = p_ID;
mSPITObjectID = p_ID;
}
void Message::ReportPlayStatus::setFrameInsideObject(uint64_t p_TimeInside) {
m_FrameInsideObject = p_TimeInside;
mFrameInsideObject = p_TimeInside;
}
void Message::ReportPlayStatus::setValue(int p_Value) {
m_Value = p_Value;
mValue = p_Value;
}
bool Message::ReportPlayStatus::fillBytes(std::vector<char> &message) {
if (!mHeader) {
@@ -1159,9 +1144,9 @@ bool Message::ReportPlayStatus::fillBytes(std::vector<char> &message) {
try {
mParseOffset = Header::BYTESLENGTH;
mParseOffset += setInt(mBytesCount, message, mParseOffset);
mParseOffset += setString(m_SPITObjectID, message, mParseOffset, 41);
mParseOffset += setLong(m_FrameInsideObject, message, mParseOffset);
mParseOffset += setInt(m_Value, message, mParseOffset);
mParseOffset += setString(mSPITObjectID, message, mParseOffset, 41);
mParseOffset += setLong(mFrameInsideObject, message, mParseOffset);
mParseOffset += setInt(mValue, message, mParseOffset);
} catch (...) {
ESP_LOGE(TAG, "failed to create ReportPlayStatus message");
return false;
+202
View File
@@ -0,0 +1,202 @@
#include "spit_object.hpp"
#include "spit_socket.hpp"
#include "esp_log.h"
namespace spit {
/**
* clears all unconfirmed SObjects not created by this SPIT_Client.
*/
void SObject::clearUnconfirmedObjects(SpitRepo<SObject> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end();) {
SObject *ptrSObject = i->second.get();
if (ptrSObject->getCreatedByClient() == false && ptrSObject->getConfirmed() == false) {
i = entries.erase(i);
} else {
i++;
}
}
}
void SObject::eventProjectClosed(SpitRepo<SObject> &repo, SpitRepo<SObject> &remoteRepo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); ) {
SObject *ptrSObject = i->second.get();
if (ptrSObject->getCreatedByClient() == true) {
i++;
continue;
}
i = entries.erase(i);
}
// Remote
remoteRepo.clearEntries();
}
/**
* sets confirmed = false for all SObjects.
* This should be called when the client has loaded a project.
*/
void SObject::setConfirmedFalse(SpitRepo<SObject> &repo) {
auto &entries = repo.getRepo();
for (auto i = entries.begin(); i != entries.end(); i++) {
i->second->setConfirmed(false);
}
}
bool SObject::setMessageOP(Message::ReportObject *message) {
bool changeAllowed;
if ((mCreatedByClient == true) && (Fixed.mValue == true)) {
changeAllowed = false;
} else {
changeAllowed = true;
}
// Confirmation should be changable
if (mCreatedByClient) {
// Server reports a client created SPITType -> the type is confirmed
mConfirmed = true;
} else {
// type is NOT client created -> the client has to confirm the SPITtype
mConfirmed = message->getConfirmed();
}
if (changeAllowed == false) {
return false;
}
bool changed = false;
if (Delay.mValue != message->getDelay()) {
Delay.mValue = message->getDelay();
changed = true;
}
if (Duration.mValue != message->getDuration()) {
Duration.mValue = message->getDuration();
changed = true;
}
if (Fixed.mValue != message->getFixed()) {
Fixed.mValue = message->getFixed();
changed = true;
}
if (FrameFadeInLength.mValue != message->getFrameFadeInLength()) {
FrameFadeInLength.mValue = message->getFrameFadeInLength();
changed = true;
}
if (FrameFadeOutLength.mValue != message->getFrameFadeOutLength()) {
FrameFadeOutLength.mValue = message->getFrameFadeOutLength();
changed = true;
}
if (FrameLength.mValue != message->getFrameLength()) {
FrameLength.mValue = message->getFrameLength();
changed = true;
}
if (FrameStart.mValue != message->getFrameStart()) {
FrameStart.mValue = message->getFrameStart();
changed = true;
}
if (Remark.mValue != message->getRemark()) {
Remark.mValue = message->getRemark();
changed = true;
}
if (mID != message->getID()) {
mID = message->getID();
changed = true;
}
if (Name.mValue != message->getName()) {
Name.mValue = message->getName();
changed = true;
}
if (SPITTypeID.mValue != message->getSPITTypeID()) {
SPITTypeID.mValue = message->getSPITTypeID();
changed = true;
}
if (ServerParams.mValue != message->getServerParams()) {
ServerParams.mValue = message->getServerParams();
changed = true;
}
if (ServerRemote.mValue != message->getServerRemote()) {
ServerRemote.mValue = message->getServerRemote();
changed = true;
}
if (Track.mValue != message->getTrack()) {
Track.mValue = message->getTrack();
changed = true;
}
if (mValueFactor != message->getValueFactor()) {
mValueFactor = message->getValueFactor();
changed = true;
}
if (mValueUse != message->getValueUse()) {
mValueUse = message->getValueUse();
changed = true;
}
return changed;
}
void SObject::fillMessageOP(Message::ReportObject &message) {
message.setActionAssigned(getActionAssigned()); // Action can be assigned to type or to this object
message.setConfirmed(mConfirmed);
message.setDelay(Delay.mValue);
message.setDuration(Duration.mValue);
message.setFixed(Fixed.mValue);
message.setFrameFadeInLength(FrameFadeInLength.mValue);
message.setFrameFadeOutLength(FrameFadeOutLength.mValue);
message.setFrameLength(FrameLength.mValue);
message.setFrameStart(FrameStart.mValue);
message.setID(mID);
message.setName(Name.mValue);
message.setRemark(Remark.mValue);
message.setSPITTypeID(SPITTypeID.mValue);
message.setServerParams(ServerParams.mValue);
message.setServerRemote(ServerRemote.mValue);
message.setTrack(Track.mValue);
message.setValueFactor(mValueFactor);
message.setValueUse(mValueUse);
}
void SObject::fillMessageOP(Message::RemoveObject &message) {
message.setID(mID);
}
/**
* This is used by the server and client to tell if the other side has registered the changes.
* @param p_Confirmed
* @return if mConfirmed has changed
*/
bool SObject::setConfirmed(bool p_Confirmed) {
if (mConfirmed == p_Confirmed)
return false;
mConfirmed = p_Confirmed;
return true;
}
/**
* This is a virtual construct - ActionAssignedType is not implemented in the SPITProtocol.
* This is used when an action is associated with a SPITType.
* Then this action is done for every SObject with the SPITType.
* @return true = an action is assigned for the SPITType.
*/
bool SObject::setActionAssignedType(bool p_ActionAssigned) {
if (mActionAssignedType == p_ActionAssigned)
return false;
bool oldActionAssigend = getActionAssigned();
mActionAssignedType = p_ActionAssigned;
if (getActionAssigned() == oldActionAssigend)
return false;
mConfirmed = false;
return true;
}
bool SObject::setActionAssigned(bool p_ActionAssigned) {
if (mActionAssigned == p_ActionAssigned)
return false;
bool oldActionAssigend = getActionAssigned();
mActionAssigned = p_ActionAssigned;
if (getActionAssigned() == oldActionAssigend)
return false;
mConfirmed = false;
return true;
}
}
+93
View File
@@ -0,0 +1,93 @@
#include "spit_player.hpp"
#include "esp_log.h"
#include <memory>
#include <vector>
using namespace std;
namespace spit {
unordered_map<string, unique_ptr<SPlayer>> SPlayer::sSpitPlayers;
SPlayer &SPlayer::getSPITPlayer(string playerID) {
auto i = sSpitPlayers.find(playerID);
if (i == sSpitPlayers.end()) {
sSpitPlayers[playerID] = make_unique<SPlayer>(playerID);
}
return *sSpitPlayers.at(playerID);
}
SPlayer::SPlayer(string playerID) {
mId = playerID;
}
SPlayer::~SPlayer() {
mPlaySPITTypes.clear();
}
/**
*
* @param p_SPITObjectID
* @return true = new PlayObject added<br>
* false = PlayObject exists
*/
SPlayer::PlayType *SPlayer::addTypePlaying(string spitTypeID) {
PlayType *ptrPlaySPITType;
auto i = mPlaySPITTypes.find(spitTypeID);
if (i == mPlaySPITTypes.end()) {
auto playSpitType = make_unique<PlayType>(this, spitTypeID);
ptrPlaySPITType = playSpitType.get();
mPlaySPITTypes[spitTypeID] = move(playSpitType);
} else {
ptrPlaySPITType = i->second.get();
}
ptrPlaySPITType->setIsPlayed(true);
return ptrPlaySPITType;
}
void SPlayer::startPlaySequence() {
for (auto i = mPlaySPITTypes.begin(); i != mPlaySPITTypes.end(); i++) {
PlayType *ptrPlaySPITType = i->second.get();
ptrPlaySPITType->startPlaySequence();
}
}
void SPlayer::endPlaySequence() {
for (auto i = mPlaySPITTypes.begin(); i != mPlaySPITTypes.end();) {
if (i->second.get()->getIsPlayed() == false) {
i = mPlaySPITTypes.erase(i);
} else {
++i;
}
}
}
SPlayer::PlayType::PlayType(SPlayer *p_SPITPlayer, string spitTypeID) {
mIsNew = true;
mSpitTypeID = spitTypeID;
mPlayerID = p_SPITPlayer->getID();
mPlayerName = p_SPITPlayer->getName();
startPlaySequence();
mIsNew = true;
}
SPlayer::PlayType::PlayType(const PlayType &orig) {
mSpitTypeID = orig.getSPITTypeID();
mIsPlayed = orig.getIsPlayed();
mIsNew = orig.getIsNew();
mPlayerID = orig.getPlayerID();
mPlayerName = orig.getPlayerName();
mPlayerRuns = orig.getPlayerIsRunning();
mValue = orig.getValue();
}
void SPlayer::PlayType::startPlaySequence() {
mIsPlayed = false;
mIsNew = false;
mValue = 0;
}
}
@@ -1,45 +1,33 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* Unix implementation of a SPITSocket.
*
* File: UnixSocket.cpp
* Author: Hagi
*
* Created on 12. April 2019, 15:58
*/
#include "SPITSocket.h"
#include "spit_socket.hpp"
#include "Task.hpp"
#include "esp/uuid.h"
#include "esp_log.h"
#include "esp_netif.h"
#include <string>
#include <unistd.h>
using namespace std;
namespace spit {
/**
* Creates socket. If there exist some, they will be closed.
* @return
*/
bool SPITSocket::createSocket_UDP() {
if (m_UDPSocketIP4 != INVALID_SOCKET) {
close(m_UDPSocketIP4);
m_UDPSocketIP4 = INVALID_SOCKET;
bool Socket::createSocketUdp() {
if (mUdpSocketIp4 != INVALID_SOCKET) {
close(mUdpSocketIp4);
mUdpSocketIp4 = INVALID_SOCKET;
}
m_UDPSocketIP4 = socket(AF_INET, SOCK_DGRAM, 0);
mUdpSocketIp4 = socket(AF_INET, SOCK_DGRAM, 0);
int intResult = -1;
bool success = true;
if (m_UDPSocketIP4 == INVALID_SOCKET) {
if (mUdpSocketIp4 == INVALID_SOCKET) {
success = false;
} else {
int intOptionValue4 = 1;
intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_REUSEADDR, (void *)&intOptionValue4, sizeof(intOptionValue4));
intResult = setsockopt(mUdpSocketIp4, SOL_SOCKET, SO_REUSEADDR, (void *)&intOptionValue4, sizeof(intOptionValue4));
}
if (intResult < 0) {
success = false;
@@ -50,17 +38,17 @@ bool SPITSocket::createSocket_UDP() {
tv.tv_sec = 1; // seconds
tv.tv_usec = 0; // microseconds (0.0 sec)
// This sets the receive timeout
setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
setsockopt(mUdpSocketIp4, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
// set the m_UDPSocketIP4 in NON BLOCKING mode because
// set the mUdpSocketIp4 in NON BLOCKING mode because
// if the UDPSockets are in blocking mode the receiveMessage does not return in every constellation
// int intFlags;
// intFlags = fcntl(m_UDPSocketIP4, F_GETFL);
// fcntl(m_UDPSocketIP4, F_SETFL, intFlags | O_NONBLOCK);
// intFlags = fcntl(mUdpSocketIp4, F_GETFL);
// fcntl(mUdpSocketIp4, F_SETFL, intFlags | O_NONBLOCK);
// int intBufferSize = 2046 * 512;
// intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_RCVBUF, (void*)&intBufferSize, sizeof(intBufferSize));
// intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_SNDBUF, (void*)&intBufferSize, sizeof(intBufferSize));
// intResult = setsockopt(mUdpSocketIp4, SOL_SOCKET, SO_RCVBUF, (void*)&intBufferSize, sizeof(intBufferSize));
// intResult = setsockopt(mUdpSocketIp4, SOL_SOCKET, SO_SNDBUF, (void*)&intBufferSize, sizeof(intBufferSize));
}
return success;
}
@@ -73,7 +61,7 @@ bool SPITSocket::createSocket_UDP() {
* @return -1 id bind fails, o if bind is ok
*
*/
int SPITSocket::bindSocket(string clientIp, string clientPort) {
int Socket::bindSocket(string clientIp, string clientPort) {
string stringClientPort;
if (clientPort.length() <= 0)
stringClientPort = "0";
@@ -83,7 +71,7 @@ int SPITSocket::bindSocket(string clientIp, string clientPort) {
if (getaddrinfo(clientIp.data(), clientPort.data(), nullptr, &clientAI) != 0) {
return -1;
}
if (m_UDPSocketIP4 == INVALID_SOCKET) {
if (mUdpSocketIp4 == INVALID_SOCKET) {
return -1;
}
auto *socketAdr = (sockaddr_in *)(clientAI->ai_addr);
@@ -94,12 +82,12 @@ int SPITSocket::bindSocket(string clientIp, string clientPort) {
o_IP4SocketAddress.sin_addr = socketAdr->sin_addr;
o_IP4SocketAddress.sin_family = socketAdr->sin_family;
o_IP4SocketAddress.sin_port = socketAdr->sin_port;
int intResult = bind(m_UDPSocketIP4, (const sockaddr *)(socketAdr), (socklen_t)intSocklen);
int intResult = bind(mUdpSocketIp4, (const sockaddr *)(socketAdr), (socklen_t)intSocklen);
if (intResult < 0) {
return intResult;
}
if ((intResult == 0) &&
(getsockname(m_UDPSocketIP4, (sockaddr *)socketAdr, (socklen_t *)&intSocklen) != -1)) {
(getsockname(mUdpSocketIp4, (sockaddr *)socketAdr, (socklen_t *)&intSocklen) != -1)) {
setBoundClientPort(to_string((int)socketAdr->sin_port));
}
freeaddrinfo(clientAI);
@@ -114,9 +102,9 @@ int SPITSocket::bindSocket(string clientIp, string clientPort) {
* false = SO_BROADCAST is not set
* @return 0 = ok, -1 = error
*/
int SPITSocket::setBroadcast(bool broadcast) const {
int Socket::setBroadcast(bool broadcast) const {
int intOptionValue = broadcast ? 1 : 0;
int intResult = setsockopt(m_UDPSocketIP4, SOL_SOCKET, SO_BROADCAST, &intOptionValue, sizeof(int));
int intResult = setsockopt(mUdpSocketIp4, SOL_SOCKET, SO_BROADCAST, &intOptionValue, sizeof(int));
return intResult;
}
/**
@@ -127,8 +115,8 @@ int SPITSocket::setBroadcast(bool broadcast) const {
* @return -1 send fails
* 0 send is done
*/
int SPITSocket::sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) {
if (m_UDPSocketIP4 == INVALID_SOCKET) {
int Socket::sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) {
if (mUdpSocketIp4 == INVALID_SOCKET) {
return -1;
}
@@ -141,14 +129,14 @@ int SPITSocket::sendMessageTo(const string &ip, const string &port, const char *
auto *ptrIP4SocketAddress = (sockaddr_in *)(ptrAddressInfo->ai_addr);
int intSocklen = sizeof(*ptrIP4SocketAddress);
if (m_UDPSocketIP4 != INVALID_SOCKET) {
if (mUdpSocketIp4 != INVALID_SOCKET) {
// copy the ptrIP4SocketAddress, may be not filled correct by getaddrinfo
sockaddr_in o_IP4SocketAddress;
memset(&o_IP4SocketAddress, 0, intSocklen);
o_IP4SocketAddress.sin_addr = ptrIP4SocketAddress->sin_addr;
o_IP4SocketAddress.sin_family = ptrIP4SocketAddress->sin_family;
o_IP4SocketAddress.sin_port = ptrIP4SocketAddress->sin_port;
intResult = sendto(m_UDPSocketIP4, message, msgLength, 0, (const sockaddr *)&o_IP4SocketAddress, (socklen_t)intSocklen);
intResult = sendto(mUdpSocketIp4, message, msgLength, 0, (const sockaddr *)&o_IP4SocketAddress, (socklen_t)intSocklen);
if (intResult < 0) {
ESP_LOGE("SPIT", "sendMessageTo IP4 sendto %s FAILED %s\n", ip.data(), strerror(errno));
ESP_LOGE("SPIT", "sendMessageTo ret=%d %s / %s / %d\n", intResult, port.data(), message, msgLength);
@@ -169,15 +157,15 @@ int SPITSocket::sendMessageTo(const string &ip, const string &port, const char *
* if p_ServerIP is NULL - no detection of the server will be done.
* @return
*/
int SPITSocket::receiveMessage(char *p_Buffer, int p_BufferLength, string *serverIp) const {
int Socket::receiveMessage(char *p_Buffer, int p_BufferLength, string *serverIp) const {
int intResult = -1;
if (m_UDPSocketIP4 == INVALID_SOCKET) {
if (mUdpSocketIp4 == INVALID_SOCKET) {
return intResult;
}
sockaddr_in o_IP4SocketAddress;
int intSocklen = sizeof(o_IP4SocketAddress);
memset(&o_IP4SocketAddress, 0, intSocklen);
intResult = recvfrom(m_UDPSocketIP4, (void *)p_Buffer, p_BufferLength, 0, (sockaddr *)&o_IP4SocketAddress, (socklen_t *)&intSocklen);
intResult = recvfrom(mUdpSocketIp4, (void *)p_Buffer, p_BufferLength, 0, (sockaddr *)&o_IP4SocketAddress, (socklen_t *)&intSocklen);
if (intResult >= 0 && serverIp != nullptr) {
char bufferIP4[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(o_IP4SocketAddress.sin_addr), bufferIP4, intSocklen);
@@ -186,7 +174,7 @@ int SPITSocket::receiveMessage(char *p_Buffer, int p_BufferLength, string *serve
return intResult;
}
SPITSocket::IPAddress SPITSocket::getAdaptersInfo() {
ISocket::IpAddress Socket::getAdaptersInfo() {
// iterate over active interfaces, and print out IPs
esp_netif_t *netif = nullptr;
if ((netif = esp_netif_next_unsafe(netif)) != nullptr) {
@@ -221,3 +209,5 @@ string getClientHostName() {
}
return "";
}
}
+79
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@@ -0,0 +1,79 @@
/**
* @file spitRepoTest.cpp
* @author Gustice
* @brief
*/
#include "doctest/doctest.h"
#include <fmt/core.h>
#include <iostream>
#include "spit_client.hpp"
using namespace spit;
using namespace std;
class ClientMock {
public:
void onServerEvent(SClient::ServerEvent event, const SadDetectedServer &detectedServer) {
}
void onConnectionStatus(string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus) {
}
void onProjectUpdate(SClient::ProjUpdate state, string projectId) {
}
void onSpitType(SClient::ObjectEvent event, bool isRemote, const SType &spitType) {
}
void onSpitObject(SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject) {
}
void onPlay(string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames) {
}
void onPlaySpitType(string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value) {
}
void onPlayRemoteObjectStatus(const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value) {
}
bool onCheckSpitTypeVeto(bool knownType, bool createdByClient) {
}
bool onCheckSpitObjectVeto(bool knownType) {
}
};
class SocketMock : public ISocket {
public:
SocketMock(IpAddress ip) : ISocket(ip) {}
int sendMessage(const char *message, int length) override {
}
int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const override {
}
void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) override {
}
int bindSocket(string clientIp, string clientPort) override {
}
int setBroadcast(bool broadcast) const override {
}
int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) override {
}
};
class SpitClientFix {
protected:
static ClientMock client;
ISocket::IpAddress ip{"10.10.0.1", "255.255.255.0"};
SocketMock socket{ip};
SClient::Callbacks callbacks{
.onServerEvent = [&](SClient::ServerEvent event, const SadDetectedServer &detectedServer){client.onServerEvent(event, detectedServer);} ,
.onConnectionStatus = [&](string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus){client.onConnectionStatus(serverID, serverComputerName, serverName, serverStepTime, connectionStatus, oldConnectionStatus);} ,
.onProjectUpdate = [&](SClient::ProjUpdate state, string projectId){client.onProjectUpdate(state, projectId);} ,
.onSpitType = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType){client.onSpitType(event, isRemote, spitType);} ,
.onSpitObject = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject){client.onSpitObject(event, isRemote, spitType, spitObject);} ,
.onPlay = [&](string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames){client.onPlay(playerID, playerName, playerType, playerIsRunning, timeFrames);} ,
.onPlaySpitType = [&](string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value){client.onPlaySpitType(playerID, spitTypeID, playerIsRunning, started, ended, value);} ,
.onPlayRemoteObjectStatus = [&](const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value){client.onPlayRemoteObjectStatus( spitType, spitObject, p_FrameInsideObject, value);} ,
.onCheckSpitTypeVeto = [&](bool knownType, bool createdByClient){return client.onCheckSpitTypeVeto(knownType, createdByClient);} ,
.onCheckSpitObjectVeto = [&](bool knownType){return client.onCheckSpitObjectVeto(knownType);}
};
SClient sut{"sut", "sutProj", socket, callbacks};
};
TEST_CASE_FIXTURE(SpitClientFix, "Typical use case") {
}
+92
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@@ -0,0 +1,92 @@
/**
* @file spitRepoTest.cpp
* @author Gustice
* @brief
*/
#include "doctest/doctest.h"
#include <fmt/core.h>
#include <iostream>
#include "spit_object.hpp"
using namespace spit;
using namespace std;
class SpitObjectFix {
protected:
};
TEST_CASE_FIXTURE(SpitObjectFix, "Typical use case") {
{
SObject sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Name.set("G123") == true);
CHECK(sut.Name.get() == "G123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Name.set("G123") == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Name.set("G321") == true);
CHECK(sut.Name.get() == "G321");
CHECK(sut.getConfirmed() == false);
}
{
SObject sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(true) == true);
CHECK(sut.Fixed.get() == true);
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(true) == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(false) == true);
CHECK(sut.Fixed.get() == false);
CHECK(sut.getConfirmed() == false);
}
{
SObject sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.FrameLength.set(123) == true);
CHECK(sut.FrameLength.get() == 123);
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.FrameLength.set(123) == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.FrameLength.set(321) == true);
CHECK(sut.FrameLength.get() == 321);
CHECK(sut.getConfirmed() == false);
}
// ...
// {
// SObject sut("#Id#123", "grp123", "name123", true, false, 1234, 4321);
// CHECK(sut.getID() == "#Id#123");
// CHECK(sut.GroupName.get() == "grp123");
// CHECK(sut.Name.get() == "name123");
// CHECK(sut.Fixed.get() == true);
// CHECK(sut.ProjectIndepended.get() == false);
// CHECK(sut.DefaultDelay.get() == 1234);
// CHECK(sut.DefaultDuration.get() == 4321);
// }
}
+88
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@@ -0,0 +1,88 @@
/**
* @file spitRepoTest.cpp
* @author Gustice
* @brief
*/
#include "doctest/doctest.h"
#include <fmt/core.h>
#include <iostream>
#include "spit_type.hpp"
using namespace spit;
using namespace std;
class SpitTypetFix {
protected:
};
TEST_CASE_FIXTURE(SpitTypetFix, "check confirmend behaviour") {
{
SType sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.GroupName.set("G123") == true);
CHECK(sut.GroupName.get() == "G123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.GroupName.set("G123") == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.GroupName.set("G321") == true);
CHECK(sut.GroupName.get() == "G321");
CHECK(sut.getConfirmed() == false);
}
{
SType sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(true) == true);
CHECK(sut.Fixed.get() == true);
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(true) == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.Fixed.set(false) == true);
CHECK(sut.Fixed.get() == false);
CHECK(sut.getConfirmed() == false);
}
{
SType sut("#Id#123");
CHECK(sut.getID() == "#Id#123");
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.DefaultDelay.set(123) == true);
CHECK(sut.DefaultDelay.get() == 123);
CHECK(sut.getConfirmed() == false);
sut.setConfirmed(true);
CHECK(sut.getConfirmed() == true);
CHECK(sut.DefaultDelay.set(123) == false);
CHECK(sut.getConfirmed() == true);
CHECK(sut.DefaultDelay.set(321) == true);
CHECK(sut.DefaultDelay.get() == 321);
CHECK(sut.getConfirmed() == false);
}
// ...
{
SType sut("#Id#123", "grp123", "name123", true, false, 1234, 4321);
CHECK(sut.getID() == "#Id#123");
CHECK(sut.GroupName.get() == "grp123");
CHECK(sut.Name.get() == "name123");
CHECK(sut.Fixed.get() == true);
CHECK(sut.ProjectIndepended.get() == false);
CHECK(sut.DefaultDelay.get() == 1234);
CHECK(sut.DefaultDuration.get() == 4321);
}
}