refactor: Tidy up SPIT
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+4
-4
@@ -854,14 +854,14 @@ void onPlay(string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_Pl
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ESP_LOGD(TAG, "eventPlay Player: %s Runs: %d Time: %lld", p_PlayerName.data(), p_PlayerIsRunning, p_TimeFrames);
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switch (p_PlayerType) {
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case SClient::PLAYERTYPE_MAIN:
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case SClient::PlayerType::PTYPE_MAIN:
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// p_FrameTimes contains the position inside the server's project, we can use it like a timecode
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// int intMilliseconds = (int)(((double)p_TimeFrames / (double)m_ServerFramesPerSecond) * 1000);
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break;
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case SClient::PLAYERTYPE_CONTINOUS:
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case SClient::PlayerType::PTYPE_CONTINOUS:
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// The olayer is playing only single Object sequences sometime during the project
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break;
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case SClient::PLAYERTYPE_DISCRETE:
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case SClient::PlayerType::PTYPE_DISCRETE:
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// Only discrete values where submitted, e.g the fader position of remote faders.
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break;
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}
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@@ -934,7 +934,7 @@ void SpitClientApp() {
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for (auto &obj : ProvidedObj) {
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SType *ptrSPITType1Fix = spitClient.createTypeFixed(obj.iD, obj.groupName, obj.name, 0, 0);
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spitClient.setActionSPITType(ptrSPITType1Fix->getID(), true); // should be executed whenever a SPITObject with this SPITType is played
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spitClient.setActionType(ptrSPITType1Fix->getID(), true); // should be executed whenever a SPITObject with this SPITType is played
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}
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spitClient.clientProjectLoaded();
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spitClient.startServerAutoDetect();
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