Branching from Cathaswatch project

https://git.nerdyssey.de/exodus/1NiM-WatingRoom-WatchController
This commit is contained in:
2024-11-16 11:53:28 +01:00
parent 1a13428c9d
commit 8c49e2f11c
116 changed files with 14510 additions and 590 deletions
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#pragma once
#include "spit_object.hpp"
#include <unordered_map>
namespace spit {
class SPlayer {
//----- PlayObject used in PlaySequences: PlaySPITStart, PlaySPITObject,..., PlaySPITEnd ------
public:
enum PTypes {
// diescrete player: This player is used to transmit single discrete values.
PTYPE_DISCRETE = 0x00,
// continous player: This player plays SPIT objects sometime during the project.
PTYPE_CONTINOUS = 0x01,
// continous main player: time value can be used like a timecode.<br>The time value is the position in server's project.<br>A server should use only one main player.
PTYPE_MAIN = 0x02,
};
enum VFlags {
// Set the given value directly
VFLAG_DIRECT = 0x00,
// Increase the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
VFLAG_INCREASE = 0x01,
// Decrease the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
VFLAG_DECREASE = 0x02,
};
class PlayType {
public:
PlayType(SPlayer *spitPlayer, string spitObjectID);
PlayType(const PlayType &orig);
string getSPITTypeID() const { return mSpitTypeID; }
void startPlaySequence();
bool getIsNew() const { return mIsNew; }
void setIsNew(bool isNew) { mIsNew = isNew; }
bool getIsPlayed() const { return mIsPlayed; }
void setIsPlayed(bool p_IsFound) { mIsPlayed = p_IsFound; }
string getPlayerID() const { return mPlayerID; }
string getPlayerName() const { return mPlayerName; }
bool getPlayerIsRunning() const { return mPlayerRuns; }
void setPlayerIsRunning(bool playerRuns) { mPlayerRuns = playerRuns; }
void setValue(double value) { mValue = value; }
void addValue(double value, double valueFactor) { mValue += (value * valueFactor); }
double getValue() const { return mValue; }
private:
string mPlayerID;
string mPlayerName;
bool mPlayerRuns;
string mSpitTypeID;
bool mIsPlayed;
bool mIsNew;
double mValue;
};
//----- SPlayer ------
public:
// list the SPITPlayers
static unordered_map<string, unique_ptr<SPlayer>> sSpitPlayers; // all actual played objects
static SPlayer &getSPITPlayer(string pPlayerID); // if a player does not exist creates a new one
static void clearPlayers() { sSpitPlayers.clear(); }
SPlayer(string pPlayerID);
virtual ~SPlayer();
void startPlaySequence(); // called by SPIT_Client::parsePlaySPITStart
PlayType *addTypePlaying(string spitTypeID); // called by SPIT_Client::parsePlaySPITStart
void endPlaySequence(); // called by SPIT_Client::parsePlaySPITEnd
string getID() {
return mId;
}
unordered_map<string, unique_ptr<PlayType>> &getPlaySPITTypes() { return mPlaySPITTypes; }
void setIsRunning(bool isRunning) { mIsRunning = isRunning; }
void setName(string name) { mName = name; }
void setType(char type) { mType = type; }
void setTime(uint64_t frames) { mTimeFrames = frames; }
bool getIsRunning() const { return mIsRunning; }
string getName() const { return mName; }
char getType() const { return mType; }
uint64_t getTime() const { return mTimeFrames; }
private:
string mId;
string mName;
char mType;
unordered_map<string, unique_ptr<PlayType>> mPlaySPITTypes;
bool mIsRunning;
uint64_t mTimeFrames;
};
} // namespace spit