Branching from Cathaswatch project
https://git.nerdyssey.de/exodus/1NiM-WatingRoom-WatchController
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/**
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* @file test_mean.cpp
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* @author Gustice
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* @brief Hardware bound unit-Test example device
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*/
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#include "spit_client.hpp"
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#include "unity.h"
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#include <limits.h>
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#include <queue>
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#include
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using namespace spit;
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using namespace std;
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queue<string> callbackEvents;
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class ClientMock {
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public:
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void onServerEvent(SClient::ServerEvent event, const SadDetectedServer &detectedServer) {
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}
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void onConnectionStatus(string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus) {
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}
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void onProjectUpdate(SClient::ProjUpdate state, string projectId) {
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}
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void onSpitType(SClient::ObjectEvent event, bool isRemote, const SType &spitType) {
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}
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void onSpitObject(SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject) {
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}
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void onPlay(string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames) {
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}
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void onPlaySpitType(string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value) {
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}
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void onPlayRemoteObjectStatus(const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value) {
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}
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bool onCheckSpitTypeVeto(bool knownType, bool createdByClient) {
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return true;
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}
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bool onCheckSpitObjectVeto(bool knownType) {
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return true;
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}
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};
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class SocketMock : public ISocket {
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public:
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SocketMock(IpAddress ip) : ISocket(ip) {}
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int sendMessage(const char *message, int length) override {
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return 0;
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}
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int receiveMessage(char *bu1ffer, int bufferLength, string *serverIp) const override {
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return 0;
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}
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void setConnectionParams(const string &serverIp, const string &serverPort, const string &clientIp, const string &clientPort) override {
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}
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int bindSocket(string clientIp, string clientPort) override {
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return 0;
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}
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int setBroadcast(bool broadcast) const override {
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return 0;
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}
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int sendMessageTo(const string &ip, const string &port, const char *message, int msgLength) override {
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return 0;
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}
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};
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// class SpitClientFix {
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// protected:
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// static ClientMock client;
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// ISocket::IpAddress ip{"10.10.0.1", "255.255.255.0"};
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// SocketMock socket{ip};
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// SClient::Callbacks callbacks{
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// .onServerEvent = [&](SClient::ServerEvent event, const SadDetectedServer &detectedServer){client.onServerEvent(event, detectedServer);} ,
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// .onConnectionStatus = [&](string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus){client.onConnectionStatus(serverID, serverComputerName, serverName, serverStepTime, connectionStatus, oldConnectionStatus);} ,
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// .onProjectUpdate = [&](SClient::ProjUpdate state, string projectId){client.onProjectUpdate(state, projectId);} ,
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// .onSpitType = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType){client.onSpitType(event, isRemote, spitType);} ,
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// .onSpitObject = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject){client.onSpitObject(event, isRemote, spitType, spitObject);} ,
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// .onPlay = [&](string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames){client.onPlay(playerID, playerName, playerType, playerIsRunning, timeFrames);} ,
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// .onPlaySpitType = [&](string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value){client.onPlaySpitType(playerID, spitTypeID, playerIsRunning, started, ended, value);} ,
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// .onPlayRemoteObjectStatus = [&](const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value){client.onPlayRemoteObjectStatus( spitType, spitObject, p_FrameInsideObject, value);} ,
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// .onCheckSpitTypeVeto = [&](bool knownType, bool createdByClient){return client.onCheckSpitTypeVeto(knownType, createdByClient);} ,
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// .onCheckSpitObjectVeto = [&](bool knownType){return client.onCheckSpitObjectVeto(knownType);}
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// };
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// SClient sut{"sut", "sutProj", socket, callbacks};
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// };
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TEST_CASE("Full Connect precedure", "[spit][init]") {
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static ClientMock client;
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ISocket::IpAddress ip{"10.10.0.1", "255.255.255.0"};
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SocketMock socket{ip};
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SClient::Callbacks callbacks{
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.onServerEvent = [&](SClient::ServerEvent event, const SadDetectedServer &detectedServer) { client.onServerEvent(event, detectedServer); },
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.onConnectionStatus = [&](string serverID, string serverComputerName, string serverName, int serverStepTime, SClient::Connection connectionStatus, SClient::Connection oldConnectionStatus) { client.onConnectionStatus(serverID, serverComputerName, serverName, serverStepTime, connectionStatus, oldConnectionStatus); },
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.onProjectUpdate = [&](SClient::ProjUpdate state, string projectId) { client.onProjectUpdate(state, projectId); },
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.onSpitType = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType) { client.onSpitType(event, isRemote, spitType); },
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.onSpitObject = [&](SClient::ObjectEvent event, bool isRemote, const SType &spitType, const SObject &spitObject) { client.onSpitObject(event, isRemote, spitType, spitObject); },
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.onPlay = [&](string playerID, string playerName, char playerType, bool playerIsRunning, uint64_t timeFrames) { client.onPlay(playerID, playerName, playerType, playerIsRunning, timeFrames); },
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.onPlaySpitType = [&](string playerID, string spitTypeID, bool playerIsRunning, bool started, bool ended, double value) { client.onPlaySpitType(playerID, spitTypeID, playerIsRunning, started, ended, value); },
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.onPlayRemoteObjectStatus = [&](const SType &spitType, const SObject &spitObject, uint64_t p_FrameInsideObject, int value) { client.onPlayRemoteObjectStatus(spitType, spitObject, p_FrameInsideObject, value); },
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.onCheckSpitTypeVeto = [&](bool knownType, bool createdByClient) { return client.onCheckSpitTypeVeto(knownType, createdByClient); },
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.onCheckSpitObjectVeto = [&](bool knownType) { return client.onCheckSpitObjectVeto(knownType); }};
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SClient sut{"sut", "sutProj", socket, callbacks};
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// tood connect - Response - Request project
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// Transfer items liveSHOW -> Device
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{
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Message::ReportType t1;
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t1.setConfirmed(false);
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t1.setID("type1Id#");
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t1.setFixed(true);
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t1.setServerRemote("serverId");
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t1.setServerProjectIndepended(true);
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t1.setGroupName("sGroup");
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t1.setName("type1Name");
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t1.setDelay(100);
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t1.setDuration(200);
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socket.
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}
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}
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