motor control changed to infinit pipeline with continuous buffer
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#pragma once
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#include "esp_log.h"
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#include "stepperConfig.hpp"
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#include <Task.hpp>
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#include <cmath>
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#include <functional>
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#include <vector>
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class ProfileBuffer {
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public:
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static constexpr int SliceSize = 128;
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static constexpr int BufferSize = 16;
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using Segment = std::array<uint8_t, SliceSize>;
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using Buffer = std::array<Segment, BufferSize>;
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ProfileBuffer() : _semaphore(BufferSize) {}
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void reset() {
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_idxReader = 0;
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_idxWriter = 0;
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_written = 0;
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_read = 0;
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_minDiff = BufferSize;
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_idxProcess = _scratchpad.size() - 1;
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_writeFinished = false;
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}
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void append(Segment set, bool isFinal = false) {
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// _semaphore.give();
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_writeFinished = isFinal;
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_scratchpad.at(_idxWriter) = set;
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_idxWriter++;
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if (_idxWriter >= _scratchpad.size()) {
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_idxWriter = 0;
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}
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_written++;
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_minDiff = std::min(_minDiff, _written - _read);
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}
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const Segment *get() {
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// _semaphore.take();
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_idxProcess = _idxReader;
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_idxReader++;
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if (_idxReader >= _scratchpad.size()) {
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_idxReader = 0;
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}
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_read++;
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_minDiff = std::min(_minDiff, _written - _read);
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return &_scratchpad[_idxProcess];
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}
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bool reachedFinal() {
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return _writeFinished && (_read == _written);
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}
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bool canWrite() {
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return _idxWriter != _idxProcess;
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}
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bool canStart() {
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return (_written > (BufferSize / 2));
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}
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uint32_t getStats() {
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return _minDiff;
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}
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uint32_t getDiff() {
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return _written - _read;
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}
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uint32_t getRead() {
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return _read;
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}
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private:
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Buffer _scratchpad{};
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fos::Semaphore _semaphore;
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uint32_t _idxReader{};
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uint32_t _idxWriter{};
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uint32_t _written{};
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uint32_t _read{};
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uint32_t _minDiff{BufferSize};
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uint32_t _idxProcess = _scratchpad.size() - 1;
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bool _writeFinished{};
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};
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class ProfileGenerator {
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public:
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enum Profile {
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Smooth = 0,
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BuildUp,
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RapidStart,
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JumpIn,
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};
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ProfileGenerator(StepperConfig &config, ProfileBuffer &buffer, float dT)
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: _config(config), _transformer(config, buffer), _dT(dT), _aMax(1), _wMax(1) {
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}
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void setDynamic(float a, float w) {
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_aMax = a;
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_wMax = w;
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}
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void createProfile(Profile profile, float delta) {
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init();
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switch (profile) {
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default:
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case Profile::Smooth:
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createSmoothStep(delta);
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break;
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case Profile::BuildUp:
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createBuildUpStep(delta);
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break;
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case Profile::RapidStart:
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createRapidStartSwingInEnd(delta);
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break;
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case Profile::JumpIn:
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createJumpInTarget(delta);
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break;
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}
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_transformer.finish();
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}
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private:
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struct Point {
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float p;
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float w;
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float t;
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};
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class Transformer {
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public:
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Transformer(StepperConfig &config, ProfileBuffer &profile)
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: _config(config), _profile(profile) {
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add(0);
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}
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void add(float p) {
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auto f = p / stp;
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f = f - std::floor(f);
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_last = (uint8_t)(f * _config.resolution);
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_temp[_idx] = _last;
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_idx++;
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if (_idx >= _temp.size()) {
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awaitCanWrite();
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_profile.append(_temp);
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ESP_LOGD("Profile", "add slice, canStart %d", _profile.canStart());
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_idx = 0;
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}
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}
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void finish() {
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while (_idx < _temp.size()) {
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_temp[_idx] = _last;
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_idx++;
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}
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awaitCanWrite();
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_profile.append(_temp, true);
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ESP_LOGD("Profile", "add final slice");
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_idx = 0;
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}
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void awaitCanWrite() {
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while (!_profile.canWrite()) {
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fos::Task::delayMs(200);
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ESP_LOGD("Profile", "waiting... diff=%lu read=%lu canStart %d",
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_profile.getDiff(), _profile.getRead(), _profile.canStart());
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}
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}
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private:
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StepperConfig &_config;
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ProfileBuffer &_profile;
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const float stp = _config.stepRad * 4;
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const float res = stp / _config.resolution;
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ProfileBuffer::Segment _temp{};
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uint32_t _idx{};
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uint8_t _last;
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};
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StepperConfig &_config;
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Transformer _transformer;
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float _dT;
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float _aMax;
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float _wMax;
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float _t;
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// std::vector<float> _pVec;
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// std::vector<float> _wVec;
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// std::vector<float> _tVec;
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float _pBack;
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float _wBack;
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float _tBack;
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void createSmoothStep(float delta) {
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// already solved in simple step
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smoothSubStep(delta, _aMax, _wMax);
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}
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void createBuildUpStep(float delta) {
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// t0..t1: increasing swing
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buildUpSwing(_aMax / 4, _wMax, 3);
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auto pnt = getStopDistance(_aMax, _wMax);
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// t1..t2: movement to until almost destination
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moveUntil(_wMax, delta - pnt.p);
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// t2..r3: deceleration until destination
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accelUntil(-_aMax, _wMax, [](Point pnt) { return pnt.w < 0; });
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}
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void createRapidStartSwingInEnd(float delta) {
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auto wMax = _wMax;
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// t0..t1: acceleration to max velocity
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accelUntil(_aMax * 2, 0, [wMax](Point pnt) { return pnt.w > (wMax * 2); });
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// t1..r2: deceleration until moving speed
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accelUntil(-_aMax, _wMax * 2, [wMax](Point pnt) { return pnt.w < wMax; });
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// t2..t3: movement to until destination (override)
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moveUntil(_wMax, delta);
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// t3..t4: deceleration
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accelUntil(-_aMax, _wMax, [](Point pnt) { return pnt.w < 0; });
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float pCen = delta + (_pBack - delta) / 2;
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accelUntil(-_aMax, 0, [pCen](Point pnt) { return pnt.p < pCen; });
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accelUntil(_aMax, _wBack, [](Point pnt) { return pnt.w > 0; });
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}
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void createJumpInTarget(float delta) {
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float jumpInRange = std::numbers::pi / 3;
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float deltaPre = delta - jumpInRange;
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smoothSubStep(deltaPre, _aMax, _wMax);
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std::vector<float> jumpInSteps{jumpInRange / 2, jumpInRange / 3, jumpInRange / 6};
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float nextPoint = deltaPre;
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for (auto &&step : jumpInSteps) {
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nextPoint = nextPoint + step;
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smoothSubStep(nextPoint, _aMax * 10, _wMax * 2);
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}
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}
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void init() {
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_pBack = 0;
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_wBack = 0;
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_tBack = 0;
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_t = 0;
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}
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void append(Point pnt) {
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// _pVec.push_back(pnt.p);
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// _wVec.push_back(pnt.w);
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// _tVec.push_back(pnt.t);
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_pBack = pnt.p;
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_wBack = pnt.w;
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_transformer.add(pnt.p);
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}
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void finish() {
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}
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Point getStopDistance(float a, float w) {
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float tDec = w / a;
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float pDec = a * std::pow(tDec, 2) / 2;
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return {pDec, w, tDec};
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}
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void accelUntil(float a, float wInit, std::function<bool(Point)> checkCbk) {
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float t{};
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auto pX = _pBack;
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while (true) {
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float w = wInit + a * t;
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float p = pX + wInit * t + a * std::pow(t, 2) / 2;
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if (checkCbk(Point{p, w, t})) {
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break;
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}
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append(Point{p, w, _t + t});
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t = t + _dT;
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}
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_t = _t + t;
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}
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void moveUntil(float wM, float pEnd) {
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float t{};
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auto pX = _pBack;
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while (true) {
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float p = pX + wM * t;
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if (p > pEnd) {
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break;
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}
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append(Point{p, wM, _t + t});
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t = t + _dT;
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}
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_t = _t + t;
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}
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void buildUpSwing(float a, float vM, int swings) {
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float t{};
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auto pX = _pBack;
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float TwMax = vM / a;
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float tau = 2 * std::numbers::pi;
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float sTau = swings * tau;
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while (true) {
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t = t + _dT;
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float env = a * t;
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float p = std::sin(sTau * t / TwMax) * env * TwMax / sTau;
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float w = (p - _pBack) / _dT;
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if (w > _wMax) {
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break;
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}
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append(Point{p, w, _t + t});
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}
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_t = _t + t;
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}
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void smoothSubStep(float delta, float aM, float wM) {
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auto pnt = getStopDistance(aM, wM);
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if (pnt.p < delta / 2) {
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// t0..t1: acceleration to max velocity
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accelUntil(aM, 0, [wM](Point pnt) { return pnt.w > wM; });
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// t1..t2: movement to until almost destination
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moveUntil(wM, delta - pnt.p);
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// t2..r3: deceleration until destination
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accelUntil(-aM, wM, [](Point pnt) { return pnt.w < 0; });
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} else {
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float pCen = delta + (_pBack - delta) / 2;
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// t0..t1: acceleration until center is reached
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accelUntil(-aM, 0, [pCen](Point pnt) { return pnt.p < pCen; });
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// t2..r3: deceleration until destination
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accelUntil(-aM, wM, [](Point pnt) { return pnt.w < 0; });
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}
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}
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};
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