motor control changed to infinit pipeline with continuous buffer

This commit is contained in:
2024-12-22 17:01:06 +01:00
parent eb0eb436ed
commit dd9f59e418
8 changed files with 593 additions and 593 deletions
@@ -0,0 +1,333 @@
#pragma once
#include "esp_log.h"
#include "stepperConfig.hpp"
#include <Task.hpp>
#include <cmath>
#include <functional>
#include <vector>
class ProfileBuffer {
public:
static constexpr int SliceSize = 128;
static constexpr int BufferSize = 16;
using Segment = std::array<uint8_t, SliceSize>;
using Buffer = std::array<Segment, BufferSize>;
ProfileBuffer() : _semaphore(BufferSize) {}
void reset() {
_idxReader = 0;
_idxWriter = 0;
_written = 0;
_read = 0;
_minDiff = BufferSize;
_idxProcess = _scratchpad.size() - 1;
_writeFinished = false;
}
void append(Segment set, bool isFinal = false) {
// _semaphore.give();
_writeFinished = isFinal;
_scratchpad.at(_idxWriter) = set;
_idxWriter++;
if (_idxWriter >= _scratchpad.size()) {
_idxWriter = 0;
}
_written++;
_minDiff = std::min(_minDiff, _written - _read);
}
const Segment *get() {
// _semaphore.take();
_idxProcess = _idxReader;
_idxReader++;
if (_idxReader >= _scratchpad.size()) {
_idxReader = 0;
}
_read++;
_minDiff = std::min(_minDiff, _written - _read);
return &_scratchpad[_idxProcess];
}
bool reachedFinal() {
return _writeFinished && (_read == _written);
}
bool canWrite() {
return _idxWriter != _idxProcess;
}
bool canStart() {
return (_written > (BufferSize / 2));
}
uint32_t getStats() {
return _minDiff;
}
uint32_t getDiff() {
return _written - _read;
}
uint32_t getRead() {
return _read;
}
private:
Buffer _scratchpad{};
fos::Semaphore _semaphore;
uint32_t _idxReader{};
uint32_t _idxWriter{};
uint32_t _written{};
uint32_t _read{};
uint32_t _minDiff{BufferSize};
uint32_t _idxProcess = _scratchpad.size() - 1;
bool _writeFinished{};
};
class ProfileGenerator {
public:
enum Profile {
Smooth = 0,
BuildUp,
RapidStart,
JumpIn,
};
ProfileGenerator(StepperConfig &config, ProfileBuffer &buffer, float dT)
: _config(config), _transformer(config, buffer), _dT(dT), _aMax(1), _wMax(1) {
}
void setDynamic(float a, float w) {
_aMax = a;
_wMax = w;
}
void createProfile(Profile profile, float delta) {
init();
switch (profile) {
default:
case Profile::Smooth:
createSmoothStep(delta);
break;
case Profile::BuildUp:
createBuildUpStep(delta);
break;
case Profile::RapidStart:
createRapidStartSwingInEnd(delta);
break;
case Profile::JumpIn:
createJumpInTarget(delta);
break;
}
_transformer.finish();
}
private:
struct Point {
float p;
float w;
float t;
};
class Transformer {
public:
Transformer(StepperConfig &config, ProfileBuffer &profile)
: _config(config), _profile(profile) {
add(0);
}
void add(float p) {
auto f = p / stp;
f = f - std::floor(f);
_last = (uint8_t)(f * _config.resolution);
_temp[_idx] = _last;
_idx++;
if (_idx >= _temp.size()) {
awaitCanWrite();
_profile.append(_temp);
ESP_LOGD("Profile", "add slice, canStart %d", _profile.canStart());
_idx = 0;
}
}
void finish() {
while (_idx < _temp.size()) {
_temp[_idx] = _last;
_idx++;
}
awaitCanWrite();
_profile.append(_temp, true);
ESP_LOGD("Profile", "add final slice");
_idx = 0;
}
void awaitCanWrite() {
while (!_profile.canWrite()) {
fos::Task::delayMs(200);
ESP_LOGD("Profile", "waiting... diff=%lu read=%lu canStart %d",
_profile.getDiff(), _profile.getRead(), _profile.canStart());
}
}
private:
StepperConfig &_config;
ProfileBuffer &_profile;
const float stp = _config.stepRad * 4;
const float res = stp / _config.resolution;
ProfileBuffer::Segment _temp{};
uint32_t _idx{};
uint8_t _last;
};
StepperConfig &_config;
Transformer _transformer;
float _dT;
float _aMax;
float _wMax;
float _t;
// std::vector<float> _pVec;
// std::vector<float> _wVec;
// std::vector<float> _tVec;
float _pBack;
float _wBack;
float _tBack;
void createSmoothStep(float delta) {
// already solved in simple step
smoothSubStep(delta, _aMax, _wMax);
}
void createBuildUpStep(float delta) {
// t0..t1: increasing swing
buildUpSwing(_aMax / 4, _wMax, 3);
auto pnt = getStopDistance(_aMax, _wMax);
// t1..t2: movement to until almost destination
moveUntil(_wMax, delta - pnt.p);
// t2..r3: deceleration until destination
accelUntil(-_aMax, _wMax, [](Point pnt) { return pnt.w < 0; });
}
void createRapidStartSwingInEnd(float delta) {
auto wMax = _wMax;
// t0..t1: acceleration to max velocity
accelUntil(_aMax * 2, 0, [wMax](Point pnt) { return pnt.w > (wMax * 2); });
// t1..r2: deceleration until moving speed
accelUntil(-_aMax, _wMax * 2, [wMax](Point pnt) { return pnt.w < wMax; });
// t2..t3: movement to until destination (override)
moveUntil(_wMax, delta);
// t3..t4: deceleration
accelUntil(-_aMax, _wMax, [](Point pnt) { return pnt.w < 0; });
float pCen = delta + (_pBack - delta) / 2;
accelUntil(-_aMax, 0, [pCen](Point pnt) { return pnt.p < pCen; });
accelUntil(_aMax, _wBack, [](Point pnt) { return pnt.w > 0; });
}
void createJumpInTarget(float delta) {
float jumpInRange = std::numbers::pi / 3;
float deltaPre = delta - jumpInRange;
smoothSubStep(deltaPre, _aMax, _wMax);
std::vector<float> jumpInSteps{jumpInRange / 2, jumpInRange / 3, jumpInRange / 6};
float nextPoint = deltaPre;
for (auto &&step : jumpInSteps) {
nextPoint = nextPoint + step;
smoothSubStep(nextPoint, _aMax * 10, _wMax * 2);
}
}
void init() {
_pBack = 0;
_wBack = 0;
_tBack = 0;
_t = 0;
}
void append(Point pnt) {
// _pVec.push_back(pnt.p);
// _wVec.push_back(pnt.w);
// _tVec.push_back(pnt.t);
_pBack = pnt.p;
_wBack = pnt.w;
_transformer.add(pnt.p);
}
void finish() {
}
Point getStopDistance(float a, float w) {
float tDec = w / a;
float pDec = a * std::pow(tDec, 2) / 2;
return {pDec, w, tDec};
}
void accelUntil(float a, float wInit, std::function<bool(Point)> checkCbk) {
float t{};
auto pX = _pBack;
while (true) {
float w = wInit + a * t;
float p = pX + wInit * t + a * std::pow(t, 2) / 2;
if (checkCbk(Point{p, w, t})) {
break;
}
append(Point{p, w, _t + t});
t = t + _dT;
}
_t = _t + t;
}
void moveUntil(float wM, float pEnd) {
float t{};
auto pX = _pBack;
while (true) {
float p = pX + wM * t;
if (p > pEnd) {
break;
}
append(Point{p, wM, _t + t});
t = t + _dT;
}
_t = _t + t;
}
void buildUpSwing(float a, float vM, int swings) {
float t{};
auto pX = _pBack;
float TwMax = vM / a;
float tau = 2 * std::numbers::pi;
float sTau = swings * tau;
while (true) {
t = t + _dT;
float env = a * t;
float p = std::sin(sTau * t / TwMax) * env * TwMax / sTau;
float w = (p - _pBack) / _dT;
if (w > _wMax) {
break;
}
append(Point{p, w, _t + t});
}
_t = _t + t;
}
void smoothSubStep(float delta, float aM, float wM) {
auto pnt = getStopDistance(aM, wM);
if (pnt.p < delta / 2) {
// t0..t1: acceleration to max velocity
accelUntil(aM, 0, [wM](Point pnt) { return pnt.w > wM; });
// t1..t2: movement to until almost destination
moveUntil(wM, delta - pnt.p);
// t2..r3: deceleration until destination
accelUntil(-aM, wM, [](Point pnt) { return pnt.w < 0; });
} else {
float pCen = delta + (_pBack - delta) / 2;
// t0..t1: acceleration until center is reached
accelUntil(-aM, 0, [pCen](Point pnt) { return pnt.p < pCen; });
// t2..r3: deceleration until destination
accelUntil(-aM, wM, [](Point pnt) { return pnt.w < 0; });
}
}
};