/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: WindowsSocket.h * Author: Hagi * * Created on 11. April 2019, 08:36 */ #ifndef WINDOWSSOCKET_H #define WINDOWSSOCKET_H #include "_SPITMACROS.h" #if defined(OS_WINDOWS) #include "WindowsSocket.h" #include #include #include #include #include "SPITSocket.h" using namespace std; class WindowsSocket : public SPITSocket{ public: WindowsSocket(); virtual ~WindowsSocket(); private: SOCKET m_UDPSocketIP4; SOCKET m_UDPSocketIP6; public: void getAdaptersInfo(); string getBroadcastIP4(IPAddress* p_IPAdress); int setBroadcast(bool p_Broadcast); static int init(); static int cleanUp(); bool createSocket_UDP(); int bindSocket(string p_ClientIP, string p_ClientPort); int sendMessageTo(int p_InetFamily, string p_ServerIP, string p_ServerPort, const char* p_MessageBytes, int p_MessageLength); int receiveMessage(int p_InetFamily, char* p_Buffer, int p_BufferLength, string* p_ServerIP); }; #endif #endif /* WINDOWSSOCKET_H */