Files
Leo-ElixirLights/components/spit/src/SPITPlayer.cpp
T
gustice 04a8904cbe refactor/bringup: Bringup full project
moving SPIT-App parts to main app
LiveShowDemoProject added
Debugging motor movements
2025-04-08 23:49:05 +02:00

137 lines
3.8 KiB
C++

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITPlayer describes a virtual SPIT Player.
* File: SPITPLayer.cpp
* Author: Hagi
*
* Created on 30. April 2019, 11:44
*/
#include "SPITPlayer.h"
#include <vector>
unordered_map<string, SPITPlayer *> SPITPlayer::s_SPITPlayers;
SPITPlayer *SPITPlayer::getSPITPlayer(string p_PlayerID) {
{
auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
}
i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end())
return NULL;
return i->second;
}
}
void SPITPlayer::clearPlayers() {
;
vector<SPITPlayer *> o_SPITPlayers;
for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
SPITPlayer *ptrSPITPlayer = i->second;
o_SPITPlayers.push_back(ptrSPITPlayer);
}
for (auto i = o_SPITPlayers.begin(); i != o_SPITPlayers.end(); i++) {
SPITPlayer *ptrSPITPlayer = *i;
delete ptrSPITPlayer;
}
o_SPITPlayers.clear();
}
SPITPlayer::SPITPlayer(string p_PlayerID) {
m_ID = p_PlayerID;
s_SPITPlayers[p_PlayerID] = this;
}
SPITPlayer::~SPITPlayer() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) {
break;
}
}
}
unordered_map<string, SPITPlayer::PlaySPITType *> *SPITPlayer::getPlaySPITTypes() {
return &m_PlaySPITTypes;
}
/**
*
* @param p_SPITObjectID
* @return true = new PlayObject added<br>
* false = PlayObject exists
*/
SPITPlayer::PlaySPITType *SPITPlayer::addSPITType_Playing(string p_SPITTypeID) {
PlaySPITType *ptrPlaySPITType;
auto i = m_PlaySPITTypes.find(p_SPITTypeID);
if (i == m_PlaySPITTypes.end()) {
ptrPlaySPITType = new PlaySPITType(this, p_SPITTypeID);
ptrPlaySPITType->setIsPlayed(true);
ptrPlaySPITType->setIsNew(true);
m_PlaySPITTypes[p_SPITTypeID] = ptrPlaySPITType;
} else {
ptrPlaySPITType = i->second;
ptrPlaySPITType->setIsPlayed(true);
}
return ptrPlaySPITType;
}
void SPITPlayer::startPlaySequence() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
ptrPlaySPITType->startPlaySequence();
}
}
void SPITPlayer::endPlaySequence() {
PlaySPITType *ptrPlaySPITType;
for (auto i = m_PlaySPITTypes.begin(); i != m_PlaySPITTypes.end(); i++) {
ptrPlaySPITType = i->second;
if (ptrPlaySPITType->getIsPlayed() == false) {
i = m_PlaySPITTypes.erase(i);
delete ptrPlaySPITType;
if (i == m_PlaySPITTypes.end()) {
break;
}
}
}
}
SPITPlayer::PlaySPITType::PlaySPITType() {
}
SPITPlayer::PlaySPITType::PlaySPITType(SPITPlayer *p_SPITPlayer, string p_SPITTypeID) {
m_SPITTypeID = p_SPITTypeID;
m_PlayerID = p_SPITPlayer->getID();
m_PlayerName = p_SPITPlayer->getName();
startPlaySequence();
m_IsNew = true;
}
SPITPlayer::PlaySPITType::PlaySPITType(const PlaySPITType &orig) {
m_SPITTypeID = orig.getSPITTypeID();
m_IsPlayed = orig.getIsPlayed();
m_IsNew = orig.getIsNew();
m_PlayerID = orig.getPlayerID();
m_PlayerName = orig.getPlayerName();
m_PlayerRuns = orig.getPlayerIsRunning();
m_Value = orig.getValue();
}
void SPITPlayer::PlaySPITType::startPlaySequence() {
m_IsPlayed = false;
m_IsNew = false;
m_Value = 0;
}