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Leo-ElixirLights/components/spit/src/SPITPlayer.cpp
T

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* SPITPlayer describes a virtual SPIT Player.
* File: SPITPLayer.cpp
* Author: Hagi
*
* Created on 30. April 2019, 11:44
*/
#include "SPITPlayer.h"
unordered_map<string, SPITPlayer*> SPITPlayer::s_SPITPlayers;
SPITPlayer* SPITPlayer::getSPITPlayer(string p_PlayerID) {
{
auto i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) {
s_SPITPlayers[p_PlayerID] = new SPITPlayer(p_PlayerID);
}
i = s_SPITPlayers.find(p_PlayerID);
if (i == s_SPITPlayers.end()) return NULL;
return i->second;
}
}
void SPITPlayer::clearPlayers() {
SPITPlayer* ptrSPITPlayer;
{
for (auto i = s_SPITPlayers.begin(); i != s_SPITPlayers.end(); i++) {
ptrSPITPlayer = i->second;
i = s_SPITPlayers.erase(i);
delete ptrSPITPlayer;
if (i == s_SPITPlayers.end()) {
break;
}
}
}
}
SPITPlayer::SPITPlayer(string p_PlayerID) {
m_ID = p_PlayerID;
s_SPITPlayers[p_PlayerID] = this;
}
SPITPlayer::~SPITPlayer() {
{
PlayObject* ptrPlayObject;
for (auto i = m_PlayObjects.begin(); i != m_PlayObjects.end(); i++) {
ptrPlayObject = i->second;
i = m_PlayObjects.erase(i);
delete ptrPlayObject;
if (i == m_PlayObjects.end()) {
break;
}
}
}
}
void SPITPlayer::setIsRunning(bool p_IsRunning) {
m_IsRunning = p_IsRunning;
}
void SPITPlayer::setName(string p_Name) {
m_Name = p_Name;
}
void SPITPlayer::setType(char p_Type) {
m_Type = p_Type;
}
void SPITPlayer::setTime(long long p_Frames) {
m_TimeFrames = p_Frames;
}
unordered_map<string, SPITPlayer::PlayObject*>* SPITPlayer::getPlayObjects() {
return &m_PlayObjects;
}
/**
*
* @param p_SPITObjectID
* @return true = new PlayObject added<br>
* false = PlayObject exists
*/
SPITPlayer::PlayObject* SPITPlayer::addSPITObject_Playing (string p_SPITObjectID) {
PlayObject* ptrPlayObject;
{
auto i = m_PlayObjects.find(p_SPITObjectID);
if (i == m_PlayObjects.end()) {
ptrPlayObject = new PlayObject(this, p_SPITObjectID);
ptrPlayObject->setIsPlayed(true);
ptrPlayObject->setIsNew(true);
m_PlayObjects[p_SPITObjectID] = ptrPlayObject;
}
else {
ptrPlayObject = i->second;
ptrPlayObject->setIsPlayed(true);
}
return ptrPlayObject;
}
}
void SPITPlayer::startPlaySequence() {
PlayObject* ptrPlayObject;
{
for (auto i = m_PlayObjects.begin(); i != m_PlayObjects.end(); i++) {
ptrPlayObject = i->second;
ptrPlayObject->startPlaySequence();
}
}
}
/*
SPITPlayer::PlayObject* SPITPlayer::getPlayObject(string p_SPITObjectID) {
auto i = m_SPITObjectsPlaying.find(p_SPITObjectID);
if (i == m_SPITObjectsPlaying.end()) {
return NULL;
}
return i->second;
}
*/
void SPITPlayer::endPlaySequence() {
PlayObject* ptrPlayObject;
{
for (auto i = m_PlayObjects.begin(); i != m_PlayObjects.end(); i++) {
ptrPlayObject = i->second;
if (ptrPlayObject->getIsPlayed() == false) {
i = m_PlayObjects.erase(i);
delete ptrPlayObject;
if (i == m_PlayObjects.end()) {
break;
}
}
}
}
}
SPITPlayer::PlayObject::PlayObject() {
}
SPITPlayer::PlayObject::PlayObject(SPITPlayer* p_SPITPlayer, string p_SPITObjectID) {
m_SPITObjectID = p_SPITObjectID;
m_PlayerID = p_SPITPlayer->getID();
m_PlayerName = p_SPITPlayer->getName();
startPlaySequence();
m_IsNew = true;
}
SPITPlayer::PlayObject::PlayObject(const PlayObject& orig) {
m_SPITObjectID = orig.getSPITObjectID();
m_IsPlayed = orig.getIsPlayed();
m_IsNew = orig.getIsNew();
m_PlayerID = orig.getPlayerID();
m_PlayerName = orig.getPlayerName();
m_PlayerRuns = orig.getPlayerIsRunning();
m_Value = orig.getValueFade();
m_ValuePrePosition = getValueFadePrePosition();
m_ValueFactor = orig.getValueFactor();
m_ValueFlag = orig.getValueFlag();
m_FrameInsidePrePosition = orig.getFrameInsidePrePosition();
m_FrameInside = orig.getFrameInside();
}
void SPITPlayer::PlayObject::startPlaySequence() {
m_IsPlayed = false;
m_IsNew = false;
m_FrameInside = -1;
m_FrameInsidePrePosition = -1;
m_Value = 0;
m_ValuePrePosition = 0;
m_ValueFlag = 0x00;
}