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Leo-ElixirLights/components/spit/include/SPIT_Client.h
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2025-02-15 22:21:19 +01:00

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: SPIT_Client.h
* Author: Hagi
*
* Created on 7. April 2019, 08:50
*/
#ifndef SPIT_CLIENT_H
#define SPIT_CLIENT_H
#include "_SPITMACROS.h"
#include "UnixSocket.h"
#include "SPITSocket.h"
#include "SAD_Client.h"
#include "SAD_ClientInterface.h"
#include "SAD_DetectedServer.h"
#include "SPIT_ClientInterface.h"
#include "SPIT_Message.h"
#include "Watchdog.h"
#include "SPITType.h"
#include "SPITObject.h"
#include "SPIT_Handler.h"
#include "SPITPlayer.h"
using namespace std;
//static char nullChar[] = "\0";
class SPIT_Client : SAD_ClientInterface, Watchdog::Listener {
public:
/** Maximal length of a SPITMessage*/
static const int MAXSPITMESSAGEBYTECOUNT = 512;
//----- Connection Status -----
public:
/** No Connection established.<br>Either no connect tried or disconnected*/
static const int CONNECTION_NONE = 0;
/** Server has disconnected*/
static const int CONNECTION_NONESERVER = 1;
/** The connection is lost<br>Either because of a network crash or because the server no longer responds.*/
static const int CONNECTION_LOST = 2;
/** Connection to the server is established.*/
static const int CONNECTION_OK = 3;
/** A connection to the server is tried.*/
static const int CONNECTION_TRYCONNECTION = 4;
//------ PlayerType ------
public:
/** continous main player, time value can be used like a timecode.<br>The time value is the position in server's project.<br>A server should use only one main player.*/
static const char PLAYERTYPE_MAIN = 0x02;
/** continous player. This player plays SPIT objects sometime during the project.*/
static const char PLAYERTYPE_CONTINOUS = 0x01;
/** diescrete player. This player is used to transmit single discrete values.*/
static const char PLAYERTYPE_DISCRETE = 0x00;
//------ Value Flag ------
//------ used by sendRemoteObject
public:
/**Set the given value directly*/
static const char VALUEFLAG_DIRECT = 0x00;
/**Increase the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_INCREASE = 0x01;
/**Decrease the existing value by the given value.<br>This is usefull e.g. when instead of a fader a endless wheel is used*/
static const char VALUEFLAG_DECREASE = 0x02;
//----- SPIT_Client -----
public:
static SPITSocket* createSPITSocket();
public:
SPIT_Client(SPIT_ClientInterface* p_SPITClientInterface);
virtual ~SPIT_Client();
private:
/** SPITClientInterface, normally the user app should implement this*/
SPIT_ClientInterface* m_SPITClientInterface;
SPITSocket* m_SPITSocket;
fos::Mutex m_MutexSPITSocket;
fos::TaskT<SPIT_Client&> * m_ThreadReceive;
bool m_StopReceiveSPITMessages;
int m_ConnectionStatus;
bool m_DisconnectedByServer; //flag true = when server disconnects
string m_ID;
string m_Name;
string m_ComputerName;
//Server's info filled by parseConnectAnswer
string m_ServerID;
string m_ServerName;
string m_ServerComputerName;
int m_ServerStepTime;
Watchdog* m_Watchdog;
//--- Server Project ---
string m_ServerProjectID;
string m_ServerProjectName;
int m_ServerFramesPerSecond;
public:
SPIT_ClientInterface* getSPITClientInterface() {
return m_SPITClientInterface;
}
public:
/** The ID of the client.<br>Every client instance should set an unique id*/
string getID();
/** Set the name of the client, should be done by the user app*/
void setName(string p_Name);
/** The name of the client, should be set by the user app*/
string getName();
//----- Computer Params -----
/** The name of the client's host computer*/
string getComputerName();
//connected Server Infos
/** The ID of the connected SPITServer*/
string getServerID();
/** The host computername of the connected SPITServer*/
string getServerComputerName();
/** The name of the connected SPITServer*/
string getServerName();
/** Expected Refreah Rate of the connectd SPITServer.<br>
* When the server plays objects, it will do so at discrete time steps.<br>
* Play events will take place in these time steps..
*/
int getServerStepTime();
/** Should be called when the client wants to close his project*/
void clientProjectClose();
/**
* Should be called whenever the client has a project loaded
*/
void clientProjectLoaded();
/**
*
* @param p_SPITTypeID
* @param p_ActionAssigned
*/
void setActionSPITType(string p_SPITTypeID, bool p_ActionAssigned);
void setActionSPITObject(string p_SPITObjectID, bool p_ActionAssigned);
//--------------- SPITMessage ---------------
private:
bool startReceiveSPITMessages();
void stopReceiveSPITMessages();
static void receiveSPITMessage(SPIT_Client& rM);
int sendSPITMessage(SPIT_Message::OPPart* p_SPITMessageOPPart);
void fillHeader(SPIT_Message::Header* p_Header);
//--------------- ServerAutoDetection SAD ---------------
public:
/** Starts the autodetection of SPITServers in the local network. If a connection is tried, the autodetection should be stopped before.*/
void startServerAutoDetect();
/** Stops the autodetection of SPITServers in the local network*/
void stopServerAutoDetect();
/** Called every time a new SPITServer is detetced in the local network */
void eventServerDetected(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ClientIP, bool p_isLoopback, bool p_IsIP4, bool p_IsIP6);
/** Called every time a prior detected SPITServer is is no longer found.*/
void eventServerLost(string p_ID, string p_Name, string p_ComputerName, string p_IP, string p_Port, string p_Addition, string p_ClientIP, bool p_isLoopback, bool p_IsIP4, bool p_IsIP6);
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyServerDetected: virtual public SPIT_Handler::Runnable {
private:
SPIT_ClientInterface* m_SPITClientInterface;
SAD_DetectedServer m_DetectedServer;
public:
NotifyServerDetected(SPIT_ClientInterface* p_SPITClientInterface, const SAD_DetectedServer& p_DetetctedServer) {
m_SPITClientInterface = p_SPITClientInterface;
m_DetectedServer = p_DetetctedServer;
}
~NotifyServerDetected(){}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventServerDetected(m_DetectedServer);
}
}
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyServerLost: virtual public SPIT_Handler::Runnable {
private:
SPIT_ClientInterface* m_SPITClientInterface;
SAD_DetectedServer m_DetectedServer;
public:
NotifyServerLost(SPIT_ClientInterface* p_SPITClientInterface, const SAD_DetectedServer& p_DetetctedServer) {
m_SPITClientInterface = p_SPITClientInterface;
m_DetectedServer = p_DetetctedServer;
}
~NotifyServerLost() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventServerLost(m_DetectedServer);
}
}
};
//--------------- Connection ---------------
public:
/**
* Tries a connection to the SPITServer
* @param p_ServerIP ip address of the SPITServer
* @param p_ServerPort port of the SPITServer
* @param p_ClientIP IP of the client
* @param p_ClientPort if "0" any free port will be used
* @param p_LoginName maybe some SPITServer need a login - liveSHOWsoftware will not.
* @param p_LoginPassword maybe some SPITServer need a login - liveSHOWsoftware will not
* @return true = the connection try is ok, SPITServer will answer with COnnectAnswer and an eventConnectionStatus will occur.<br>
* false = something is going wrong. (client could not bind)
*/
bool connect(string p_ServerIP, string p_ServerPort, string p_ClientIP, string p_ClientPort, string p_LoginName = "", string p_LoginPassword = "");
/**
* Terminates the connection to the SPITServer.
*/
void disconnect();
private:
void disconnectInternal(int p_Cause);
void parseSPIT_Message(SPIT_Message* p_SPITMessage);
void parseConnectAnswer(SPIT_Message::ConnectAnswer* p_ConnectAnswer);
void parseDisconnect(SPIT_Message::Disconnect* p_Disconnect);
void parseWatchdog(SPIT_Message::Watchdog* p_Watchdog);
void parseWatchdogAnswer(SPIT_Message::WatchdogAnswer* p_WatchdogAnswer);
public:
/** Used internally*/
void sendWatchdog();
/** Used internally. When the connection to the SPITServer is lost an eventConnectionStatus will occur*/
void eventWatchdogLost();
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyConnectionStatus : public SPIT_Handler::Runnable {
public:
NotifyConnectionStatus(SPIT_ClientInterface* p_SPITClientInterface, string p_ServerID, string p_ServerComputerName, string p_ServerName, int p_ServerStepTime,
int p_NewConnectionStatus, int p_OldConnectionStatus) {
m_SPITClientInterface = p_SPITClientInterface;
m_ServerID = p_ServerID;
m_ServerComputerName = p_ServerComputerName;
m_ServerName = p_ServerName;
m_ServerStepTime = p_ServerStepTime;
m_NewConnectionStatus = p_NewConnectionStatus;
m_OldConnectionStatus = p_OldConnectionStatus;
}
~NotifyConnectionStatus() {}
void run (){
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventConnectionStatus(m_ServerComputerName, m_ServerID, m_ServerName, m_ServerStepTime, m_NewConnectionStatus, m_OldConnectionStatus);
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
string m_ServerID;
string m_ServerComputerName;
string m_ServerName;
int m_ServerStepTime;
int m_NewConnectionStatus;
int m_OldConnectionStatus;
};
//--------------- SPIT Project ---------------
private:
void parseReportSPITProject(SPIT_Message::ReportSPITProject* p_ReportSPITProject);
void parseCloseSPITProject(SPIT_Message::CloseSPITProject* p_CloseSPITProject);
public:
/** Returns the SPITServer's project ID - may be the same as the project's name*/
string getServerProjectID();
/** Returns the SPITServer's project name*/
string getServerProjectName();
/** Returns frame rate per second. This is the time resolution in which the server transmits time data. The unit of time data is always frames.*/
int getServerFramesPerSecond();
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyReportProject : public SPIT_Handler::Runnable {
public:
NotifyReportProject(SPIT_ClientInterface* p_SPITClientInterface, string p_ProjectID, string p_ProjectName, int p_FramesPerSecond) {
m_SPITClientInterface = p_SPITClientInterface;
m_ProjectID = p_ProjectID;
m_ProjectName = p_ProjectName;
m_FramesPerSecond = p_FramesPerSecond;
}
~NotifyReportProject() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventProjectReport(m_ProjectID, m_ProjectName, m_FramesPerSecond);
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
string m_ProjectID;
string m_ProjectName;
int m_FramesPerSecond;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyProjectClosed : public SPIT_Handler::Runnable {
public:
NotifyProjectClosed(SPIT_ClientInterface* p_SPITClientInterface, string p_ProjectID) {
m_SPITClientInterface = p_SPITClientInterface;
m_ProjectID = p_ProjectID;
}
~NotifyProjectClosed() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventProjectClosed(m_ProjectID);
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
string m_ProjectID;
};
private:
void parseRequestProjectTransfer(SPIT_Message::RequestProjectTransfer* p_RequestProjectTransfer);
void parseStartProjectTransfer(SPIT_Message::StartProjectTransfer* p_StartProjectTransfer);
void parseEndProjectTransfer(SPIT_Message::EndProjectTransfer* p_EndProjectTransfer);
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyStartProjectTransfer : public SPIT_Handler::Runnable {
public:
NotifyStartProjectTransfer(SPIT_ClientInterface* p_SPITClientInterface) {
m_SPITClientInterface = p_SPITClientInterface;
}
~NotifyStartProjectTransfer() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventStartProjectTransfer();
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyEndProjectTransfer : public SPIT_Handler::Runnable {
public:
NotifyEndProjectTransfer(SPIT_ClientInterface* p_SPITClientInterface) {
m_SPITClientInterface = p_SPITClientInterface;
}
~NotifyEndProjectTransfer() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventEndProjectTransfer();
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
};
// --------------- SPIT Types ---------------
public:
/**
* Creates a fixed SPITType for application actions that are always present and project independent.<br>
* Fixed SPIT types cannot be changed or deleted by the server.<br>
* These SPITTypes will be automatically added to the SPITType-List and sended to the server.
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids.
* @param p_GroupName a name which groups the actions/SPITTypes
* @param p_Name the name of the Action/SPITType
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @return the pointer to the new SPITType.
*/
SPITType* createSPITTypeFixed(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration);
/**
* Creates a SPITType for application actions.<br>
* These SPITTypes will be automatically added to the SPITType-List and sended to the server.
* @param p_ID an unique of the SPITType, these are always the same per client approach. Different client approaches should use different ids.
* @param p_GroupName a name which groups the actions/SPITTypes
* @param p_Name the name of the Action/SPITType
* @param p_DefaultDelay maybe there is an default delay until the action starts, this is only used for graphical representations, 0 is allowd
* @param p_DefaultDuration maybe the action has a default duration, this is only used for graphical representations, 0 is allowd
* @param p_Fixed true = the server is not allowed to change this SPITType, false = the server may change or delete this SPITType
* @param p_ProjectIndepended true = the SPITType belongs to a specific project, false = the SpitType always exists for every project
* @return the pointer to the new SPITType.
*/
SPITType* createSPITType(string p_ID, string p_GroupName, string p_Name, long long p_DefaultDelay, long long p_DefaultDuration, bool p_Fixed, bool p_ProjectIndepended);
private:
//receive SPITTypes
void parseReportSPITType(SPIT_Message::ReportSPITType* p_ReportSPITType);
void parseRemoveSPITType(SPIT_Message::RemoveSPITType* p_RemoveSPITType);
int sendSPITTypeInternal(SPITType* p_SPITType);
public:
/**
* If a client wants to change a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the change.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
bool changeSPITType(SPITType* p_SPITType);
/**
* If a client wants to remove a SPITType, he should send it to the server.<br>
* If the SPITTye is a fixed one and not created by the client himself, then an eventSPITType can be sent from the server, which cancels the deletion.<br>
* @param p_SPITTypeID the id of the SPITType to remove.
* @return 0 = is sended, -1 = is not sended
*/
int removeSPITType(string p_SPITTypeID);
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyReportSPITType : public SPIT_Handler::Runnable {
public:
NotifyReportSPITType(bool p_Remote, bool p_New, SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType) {
m_SPITClientInterface = p_SPITClientInterface;
m_Remote = p_Remote;
m_New = p_New;
m_SPITType = p_SPITType;
}
~NotifyReportSPITType() {}
void run() {
if (m_SPITClientInterface != NULL) {
if (m_Remote == false) {
m_SPITClientInterface->eventSPITType(m_New, m_SPITType);
}
else {
m_SPITClientInterface->eventSPITTypeRemote(m_New, m_SPITType);
}
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
bool m_Remote;
bool m_New;
SPITType m_SPITType;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyRemoveSPITType : public SPIT_Handler::Runnable {
public:
NotifyRemoveSPITType(bool p_Remote, SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType) {
m_SPITClientInterface = p_SPITClientInterface;
m_Remote = p_Remote;
m_SPITType = p_SPITType;
}
~NotifyRemoveSPITType() {}
void run() {
if (m_SPITClientInterface != NULL) {
if (m_Remote == false) {
m_SPITClientInterface->eventSPITTypeRemoved(m_SPITType);
}
else {
m_SPITClientInterface->eventSPITTypeRemoteRemoved(m_SPITType);
}
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
bool m_Remote;
SPITType m_SPITType;
};
//--------------- SPIT Objects ---------------
private:
void parseReportSPITObject(SPIT_Message::ReportSPITObject* p_ReportSPITObject);
void parseRemoveSPITObject(SPIT_Message::RemoveSPITObject* p_RemoveSPITObject);
int sendSPITObjectInternal(SPITObject* ptrSPITObject);
public:
/**
* When the client changes a SPITObject (normally the client should not do this), then it should send the changes to the SPITServer.<br>
* The SPITServer may discard the changes and an eventSPITObject occurs.<br>
* @param p_SPITObject the pointer to the changed SPITObject.
* @return 0 = sended, -1 = not sended
*/
bool changeSPITObject(SPITObject* p_SPITObject);
/**
* When the client removes a SPITObject (normally the client should not do this), then he should send it to the SPITServer.<br>
* The SPITServer may discard the deletion and an eventSPITObject occurs.<br>
* @param p_SPITObjectID the id of the SPITObject to remove.
* @return 0 = sended, -1 = not sended
*/
int removeSPITObject(string p_SPITObjectID);
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyReportSPITObject : public SPIT_Handler::Runnable {
public:
NotifyReportSPITObject(bool p_Remote, bool p_New, SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType, const SPITObject& p_SPITObject) {
m_SPITClientInterface = p_SPITClientInterface;
m_Remote = p_Remote;
m_New = p_New;
m_SPITType = p_SPITType;
m_SPITObject = p_SPITObject;
}
~NotifyReportSPITObject() {}
void run() {
if (m_SPITClientInterface != NULL) {
if (m_Remote == false) {
m_SPITClientInterface->eventSPITObject(m_New, m_SPITType, m_SPITObject);
}
else {
m_SPITClientInterface->eventSPITObjectRemote(m_New, m_SPITType, m_SPITObject);
}
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
bool m_Remote;
bool m_New;
SPITType m_SPITType;
SPITObject m_SPITObject;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyRemoveSPITObject : public SPIT_Handler::Runnable {
public:
NotifyRemoveSPITObject(bool p_Remote, SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType, const SPITObject& p_SPITObject) {
m_SPITClientInterface = p_SPITClientInterface;
m_Remote = p_Remote;
m_SPITType = p_SPITType;
m_SPITObject = p_SPITObject;
}
~NotifyRemoveSPITObject() {}
void run() {
if (m_SPITClientInterface != NULL) {
if (m_Remote == false) {
m_SPITClientInterface->eventSPITObjectRemoved(m_SPITType, m_SPITObject);
}
else {
m_SPITClientInterface->eventSPITObjectRemoteRemoved(m_SPITType, m_SPITObject);
}
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
bool m_Remote;
SPITType m_SPITType;
SPITObject m_SPITObject;
};
//--------------- Play SPIT Objects ---------------
private:
void parsePlaySPITStart(SPIT_Message::PlaySPITStart* p_PlaySPITStart);
void parsePlaySPITObject(SPIT_Message::PlaySPITObject* p_PlaySPITObject);
void parsePlaySPITEnd(SPIT_Message::PlaySPITEnd* p_PlaySPITEnd);
void parseReportPlayStatus(SPIT_Message::ReportPlayStatus* p_ReportPlayStatus);
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyPlaySPITStart : public SPIT_Handler::Runnable {
public:
NotifyPlaySPITStart(SPIT_ClientInterface* p_SPITClientInterface, string p_PlayerID, string p_PlayerName, char p_PlayerType, bool p_IsRunning, long long p_TimeFrame) {
m_SPITClientInterface = p_SPITClientInterface;
m_PlayerID = p_PlayerID;
m_PlayerName = p_PlayerName;
m_PlayerType = p_PlayerType;
m_IsRunning = p_IsRunning;
m_TimeFrames = p_TimeFrame;
}
~NotifyPlaySPITStart() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventPlay(m_PlayerID, m_PlayerName, m_PlayerType, m_IsRunning, m_TimeFrames);
}
}
private:
SPIT_ClientInterface* m_SPITClientInterface;
string m_PlayerID;
string m_PlayerName;
char m_PlayerType;
bool m_IsRunning;
long long m_TimeFrames;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyPlaySPITObject : public SPIT_Handler::Runnable {
public:
NotifyPlaySPITObject(bool p_Started, bool p_Stopped,
SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType, const SPITObject& p_SPITObject, const SPITPlayer::PlayObject& p_PlayObject) {
m_Started = p_Started;
m_Stopped = p_Stopped;
m_SPITClientInterface = p_SPITClientInterface;
m_SPITType = p_SPITType;
m_SPITObject = p_SPITObject;
m_PlayObject = p_PlayObject;
}
~NotifyPlaySPITObject() {}
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventPlayObject(m_PlayObject.getPlayerID(), m_Started, m_Stopped, m_SPITType, m_SPITObject, m_PlayObject);
}
}
private:
bool m_Started;
bool m_Stopped;
SPIT_ClientInterface* m_SPITClientInterface;
SPITObject m_SPITObject;
SPITType m_SPITType;
SPITPlayer::PlayObject m_PlayObject;
};
public:
/** Helper class to notify the SPITClientInterface/user's app*/
class NotifyReportPlayStatus: public SPIT_Handler::Runnable {
public:
NotifyReportPlayStatus(SPIT_ClientInterface* p_SPITClientInterface, const SPITType& p_SPITType, const SPITObject& p_SPITObject,
long long p_FrameInsideObject, int p_Value) {
m_SPITClientInterface = p_SPITClientInterface;
m_SPITObject = p_SPITObject;
m_SPITType = p_SPITType;
m_FrameInsideObject = p_FrameInsideObject;
m_Value = p_Value;
}
~NotifyReportPlayStatus() {}
private:
SPIT_ClientInterface* m_SPITClientInterface;
SPITObject m_SPITObject;
SPITType m_SPITType;
long long m_FrameInsideObject;
int m_Value;
public:
void run() {
if (m_SPITClientInterface != NULL) {
m_SPITClientInterface->eventPlayRemoteObjectStatus(m_SPITType, m_SPITObject, m_FrameInsideObject, m_Value);
}
}
};
//--------- Remote ----------
void sendRemoteObject(string p_SPITObjectID, int p_Valueppm = 0, char p_ValueFlag = 0x00);
};
#endif /* SPIT_CLIENT_H */